Okay..I want to shed some light on GTSPORT.

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Zero_epyon

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#51 Zero_epyon
Member since 2004 • 20494 Posts

@cainetao11 said:

@Zero_epyon: Because they reviewed it before the servers were up with premade save files"

It was reviewed as it should be. In the state it is released to consumers in.

So consumers had no access to the servers and weren't able to play in online races?

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Suddenly_Wasted

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#52 Suddenly_Wasted
Member since 2013 • 141 Posts

@cainetao11 said:

Yeah sure. So doing well in football management games will get me a job with a Professional team also right? Really? You people are this naive?

Paintball games prepare one for actual firefights as well LOL ?

....

A number of GT players have been recruited over the years and are now professional drivers with successful careers.

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cainetao11

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#53  Edited By cainetao11
Member since 2006 • 38063 Posts

@Zero_epyon: LOL ? I'm trying to goad you dude. I still think what Gamespot is doing in regards to the review is crap. Review it when released as it is, not wait for blank content to become available

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VFighter

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#54 VFighter
Member since 2016 • 11031 Posts

@ConanTheStoner: While you're right, in this case it's not effecting sales so much it seems just giving fanboys a bunch of BS to toss around.

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mazuiface

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#55  Edited By mazuiface
Member since 2016 • 1617 Posts

@kingtito said:
@mazuiface said:
@kingtito said:
@TorqueHappens08 said:

@MonsieurX: I don't care, it's selling like hot cakes, the physics are incredible, the game is goregous.

For a racing fan like me, that's all I need.

A massive online community and an endless ammount of good close clean racing.

Next.

The physics are incredible? Hahaha maybe for a SIMCADE racer but they're ffffaaaarrrrrr from incredible for a SIM. They're not even close to being realistic

What a totally ignorant, clueless thing to say. Why would the FIA regulate an arcade game and post people's stats for real life racing from an arcade?

Blatant fanboy lie.

Sorry kid but it's the truth as much as all you cows want it not to be. GT has a huge following and they've been working with GT for a while. You think all the previous GT games were accurate simulations? You think being good at GT is enough to make you a good racer in real life? iRacing is the most accurate SIM racer and even that doesn't mimic real life physics 100%.

Blatant fanboy Sony nut sucking

Nice. Avoid my question entirely. Why don't you contact the FIA and ask them? Be sure to record it and put the response here so we can laugh at you.

Also, would you have responded with a backed-up toilet post to the FIA being involved with Forza? Everyone here knows you're just some mad Xbot. I bet you don't even play racing games and want to have some score wars on the forum.

- and I like how I am all of a sudden a Sony fanboy for pointing out the nonsense that you have posted here. This reflects a larger attitude in this board though; acknowledging any accomplishments from a developer makes one a fanboy, effectively preventing any discussion from taking place.

I'm not even that big into racing games, but all you need to do is go to what pros and sim developers are saying about this game. PD has been recruiting people to racing teams since 2008 with GT - and one of them got his racing team to 2nd in the 24hr Le Mans. Considering the improvements GT Sport has made to the engine, which is clear if you have at least read something, you wouldn't have made your post. Just read insidesimracing's review for this game for one example.

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cainetao11

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#56 cainetao11
Member since 2006 • 38063 Posts

@Suddenly_Wasted: Ok, how about we get some number crunching going? Total GT players, actual amount with successful careers. Let's see a % breakdown.

A few people have walked onto NFL teams and had careers also. It's not a great %.

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mazuiface

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#57 mazuiface
Member since 2016 • 1617 Posts

@cainetao11: In 2011, one of the drivers on the team that got 2nd place in Le Mans 24hr was recruited through GT Academy. He was the one who pulled his team to 2nd place, too.

But by the looks of your posting record in this thread, It probably doesn't matter to you; you want to knock the number of drivers rather than celebrate an awesome accomplishment.

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Suddenly_Wasted

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#58 Suddenly_Wasted
Member since 2013 • 141 Posts

@cainetao11 said:

@Suddenly_Wasted: Ok, how about we get some number crunching going? Total GT players, actual amount with successful careers. Let's see a % breakdown.

A few people have walked onto NFL teams and had careers also. It's not a great %.

Nice goal post, but that wasn't the point. You acted as if it's something that doesn't happen. It does. End of story.

Of course it would be an extremely small percent, especially for a great selling franchise like GT.

Even gamers who go professional in a competitive game are a tiny percent. Going from virtual to physical racing will naturally be even less. But that wasn't the argument.

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asylumni

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#59 asylumni
Member since 2003 • 3304 Posts

@kingtito said:
@asylumni said:
@kingtito said:
@asylumni said:
@kingtito said:

The physics are incredible? Hahaha maybe for a SIMCADE racer but they're ffffaaaarrrrrr from incredible for a SIM. They're not even close to being realistic

LOL, you clearly don't have a clue.

You clearly have no proof and just talking out of your ass as usual. Show proof or stfu

Learn to read, your cluelessness is what I quoted. Now prove it's "not even close to being realistic" or stop talking out of your ass.

The reviews state it and all the videos I've watched. Did you even bother reading the reviews? It's a SIMCADE racer not a SIM and not even remotely realistic. You've obviously never raced a real SIM or you're just waving your Sony pom poms as usual. Either way your opinion is taken with a grain of salt by anyone NOT a Sony fantatic.

See, now you're just flat out lying. Every review praised the physics and handling. Restarting the same claim is not proof, let's see proof.

With all the lies you spread, you most certainly have not played Gran Turismo Sport, and I'm beginning to think your iRacing and racing rig claims are BS as well.

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kingtito

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#60  Edited By kingtito
Member since 2003 • 11775 Posts

@mazuiface said:
@kingtito said:
@mazuiface said:
@kingtito said:
@TorqueHappens08 said:

@MonsieurX: I don't care, it's selling like hot cakes, the physics are incredible, the game is goregous.

For a racing fan like me, that's all I need.

A massive online community and an endless ammount of good close clean racing.

Next.

The physics are incredible? Hahaha maybe for a SIMCADE racer but they're ffffaaaarrrrrr from incredible for a SIM. They're not even close to being realistic

What a totally ignorant, clueless thing to say. Why would the FIA regulate an arcade game and post people's stats for real life racing from an arcade?

Blatant fanboy lie.

Sorry kid but it's the truth as much as all you cows want it not to be. GT has a huge following and they've been working with GT for a while. You think all the previous GT games were accurate simulations? You think being good at GT is enough to make you a good racer in real life? iRacing is the most accurate SIM racer and even that doesn't mimic real life physics 100%.

Blatant fanboy Sony nut sucking

Nice. Avoid my question entirely. Why don't you contact the FIA and ask them? Be sure to record it and put the response here so we can laugh at you.

Also, would you have responded with a backed-up toilet post to the FIA being involved with Forza? Everyone here knows you're just some mad Xbot. I bet you don't even play racing games and want to have some score wars on the forum.

- and I like how I am all of a sudden a Sony fanboy for pointing out the nonsense that you have posted here. This reflects a larger attitude in this board though; acknowledging any accomplishments from a developer makes one a fanboy, effectively preventing any discussion from taking place.

I'm not even that big into racing games, but all you need to do is go to what pros and sim developers are saying about this game. PD has been recruiting people to racing teams since 2008 with GT - and one of them got his racing team to 2nd in the 24hr Le Mans. Considering the improvements GT Sport has made to the engine, which is clear if you have at least read something, you wouldn't have made your post. Just read insidesimracing's review for this game for one example.

Answer my question. You think GT is an accurate SIM racer? You think it's more accurate than iRacing? What was my original point?

Not on consoles I don't but I do race in a few league and in those leagues in multiple divisions. Do you know what a direct drive racing wheel base is? Do you know how much they cost? Do you know what HPP pedals are, how they work and how much those cost? Do you know what an Obutto Rev racing cockpit is? I didn't think so.

You're just some sad pathetic cow pissed the Forza has shit all over GT(again) on MC scores and we all know how much you cows love MC

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asylumni

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#61  Edited By asylumni
Member since 2003 • 3304 Posts

@cainetao11 said:

@kingtito: Lol I don't know how old others here are but anybody ever go to Action Park in NJ?

There was water world, where me and family members would spend the daylight hours. Then motor world for evenings. Driving karts from built for 7-10 year olds right up to F1 for adult drivers.

I drove every level over my life. I haven't played one video game that truly simulated my time in those F1 cars on that track. So when I read "this is a true racing sim" I chuckle. Bulllshit.

First off, karts don't behave like full size cars. Secondly, you get all manner of feedback through the seat and with inertial forces as well as other things that no sim can replicate; that doesn't mean they aren't sims.

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ConanTheStoner

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#62 ConanTheStoner
Member since 2011 • 23831 Posts

@vfighter said:

@ConanTheStoner: While you're right, in this case it's not effecting sales so much it seems just giving fanboys a bunch of BS to toss around.

Oh for sure man. The shit we bicker about on forums, especially forums like SW, rarely translates to anything in the real world lol.

GT will sell on name alone, even if it sucked. And from everything I've been hearing, this sounds like the most enjoyable GT game since the PS2 days. I'd definitely pick it up if I had a PS Pro. Might even pick it up regardless.

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kingtito

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#63 kingtito
Member since 2003 • 11775 Posts

@asylumni said:
@kingtito said:
@asylumni said:
@kingtito said:
@asylumni said:

LOL, you clearly don't have a clue.

You clearly have no proof and just talking out of your ass as usual. Show proof or stfu

Learn to read, your cluelessness is what I quoted. Now prove it's "not even close to being realistic" or stop talking out of your ass.

The reviews state it and all the videos I've watched. Did you even bother reading the reviews? It's a SIMCADE racer not a SIM and not even remotely realistic. You've obviously never raced a real SIM or you're just waving your Sony pom poms as usual. Either way your opinion is taken with a grain of salt by anyone NOT a Sony fantatic.

See, now you're just flat out lying. Every review praised the physics and handling. Restarting the same claim is not proof, let's see proof.

With all the lies you spread, you most certainly have not played Gran Turismo Sport, and I'm beginning to think your iRacing and racing rig claims are BS as well.

Sorry cow but I speak truth. Taken from here no where does he state how it's the most accurate SIM and mentions SIMCADE a few times. Sorry but unlike you cows I don't need to lie to kick it

"

NEUTRAL – PHYSICS

We had a lot of discussion about how to categorize physics. The physics in GT Sport are much improved, and if we are judging the game from a “simcade” angle, we would probably put it in the Pro category. But judging it against all the other racing games that are out there, including others you can get on the PS4, the physics fall into our Neutral category.

On the positive side, the cars feel very good up to the edge. Drive them at 90% and the cars behave in a believable fashion based off their weight, center of gravity, power and tire choice. But once you start to really hustle the cars – as you do when racing – the physics shortcomings start to creep in.

The all important tire flex that has become a hallmark in our discussions these days really isn’t present. This leaves you with an on top of the track feel and no way to tell that the car is building up to break traction. It just does. And once it does, you’re all hands and elbows to save it.

Similar phenomenon also happens with braking. I found it really hard to find the limit, between not enough brake and locking up the tires.

All of this equaled up to a change in how you drive. You really can’t push the cars in GT Sport, even higher performing cars like the GT3’s and prototypes. You have to be smooth with your braking and throttle and you have to really hit your marks to put as little steering angle into the car as possible. And while these driving techniques are hallmarks of any good driver, they’re highlighted in GT Sport to the nth degree. It just doesn’t allow you to take a high performance car by the scruff of the neck and drive the hell out of it.

You also have to adjust your usual car settings. While I usually wouldn’t run traction control, turning it off is a death sentence in a lot of cars. The default setting of 3 isn’t bad but we found 2 to be the best in most cars.

Once you do make these changes to your settings and driving style, you can enjoy the racing and be quick in GT Sport. But it is an adjustment, especially for those of us who drive other racing games."

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kingtito

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#64  Edited By kingtito
Member since 2003 • 11775 Posts

@asylumni said:
@cainetao11 said:

@kingtito: Lol I don't know how old others here are but anybody ever go to Action Park in NJ?

There was water world, where me and family members would spend the daylight hours. Then motor world for evenings. Driving karts from built for 7-10 year olds right up to F1 for adult drivers.

I drove every level over my life. I haven't played one video game that truly simulated my time in those F1 cars on that track. So when I read "this is a true racing sim" I chuckle. Bulllshit.

First off, karts don't behave like full size cars. Secondly, you get all manner of feedback through the seat and with inertial forces as well as other things that no sim can replicate; that doesn't mean they aren't sims.

SIMCADE cow, get used to it. GT is just as much arcade as it is SIM. It might be slightly better than PC2 and Forza 7 but it's still far from a real SIM

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cainetao11

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#65 cainetao11
Member since 2006 • 38063 Posts

@mazuiface said:

@cainetao11: In 2011, one of the drivers on the team that got 2nd place in Le Mans 24hr was recruited through GT Academy. He was the one who pulled his team to 2nd place, too.

But by the looks of your posting record in this thread, It probably doesn't matter to you; you want to knock the number of drivers rather than celebrate an awesome accomplishment.

I am well aware. As I said it has happened in other areas of life.

Mark Wahlberg made a movie about a real life blue collar fella from Philadelphia that walked onto The Eagles. Yes, amazing stuff happens in life. YAAAAAYYYYYYY!!!!

It doesn't equate to this game being the "true simulator" or better than game B. Like the gentlemen who made the Eagles in the NFL, there was some level of natural talent in the person. Lets stop giving the game all the credit.

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asylumni

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#66 asylumni
Member since 2003 • 3304 Posts

@kingtito said:
@asylumni said:
@kingtito said:
@asylumni said:

Learn to read, your cluelessness is what I quoted. Now prove it's "not even close to being realistic" or stop talking out of your ass.

The reviews state it and all the videos I've watched. Did you even bother reading the reviews? It's a SIMCADE racer not a SIM and not even remotely realistic. You've obviously never raced a real SIM or you're just waving your Sony pom poms as usual. Either way your opinion is taken with a grain of salt by anyone NOT a Sony fantatic.

See, now you're just flat out lying. Every review praised the physics and handling. Restarting the same claim is not proof, let's see proof.

With all the lies you spread, you most certainly have not played Gran Turismo Sport, and I'm beginning to think your iRacing and racing rig claims are BS as well.

Sorry cow but I speak truth. Taken from here no where does he state how it's the most accurate SIM and mentions SIMCADE a few times. Sorry but unlike you cows I don't need to lie to kick it

"

NEUTRAL – PHYSICS

We had a lot of discussion about how to categorize physics. The physics in GT Sport are much improved, and if we are judging the game from a “simcade” angle, we would probably put it in the Pro category. But judging it against all the other racing games that are out there, including others you can get on the PS4, the physics fall into our Neutral category.

On the positive side, the cars feel very good up to the edge. Drive them at 90% and the cars behave in a believable fashion based off their weight, center of gravity, power and tire choice. But once you start to really hustle the cars – as you do when racing – the physics shortcomings start to creep in.

The all important tire flex that has become a hallmark in our discussions these days really isn’t present. This leaves you with an on top of the track feel and no way to tell that the car is building up to break traction. It just does. And once it does, you’re all hands and elbows to save it.

Similar phenomenon also happens with braking. I found it really hard to find the limit, between not enough brake and locking up the tires.

All of this equaled up to a change in how you drive. You really can’t push the cars in GT Sport, even higher performing cars like the GT3’s and prototypes. You have to be smooth with your braking and throttle and you have to really hit your marks to put as little steering angle into the car as possible. And while these driving techniques are hallmarks of any good driver, they’re highlighted in GT Sport to the nth degree. It just doesn’t allow you to take a high performance car by the scruff of the neck and drive the hell out of it.

You also have to adjust your usual car settings. While I usually wouldn’t run traction control, turning it off is a death sentence in a lot of cars. The default setting of 3 isn’t bad but we found 2 to be the best in most cars.

Once you do make these changes to your settings and driving style, you can enjoy the racing and be quick in GT Sport. But it is an adjustment, especially for those of us who drive other racing games."

Thank you for proving yourself wrong.

We had a lot of discussion about how to categorize physics. The physics in GT Sport are much improved, and if we are judging the game from a “simcade” angle, we would probably put it in the Pro category. But judging it against all the other racing games that are out there, including others you can get on the PS4, the physics fall into our Neutral category.

All other racing games out there; that would include sims like iRacing.

On the positive side, the cars feel very good up to the edge. Drive them at 90% and the cars behave in a believable fashion based off their weight, center of gravity, power and tire choice.

All of this equaled up to a change in how you drive. You really can’t push the cars in GT Sport, even higher performing cars like the GT3’s and prototypes. You have to be smooth with your braking and throttle and you have to really hit your marks to put as little steering angle into the car as possible. And while these driving techniques are hallmarks of any good driver, they’re highlighted in GT Sport to the nth degree. It just doesn’t allow you to take a high performance car by the scruff of the neck and drive the hell out of it.

So clearly it's not, "not even close to being realistic". So will you stop spreading BS now?

BTW,

Can you read what the word is under "Gran Turismo" after "The Real Driving"?

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cainetao11

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#67  Edited By cainetao11
Member since 2006 • 38063 Posts

@Suddenly_Wasted said:
@cainetao11 said:

@Suddenly_Wasted: Ok, how about we get some number crunching going? Total GT players, actual amount with successful careers. Let's see a % breakdown.

A few people have walked onto NFL teams and had careers also. It's not a great %.

Nice goal post, but that wasn't the point. You acted as if it's something that doesn't happen. It does. End of story.

Of course it would be an extremely small percent, especially for a great selling franchise like GT.

Even gamers who go professional in a competitive game are a tiny percent. Going from virtual to physical racing will naturally be even less. But that wasn't the argument.

I took for granted that others on the forum have seen that I know from 11 years posting here people have made careers from it. I take the blame for that.

But the point is as I said to mazui, there has to be some level of natural talent for a given sport in the human. But people here are giving ALL the credit to the video game. As if my 68 year old uncle has as good a % chance to make a pro driving career simply by playing GTS. Can we stay in touch with reality fellas?

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cainetao11

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#68 cainetao11
Member since 2006 • 38063 Posts

@asylumni said:
@cainetao11 said:

@kingtito: Lol I don't know how old others here are but anybody ever go to Action Park in NJ?

There was water world, where me and family members would spend the daylight hours. Then motor world for evenings. Driving karts from built for 7-10 year olds right up to F1 for adult drivers.

I drove every level over my life. I haven't played one video game that truly simulated my time in those F1 cars on that track. So when I read "this is a true racing sim" I chuckle. Bulllshit.

First off, karts don't behave like full size cars. Secondly, you get all manner of feedback through the seat and with inertial forces as well as other things that no sim can replicate; that doesn't mean they aren't sims.

This is EPIC. I'll bold why you fvcked up.

As I stipulated clearly, I DROVE F1 AND NO GAME I EVER PLAYED SIMULATED IT TO THE POINT THAT PEOPLE HERE GUSH ABOUT.

Inertia forces, feedback, blah blah blah. If your health is not at risk, it doesn't simulate truthfully. Everything is heightened by the very real possibility of injury or death by crashing. There is no comparison. Next you'll tell me live fire exercises are a direct simulation for combat.

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kingtito

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#69 kingtito
Member since 2003 • 11775 Posts

@asylumni said:
@kingtito said:
@asylumni said:
@kingtito said:
@asylumni said:

Learn to read, your cluelessness is what I quoted. Now prove it's "not even close to being realistic" or stop talking out of your ass.

The reviews state it and all the videos I've watched. Did you even bother reading the reviews? It's a SIMCADE racer not a SIM and not even remotely realistic. You've obviously never raced a real SIM or you're just waving your Sony pom poms as usual. Either way your opinion is taken with a grain of salt by anyone NOT a Sony fantatic.

See, now you're just flat out lying. Every review praised the physics and handling. Restarting the same claim is not proof, let's see proof.

With all the lies you spread, you most certainly have not played Gran Turismo Sport, and I'm beginning to think your iRacing and racing rig claims are BS as well.

Sorry cow but I speak truth. Taken from here no where does he state how it's the most accurate SIM and mentions SIMCADE a few times. Sorry but unlike you cows I don't need to lie to kick it

"

NEUTRAL – PHYSICS

We had a lot of discussion about how to categorize physics. The physics in GT Sport are much improved, and if we are judging the game from a “simcade” angle, we would probably put it in the Pro category. But judging it against all the other racing games that are out there, including others you can get on the PS4, the physics fall into our Neutral category.

On the positive side, the cars feel very good up to the edge. Drive them at 90% and the cars behave in a believable fashion based off their weight, center of gravity, power and tire choice. But once you start to really hustle the cars – as you do when racing – the physics shortcomings start to creep in.

The all important tire flex that has become a hallmark in our discussions these days really isn’t present. This leaves you with an on top of the track feel and no way to tell that the car is building up to break traction. It just does. And once it does, you’re all hands and elbows to save it.

Similar phenomenon also happens with braking. I found it really hard to find the limit, between not enough brake and locking up the tires.

All of this equaled up to a change in how you drive. You really can’t push the cars in GT Sport, even higher performing cars like the GT3’s and prototypes. You have to be smooth with your braking and throttle and you have to really hit your marks to put as little steering angle into the car as possible. And while these driving techniques are hallmarks of any good driver, they’re highlighted in GT Sport to the nth degree. It just doesn’t allow you to take a high performance car by the scruff of the neck and drive the hell out of it.

You also have to adjust your usual car settings. While I usually wouldn’t run traction control, turning it off is a death sentence in a lot of cars. The default setting of 3 isn’t bad but we found 2 to be the best in most cars.

Once you do make these changes to your settings and driving style, you can enjoy the racing and be quick in GT Sport. But it is an adjustment, especially for those of us who drive other racing games."

Thank you for proving yourself wrong.

We had a lot of discussion about how to categorize physics. The physics in GT Sport are much improved, and if we are judging the game from a “simcade” angle, we would probably put it in the Pro category. But judging it against all the other racing games that are out there, including others you can get on the PS4, the physics fall into our Neutral category.

All other racing games out there; that would include sims like iRacing.

On the positive side, the cars feel very good up to the edge. Drive them at 90% and the cars behave in a believable fashion based off their weight, center of gravity, power and tire choice.

All of this equaled up to a change in how you drive. You really can’t push the cars in GT Sport, even higher performing cars like the GT3’s and prototypes. You have to be smooth with your braking and throttle and you have to really hit your marks to put as little steering angle into the car as possible. And while these driving techniques are hallmarks of any good driver, they’re highlighted in GT Sport to the nth degree. It just doesn’t allow you to take a high performance car by the scruff of the neck and drive the hell out of it.

So clearly it's not, "not even close to being realistic". So will you stop spreading BS now?

BTW,

Can you read what the word is under "Gran Turismo" after "The Real Driving"?

You obviously can't read. Neutral isn't SIM and he never compared to iRacing which is regarded as the most accurate SIM available. His reference is more to the games available that are in the same category as SIMCADE.

Race a car at 90% and you'll get lapped several times. A SIMCADE is 90% but race the cars at the speed they're supposed to run and it falls way short. You have no clue about racing huh? Rhetorical question cow, it's obvious you don't.

You proved that you're absolutely clueless when it comes to SIMCADE vs SIm VS real world racing. You actually think 90% is "close to SIM" hahahaha clueless cow

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cainetao11

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#70 cainetao11
Member since 2006 • 38063 Posts

@asylumni:

Can you read what the word is under "Gran Turismo" after "The Real Driving"?

LOL So because the marketing department says it on the box it has to be true? LMAO

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#71  Edited By FLOPPAGE_50
Member since 2004 • 4500 Posts

@cainetao11: "bbbut teh pr spin!!!" As cows say everytime MS does something familiar

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#72 kingtito
Member since 2003 • 11775 Posts

@cainetao11 said:

@asylumni:

Can you read what the word is under "Gran Turismo" after "The Real Driving"?

LOL So because the marketing department says it on the box it has to be true? LMAO

It's on the box man......== fact, truth

Hahaha cows

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#73  Edited By Ant_17
Member since 2005 • 13634 Posts

lol, i'm glad GT came out to see lems use everything except Forza to win.

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#74 PinkAnimal
Member since 2017 • 2380 Posts

lol typical... lemmings getting butthurt and trying to twist and turn words to adjust them to their butthurt level. Fact is that GT Sport comes much closer to an actual sim than Forza. The reviews from ISR for both games made it clear. While they said Forza was ok for a simcade but they complained a lot about the cars being overly drifty, they said it was on pro level within the simcades for GT Sport. So to say it is far away from sim quality is the usual butthurt lemming spin.

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#75  Edited By Stevo_the_gamer  Moderator
Member since 2004 • 50074 Posts

Justifies low car and track count by the promise of DLC?

Not going to lie, I had a good chuckle.

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#76  Edited By cainetao11
Member since 2006 • 38063 Posts

@FLOPPAGE_50 said:

@cainetao11: "bbbut teh pr spin!!!" As cows say everytime MS does something familiar

@kingtito said:
@cainetao11 said:

@asylumni:

Can you read what the word is under "Gran Turismo" after "The Real Driving"?

LOL So because the marketing department says it on the box it has to be true? LMAO

It's on the box man......== fact, truth

Hahaha cows

This has been so fun. The flippity flop away from critical reception being important, the defending of a stripped down game, a review holding off rather then reviewing what people are buying in the here and NOW, SALES GUYS!!!!!!!!, has been hilarious. Some cows are claiming Lems are butthurt right in this thread, a Damage Control thread for GTS HAHAHAHAHAHAHAHAHAHAHAHA

I really don't care between the games. I don't play racing games. But I like stirring the pot here and love, love, love a few cows in particular that take my bait every time.

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#77 Jak42
Member since 2016 • 1093 Posts

Well thanks for shedding some light on GT Sport. The negative consumer reviews on Amazon kinda deterred me. Even though the demo demonstrated it wasn't like GT PSP. Which really didn't have a campaign.

Hope to get GT Sport by the end of the year.

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#78  Edited By FLOPPAGE_50
Member since 2004 • 4500 Posts

@cainetao11 said:
@FLOPPAGE_50 said:

@cainetao11: "bbbut teh pr spin!!!" As cows say everytime MS does something familiar

@kingtito said:
@cainetao11 said:

@asylumni:

Can you read what the word is under "Gran Turismo" after "The Real Driving"?

LOL So because the marketing department says it on the box it has to be true? LMAO

It's on the box man......== fact, truth

Hahaha cows

This has been so fun. The flippity flop away from critical reception being important, the defending of a stripped down game, a review holding off rather then reviewing what people are buying in the here and NOW, SALES GUYS!!!!!!!!, has been hilarious. Some cows are claiming Lems are butthurt right in this thread, a Damage Control thread for GTS HAHAHAHAHAHAHAHAHAHAHAHA

I really don't care between the games. I don't play racing games. But I like stirring the pot here and love, love, love a few cows in particular that take my bait every time.

I've tried to tone down the trolling and have actual discussions, but the amount of BS that gets tossed around is unreal.

I've corrected two cows with BS they were spitting about MS in 2 different threads and they never came back or posted again after being corrected

Troll, bait, attack all you want, but don't pull comments out of your ass

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#79 kingtito
Member since 2003 • 11775 Posts

@FLOPPAGE_50 said:
@cainetao11 said:
@FLOPPAGE_50 said:

@cainetao11: "bbbut teh pr spin!!!" As cows say everytime MS does something familiar

@kingtito said:
@cainetao11 said:

@asylumni:

Can you read what the word is under "Gran Turismo" after "The Real Driving"?

LOL So because the marketing department says it on the box it has to be true? LMAO

It's on the box man......== fact, truth

Hahaha cows

This has been so fun. The flippity flop away from critical reception being important, the defending of a stripped down game, a review holding off rather then reviewing what people are buying in the here and NOW, SALES GUYS!!!!!!!!, has been hilarious. Some cows are claiming Lems are butthurt right in this thread, a Damage Control thread for GTS HAHAHAHAHAHAHAHAHAHAHAHA

I really don't care between the games. I don't play racing games. But I like stirring the pot here and love, love, love a few cows in particular that take my bait every time.

I've tried to tone down the trolling and have actual discussions, but the amount of BS that gets tossed around is unreal.

I've corrected two cows with BS they were spitting about MS in 2 different threads and they never came back or posted again after being corrected

Troll, bait, attack all you want, but don't pull comments out of your ass

Having an actual discussion in SWs has long past. Nothing but trolls and fanatical fanboys pushing their own agenda. I've given up looonnggggg ago but I will say there might be 1 or 2 worthy.

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#80 Willy105
Member since 2005 • 26208 Posts

@kingtito:Let's not pretend it wasn't like this in 2005.

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#81  Edited By TorqueHappens08
Member since 2008 • 1363 Posts

Jeez....what the hell happen in here, lem's went straight defensive mode while I was at work.

Btw...I'm not a cow, just a racing fan... in fact I just won the Porsche 959 on horizon 3 in the Porsche bucket list forzathon....awesome car

But as a response for that first page.

????????????????????????????????????????????????????????????????

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#82 kingtito
Member since 2003 • 11775 Posts

@Willy105 said:

@kingtito:Let's not pretend it wasn't like this in 2005.

True but trolling was an art. You couldn't come in here and spam shit like they do now. It would get you a nice suspension or banning. From time to time there were actual discussions, now there are literally none.

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#83 deactivated-5c0b07b32bf03
Member since 2014 • 6005 Posts

Is GT Sport an outright sim? Probably not. Is it way, way, way more of a proper racing sim than Forza 7? Absolutely, and by a looooooong shot. And that is why lems are melting down in this thread.

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#84 FLOPPAGE_50
Member since 2004 • 4500 Posts

@TorqueHappens08 said:

Jeez....what the hell happen in here, lem's went straight defensive mode while I was at work.

Btw...I'm not a cow, just a racing fan... in fact I just won the Porsche 959 on horizon 3 in the Porsche bucket list forzathon....awesome car

But as a response for that first page.

????????????????????????????????????????????????????????????????

You need to look up what defensive mode means.

most people here are mocking/baiting/trolling your thread, this falls more into damage control on your end.

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#85 FLOPPAGE_50
Member since 2004 • 4500 Posts

@kingtito said:
@Willy105 said:

@kingtito:Let's not pretend it wasn't like this in 2005.

True but trolling was an art. You couldn't come in here and spam shit like they do now. It would get you a nice suspension or banning. From time to time there were actual discussions, now there are literally none.

One thing I do miss from the vintage SW was the amount of Sheep we had

There was sheepe errywhereee

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#86 kingtito
Member since 2003 • 11775 Posts

@reduc_ab_ said:

Is GT Sport an outright sim? Probably not. Is it way, way, way more of a proper racing sim than Forza 7? Absolutely, and by a looooooong shot. And that is why lems are melting down in this thread.

Ummm let's not over exaggerate. It's driving physics are slightly better but it's more a proper racing SIM. You cows are having meltdowns because it got bitch slapped by Forza once again. It's not like your opinion isn't biased or anything now is it?

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#87  Edited By shurns
Member since 2006 • 286 Posts

@reduc_ab_ said:

Is GT Sport an outright sim? Probably not. Is it way, way, way more of a proper racing sim than Forza 7? Absolutely, and by a looooooong shot. And that is why lems are melting down in this thread.

Yea, I don't quite understand how iRacing got brought up to the discussion as if other posters here are scared to admit GTS being the better sim than FM7.

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#88 deactivated-5c0b07b32bf03
Member since 2014 • 6005 Posts

@shurns said:
@reduc_ab_ said:

Is GT Sport an outright sim? Probably not. Is it way, way, way more of a proper racing sim than Forza 7? Absolutely, and by a looooooong shot. And that is why lems are melting down in this thread.

Yea, I don't quite understand how iRacing got brought up to the discussion as if other posters here are scared to admit GTS being the better sim than FM7.

It's true. Bringing up iRacing is just pure lemming damage control. They know GTS is a way better sim than FM7. They just can't bring themselves to admit it.

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#89  Edited By FLOPPAGE_50
Member since 2004 • 4500 Posts

@reduc_ab_ said:
@shurns said:
@reduc_ab_ said:

Is GT Sport an outright sim? Probably not. Is it way, way, way more of a proper racing sim than Forza 7? Absolutely, and by a looooooong shot. And that is why lems are melting down in this thread.

Yea, I don't quite understand how iRacing got brought up to the discussion as if other posters here are scared to admit GTS being the better sim than FM7.

It's true. Bringing up iRacing is just pure lemming damage control. They know GTS is a way better sim than FM7. They just can't bring themselves to admit it.

Who can't admit it? you keep saying this but never provide any source.

I'm a lemming and know that GT:S is a racing sim.

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#90 cainetao11
Member since 2006 • 38063 Posts

@FLOPPAGE_50: I just don't take this battle of platforms seriously enough to have real conversations anymore. Its pointless imo. Nobody is going to change what I like on SW and I doubt I will theirs. Maybe I would have more light hearted conversations if I played more games that people here seem to gush about like Persona, Danganronpa, and what not.

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#91 kingtito
Member since 2003 • 11775 Posts

@reduc_ab_ said:
@shurns said:
@reduc_ab_ said:

Is GT Sport an outright sim? Probably not. Is it way, way, way more of a proper racing sim than Forza 7? Absolutely, and by a looooooong shot. And that is why lems are melting down in this thread.

Yea, I don't quite understand how iRacing got brought up to the discussion as if other posters here are scared to admit GTS being the better sim than FM7.

It's true. Bringing up iRacing is just pure lemming damage control. They know GTS is a way better sim than FM7. They just can't bring themselves to admit it.

MC says hi but better is subjective and GT is as bare bones as it can get. iRacing get's brought up because THAT is a true SIM at least compared to the console racing games. GT is a SIMCADE game as is PC2 and FM7. You cows are just having a problem accepting the fact Forza is still the king of racers as told by the cows favorite place to point to when comparing games.....MC.

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#92 cainetao11
Member since 2006 • 38063 Posts

@reduc_ab_ said:

Is GT Sport an outright sim? Probably not. Is it way, way, way more of a proper racing sim than Forza 7? Absolutely, and by a looooooong shot. And that is why lems are melting down in this thread.

Can you show us your achievements in Forza 7 and Trophies in GT? Or is it "way, way, way more of a proper racing sim" because you read other people say so?

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#93 cainetao11
Member since 2006 • 38063 Posts

@kingtito said:
@reduc_ab_ said:
@shurns said:
@reduc_ab_ said:

Is GT Sport an outright sim? Probably not. Is it way, way, way more of a proper racing sim than Forza 7? Absolutely, and by a looooooong shot. And that is why lems are melting down in this thread.

Yea, I don't quite understand how iRacing got brought up to the discussion as if other posters here are scared to admit GTS being the better sim than FM7.

It's true. Bringing up iRacing is just pure lemming damage control. They know GTS is a way better sim than FM7. They just can't bring themselves to admit it.

MC says hi but better is subjective and GT is as bare bones as it can get. iRacing get's brought up because THAT is a true SIM at least compared to the console racing games. GT is a SIMCADE game as is PC2 and FM7. You cows are just having a problem accepting the fact Forza is still the king of racers as told by the cows favorite place to point to when comparing games.....MC.

LOL Its so obviously a deflection from the fact that once again Forza has dumped on GT. "Bu bu bu bu bu bu real sim tho!!!" They're video games. And lems have gotten video game scores thrown at us all gen. But now? "It doesn't matter!! GT is selling like hotcakes and its the twue sim!!"

And its a worse video game by the standards cows have championed all gen.

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#94 RR360DD
Member since 2011 • 14099 Posts

@MonsieurX said:

...76 MC

LOL thread ended on first post

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#95 asylumni
Member since 2003 • 3304 Posts

@kingtito said:
@asylumni said:
@kingtito said:
@asylumni said:
@kingtito said:

The reviews state it and all the videos I've watched. Did you even bother reading the reviews? It's a SIMCADE racer not a SIM and not even remotely realistic. You've obviously never raced a real SIM or you're just waving your Sony pom poms as usual. Either way your opinion is taken with a grain of salt by anyone NOT a Sony fantatic.

See, now you're just flat out lying. Every review praised the physics and handling. Restarting the same claim is not proof, let's see proof.

With all the lies you spread, you most certainly have not played Gran Turismo Sport, and I'm beginning to think your iRacing and racing rig claims are BS as well.

Sorry cow but I speak truth. Taken from here no where does he state how it's the most accurate SIM and mentions SIMCADE a few times. Sorry but unlike you cows I don't need to lie to kick it

"

NEUTRAL – PHYSICS

We had a lot of discussion about how to categorize physics. The physics in GT Sport are much improved, and if we are judging the game from a “simcade” angle, we would probably put it in the Pro category. But judging it against all the other racing games that are out there, including others you can get on the PS4, the physics fall into our Neutral category.

On the positive side, the cars feel very good up to the edge. Drive them at 90% and the cars behave in a believable fashion based off their weight, center of gravity, power and tire choice. But once you start to really hustle the cars – as you do when racing – the physics shortcomings start to creep in.

The all important tire flex that has become a hallmark in our discussions these days really isn’t present. This leaves you with an on top of the track feel and no way to tell that the car is building up to break traction. It just does. And once it does, you’re all hands and elbows to save it.

Similar phenomenon also happens with braking. I found it really hard to find the limit, between not enough brake and locking up the tires.

All of this equaled up to a change in how you drive. You really can’t push the cars in GT Sport, even higher performing cars like the GT3’s and prototypes. You have to be smooth with your braking and throttle and you have to really hit your marks to put as little steering angle into the car as possible. And while these driving techniques are hallmarks of any good driver, they’re highlighted in GT Sport to the nth degree. It just doesn’t allow you to take a high performance car by the scruff of the neck and drive the hell out of it.

You also have to adjust your usual car settings. While I usually wouldn’t run traction control, turning it off is a death sentence in a lot of cars. The default setting of 3 isn’t bad but we found 2 to be the best in most cars.

Once you do make these changes to your settings and driving style, you can enjoy the racing and be quick in GT Sport. But it is an adjustment, especially for those of us who drive other racing games."

Thank you for proving yourself wrong.

We had a lot of discussion about how to categorize physics. The physics in GT Sport are much improved, and if we are judging the game from a “simcade” angle, we would probably put it in the Pro category. But judging it against all the other racing games that are out there, including others you can get on the PS4, the physics fall into our Neutral category.

All other racing games out there; that would include sims like iRacing.

On the positive side, the cars feel very good up to the edge. Drive them at 90% and the cars behave in a believable fashion based off their weight, center of gravity, power and tire choice.

All of this equaled up to a change in how you drive. You really can’t push the cars in GT Sport, even higher performing cars like the GT3’s and prototypes. You have to be smooth with your braking and throttle and you have to really hit your marks to put as little steering angle into the car as possible. And while these driving techniques are hallmarks of any good driver, they’re highlighted in GT Sport to the nth degree. It just doesn’t allow you to take a high performance car by the scruff of the neck and drive the hell out of it.

So clearly it's not, "not even close to being realistic". So will you stop spreading BS now?

BTW,

Can you read what the word is under "Gran Turismo" after "The Real Driving"?

You obviously can't read. Neutral isn't SIM and he never compared to iRacing which is regarded as the most accurate SIM available. His reference is more to the games available that are in the same category as SIMCADE.

Race a car at 90% and you'll get lapped several times. A SIMCADE is 90% but race the cars at the speed they're supposed to run and it falls way short. You have no clue about racing huh? Rhetorical question cow, it's obvious you don't.

You proved that you're absolutely clueless when it comes to SIMCADE vs SIm VS real world racing. You actually think 90% is "close to SIM" hahahaha clueless cow

LOL, learn to read,

judging it against all the other racing games that are out there,

And the only issue they had was telling where the limits were and the punishment for pushing beyond the limits. That's very close to realistic, not very far from realistic like you claim. Stop being a poser.

And there ratings are pro, neutral and con; not arcade, neutral and sim.

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#96  Edited By asylumni
Member since 2003 • 3304 Posts

@kingtito said:
@cainetao11 said:

@asylumni:

Can you read what the word is under "Gran Turismo" after "The Real Driving"?

LOL So because the marketing department says it on the box it has to be true? LMAO

It's on the box man......== fact, truth

Hahaha cows

Nope, we should never go by what the developer says, what do they know? They only made the game. /sarcasm

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#97  Edited By cainetao11
Member since 2006 • 38063 Posts

@asylumni said:
@kingtito said:
@cainetao11 said:

@asylumni:

Can you read what the word is under "Gran Turismo" after "The Real Driving"?

LOL So because the marketing department says it on the box it has to be true? LMAO

It's on the box man......== fact, truth

Hahaha cows

Nope, we should never go by what the developer says, what do they know? They only made the game. /sarcasm

And none of them are interested in selling the game, right? LOL the devs are the marketing department for Sony?

When the shoe is on the other foot, lems are told they believe anything from their corp[orate masters. But its different this time? LOL

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#98 kingtito
Member since 2003 • 11775 Posts

@asylumni said:
@kingtito said:
@asylumni said:
@kingtito said:
@asylumni said:

See, now you're just flat out lying. Every review praised the physics and handling. Restarting the same claim is not proof, let's see proof.

With all the lies you spread, you most certainly have not played Gran Turismo Sport, and I'm beginning to think your iRacing and racing rig claims are BS as well.

Sorry cow but I speak truth. Taken from here no where does he state how it's the most accurate SIM and mentions SIMCADE a few times. Sorry but unlike you cows I don't need to lie to kick it

"

NEUTRAL – PHYSICS

We had a lot of discussion about how to categorize physics. The physics in GT Sport are much improved, and if we are judging the game from a “simcade” angle, we would probably put it in the Pro category. But judging it against all the other racing games that are out there, including others you can get on the PS4, the physics fall into our Neutral category.

On the positive side, the cars feel very good up to the edge. Drive them at 90% and the cars behave in a believable fashion based off their weight, center of gravity, power and tire choice. But once you start to really hustle the cars – as you do when racing – the physics shortcomings start to creep in.

The all important tire flex that has become a hallmark in our discussions these days really isn’t present. This leaves you with an on top of the track feel and no way to tell that the car is building up to break traction. It just does. And once it does, you’re all hands and elbows to save it.

Similar phenomenon also happens with braking. I found it really hard to find the limit, between not enough brake and locking up the tires.

All of this equaled up to a change in how you drive. You really can’t push the cars in GT Sport, even higher performing cars like the GT3’s and prototypes. You have to be smooth with your braking and throttle and you have to really hit your marks to put as little steering angle into the car as possible. And while these driving techniques are hallmarks of any good driver, they’re highlighted in GT Sport to the nth degree. It just doesn’t allow you to take a high performance car by the scruff of the neck and drive the hell out of it.

You also have to adjust your usual car settings. While I usually wouldn’t run traction control, turning it off is a death sentence in a lot of cars. The default setting of 3 isn’t bad but we found 2 to be the best in most cars.

Once you do make these changes to your settings and driving style, you can enjoy the racing and be quick in GT Sport. But it is an adjustment, especially for those of us who drive other racing games."

Thank you for proving yourself wrong.

We had a lot of discussion about how to categorize physics. The physics in GT Sport are much improved, and if we are judging the game from a “simcade” angle, we would probably put it in the Pro category. But judging it against all the other racing games that are out there, including others you can get on the PS4, the physics fall into our Neutral category.

All other racing games out there; that would include sims like iRacing.

On the positive side, the cars feel very good up to the edge. Drive them at 90% and the cars behave in a believable fashion based off their weight, center of gravity, power and tire choice.

All of this equaled up to a change in how you drive. You really can’t push the cars in GT Sport, even higher performing cars like the GT3’s and prototypes. You have to be smooth with your braking and throttle and you have to really hit your marks to put as little steering angle into the car as possible. And while these driving techniques are hallmarks of any good driver, they’re highlighted in GT Sport to the nth degree. It just doesn’t allow you to take a high performance car by the scruff of the neck and drive the hell out of it.

So clearly it's not, "not even close to being realistic". So will you stop spreading BS now?

BTW,

Can you read what the word is under "Gran Turismo" after "The Real Driving"?

You obviously can't read. Neutral isn't SIM and he never compared to iRacing which is regarded as the most accurate SIM available. His reference is more to the games available that are in the same category as SIMCADE.

Race a car at 90% and you'll get lapped several times. A SIMCADE is 90% but race the cars at the speed they're supposed to run and it falls way short. You have no clue about racing huh? Rhetorical question cow, it's obvious you don't.

You proved that you're absolutely clueless when it comes to SIMCADE vs SIm VS real world racing. You actually think 90% is "close to SIM" hahahaha clueless cow

LOL, learn to read,

judging it against all the other racing games that are out there,

And the only issue they had was telling where the limits were and the punishment for pushing beyond the limits. That's very close to realistic, not very far from realistic like you claim. Stop being a poser.

And there ratings are pro, neutral and con; not arcade, neutral and sim.

In real racing cars are pushed to their limits. The reviewer clearly stated you can't push the cars in GT because they don't act the way a real car would past the 90% threshold. That's not even close to a real SIM.

So you think GT is more SIM than iRacing? You couldn't be that dumb but then again you are a clueless cow.

I'm pretty sure he was referencing other console racers and not true SIMs on the PC.

Neutral is what he gave the driving physics cow and that ==SIMCADE . I know the truth hurts because all you cows have is GT and it's done nothing but disappoint. Don't worry I see your hard working cows trying to push the MC means nothing, sales is everything and it's more of a SIM narrative now.

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GameboyTroy

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#99 GameboyTroy
Member since 2011 • 9855 Posts
@Shewgenja said:

The Vr racing makes a real difference, too. I feel bad for listening to haters dump on this game. They were all wrong. Polyphony should have gone ahead and made it a numbered entry.

Even critics treated it like it was Prologue. Which is lame.

The VR racing looks good.

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kingtito

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#100 kingtito
Member since 2003 • 11775 Posts

@cainetao11 said:
@asylumni said:
@kingtito said:
@cainetao11 said:

@asylumni:

Can you read what the word is under "Gran Turismo" after "The Real Driving"?

LOL So because the marketing department says it on the box it has to be true? LMAO

It's on the box man......== fact, truth

Hahaha cows

Nope, we should never go by what the developer says, what do they know? They only made the game. /sarcasm

And none of them are interested in selling the game, right? LOL the devs are the marketing department for Sony?

When the shoe is on the other foot, lems are told they believe anything from their corp[orate masters. But its different this time? LOL

Wait, is he actually trying to argue the developers of the game aren't going to push fluff, hype and PR crap to sell their own game? Hahahahahah so are we to take everything ever said on the cover or every game box as fact? Hahahaha wow dude is off his rocker more than I thought.