[QUOTE="subrosian"][QUOTE="Khansoul"][QUOTE="tccavey2"]It won't be as good as you think. Sounds all gimmicky to me...HuusAsking
The same was said about the Wii and we know how that is turning out.
Yes, the Wii's online service turned out to be text-chat driven, and if we're really honest, a lot of Wii units have had dust on top of them. The game people are most excited for right now is Brawl - a title best played with the classic gaming controller. In other words - a game that could have been done on, say, the Xbox.
The Wii's motion controls are a gimmick - they remain a gimmick. A successful gimmick, one that drops people's guard, and gets them to try the system, but they're certainly not the core of what the Wii is, or why you're gaming on it. If you ask any core Wii gamer *why they play the system* the answer isn't motion controls, it is games.
"I own a Wii because of Twilight Princess, MP3, Bwii, Zak & Wiki, No More Heroes, Mario Galaxy, Super Paper Mario, and Brawl" not "I own a Wii because motion sensitive controls are awesome" - that's anicilliary - if Nintendo was making the same quality / creativity of games, but the gimmick was that the WiiMote was a giant touch-sensitive pad, or was an electrode you wore on your forehead and "mind-controlled" the games, or a hologram projector built into the system to display the games in real 3D - would it make any difference to your core Nintendo fan? Honest answer? They'd still be buying the system for the games.
Motion controls are a gimmick - there's nothing inheriently wrong with that, every system has a gimmick, or "feature" if you will, that was ripped out of arcades and packaged to help interest people in the system.
But what if Nintendo were to make an excellent game for which the Wiimote is a requirement, where the game concept couldn't be completed any other way except by the Wiimote?DDR "requires" the dance pad to have the "full experience", Guitar Hero requires the guitar, Time Crisis "requires" the lightgun. Sure, you could replace the controls with a controller, or a keyboard and mouse, or anything else but you would argue that "the experience wouldn't be the same" - therefore the experience IS, in essence, the controller, and thus a gimmick.
Otherwise, typically, we're talking about just making good software, in which case you can argue different controllers are "better" or "worse" for certain types of games, or a controllers is an improvement over an older one, but in general we're still talking about a very software driven market.
In fact you cannnot really argue in favor of the Wii without discussing a software-driven market. Nintendo doesn't have hardware on their side, for them, it wasn't about having the best graphics, it was about having the best game, and for them that meant focusing on the games - so, to answer your question, yes the Wiimote is a gimmick, even if you make a game that "requires" (and I put that in quotes because it is impossible to make a game that could not in theory be controlled in a different way, even if that way was less ideal) the Wiimote, you're really focusing on making a good game.
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