One HUGE reason Crysis will never be on consoles (in it's current form)

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readingfc_1

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#151 readingfc_1
Member since 2004 • 2548 Posts

Cmon, 360 doesnt have enough RAM or Disc Space.

Sony_92

Lol, you don't even know what Ram is ;)

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ukillwegrill

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#152 ukillwegrill
Member since 2007 • 3528 Posts

[QUOTE="PerfectGamer17"]money will make them make a version for ps3. watch.agentfred

Right, because they didn't get enough of that stuff from Nvidia and Intel. :roll:

Didn't they say they were pleased with sales too? I don't think they're hard pressed for money.

Yeah cuz companys are out to make the least money possible, Is sony "Satisfied" with their money ,yes,do they want more HELLL YEAH same with every other company

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EntwineX

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#153 EntwineX
Member since 2005 • 5858 Posts

I dunno about the Ram limitation ..yes it's obvious it has big levels, but Alan Wake will supposedly have those too, and GTA4 and few other games. Just Cause has pretty big area too with no loading times at all, sure there aren't as much detail as in Crysis, but I think it's doable, naturally not on high settings and it will miss details, physics etc. But doable nevertheless.

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HuusAsking

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#154 HuusAsking
Member since 2006 • 15270 Posts

I dunno about the Ram limitation ..yes it's obvious it has big levels, but Alan Wake will supposedly have those too, and GTA4 and few other games. Just Cause has pretty big area too with no loading times at all, sure there aren't as much detail as in Crysis, but I think it's doable, naturally not on high settings and it will miss details, physics etc. But doable nevertheless.

EntwineX
But it isn't Crysis without the huge persistent level and full physics.
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EntwineX

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#155 EntwineX
Member since 2005 • 5858 Posts
[QUOTE="EntwineX"]

I dunno about the Ram limitation ..yes it's obvious it has big levels, but Alan Wake will supposedly have those too, and GTA4 and few other games. Just Cause has pretty big area too with no loading times at all, sure there aren't as much detail as in Crysis, but I think it's doable, naturally not on high settings and it will miss details, physics etc. But doable nevertheless.

HuusAsking

But it isn't Crysis without the huge persistent level and full physics.

Well maybe they can squeeze those in somehow. Consoles also have one thing going for them, resolution. While most PC gamers want at least 1440x900 resolution, they can get away with 1024x600 ..that's only half the pixels, effectively doubling the framerate for consoles. I think the "can not be done on consoles" was just PR talk. Sure it won't be as good as on a high-end PC, but NO game really is. On a high-end PC you can always crank up the res/AA/AF and still get smoother framerates and shorter loading times than on consoles, it's just the way it is.

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Teuf_

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#156 Teuf_
Member since 2004 • 30805 Posts
[QUOTE="benkatz47"]Ok, the uncharted box reads 720p anyway! not 1080p! so how to u stretch 960x1080 (obviously not a WIDESCREEN resolution) to 1280x720?HuusAsking
By scaling the horizontal up to 1280 and the vertical down to 720. Like I said, anisotropic scaling. Obviously, the ideal resolution is 1080p, where they only need to scale the horizontal up to 1920 (2x) and leave the vertical as is.



Anisotropic isn't the right word for it, but otherwise your point certainly stands. :) Many PS3 games scale horizontally to acheive 1080p (GT5, Lair), since the PS3's hardware scaler is capable of scaling horizontally. However for Uncharted I'm pretty sure they render in 1280 x 720 for 720p mode, and only render in 960 x 1080 for 1080i. But of course I could certainly be wrong about that.
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HuusAsking

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#157 HuusAsking
Member since 2006 • 15270 Posts
[QUOTE="HuusAsking"][QUOTE="EntwineX"]

I dunno about the Ram limitation ..yes it's obvious it has big levels, but Alan Wake will supposedly have those too, and GTA4 and few other games. Just Cause has pretty big area too with no loading times at all, sure there aren't as much detail as in Crysis, but I think it's doable, naturally not on high settings and it will miss details, physics etc. But doable nevertheless.

EntwineX

But it isn't Crysis without the huge persistent level and full physics.

Well maybe they can squeeze those in somehow. Consoles also have one thing going for them, resolution. While most PC gamers want at least 1440x900 resolution, they can get away with 1024x600 ..that's only half the pixels, effectively doubling the framerate for consoles. I think the "can not be done on consoles" was just PR talk. Sure it won't be as good as on a high-end PC, but NO game really is. On a high-end PC you can always crank up the res/AA/AF and still get smoother framerates and shorter loading times than on consoles, it's just the way it is.

Resolution isn't the issue with Crysis. It's resource management. Even on its absolute lowest settings, Crysis seems to demand over 600MB, and that's just in system memory--to say nothing of graphics memory. It's trying to keep track of everything at once, and that's part of what makes Crysis the way it is. It's a fundamental, but an expensive one at that. Take that away or alter it in any way, and the experience just isn't the same.
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HuusAsking

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#158 HuusAsking
Member since 2006 • 15270 Posts
[QUOTE="HuusAsking"][QUOTE="benkatz47"]Ok, the uncharted box reads 720p anyway! not 1080p! so how to u stretch 960x1080 (obviously not a WIDESCREEN resolution) to 1280x720?Teufelhuhn
By scaling the horizontal up to 1280 and the vertical down to 720. Like I said, anisotropic scaling. Obviously, the ideal resolution is 1080p, where they only need to scale the horizontal up to 1920 (2x) and leave the vertical as is.



Anisotropic isn't the right word for it, but otherwise your point certainly stands. :) Many PS3 games scale horizontally to acheive 1080p (GT5, Lair), since the PS3's hardware scaler is capable of scaling horizontally. However for Uncharted I'm pretty sure they render in 1280 x 720 for 720p mode, and only render in 960 x 1080 for 1080i. But of course I could certainly be wrong about that.

I thought it made sense: Not the Same throughout the Turn. Or to quote from M-W: "exhibiting properties with different values when measured in different directions". So I was right to call it anisotropic scaling: the scale ratio differs between the horizontal and vertical.