Cmon, 360 doesnt have enough RAM or Disc Space.
Sony_92
Lol, you don't even know what Ram is ;)
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[QUOTE="PerfectGamer17"]money will make them make a version for ps3. watch.agentfred
Right, because they didn't get enough of that stuff from Nvidia and Intel. :roll:
Didn't they say they were pleased with sales too? I don't think they're hard pressed for money.
Yeah cuz companys are out to make the least money possible, Is sony "Satisfied" with their money ,yes,do they want more HELLL YEAH same with every other company
I dunno about the Ram limitation ..yes it's obvious it has big levels, but Alan Wake will supposedly have those too, and GTA4 and few other games. Just Cause has pretty big area too with no loading times at all, sure there aren't as much detail as in Crysis, but I think it's doable, naturally not on high settings and it will miss details, physics etc. But doable nevertheless.
But it isn't Crysis without the huge persistent level and full physics.I dunno about the Ram limitation ..yes it's obvious it has big levels, but Alan Wake will supposedly have those too, and GTA4 and few other games. Just Cause has pretty big area too with no loading times at all, sure there aren't as much detail as in Crysis, but I think it's doable, naturally not on high settings and it will miss details, physics etc. But doable nevertheless.
EntwineX
[QUOTE="EntwineX"]But it isn't Crysis without the huge persistent level and full physics.Well maybe they can squeeze those in somehow. Consoles also have one thing going for them, resolution. While most PC gamers want at least 1440x900 resolution, they can get away with 1024x600 ..that's only half the pixels, effectively doubling the framerate for consoles. I think the "can not be done on consoles" was just PR talk. Sure it won't be as good as on a high-end PC, but NO game really is. On a high-end PC you can always crank up the res/AA/AF and still get smoother framerates and shorter loading times than on consoles, it's just the way it is.I dunno about the Ram limitation ..yes it's obvious it has big levels, but Alan Wake will supposedly have those too, and GTA4 and few other games. Just Cause has pretty big area too with no loading times at all, sure there aren't as much detail as in Crysis, but I think it's doable, naturally not on high settings and it will miss details, physics etc. But doable nevertheless.
HuusAsking
[QUOTE="benkatz47"]Ok, the uncharted box reads 720p anyway! not 1080p! so how to u stretch 960x1080 (obviously not a WIDESCREEN resolution) to 1280x720?HuusAskingBy scaling the horizontal up to 1280 and the vertical down to 720. Like I said, anisotropic scaling. Obviously, the ideal resolution is 1080p, where they only need to scale the horizontal up to 1920 (2x) and leave the vertical as is.
[QUOTE="HuusAsking"][QUOTE="EntwineX"]But it isn't Crysis without the huge persistent level and full physics.Well maybe they can squeeze those in somehow. Consoles also have one thing going for them, resolution. While most PC gamers want at least 1440x900 resolution, they can get away with 1024x600 ..that's only half the pixels, effectively doubling the framerate for consoles. I think the "can not be done on consoles" was just PR talk. Sure it won't be as good as on a high-end PC, but NO game really is. On a high-end PC you can always crank up the res/AA/AF and still get smoother framerates and shorter loading times than on consoles, it's just the way it is.Resolution isn't the issue with Crysis. It's resource management. Even on its absolute lowest settings, Crysis seems to demand over 600MB, and that's just in system memory--to say nothing of graphics memory. It's trying to keep track of everything at once, and that's part of what makes Crysis the way it is. It's a fundamental, but an expensive one at that. Take that away or alter it in any way, and the experience just isn't the same.I dunno about the Ram limitation ..yes it's obvious it has big levels, but Alan Wake will supposedly have those too, and GTA4 and few other games. Just Cause has pretty big area too with no loading times at all, sure there aren't as much detail as in Crysis, but I think it's doable, naturally not on high settings and it will miss details, physics etc. But doable nevertheless.
EntwineX
[QUOTE="HuusAsking"][QUOTE="benkatz47"]Ok, the uncharted box reads 720p anyway! not 1080p! so how to u stretch 960x1080 (obviously not a WIDESCREEN resolution) to 1280x720?TeufelhuhnBy scaling the horizontal up to 1280 and the vertical down to 720. Like I said, anisotropic scaling. Obviously, the ideal resolution is 1080p, where they only need to scale the horizontal up to 1920 (2x) and leave the vertical as is.
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