@cainetao11 said:
@jg4xchamp this one's all you, bro
I mean I guess, I would lean towards The Witcher 3, because it's the most consistently enjoyable, the framework gets around a pretty obvious hurdle of doing an open world game story, and the moment to moment writing is really good in terms of having dialogue exchanges that don't come off clunky (sans some animation stuff and Geralt's voice actor), to some just memorable exchanges that are fun n snappy, and all around the characters are layered and hold under scrutiny.
New Vegas is special, for a lot of the reasons the best written crpgs are written, especially Avallone stuff, and that's the part where because he has a table-top back ground, he knows how to write a game. Not a story, but a game, he knows how to write quests, he knows how to take into account systems, and that's where the genius of a lot of the writing is in New Vegas in how it makes the choices feel impactful. Both through the mechanics in the game and because of the context of the quest. My largest beef with the guy, and I'd say it even shows up in something as fucking deified as Planescape, is that he writes in a robotic fashion. It can be emotionless at times, straight lacking any Pathos.
Bioware in contrast rightfully does get some shit for how formulaic their stories are, but Bioware made their hey day on their characters. And that says more about their best writers back then (haven't played Inquisition, so can't speak to what present day massive makeover Bioware is now) being able to give their characters a sense of humanity.
Rockstar's too inconsistent for my liking, and have never really found an answer for dodging the part where the middle of an open world game inherently means the plot comes to a stand still. Especially because you can tell they have a deep love for cinema and how it influences their games, so even when they had a plot as simple as the one in Red Dead, and a character as well done as John Marston, they still have Mexico, which in any other form of writing would have been ripped a new one for making everyone to wait for the plot to get back to it.
Which brings us back to The Witcher 3, I think the beauty of that is that it's more like a string of short stories or kind of like a TV show. Over arching plot, but a lot of monster of the week stuff in between. Like if Kevin Sorbo's Hercules show had some weird marriage with Game of Thrones. Which probably works best for an open world game, a genre inherently built around doing errands in a big, living setting you want to explore in.
Log in to comment