@asylumni said:
@kingtito said:
@asylumni said:
@kingtito said:
@asylumni said:
LOL, you clearly don't have a clue.
You clearly have no proof and just talking out of your ass as usual. Show proof or stfu
Learn to read, your cluelessness is what I quoted. Now prove it's "not even close to being realistic" or stop talking out of your ass.
The reviews state it and all the videos I've watched. Did you even bother reading the reviews? It's a SIMCADE racer not a SIM and not even remotely realistic. You've obviously never raced a real SIM or you're just waving your Sony pom poms as usual. Either way your opinion is taken with a grain of salt by anyone NOT a Sony fantatic.
See, now you're just flat out lying. Every review praised the physics and handling. Restarting the same claim is not proof, let's see proof.
With all the lies you spread, you most certainly have not played Gran Turismo Sport, and I'm beginning to think your iRacing and racing rig claims are BS as well.
Sorry cow but I speak truth. Taken from here no where does he state how it's the most accurate SIM and mentions SIMCADE a few times. Sorry but unlike you cows I don't need to lie to kick it
"
NEUTRAL – PHYSICS
We had a lot of discussion about how to categorize physics. The physics in GT Sport are much improved, and if we are judging the game from a “simcade” angle, we would probably put it in the Pro category. But judging it against all the other racing games that are out there, including others you can get on the PS4, the physics fall into our Neutral category.
On the positive side, the cars feel very good up to the edge. Drive them at 90% and the cars behave in a believable fashion based off their weight, center of gravity, power and tire choice. But once you start to really hustle the cars – as you do when racing – the physics shortcomings start to creep in.
The all important tire flex that has become a hallmark in our discussions these days really isn’t present. This leaves you with an on top of the track feel and no way to tell that the car is building up to break traction. It just does. And once it does, you’re all hands and elbows to save it.
Similar phenomenon also happens with braking. I found it really hard to find the limit, between not enough brake and locking up the tires.
All of this equaled up to a change in how you drive. You really can’t push the cars in GT Sport, even higher performing cars like the GT3’s and prototypes. You have to be smooth with your braking and throttle and you have to really hit your marks to put as little steering angle into the car as possible. And while these driving techniques are hallmarks of any good driver, they’re highlighted in GT Sport to the nth degree. It just doesn’t allow you to take a high performance car by the scruff of the neck and drive the hell out of it.
You also have to adjust your usual car settings. While I usually wouldn’t run traction control, turning it off is a death sentence in a lot of cars. The default setting of 3 isn’t bad but we found 2 to be the best in most cars.
Once you do make these changes to your settings and driving style, you can enjoy the racing and be quick in GT Sport. But it is an adjustment, especially for those of us who drive other racing games."
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