One word that scares all Cows... RAM...

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_Peoples_Champ_

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#1 _Peoples_Champ_
Member since 2002 • 4695 Posts

http://computer.howstuffworks.com/ram.htm

All cows should read this, maybe you guys will understand why RAM is so important.

bottleneck #1 for the Ps3: I it uses the same amount of RAM a 3 year old computer has.

bottleneck #2 for the Ps3: Blue ray may seem pretty cool, but the tranfer rate is so slow, developers hate working with it.

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Wasdie

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#2 Wasdie  Moderator
Member since 2003 • 53622 Posts
The PS3 has 512 mbs of ram, just like the 360. Unlike the 360 the PS3 has a standard HDD that can be used to cache files that appear often in a game, freeing up ram to store data that is used more frequently.
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_Peoples_Champ_

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#3 _Peoples_Champ_
Member since 2002 • 4695 Posts
The PS3 has 512 mbs of ram, just like the 360. Unlike the 360 the PS3 has a standard HDD that can be used to cache files that appear often in a game, freeing up ram to store data that is used more frequently.Wasdie
The Ps3 only has 256 mbs of ram. Look it up.
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Spartan070

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#4 Spartan070
Member since 2004 • 16497 Posts
The PS3 has 512 mbs of ram, just like the 360. Unlike the 360 the PS3 has a standard HDD that can be used to cache files that appear often in a game, freeing up ram to store data that is used more frequently.Wasdie
The CPU ram(256mb) is not very efficient at graphics heavy applications: common sense.
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toxicmog

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#5 toxicmog
Member since 2006 • 6355 Posts
The PS3 has 512 mbs of ram, just like the 360. Unlike the 360 the PS3 has a standard HDD that can be used to cache files that appear often in a game, freeing up ram to store data that is used more frequently.Wasdie
*poke* Xbox games can use the HDD to cache data providing its there. Oblivion makes extensive use of it. however. Just because my video card has 512mb of ram it does not mean my PC has 2512 mb of ram. :roll: Different types, do different things ;)
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espoac

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#6 espoac
Member since 2005 • 4346 Posts
[QUOTE="Wasdie"]The PS3 has 512 mbs of ram, just like the 360. Unlike the 360 the PS3 has a standard HDD that can be used to cache files that appear often in a game, freeing up ram to store data that is used more frequently._Peoples_Champ_
The Ps3 only has 256 mbs of ram. Look it up.

the 360 has 512 mbs shared between the CPU and GPU, while the PS3 gives the GPU a definite 256mbs  and a definite 256mbs for the CPU. It's diificult to say which is better since the dev. process is so different for each console.
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Dunadan04

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#7 Dunadan04
Member since 2004 • 97 Posts
You do realize RAM is an abbreviation of three words right?
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Kingler5

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#8 Kingler5
Member since 2003 • 52 Posts
Just remember that while ALL of the 360's RAM is at 700 mHz, half the Ps3's RAM runs at 3.2 gHz and half runs at 700 mHz for the CPU and GPU respectively, which is best? Only time will tell, devs will let us know!
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KrF2

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#9 KrF2
Member since 2006 • 185 Posts
yeah
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lawlessx

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#10 lawlessx
Member since 2004 • 48753 Posts
for a min there i thought you said Raam from gears of war :lol:
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waynehead895

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#11 waynehead895
Member since 2005 • 18660 Posts
for a min there i thought you said Raam from gears of war :lol:lawlessx
I was gonna make a joke about General RAAM too.
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renger6002

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#12 renger6002
Member since 2004 • 4481 Posts
my computer has 2 GB ram, and my video card has 512 ram, that DOES NOT MEAN that my comp has 2.5GB ram
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alfy13

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#13 alfy13
Member since 2004 • 3600 Posts
Just remember that while ALL of the 360's RAM is at 700 mHz, half the Ps3's RAM runs at 3.2 gHz and half runs at 700 mHz for the CPU and GPU respectively, which is best? Only time will tell, devs will let us know!Kingler5
ouch, good post btw
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Wasdie

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#14 Wasdie  Moderator
Member since 2003 • 53622 Posts
[QUOTE="Wasdie"]The PS3 has 512 mbs of ram, just like the 360. Unlike the 360 the PS3 has a standard HDD that can be used to cache files that appear often in a game, freeing up ram to store data that is used more frequently._Peoples_Champ_
The Ps3 only has 256 mbs of ram. Look it up.

What are you talking about? The PS3 has 512mbs of ram, you look it up.
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-GeordiLaForge-

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#15 -GeordiLaForge-
Member since 2006 • 7167 Posts
The PS3 has 512 mbs of ram, just like the 360. Unlike the 360 the PS3 has a standard HDD that can be used to cache files that appear often in a game, freeing up ram to store data that is used more frequently.Wasdie
It's too bad that pagefiles are SUPER SLOW... Microsoft patented alot of new procedural synthesis techniques to fit gigs worth of info into the 360's RAM.
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-GeordiLaForge-

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#16 -GeordiLaForge-
Member since 2006 • 7167 Posts
[QUOTE="_Peoples_Champ_"][QUOTE="Wasdie"]The PS3 has 512 mbs of ram, just like the 360. Unlike the 360 the PS3 has a standard HDD that can be used to cache files that appear often in a game, freeing up ram to store data that is used more frequently.Wasdie
The Ps3 only has 256 mbs of ram. Look it up.

What are you talking about? The PS3 has 512mbs of ram, you look it up.

It has 256MB of RAM and 256MB of VRAM
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Phantom_J

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#17 Phantom_J
Member since 2006 • 1181 Posts
One face that scares the s**** out of me: RAAM
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downPlayDemon

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#18 downPlayDemon
Member since 2004 • 3529 Posts
ahhhh ram, dont use that word. mommy help me mommy. :cry:
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deactivated-5f9e3c6a83e51

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#19 deactivated-5f9e3c6a83e51
Member since 2004 • 57548 Posts

for a min there i thought you said Raam from gears of war :lol:lawlessx

Same here.

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Red_Cloak

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#20 Red_Cloak
Member since 2003 • 782 Posts
Unified Ram pool 8) Cows fear it, and for good reason. 8)
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godhandiscen

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#21 godhandiscen
Member since 2003 • 3454 Posts
The PS3 has 512 mbs of ram, just like the 360. Unlike the 360 the PS3 has a standard HDD that can be used to cache files that appear often in a game, freeing up ram to store data that is used more frequently.Wasdie

OMG... what you said coming from a person who studies computer science.... so sad :(
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downPlayDemon

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#22 downPlayDemon
Member since 2004 • 3529 Posts
[QUOTE="Wasdie"][QUOTE="_Peoples_Champ_"][QUOTE="Wasdie"]The PS3 has 512 mbs of ram, just like the 360. Unlike the 360 the PS3 has a standard HDD that can be used to cache files that appear often in a game, freeing up ram to store data that is used more frequently.-GeordiLaForge-
The Ps3 only has 256 mbs of ram. Look it up.

What are you talking about? The PS3 has 512mbs of ram, you look it up.

It has 256MB of RAM and 256MB of VRAM

it should have 512 Meg of whichever ram is dedicated to graphics, and 256 mg or the other ram
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HeavenlySword75

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#23 HeavenlySword75
Member since 2007 • 284 Posts
Why do most PS3 games have farther Draw Distances? And why does Gears of War choke on Cut Scenes and have horrible Draw Distance, same with Oblivion. These are Ram related. Why does GT:HD and F1 Championship and Motorstorm look so great? PS3 has 512 Ram and it has XDR ram that 360 does not have.
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Berserker_2

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#24 Berserker_2
Member since 2006 • 5948 Posts
[QUOTE="_Peoples_Champ_"][QUOTE="Wasdie"]The PS3 has 512 mbs of ram, just like the 360. Unlike the 360 the PS3 has a standard HDD that can be used to cache files that appear often in a game, freeing up ram to store data that is used more frequently.espoac
The Ps3 only has 256 mbs of ram. Look it up.

the 360 has 512 mbs shared between the CPU and GPU, while the PS3 gives the GPU a definite 256mbs and a definite 256mbs for the CPU. It's diificult to say which is better since the dev. process is so different for each console.

So far, the 360 is proving to be superior in terms of "showing us the money". We can argue about mathematical calculations, but the reality is that 360 games look better. Higher resoultion textures and better use of High Dynamic Range lighting.
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downPlayDemon

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#25 downPlayDemon
Member since 2004 • 3529 Posts
[QUOTE="Wasdie"]The PS3 has 512 mbs of ram, just like the 360. Unlike the 360 the PS3 has a standard HDD that can be used to cache files that appear often in a game, freeing up ram to store data that is used more frequently.godhandiscen

OMG... what you said coming from a person who studies computer science.... so sad :(

exactly what i was gonna say. first off computers have like 200 gig HDD and still need ram. he can use that as an example. hes a fanboy in denial
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reilo

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#26 reilo
Member since 2004 • 1131 Posts

http://computer.howstuffworks.com/ram.htm

All cows should read this, maybe you guys will understand why RAM is so important.

bottleneck #1 for the Ps3: I it uses the same amount of RAM a 3 year old computer has.

bottleneck #2 for the Ps3: Blue ray may seem pretty cool, but the tranfer rate is so slow, developers hate working with it.

_Peoples_Champ_

What? To #1: The PS3 uses 256MB of XDR ram that is FOUR times faster than the RAM in the X360. The second unit of RAM is equivelant to the X360. So I guess, the X360 is also running on old hardware?
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Berserker_2

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#27 Berserker_2
Member since 2006 • 5948 Posts
[QUOTE="Wasdie"]The PS3 has 512 mbs of ram, just like the 360. Unlike the 360 the PS3 has a standard HDD that can be used to cache files that appear often in a game, freeing up ram to store data that is used more frequently.godhandiscen

OMG... what you said coming from a person who studies computer science.... so sad :(

Everone knows that "virtual memory" is extremely slow when compared to RAM.
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PyroXD

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#28 PyroXD
Member since 2006 • 852 Posts

http://computer.howstuffworks.com/ram.htm

All cows should read this, maybe you guys will understand why RAM is so important.

bottleneck #1 for the Ps3: I it uses the same amount of RAM a 3 year old computer has.

bottleneck #2 for the Ps3: Blue ray may seem pretty cool, but the tranfer rate is so slow, developers hate working with it.

_Peoples_Champ_

Who cares about ram on consoles. It's the games..
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-GeordiLaForge-

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#29 -GeordiLaForge-
Member since 2006 • 7167 Posts
Why do most PS3 games have farther Draw Distances? And why does Gears of War choke on Cut Scenes and have horrible Draw Distance, same with Oblivion. These are Ram related. Why does GT:HD and F1 Championship and Motorstorm look so great? PS3 has 512 Ram and it has XDR ram that 360 does not have.HeavenlySword75
The 360 has the MUCH better gpu and internal architecture. The XDR memory doesn't mean much if alot of the info is in a pagefile because the RAM is being used for the OS. Pagefiles are pathetically slow btw. The 360 uses patented procedural synthesis techniques to fit gigs worth of info into its RAM, which is much faster. Plus, this adds an extra bonus. Since the bandwidth is so large between the gpu and cpu, and since the cpu is feeding the gpu so much of its info, the Xenos stays almost 100% fed at all times...
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wackoss

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#30 wackoss
Member since 2004 • 702 Posts
And just to throw this out Sony's CPU uses XDR DRAM by Rambus (who failed at trying to make RDRAM the standard memory in the early 2000s). RDRAM was looked down upon because problems with latency. It doesn't look good to team up with a (greedy) company which designed something that was touted to be superior but became inferior in just a few years. note: that actually can work either way depending on how the PS3 performs this generation.
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Hammerofjustice

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#31 Hammerofjustice
Member since 2006 • 2685 Posts
[QUOTE="lawlessx"]for a min there i thought you said Raam from gears of war :lol:waynehead895
I was gonna make a joke about General RAAM too.

wayan bros are a shame to our black community, they benefit off of the degradation of the black race as a whole.
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HeavenlySword75

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#32 HeavenlySword75
Member since 2007 • 284 Posts
[QUOTE="HeavenlySword75"]Why do most PS3 games have farther Draw Distances? And why does Gears of War choke on Cut Scenes and have horrible Draw Distance, same with Oblivion. These are Ram related. Why does GT:HD and F1 Championship and Motorstorm look so great? PS3 has 512 Ram and it has XDR ram that 360 does not have.-GeordiLaForge-
The 360 has the MUCH better gpu and internal architecture. The XDR memory doesn't mean much if alot of the info is in a pagefile because the RAM is being used for the OS. Pagefiles are pathetically slow btw. The 360 uses patented procedural synthesis techniques to fit gigs worth of info into its RAM, which is much faster. Plus, this adds an extra bonus. Since the bandwidth is so large between the gpu and cpu, and since the cpu is feeding the gpu so much of its info, the Xenos stays almost 100% fed at all times...

So far it does not show in the Games. Were looking at the games here and im not seeing any superiority in the GPU. Or is Xenon bottlenecking Xenos. Either way I havent see anything like F1 or GT:HD on 360 yet and its been out over 1 year. Gears of War is nothing special because of the horrible draw distance.
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-GeordiLaForge-

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#33 -GeordiLaForge-
Member since 2006 • 7167 Posts
[QUOTE="-GeordiLaForge-"][QUOTE="HeavenlySword75"]Why do most PS3 games have farther Draw Distances? And why does Gears of War choke on Cut Scenes and have horrible Draw Distance, same with Oblivion. These are Ram related. Why does GT:HD and F1 Championship and Motorstorm look so great? PS3 has 512 Ram and it has XDR ram that 360 does not have.HeavenlySword75
The 360 has the MUCH better gpu and internal architecture. The XDR memory doesn't mean much if alot of the info is in a pagefile because the RAM is being used for the OS. Pagefiles are pathetically slow btw. The 360 uses patented procedural synthesis techniques to fit gigs worth of info into its RAM, which is much faster. Plus, this adds an extra bonus. Since the bandwidth is so large between the gpu and cpu, and since the cpu is feeding the gpu so much of its info, the Xenos stays almost 100% fed at all times...

So far it does not show in the Games. Were looking at the games here and im not seeing any superiority in the GPU. Or is Xenon bottlenecking Xenos. Either way I havent see anything like F1 or GT:HD on 360 yet and its been out over 1 year. Gears of War is nothing special because of the horrible draw distance.

Those games use real pictures as textures, which is the only reason that they look good. But walls, floors, and most other surfaces in PS3 games consist of flat planes with blurry textures attached. 360 LAUNCH games on the other hand had tiny little 3d details on every surface.
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jxditu

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#34 jxditu
Member since 2005 • 718 Posts
[QUOTE="Kingler5"]Just remember that while ALL of the 360's RAM is at 700 mHz, half the Ps3's RAM runs at 3.2 gHz and half runs at 700 mHz for the CPU and GPU respectively, which is best? Only time will tell, devs will let us know!alfy13
ouch, good post btw

xdr ram as a higher speed rating, but thats all killed when you take into effect that xdr is crippled by it high latency. so its not as fast as cows would like to think. almost every component in the ps3 is being held back by something else in the ps3. slow loadtimes due to blu-ray, framerate and texture issues due to lack of ram. o and the ps3 doesnt have 512 megs of ram. it has 256 megs of ram for video dedicated and 256 megs for system.
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HeavenlySword75

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#35 HeavenlySword75
Member since 2007 • 284 Posts
Kingler5 wrote: Just remember that while ALL of the 360's RAM is at 700 mHz, half the Ps3's RAM runs at 3.2 gHz and half runs at 700 mHz for the CPU and GPU respectively, which is best? Only time will tell, devs will let us know! nice
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bluebrad1974

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#36 bluebrad1974
Member since 2005 • 5162 Posts
[QUOTE="lawlessx"]for a min there i thought you said Raam from gears of war :lol:waynehead895
I was gonna make a joke about General RAAM too.

I wonder if Epic decided to name him that after they made MS shell out another billion so that the 360 would have 512MB of RAM.
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spinalremains1

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#37 spinalremains1
Member since 2007 • 143 Posts
I would say that word is steak
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bluebrad1974

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#38 bluebrad1974
Member since 2005 • 5162 Posts

Why do most PS3 games have farther Draw Distances? And why does Gears of War choke on Cut Scenes and have horrible Draw Distance, same with Oblivion. These are Ram related. Why does GT:HD and F1 Championship and Motorstorm look so great? PS3 has 512 Ram and it has XDR ram that 360 does not have.HeavenlySword75
The PS3 is graphically inferior to the 360, get over it.

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spinalremains1

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#39 spinalremains1
Member since 2007 • 143 Posts

[QUOTE="HeavenlySword75"]Why do most PS3 games have farther Draw Distances? And why does Gears of War choke on Cut Scenes and have horrible Draw Distance, same with Oblivion. These are Ram related. Why does GT:HD and F1 Championship and Motorstorm look so great? PS3 has 512 Ram and it has XDR ram that 360 does not have.bluebrad1974

The PS3 is graphically inferior to the 360, get over it.

Is it really? can you explain to me why? I yearn for technical education
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spinalremains1

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#40 spinalremains1
Member since 2007 • 143 Posts
Blue Brad isnt a game designer.  He reads technical BS then repeats it.  Dont listen to that clown.  
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semitry

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#41 semitry
Member since 2006 • 25 Posts
[QUOTE="bluebrad1974"]

[QUOTE="HeavenlySword75"]Why do most PS3 games have farther Draw Distances? And why does Gears of War choke on Cut Scenes and have horrible Draw Distance, same with Oblivion. These are Ram related. Why does GT:HD and F1 Championship and Motorstorm look so great? PS3 has 512 Ram and it has XDR ram that 360 does not have.spinalremains1

The PS3 is graphically inferior to the 360, get over it.

Is it really? can you explain to me why? I yearn for technical education

Here's a good read if you're sincere. http://www.avsforum.com/avs-vb/showthread.php?t=758390&page=1&pp=30 If not. http://www.gamespot.com/features/6162742/index.html http://sports.ign.com/articles/757/757962p1.html "The 360 version simply looks better. The colors pop. The animations, at this point, run smoother. So much for spending $600."
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spinalremains1

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#42 spinalremains1
Member since 2007 • 143 Posts
Oh the colors pop with the HDMI plugged in.  My PS3 runs real smooth.  I cant tell the difference in the 2 systems.  Its miniscule.  Seriously man.  Can you see a big difference
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muscrat_01

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#43 muscrat_01
Member since 2005 • 3592 Posts
Helllo!!

360 - has 512mb SHARED ram - vram and cpu ram.

PS3 - 256 cpu ram - 256 vram.

ffs can the lemmings stop these stupid threads - both consoles have jack s*** RAM.

Besides the PS3's multiple ( 8 ) cores means that the data stored in the RAM can be processed faster - and more of it.
Only problem is that no one understands how to properly utilise the cores yet :?:
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muscrat_01

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#44 muscrat_01
Member since 2005 • 3592 Posts
Please do any console fanboys, let alone the ones rambling on this thread - and TC himself - please rember one extrememly important peince of information - THAT YOU KEEP FORGETTING!

A good / fast CPU - with multiple cores - can process the Data stored in the ram alot faster - and large multiple blocks of data at once.

So even if the RAM is not that big - the data stored there can be processed quicker - thus freeing up the ram - and avoiding bottlenecks.

Now compare the 3 core 360 cpu - with 512 mb *shared RAM - that is used also for the GPU
and
The 8 core Cell - with 256 mb cpu only* RAM.

I think there is quite a tradeoff.......
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LordXelNaga

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#45 LordXelNaga
Member since 2005 • 1161 Posts
I'd just like to make it known that the Cell can access the XDR ram, and vice versa.  It's a beatch to do, but it is possible.
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-GeordiLaForge-

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#46 -GeordiLaForge-
Member since 2006 • 7167 Posts
Helllo!!

360 - has 512mb SHARED ram - vram and cpu ram.

PS3 - 256 cpu ram - 256 vram.

ffs can the lemmings stop these stupid threads - both consoles have jack s*** RAM.

Besides the PS3's multiple ( 8 ) cores means that the data stored in the RAM can be processed faster - and more of it.
Only problem is that no one understands how to properly utilise the cores yet :?:
muscrat_01
Not all 8 cores are available for gaming. And the 6 spe's that are, don't have a direct link to the RAM. They need to communicate with the RAM through the PPE. From severe texture bandwidth problems to being a nightmare to develop for, the PS3 is a very unbalanced machine.
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-GeordiLaForge-

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#47 -GeordiLaForge-
Member since 2006 • 7167 Posts
Please do any console fanboys, let alone the ones rambling on this thread - and TC himself - please rember one extrememly important peince of information - THAT YOU KEEP FORGETTING!

A good / fast CPU - with multiple cores - can process the Data stored in the ram alot faster - and large multiple blocks of data at once.

So even if the RAM is not that big - the data stored there can be processed quicker - thus freeing up the ram - and avoiding bottlenecks.

Now compare the 3 core 360 cpu - with 512 mb *shared RAM - that is used also for the GPU
and
The 8 core Cell - with 256 mb cpu only* RAM.

I think there is quite a tradeoff.......
muscrat_01
The 6 spe's in the Cell that are available for gaming don't have a direct link to the RAM. They need to communicate with the RAM through the PPE. So sorry, but you're wrong. From severe texture bandwidth problems to being a nightmare to develop for, the PS3 is a very unbalanced machine.
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imprezawrx500

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#48 imprezawrx500
Member since 2004 • 19187 Posts
[QUOTE="Wasdie"]The PS3 has 512 mbs of ram, just like the 360. Unlike the 360 the PS3 has a standard HDD that can be used to cache files that appear often in a game, freeing up ram to store data that is used more frequently._Peoples_Champ_
The Ps3 only has 256 mbs of ram. Look it up.

it has 256 system + 256 video = 512 same as x360 both console are limited by ram its what a 2-3 year old average pc has the 8800gtx has more vid ram than console have total ram
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imprezawrx500

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#49 imprezawrx500
Member since 2004 • 19187 Posts
[QUOTE="Wasdie"]The PS3 has 512 mbs of ram, just like the 360. Unlike the 360 the PS3 has a standard HDD that can be used to cache files that appear often in a game, freeing up ram to store data that is used more frequently.-GeordiLaForge-
It's too bad that pagefiles are SUPER SLOW... Microsoft patented alot of new procedural synthesis techniques to fit gigs worth of info into the 360's RAM.

console makes don't get that ram is very important yet they put 3/4 of the buget into the cpu and gpu and then can't put enough ram in even though ram is drit cheap
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imprezawrx500

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#50 imprezawrx500
Member since 2004 • 19187 Posts
[QUOTE="-GeordiLaForge-"][QUOTE="Wasdie"][QUOTE="_Peoples_Champ_"][QUOTE="Wasdie"]The PS3 has 512 mbs of ram, just like the 360. Unlike the 360 the PS3 has a standard HDD that can be used to cache files that appear often in a game, freeing up ram to store data that is used more frequently.downPlayDemon
The Ps3 only has 256 mbs of ram. Look it up.

What are you talking about? The PS3 has 512mbs of ram, you look it up.

It has 256MB of RAM and 256MB of VRAM

it should have 512 Meg of whichever ram is dedicated to graphics, and 256 mg or the other ram

that would be a terrable setup you need more system ram than vid ram