I'm really curious to see how a Crysis console port would work. With Far Cry, they had to actually chance the entire game and make the levels a lot more condensed and more linear and straight-forward, but those were last gen consoles. Could they make a true open-world game this time around? I don't know. I still doubt it.
If you look at Oblivion, which is the best example of an open-world game on consoles, the game has virtually no physics (besides basic ragdoll) and actually not much going on in terms of atmosphere and lighting and such. And that's a big, open-world game. But it tends to chug like hell on consoles, especially when you get on a horse. And that's almost solely because of the size of the world and the draw distance.
Then Crysis comes in with its massive world and and much longer draw distance, but also very advanced physics, particle effects, lighting effects, and other things (wind, etc), all things that Oblivion either doesn't do or does at a relatively low level.
So having said all that, I strongly doubt they'd be able to port Crysis to consoles as an open-world game. Most likely, they'd corridor it up like they did with Far Cry: Instincts and try to keep some of the graphical fidelity. If they kept the open-world design it would probably have to look like a Wii game to be playable, even on the 360/PS3.
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