For those thinking that the concept behind OnLive is such a frivolous one, there is competition springing up. There is obviously something to be had here.
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For those thinking that the concept behind OnLive is such a frivolous one, there is competition springing up. There is obviously something to be had here.
[QUOTE="MortalDecay"] MS charges $4 a month.... Get over it, and move on. Next, they need to chose their wording better next time. I never seen that article you just posted. It must be sad that you have to declare that you win something on the internet. :)Mystic-G
Cept, you actually own the games you buy on console.
1) You can no longer play games you bought, online or offline, if you don't continuously pay your $180 a year. (Makes that Gold membership look cheap)
2) If the service were to fail, you're SOL
3) Internet connection fails so do your games (ApocolyPS3 anyone?)
I didn't mention potential bandwidth cap issues with your ISP since I dunno how much is actually being streamed. Also, people piss and moan about Live all the time for it to be free considering its top rival is free.
Dude, I am not behind On Live, at all. I am not for it, or against it. I was just pointing out the pricing the announced, the way they wrote it. You pointed out the article that cleared it up, so let's leave it at that. You don't need to explain to me why On Live is a bad deal. I already know. You just wasted your time.Besides the features which are just extras imo, the fee is just to use the service. People need to realize you are essentially streaming games like Crysis on nearly all high settings, that takes some very strong servers to do such a thing. Your paying to connect and keep those servers running at high frequency. This isnt like the servers PSN, XBL, or Steam uses. It is essentially like having an amazing rig at your house that can play crysis maxed out, but you are playing the game on your Mac at college 3 hours away, the game runs on your computer but you play it on your Mac. With Onlive the game runs on their servers, but your playing it on your computer.
[QUOTE="RyuRanVII"]
I won't used this service, not in this decade at least. A streamed game will never look as good as the same in real time. Just look at a 1080p Crysis video on Youtube. It doesn't look nowhere near as good as the real thing.
ShadowriverUB
It's YouTube only supports 720p? Also don't expect 1080p on OnLive, even On Demend it's hard to find any 1080p video
Well, they say that it will support 1080p in 2011, but I can't imagine my bandwidth can handle it. And without 1080p, to be honest, I don't quite see the point of getting into PC gaming. OnLive will cost $180 a year just to have access to the games... I just don't see where the appeal is here. Maybe it's a bit ahead of its time.Besides the features which are just extras imo, the fee is just to use the service. People need to realize you are essentially streaming games like Crysis on nearly all high settings, that takes some very strong servers to do such a thing. Your paying to connect and keep those servers running at high frequency. This isnt like the servers PSN, XBL, or Steam uses. It is essentially like having an amazing rig at your house that can play crysis maxed out, but you are playing the game on your Mac at college 3 hours away, the game runs on your computer but you play it on your Mac. With Onlive the game runs on their servers, but your playing it on your computer.
Sully28
Excellent explanation. Hopefully others will manage to comprehend now.
From what I've seen, the results from people who've tried Onlive so far have been a bit underwhelming compared to playing games locally. Maybe the situation has changed since then, but I haven't yet seen reports that Onlive can genuinely reproduce visuals similar to 1080p Crysis on high settings...Besides the features which are just extras imo, the fee is just to use the service. People need to realize you are essentially streaming games like Crysis on nearly all high settings, that takes some very strong servers to do such a thing. Your paying to connect and keep those servers running at high frequency. This isnt like the servers PSN, XBL, or Steam uses. It is essentially like having an amazing rig at your house that can play crysis maxed out, but you are playing the game on your Mac at college 3 hours away, the game runs on your computer but you play it on your Mac. With Onlive the game runs on their servers, but your playing it on your computer.
Sully28
Except... 360 and PS3 both cost $300 now. ($300 for the 360 that's worth buying anyway) Don't try to live up a choice that isn't relevant here and now.[QUOTE="Mystic-G"][QUOTE="Hexagon_777"]That's $180 a year. Not too bad considering that the Xbox 360 cost $400 at launch and the PlayStation 3 managed a hefty $600. Strangely enough, I still have to buy games separately for those two.Hexagon_777
Just comparing launches. Don't try to ignore the past. People paid $50 a month for the PlayStation 3 and $33.3 a month for the Xbox 360 (excluding online fees). Even if the Xbox 360 is $300 now, that's $25 a month (excluding online fees) and that is without hardware upgrades or anything of the sort and you still have to pay for games separately.
$50 a month for a ps3? If I paid $600 for a PS3 at launch, then as of right now, it has cost me $15 a month, if that cost was spread out. By this time next year, it will be down to 11 a month. See, since it's a one time cost, it becomes cheaper/month the longer you have it. OnLive is a recurring cost. Over the coarse of a 5-6 year gaming console generation, that equals over $1000 compared to $600 for a launch PS3.[QUOTE="Hexagon_777"][QUOTE="Mystic-G"] Except... 360 and PS3 both cost $300 now. ($300 for the 360 that's worth buying anyway) Don't try to live up a choice that isn't relevant here and now. ianuilliamJust comparing launches. Don't try to ignore the past. People paid $50 a month for the PlayStation 3 and $33.3 a month for the Xbox 360 (excluding online fees). Even if the Xbox 360 is $300 now, that's $25 a month (excluding online fees) and that is without hardware upgrades or anything of the sort and you still have to pay for games separately.$50 a month for a ps3? If I paid $600 for a PS3 at launch, then as of right now, it has cost me $15 a month, if that cost was spread out. By this time next year, it will be down to 11 a month. See, since it's a one time cost, it becomes cheaper/month the longer you have it. OnLive is a recurring cost. Over the coarse of a 5-6 year gaming console generation, that equals over $1000 compared to $600 for a launch PS3.
I was comparing both over the course of their launch year. Contrary to the PlayStation 3, however, OnLive maintains a fixed cost for increasing value while the PlayStation 3 has a decreasing cost for stagnant value.
the article i read said the games will be lower than retail prices but they didnt give a number. johnusabeisso 40-50
$50 a month for a ps3? If I paid $600 for a PS3 at launch, then as of right now, it has cost me $15 a month, if that cost was spread out. By this time next year, it will be down to 11 a month. See, since it's a one time cost, it becomes cheaper/month the longer you have it. OnLive is a recurring cost. Over the coarse of a 5-6 year gaming console generation, that equals over $1000 compared to $600 for a launch PS3.[QUOTE="ianuilliam"][QUOTE="Hexagon_777"]Just comparing launches. Don't try to ignore the past. People paid $50 a month for the PlayStation 3 and $33.3 a month for the Xbox 360 (excluding online fees). Even if the Xbox 360 is $300 now, that's $25 a month (excluding online fees) and that is without hardware upgrades or anything of the sort and you still have to pay for games separately.Hexagon_777
I was comparing both over the course of their launch year. Contrary to the PlayStation 3, however, OnLive maintains a fixed cost for increasing value while the PlayStation 3 has a decreasing cost for stagnant value.
But it's not really an increasing value. I mean, sure, they may periodically upgrade their hardware, but how much of that is really going to show in the finished software? How many pc games have really ecclipsed Crysis technically? So what if OnLive upgrades their hardware once or twice a year, if the games being made don't really take advantage of it? The end result is at the end of a typical console generation (let's say 6 years), the Onlive user has paid $1080 for the "console" and is playing games that may look a little better than the ones at the beginning of the 6 years. At the end of 6 years, the launch PS3 owner still only paid $600, and is also playing games that look better than at the beginning of the 6 years. Comparing the cost over the coarse of one year is stupid, unless you only plan to use the device for one year. Why not go ahead and compare it over one month. At the end of the launch month for PS3, the PS3 owner had to pay $600 a month, versus OnLive for $15 a month? Obviously this is a faulty argument, since the PS3 (or any other console) has a one time cost, versus a recurring cost. The recurring cost is only a better deal over a very short period of time, and therefore only the very short-sighted see it as a better deal.[QUOTE="ReaperV7"]OnLive Console- $200 Connection Fee- $15 a month. Games- Probably around $15-20 BIG rip off in my honest opinion. EasyleTrying to get that through everyone's skulls is like punching a wall. Where are you getting that $200 from. I watched the demo and the guy said the thing would be so cheap they would give it away with subscription. also you dont need it if you use onlive on pc/mac
[QUOTE="Hexagon_777"][QUOTE="ianuilliam"]$50 a month for a ps3? If I paid $600 for a PS3 at launch, then as of right now, it has cost me $15 a month, if that cost was spread out. By this time next year, it will be down to 11 a month. See, since it's a one time cost, it becomes cheaper/month the longer you have it. OnLive is a recurring cost. Over the coarse of a 5-6 year gaming console generation, that equals over $1000 compared to $600 for a launch PS3.ianuilliamI was comparing both over the course of their launch year. Contrary to the PlayStation 3, however, OnLive maintains a fixed cost for increasing value while the PlayStation 3 has a decreasing cost for stagnant value.But it's not really an increasing value. I mean, sure, they may periodically upgrade their hardware, but how much of that is really going to show in the finished software? How many pc games have really ecclipsed Crysis technically? So what if OnLive upgrades their hardware once or twice a year, if the games being made don't really take advantage of it? The end result is at the end of a typical console generation (let's say 6 years), the Onlive user has paid $1080 for the "console" and is playing games that may look a little better than the ones at the beginning of the 6 years. At the end of 6 years, the launch PS3 owner still only paid $600, and is also playing games that look better than at the beginning of the 6 years. Comparing the cost over the coarse of one year is stupid, unless you only plan to use the device for one year. Why not go ahead and compare it over one month. At the end of the launch month for PS3, the PS3 owner had to pay $600 a month, versus OnLive for $15 a month? Obviously this is a faulty argument, since the PS3 (or any other console) has a one time cost, versus a recurring cost. The recurring cost is only a better deal over a very short period of time, and therefore only the very short-sighted see it as a better deal.
I see how it is. At least there's still Gaikai so there's still some hope for this type of service.
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