This topic is locked from further discussion.
Currently, UT3 is having some "voice chat" problems if I'm correct. Maybe it does have the "option" listed in the manual, but it certainly isn't "there" by my terms. However, yes you have it, but then again... like I said...Also, does it make a significance? Hell yes. Short and simple, this day and age, it's a MUST for me. Forget about "The whiny pubescent kids! :cry:" and "I'm being questioned of my sexuality/beliefs/etc by some kid!"
That will come everywhere, but truth be spoken. It's nice to have a form of communicating that's quick and easy. You telling me we should go back to the days of text messaging in-game? I think not.. "McIekUb376 watch out for that ROCKET@!!!"... "Too late..." yeah, typing that would be fun. or "Behind you Mi9ke*3" "Go LEft!1" etc, etc. For games that require teamwork, or even some games that just thrive on communication and are fun. It's nice to have, plus I play lots of my games with my friends. So, I want to talk to them, not be typing to them.
Anyways, I as of now do no currently own one. Yes I am speaking mostly based on what I've had short time with, read from websites like IGN/Gamespot, and feedback from friends that own the system.
yoshi_64
As I said in an earlier post. PSN and XBL should not be compare because you'll mostly get bias talk, hence you not having one, is reason to believe PSN is similar to the Wii. :|
[QUOTE="Rikusaki"][QUOTE="yoshi_64"][QUOTE="Rikusaki"][QUOTE="MunkeySpunk69"]i agree, everything psn does. it does to try and get to the same level xbl is at. yoshi_64
Exept PSN is free. I would rather have all the features XBL had a year ago. I don't want to pay money for something I already have. All I want to be able to do is communicate and play online. Thats it. PSN has it. And guess what? Its completely free.
While others would like more features, and options, hence the reason they pay the premium.Why pay when you can have all those extra features and options with firmware updates on the PS3? When in-game XMB comes out, why pay when you can have it all for free?
In-game XMB won't resolve the problems, not to mention that XBL gets two updates a year. PS3's updates are never really something that come in big, but they do come often or at a nice pace. Still, there's no word on WHEN that will be. Sure, when it comes it will be nice, but at that time, XBL is still growing and adding new features. PSN still is trying to play catch-up after a year being out. One year, and still no in-game XMB. One year and no RSS feed features, not even like half the content of XBLM content, or XBLA, and games quality wise on the market/arcade. One year and still no Voice Chat support STANDARD in all online games. Need I go on?Every online PS3 game has voice chat.
You don't own a PS3......do you.
This thread makes me sad...I'm a silver user, and no one seems to care about me! :cry:
I should be getting gold soon, so no worries. And I don't think PSN will ever catch up to Live.
[QUOTE="yoshi_64"][QUOTE="King_of_Sorrow"][QUOTE="yoshi_64"]When you get a online service that has some games with service rivaling Nintendo's support. (GH III no friends support, but Wii GH III does?) or a service with features of that like the Wii's... heck let's just say... online gaming experience wise, its' like playing on Wii for the most part. You don't have Voice chat for all games, some with issues, and you have some features that aren't fully executed properly. That's why PSN seems to remind me of, online play wise.
Rikusaki
Name me one online game without voice chat on PSN? And if you can, how great of significance is it, when most PS3 games have voice chat online? I don't want to debate about something so small. I will ask you this. Do you even have a PS3?
Currently, UT3 is having some "voice chat" problems if I'm correct. Maybe it does have the "option" listed in the manual, but it certainly isn't "there" by my terms. However, yes you have it, but then again... like I said...Also, does it make a significance? Hell yes. Short and simple, this day and age, it's a MUST for me. Forget about "The whiny pubescent kids! :cry:" and "I'm being questioned of my sexuality/beliefs/etc by some kid!"
That will come everywhere, but truth be spoken. It's nice to have a form of communicating that's quick and easy. You telling me we should go back to the days of text messaging in-game? I think not.. "McIekUb376 watch out for that ROCKET@!!!"... "Too late..." yeah, typing that would be fun. or "Behind you Mi9ke*3" "Go LEft!1" etc, etc. For games that require teamwork, or even some games that just thrive on communication and are fun. It's nice to have, plus I play lots of my games with my friends. So, I want to talk to them, not be typing to them.
Anyways, I as of now do no currently own one. Yes I am speaking mostly based on what I've had short time with, read from websites like IGN/Gamespot, and feedback from friends that own the system.
Wrong. UT3 on the PS3 has voice chat and it works perfectly. How do I know? I own the game myself.
It may work perfectly for you, but I've heard contradicting reports.
http://gearsforums.epicgames.com/showthread.php?t=592988
And others, I can find more links if you like.
It may work perfectly for you, but I've heard contradicting reports.
http://gearsforums.epicgames.com/showthread.php?t=592988
And others, I can find more links if you like.
The_Game21x
PSN fault or Epic?
[QUOTE="The_Game21x"]It may work perfectly for you, but I've heard contradicting reports.
http://gearsforums.epicgames.com/showthread.php?t=592988
And others, I can find more links if you like.
King_of_Sorrow
PSN fault or Epic?
nobody knows..last time i recall..Epic hasnt even made an official statement about the issue
Here's why XBL will be better:
Practically every multiplayer game on 360 will support it. This includes lots of great titles from smaller publishers, such as Bomberman Live, Lumines Live, Texas Hold 'Em, Uno, etc. Of course there's the little example of VF5. Same can't be said for PSN; where only the A-list games from the megapublishers get online support.
Quick Match, Optimatch, Custom match, ranked or unranked. Every game gives you those five options, so you know what to expect going into any XBL game. Not so with PSN.
Lots and lots of backend features: stat-tracking, leaderboards, stats with attachments, spectator mode, clan support, TrueSkill. All part of the backend so that any game can support them with minimal trouble.
Constant improvements not only to the Dashboard, but also to the backend service. The Dash only gets updated twice a year, but the backend gets improvements all the time to support new game features.
True community based around a solid identity. First question whenever one XBL member meets another is "What's your Gamertag?" Look up someone's gamertag, see their complete profile including gaming history, not just an icon. Your gamertag builds value over time as something that identifies you, which means you're much less likely to be a jagoff. On PSN, if you get a bad rep, just make a new free account, and no-one will care.
Achievements, gamerscore and the metagames (and meta-metagames) they've created. Check out mygamercard.net and rank yourself among your friends. Or check out 360voice.com and see who among you can build gamerscore the fastest (and even win some prizes.) Microsoft supplies backend data feeds to those sites.
All that plus the constant connectedness you get with the Guide.
The difference between XBL and PSN is this: An Xbox 360 without XBL is like a TV without Cable service... you can get by, but there's so much you're missing out there. A PS3 without PSN... meh, take it or leave it, really. PSN isn't all that important.
I was just thinking about something, and as a owner of both consoles.. I realized that the only thing xbox live has over PSN is the ability to view and respond to messages while playing a game, inviting friends to games and cross game chatting.. Once the PS3 gets ingame XMB i really will see no difference whatsoever between xbox live and PSN.. PSN has a very solid amount of demos, downloadable games and movie trailers as does xbox live. I mean im not trying to be "Smart" by saying this, but really the only difference will be acheivements and the fact that xbox live costs a monthly fee. ChristopherM80why not put it like this; XBL= Is like GTA PSN= Is like saints row Both could be considered the same, but GTA will always be better.
[QUOTE="heretrix"][QUOTE="The_Game21x"][QUOTE="LastRedMage"][QUOTE="The_Game21x"]its not just messaging you canbring up the cross media barIf you really think the in game messaging is the only advantage Live has over the PSN, you clearly have not been using Xbox Live. :|
King_of_Sorrow
what else is there just less ppl have mics
Perhaps the fact that every game supports full voice chat, and the much better marketplace for starters...
Yeah, the voicechat on PSN is horrid. But then again, that is probably a blessing given some of the intellectual convos I hear on live..:?horrid? Every online game has voice chat. What's so horrid about that? Your mentality is downgrading something because it's not the better choice. Bad mentality.
Well if he is refering to how bad the PS3 mic comes in over the speakers he is right, its a lot worse actually compared to 360
[QUOTE="ChristopherM80"]I was just thinking about something, and as a owner of both consoles.. I realized that the only thing xbox live has over PSN is the ability to view and respond to messages while playing a game, inviting friends to games and cross game chatting.. Once the PS3 gets ingame XMB i really will see no difference whatsoever between xbox live and PSN.. PSN has a very solid amount of demos, downloadable games and movie trailers as does xbox live. I mean im not trying to be "Smart" by saying this, but really the only difference will be acheivements and the fact that xbox live costs a monthly fee. THE_PREZIDENTwhy not put it like this; XBL= Is like GTA PSN= Is like saints row Both could be considered the same, but GTA will always be better.
Here's why XBL will be better:
Practically every multiplayer game on 360 will support it. This includes lots of great titles from smaller publishers, such as Bomberman Live, Lumines Live, Texas Hold 'Em, Uno, etc. Of course there's the little example of VF5. Same can't be said for PSN; where only the A-list games from the megapublishers get online support.
Quick Match, Optimatch, Custom match, ranked or unranked. Every game gives you those five options, so you know what to expect going into any XBL game. Not so with PSN.
Lots and lots of backend features: stat-tracking, leaderboards, stats with attachments, spectator mode, clan support, TrueSkill. All part of the backend so that any game can support them with minimal trouble.
Constant improvements not only to the Dashboard, but also to the backend service. The Dash only gets updated twice a year, but the backend gets improvements all the time to support new game features.
True community based around a solid identity. First question whenever one XBL member meets another is "What's your Gamertag?" Look up someone's gamertag, see their complete profile including gaming history, not just an icon. Your gamertag builds value over time as something that identifies you, which means you're much less likely to be a jagoff. On PSN, if you get a bad rep, just make a new free account, and no-one will care.
Achievements, gamerscore and the metagames (and meta-metagames) they've created. Check out mygamercard.net and rank yourself among your friends. Or check out 360voice.com and see who among you can build gamerscore the fastest (and even win some prizes.) Microsoft supplies backend data feeds to those sites.
All that plus the constant connectedness you get with the Guide.
The difference between XBL and PSN is this: An Xbox 360 without XBL is like a TV without Cable service... you can get by, but there's so much you're missing out there. A PS3 without PSN... meh, take it or leave it, really. PSN isn't all that important.
UnnDunn
you clearly have never used PSN. it seems to me that most people here in SW or probably everyone in system wars listen to what people say on the internet, you guys listen to reviews, what fanboys say here, or what people say on gaming forums as facts. you guys make your judgement on what you read on the internet, you dont even try the games or consoles for yourselves, you just eat what the people on the internet are feeding you.
take a look at the person I quoted, it is clear that this guy has never used PSN, 90% of those features he mentioned are on PSN except for achievements, which will be coming to HOME as "trophy".
[QUOTE="MunkeySpunk69"]i agree, everything psn does. it does to try and get to the same level xbl is at. Rikusaki
Exept PSN is free. I would rather have all the features XBL had a year ago. I don't want to pay money for something I already have. All I want to be able to do is communicate and play online. Thats it. PSN has it. And guess what? Its completely free.
Ok then Mr. Low Standards.
[QUOTE="Rikusaki"][QUOTE="MunkeySpunk69"]i agree, everything psn does. it does to try and get to the same level xbl is at. butteater86
Exept PSN is free. I would rather have all the features XBL had a year ago. I don't want to pay money for something I already have. All I want to be able to do is communicate and play online. Thats it. PSN has it. And guess what? Its completely free.
Ok then Mr. Low Standards.
I guess you have high standards
also, people you pay for WoW every month have high standards. :roll:
[QUOTE="UnnDunn"]Here's why XBL will be better:
Practically every multiplayer game on 360 will support it. This includes lots of great titles from smaller publishers, such as Bomberman Live, Lumines Live, Texas Hold 'Em, Uno, etc. Of course there's the little example of VF5. Same can't be said for PSN; where only the A-list games from the megapublishers get online support.
Quick Match, Optimatch, Custom match, ranked or unranked. Every game gives you those five options, so you know what to expect going into any XBL game. Not so with PSN.
Lots and lots of backend features: stat-tracking, leaderboards, stats with attachments, spectator mode, clan support, TrueSkill. All part of the backend so that any game can support them with minimal trouble.
Constant improvements not only to the Dashboard, but also to the backend service. The Dash only gets updated twice a year, but the backend gets improvements all the time to support new game features.
True community based around a solid identity. First question whenever one XBL member meets another is "What's your Gamertag?" Look up someone's gamertag, see their complete profile including gaming history, not just an icon. Your gamertag builds value over time as something that identifies you, which means you're much less likely to be a jagoff. On PSN, if you get a bad rep, just make a new free account, and no-one will care.
Achievements, gamerscore and the metagames (and meta-metagames) they've created. Check out mygamercard.net and rank yourself among your friends. Or check out 360voice.com and see who among you can build gamerscore the fastest (and even win some prizes.) Microsoft supplies backend data feeds to those sites.
All that plus the constant connectedness you get with the Guide.
The difference between XBL and PSN is this: An Xbox 360 without XBL is like a TV without Cable service... you can get by, but there's so much you're missing out there. A PS3 without PSN... meh, take it or leave it, really. PSN isn't all that important.
xxThyLordxx
you clearly have never used PSN. it seems to me that most people here in SW or probably everyone in system wars listen to what people say on the internet, you guys listen reviews, what fanboys say here, or what people say on gaming forums as facts. you guys make your judgement on what you read on the internet, you dont even try the games or consoles for yourselves, you just eat what the people on the internet are feeding you.
take a look at the person I quoted, it is clear that this guy has never used PSN, 90% of those features he mentioned are on PSN except for achievements, which will be coming to HOME as "trophy".
The PSN profiles are so cheap,it shows you like a little picture and it shows that person id like 2 times.XBL profiles have all the games you played,achievements,you can make a bio with your name and location and stuff and PSN doesnt have any of that.And PSN has been out for a year now on the ps3 and they still dont have in game XBM,over the the 2 years live has bbeen out on the 360 its gotten messenger,HD movies in the marketplace,new arcade games EVERY WEEK,you can make your own bio,you can look at your friends friends list,background downloading and plenty more.
And xbl keeps getting new stuff every year,as a matter of fact it gets 2 updates a year with a bunch of new features,meanwhile we still cant even chat while shopping in the ps store.
And even when psn gets in game xbm(knowing sony which im sure wont be no time soon) xbl will have gotten so much more new stuff that psn will still have to more to be up to xbl level.
[QUOTE="heretrix"][QUOTE="The_Game21x"][QUOTE="LastRedMage"][QUOTE="The_Game21x"]its not just messaging you canbring up the cross media barIf you really think the in game messaging is the only advantage Live has over the PSN, you clearly have not been using Xbox Live. :|
King_of_Sorrow
what else is there just less ppl have mics
Perhaps the fact that every game supports full voice chat, and the much better marketplace for starters...
Yeah, the voicechat on PSN is horrid. But then again, that is probably a blessing given some of the intellectual convos I hear on live..:?horrid? Every online game has voice chat. What's so horrid about that? Your mentality is downgrading something because it's not the better choice. Bad mentality.
No it isn't. the voice fidelity is terrible.i was playing Burnout Paradise and I could hardly hear most of the people.And that was in every game I played.It's so bad that my friends and use XBL while we are playing PS3 games.If you really think the in game messaging is the only advantage Live has over the PSN, you clearly have not been using Xbox Live. :|
The_Game21x
Well if he genuiniely thinks that way (than that is the only difference to him) and the two services will be equal to him.
[QUOTE="MunkeySpunk69"]i agree, everything psn does. it does to try and get to the same level xbl is at. Rikusaki
Exept PSN is free. I would rather have all the features XBL had a year ago. I don't want to pay money for something I already have. All I want to be able to do is communicate and play online. Thats it. PSN has it. And guess what? Its completely free.
sometimes i dont know whether your a cow or a lemming :?
Does psn allow me to use custom soundtracks while playing games?
Does psn allow me to rent movies, tv shows, music videos etc?
Does it take forever for the demos to get into psn market place?
Does psn download demos movies etc faster then xbl?
Does the ps3 have you do anything but wait?
Does psn have achievements? A rep? your own bio?msn?
it needs in-game XMB, enhanced communication ease and custom soundtracks. then I'll be a happy camper.Dreams-Visions
Add to that withbetter content and more timely delivery of said content and they might be getting somewhere close. Of course that is if they can get in a universal 'gamerscore' and actually force publishers to use the system rather than have a few supported titles...I won't hold my breath however.
[QUOTE="yoshi_64"][QUOTE="Rikusaki"][QUOTE="yoshi_64"][QUOTE="Rikusaki"][QUOTE="MunkeySpunk69"]i agree, everything psn does. it does to try and get to the same level xbl is at. mentzer
Exept PSN is free. I would rather have all the features XBL had a year ago. I don't want to pay money for something I already have. All I want to be able to do is communicate and play online. Thats it. PSN has it. And guess what? Its completely free.
While others would like more features, and options, hence the reason they pay the premium.Why pay when you can have all those extra features and options with firmware updates on the PS3? When in-game XMB comes out, why pay when you can have it all for free?
In-game XMB won't resolve the problems, not to mention that XBL gets two updates a year. PS3's updates are never really something that come in big, but they do come often or at a nice pace. Still, there's no word on WHEN that will be. Sure, when it comes it will be nice, but at that time, XBL is still growing and adding new features. PSN still is trying to play catch-up after a year being out. One year, and still no in-game XMB. One year and no RSS feed features, not even like half the content of XBLM content, or XBLA, and games quality wise on the market/arcade. One year and still no Voice Chat support STANDARD in all online games. Need I go on?Every online PS3 game has voice chat.
You don't own a PS3......do you.
F.E.A.R doesnt have mic support..... you dont own a ps3 do you?
Friends List, cross game invites, and playing your own music while playing a game for starters.rockydog1111How about being able to chat at anytime, game, no game, or cross-game. Good example: You're in the middle of a BioShock session, your buddy's in the middle of a solo Halo 3 session. Even while gaming solo on different games, they can still yak it up. And if you're done and the buddy agrees to let you in on a co-op session, it's not that difficult to do. And note it needn't be just BioShock and Halo 3. You can substitute any two games or whatnot as long as the game itself supports whatever you want to do.
This kind of tight integration can only come from a strong central server and games that know the backend is there to support it. Live has been thoroughly built on the 360 from the start, so games benefit from the solid base.
[QUOTE="yoshi_64"][QUOTE="Rikusaki"][QUOTE="yoshi_64"][QUOTE="Rikusaki"][QUOTE="MunkeySpunk69"]i agree, everything psn does. it does to try and get to the same level xbl is at. Rikusaki
Exept PSN is free. I would rather have all the features XBL had a year ago. I don't want to pay money for something I already have. All I want to be able to do is communicate and play online. Thats it. PSN has it. And guess what? Its completely free.
While others would like more features, and options, hence the reason they pay the premium.Why pay when you can have all those extra features and options with firmware updates on the PS3? When in-game XMB comes out, why pay when you can have it all for free?
In-game XMB won't resolve the problems, not to mention that XBL gets two updates a year. PS3's updates are never really something that come in big, but they do come often or at a nice pace. Still, there's no word on WHEN that will be. Sure, when it comes it will be nice, but at that time, XBL is still growing and adding new features. PSN still is trying to play catch-up after a year being out. One year, and still no in-game XMB. One year and no RSS feed features, not even like half the content of XBLM content, or XBLA, and games quality wise on the market/arcade. One year and still no Voice Chat support STANDARD in all online games. Need I go on?I'd rather have it play catch up for free than pay for something that is only slightly ahead. The features that are built in to the online game itself are usually good enough for me. And EVERY SINGLE online PS3 game that I own has voice chat.
Those games that I listed are the top online games for the PS3. And they all have voice chat. I would call that standard. And two more online games are coming to the PS3. Burnout Paradise and GT5 Prologue. GT5P will have 16 players with voice chat. I downloaded the Burnout Paradise demo form the PS Store and it lets you go online with voice chat. All the major online games for the PS3 have voice chat. Can you even tell me one online PS3 game that doesn't have voice chat? Just one? I bet you can't.
I can tell you one, i own it, Call of Duty 3, sorry i'll go back to playing drakes fortune now.Playing catchup =/= better...skrat_01Be careful. Sometimes playing catch-up > being first, because you can see the pioneer's mistakes, avoid them, and exploit weaknesses, like a good counterattacker. Look at Intel. They weren't the first at 64-bit x86 CPUs nor at going for the slimmer, more-efficient CPU designs en vogue today (both of these are attributed to AMD), but Intel muscled hard and by now have not only caught up but are outdoing AMD in almost every market again.
[QUOTE="skrat_01"]Playing catchup =/= better...HuusAskingBe careful. Sometimes playing catch-up > being first, because you can see the pioneer's mistakes, avoid them, and exploit weaknesses, like a good counterattacker. Look at Intel. They weren't the first at 64-bit x86 CPUs nor at going for the slimmer, more-efficient CPU designs en vogue today (both of these are attributed to AMD), but Intel muscled hard and by now have not only caught up but are outdoing AMD in almost every market again. The only problem with that is XBL has no mistakes and everything with the service is on point.And by the looks of things sony doesnt even want PSN to catch up to XBL,its been out for a year on the ps3 and you still cant even do stuff xbox live on the first xbox could do.
There's more between PSN and Live than in-game messaging - that's just essential which PSN should never have been without. I'll do a big list some time but don't have the time right now. but fora quick summary: XBL = Crysis, PSN = Pong.
I was just thinking about something, and as a owner of both consoles.. I realized that the only thing xbox live has over PSN is the ability to view and respond to messages while playing a game, inviting friends to games and cross game chatting.. Once the PS3 gets ingame XMB i really will see no difference whatsoever between xbox live and PSN.. PSN has a very solid amount of demos, downloadable games and movie trailers as does xbox live. I mean im not trying to be "Smart" by saying this, but really the only difference will be acheivements and the fact that xbox live costs a monthly fee. ChristopherM80
exactly..
everytime there's a "PSN vs XBL" debate, the lemmings always bring up cross game messaging and achievements.. both of which will be addressed with the simple addition of in-game access to the XMB (cross media bar) and the release of HOME (which will include the acheivement equalivant of "trophies" and more)..
and it will still be free of charge to the consumer..
what will be the next argument?..
and btw, for me, "free" > "cross gamemessaging and acheivements".. especially when i'm still going to get those features eventually anyway....
horrid? Every online game has voice chat. What's so horrid about that? Your mentality is downgrading something because it's not the better choice. Bad mentality.King_of_Sorrow
Compared to LIVE it is.
LIVE is like an awesome fast paced state of the art rollercoaster, while PSN is like the old Tilt a Whirl ride. Fun but not as good.
[QUOTE="ChristopherM80"]I was just thinking about something, and as a owner of both consoles.. I realized that the only thing xbox live has over PSN is the ability to view and respond to messages while playing a game, inviting friends to games and cross game chatting.. Once the PS3 gets ingame XMB i really will see no difference whatsoever between xbox live and PSN.. PSN has a very solid amount of demos, downloadable games and movie trailers as does xbox live. I mean im not trying to be "Smart" by saying this, but really the only difference will be acheivements and the fact that xbox live costs a monthly fee. Antwan3K
exactly..
everytime there's a "PSN vs XBL" debate, the lemmings always bring up cross game messaging and achievements.. both of which will be addressed with the simple addition of in-game access to the XMB (cross media bar) and the release of HOME (which will include the acheivement equalivant of "trophies" and more)..
and it will still be free of charge to the consumer..
what will be the next argument?..
and btw, for me, "free" > "cross gamemessaging and acheivements".. especially when i'm still going to get those features eventually anyway....
But is it really that simple? The 360 reserves 32MB of RAM just for the Guide to be available for all games. That's how it was designed from day 1. If Sony designed the PS3 with that in mind, and if it's as simple as you say, they would have done it by now.
They would have to update their dev kits so that x amount of system resources are reserved for in-game XMB, or make each develop put one in. Either way, PS3 games from launch through part of 08 wouldn't have it.
We can draw a similar conclusion with achievements. Some people have it. Some people won't. .... unless Sony intends to somehow retrofit existing games with them.
As far as I can tell, these are still big question marks. That said, how do we really know if they'll be any good?
That's the beauty of platform-wide standards seen in Xbox Live. Everyone gets it.
[QUOTE="Antwan3K"][QUOTE="ChristopherM80"]I was just thinking about something, and as a owner of both consoles.. I realized that the only thing xbox live has over PSN is the ability to view and respond to messages while playing a game, inviting friends to games and cross game chatting.. Once the PS3 gets ingame XMB i really will see no difference whatsoever between xbox live and PSN.. PSN has a very solid amount of demos, downloadable games and movie trailers as does xbox live. I mean im not trying to be "Smart" by saying this, but really the only difference will be acheivements and the fact that xbox live costs a monthly fee. VoodooHak
exactly..
everytime there's a "PSN vs XBL" debate, the lemmings always bring up cross game messaging and achievements.. both of which will be addressed with the simple addition of in-game access to the XMB (cross media bar) and the release of HOME (which will include the acheivement equalivant of "trophies" and more)..
and it will still be free of charge to the consumer..
what will be the next argument?..
and btw, for me, "free" > "cross gamemessaging and acheivements".. especially when i'm still going to get those features eventually anyway....
But is it really that simple? The 360 reserves 32MB of RAM just for the Guide to be available for all games. That's how it was designed from day 1. If Sony designed the PS3 with that in mind, and if it's as simple as you say, they would have done it by now.
They would have to update their dev kits so that x amount of system resources are reserved for in-game XMB, or make each develop put one in. Either way, PS3 games from launch through part of 08 wouldn't have it.
We can draw a similar conclusion with achievements. Some people have it. Some people won't. .... unless Sony intends to somehow retrofit existing games with them.
As far as I can tell, these are still big question marks. That said, how do we really know if they'll be any good?
That's the beauty of platform-wide standards seen in Xbox Live. Everyone gets it.
well, i'm using the word "simple" in terms of the fact that having in-game access to the XMB would be a simple solution to nearly every lemming complaint in these "PSN vs XBL" threads.. but the actual implementation is up to Sony and the PS3 design teams and it's probably not a "simple" task from a technical standpoint.. but regardless of those details, in-game access to the XMB is indeed on the way.. that's the only thing that matters really...
and as far as retrofiting, rumble is being retrofited into many current titles along with the nrelease of the dual shock 3.. i'd imagine that trophies and etc could possibly be done in a similar way.. we'll have to wait and see but honestly, who cares?..
PS3 fans are enjoying their current PSN service for what it is and it's continuing to grow and improve.. how is this a "bad" thing?.. sure, i can readily admit that XBL is currently "better".. but that certainly doesnt mean that PSN is "bad" does it?.. and as PSN is continuing to close the gap between itself and XBL with the in-game XMB and HOME, while still maintaining a "free" price tag, i personally see the remaining differences as being trivial at best and quite frankly a pretty weak attempt to try and justify a $50 a year price tag while the competition is doing something comparible for free..
and that's the beauty of a free service.. "Everyone gets it"..
Wrong. UT3 on the PS3 has voice chat and it works perfectly. How do I know? I own the game myself.
Rikusaki
thought you "owned" ut3 :roll:.
http://www.gamespot.com/pages/forums/show_msgs.php?topic_id=26102694&page=0
I only have 4 PS3 games:
- Resistance
- Oblivion
- Ratchet & Clank
- Ninja Gaiden Sigma
Rikusaki
My next two games are gonna be UT3 and GT5 Prologue. I think I am just gonna order the Japanese version since the US version of GT5P has been deleayed to February 19. :?
[QUOTE="Rikusaki"]Wrong. UT3 on the PS3 has voice chat and it works perfectly. How do I know? I own the game myself.
istreakforfood
thought you "owned" ut3 :roll:.
http://www.gamespot.com/pages/forums/show_msgs.php?topic_id=26102694&page=0
I only have 4 PS3 games:
- Resistance
- Oblivion
- Ratchet & Clank
- Ninja Gaiden Sigma
Rikusaki
My next two games are gonna be UT3 and GT5 Prologue. I think I am just gonna order the Japanese version since the US version of GT5P has been deleayed to February 19. :?
:lol:
[QUOTE="ChristopherM80"]I was just thinking about something, and as a owner of both consoles.. I realized that the only thing xbox live has over PSN is the ability to view and respond to messages while playing a game, inviting friends to games and cross game chatting.. Once the PS3 gets ingame XMB i really will see no difference whatsoever between xbox live and PSN.. PSN has a very solid amount of demos, downloadable games and movie trailers as does xbox live. I mean im not trying to be "Smart" by saying this, but really the only difference will be acheivements and the fact that xbox live costs a monthly fee. Antwan3K
exactly..
everytime there's a "PSN vs XBL" debate, the lemmings always bring up cross game messaging and achievements.. both of which will be addressed with the simple addition of in-game access to the XMB (cross media bar) and the release of HOME (which will include the acheivement equalivant of "trophies" and more)..
and it will still be free of charge to the consumer..
what will be the next argument?..
and btw, for me, "free" > "cross gamemessaging and acheivements".. especially when i'm still going to get those features eventually anyway....
So you're saying you'll be able to chat with someone on another game or while playing Uncharted, which was released before the XMB update? What about Marvel vs. Capcom 2 and Oblivion, which are both 3rd-party and thus outside Sony's control? What about those games that are online on the 360 but not on the PS3 (Tony Hawk and VF5 come to mind--and usually you can't retrofit these games because the network code has to be integrated into the game's core code).Lastly, at some point, Sony's gonna have to pay the bill. How do you expect Sony to pay for the servers, bandwidth, and so on when the margins on the PS3 and its games aren't looking so rosy (IOW, can they conclusively prove that the console itself or any of its own games are actually turning a profit against its own long-term development costs?)
[QUOTE="HuusAsking"][QUOTE="skrat_01"]Playing catchup =/= better...MrPostman4ChiBe careful. Sometimes playing catch-up > being first, because you can see the pioneer's mistakes, avoid them, and exploit weaknesses, like a good counterattacker. Look at Intel. They weren't the first at 64-bit x86 CPUs nor at going for the slimmer, more-efficient CPU designs en vogue today (both of these are attributed to AMD), but Intel muscled hard and by now have not only caught up but are outdoing AMD in almost every market again. The only problem with that is XBL has no mistakes and everything with the service is on point.And by the looks of things sony doesnt even want PSN to catch up to XBL,its been out for a year on the ps3 and you still cant even do stuff xbox live on the first xbox could do.There is one weakness. Sony's doing it all for free and in fact seems doggedly determined to keep it free at any price.
PS3 fans are enjoying their current PSN service for what it is and it's continuing to grow and improve.. how is this a "bad" thing?.. sure, i can readily admit that XBL is currently "better".. but that certainly doesnt mean that PSN is "bad" does it?.. and as PSN is continuing to close the gap between itself and XBL with the in-game XMB and HOME, while still maintaining a "free" price tag, i personally see the remaining differences as being trivial at best and quite frankly a pretty weak attempt to try and justify a $50 a year price tag while the competition is doing something comparible for free..
and that's the beauty of a free service.. "Everyone gets it"..
Antwan3K
PSN is by no means a bad service, but it simply isn't as polished or as pervasive as XBL. That's the bottom line. It's easy to do a cheap feature comparison and use it to declare that XBL isn't worth $50. It's a lot harder to quantify those intangibles that every Xbox Live player can feel, things that were designed into the service from day one.
Like how when I browse the Xbox aisle at my local game store, it's rare to find a game box without that "Xbox Live" logo in the top right corner, whereas with PS3 games, that PSN logo is almost nowhere to be found.
Or how I can start a download, then go play a game, and the system is smart enough to only pause the download specifically when I go online. I can play an offline game for as long as I want, and the download will not stop (except maybe temporarily when I launch the game) but as soon as I hit that Xbox Live menu in-game, the system is smart enough to detect that. You simply can't do that without a unified service that all games must use.
Or how every Xbox Live Arcade game has a trial mode and a full mode... download the trial game, play it, maybe even earn a few achievements (though the trial game won't save the achievements). If you decide you like it, hit the "unlock full game" button and instantly unlock the full mode... no restarts or redownloads necessary, and it will even credit you the achievements you earned in the trial mode. Again, impossible without a dedicated, unified service on the backend.
Or how the system keeps track of exactly which games you've played, so that when you hit the Marketplace for downloadable content, it can show you content only for those games, instead of forcing you to wade through a list of every game ever released (though you can wade through that list if you want.
Or how you can carry your Profile around with you on a Memory Unit, so you can go round to your friend's house, stick it in and instantly reconnect to XBL, no need to memorize usernames or passwords...
Xbox Live members take all this stuff for granted, and the fact that we can take them for granted is the reason XBL is worth $50/yr. It's a cohesive, unified service that almost works like magic sometimes.
I know some cow is going to reply to this detailing how none of these features are important for some trivial reason, but that misses the point. These features are important because they're there, Xbox Live has them, PSN doesn't (for the most part.) The OP asked how XBL would be better, even after PS3 adds in-game XMB... this is how XBL will be better--by continuing to provide a much better experience.
It's true that PSN gets trophies when Home launches but they are only available whilst the player is online. Offline availabiity will only come in a future update but it's a step in the right direction bearing in mind they are 4 years behind.
I've said before that I'm going to try Home before condemming it as it could turn out pretty good.
Alternatively, if it makes us run round with poncey avatars just to get some of the basic functionalitythat came with Xbox1 (extracting micropayments at every step) then that would be bad. But I'm looking on the bright side for now.
Edit: One really good thing in Home's favour is they are talking about letting groups of players form up then enter a game as a pre-formed party. Clan support is sorely lacking on XBL so Sony could seriously steal a jump on MS here.
[QUOTE="King_of_Sorrow"][QUOTE="The_Game21x"][QUOTE="LastRedMage"][QUOTE="The_Game21x"]its not just messaging you canbring up the cross media barIf you really think the in game messaging is the only advantage Live has over the PSN, you clearly have not been using Xbox Live. :|
yoshi_64
what else is there just less ppl have mics
Perhaps the fact that every game supports full voice chat, and the much better marketplace for starters...
Seriously, I'm happy you justifying your $50.Don't want to compare the two services, but there is nothing wrong going with PSN if you simply want to enjoy online gaming. If you're the bells and whistles type of guy then you would go with XBL.
When you get a online service that has some games with service rivaling Nintendo's support. (GH III no friends support, but Wii GH III does?) or a service with features of that like the Wii's... heck let's just say... online gaming experience wise, its' like playing on Wii for the most part. You don't have Voice chat for all games, some with issues, and you have some features that aren't fully executed properly. That's why PSN seems to remind me of, online play wise.I'm sorry but that is one game example where for some strange reason online PS3 development suffered. Compare Call of Duty 4 PS3 to 360 to my knowledge you can play up to 16 players on one map on PS3 but the maximum on 360 is only 12. Does that make XBL a worse service, no it doesn't. It just means the developers didn't have enough time to implement that particular online feature in the game.
I have to admit though with Home coming and in game xmb there really is no reason to prefer XBL. But of course try and prove me wrong :)
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