Often its to max the console sales and avoid piracy.
Not all multiplats are late though, many are same day as console, recently Call of Juarez, Prototype, Riddick, FEAR2, and later this year Alpha Protocol, AC2 and many more. In Batmans and Dirt 2's case its to add features like Physx and DX11 which is good.
Sure some are late but its less than you make out.
I don't mind waiting tbh there is always plenty to play on the PC :DSnagal123
This, and people should remember it works out both ways, there are games that come out later for consoles.
Main two companies behind late ports were MGS and Capcom, MGS is out now and Capcom is aiming to release future titles closer to each other. Actually most big multiplats this fall will be simultaneous on PC and consoles.
VideoGamer.com: Looking at Capcom's record on the PC in recent times, when you have brought games to the PC that have been on consoles, it's usually after the console versions have already been released. How much of an issue is that?
CS: That is definitely an issue. Syncing release dates is a challenge. What's funny is, I don't know if you saw actually on my blog a couple of days ago somebody somewhere started spouting off that we were holding back PC releases due to the impact of piracy, which is a completely absurd and pointless statement. Piracy exists regardless of when I release it. The objective is obviously to keep the window as close to a simultaneous release as possible to benefit from a significantly larger marketing footprint. So the accusation that we were delaying things due to piracy impact is silly.
VideoGamer.com: Then why do you do it?
CS: Well the answer is the game's not done. So, to put things in perspective, the Street Fighter IV team is working on two things right now. They're finishing the PC SKU, and people are like, well the arcade was the PC, how hard can it be? Well I just mentioned we had all of these additions for the console version in terms of content that didn't exist on the PC. All of that needs to be rolled back in. We have to do an online integration with an online service. I won't discuss which one yet because it hasn't been announced yet. Obviously the arcade had no online. Here we have an online integration that has to be done. We have to optimise the game for a variety of configurations, both up and down, so that it looks pretty on things that are more powerful than the arcade system and it runs well and at 60 frames per second on things that are considerably less powerful so we sell to more than the top two per cent of the market. All of that takes time. The testing on PC in particular is a very, very time consuming process. Testing and optimisation versus obviously when we're working on console or an arcade board for that matter, it has a known configuration that we can optimise for out of the gate.
Log in to comment