[QUOTE="The_Game21x"] [QUOTE="ZebethOrZebes"]Also, this "they cost more to make" argument is specious at best. CONSIDERING THE FACT THAT THE SAME GAME COSTS TWO DIFFERENT PRICES ON TWO DIFFERENT SYSTEMS. THINK ABOUT IT. SHADOWRUN FOR 360COST THE SAME AMOUNT OF MONEY TO DEVELOP AS SHADOWRUN FOR PCBECAUSE THEY'RE THE SAME GAME.
Get that "higher cost of development"BS out of here.ZebethOrZebes
So you mean to tell me that the average game on the Wii costs the same to develop as the same game on the Xbox 360 or PS3? Because that's what we're saying.
I know what you and your homies are saying, brah. And no, the average game on Wii probably costs way less than the average 360 game. However, my point is that it isn't the cost of development that is causing the cost of PS3 games and 360 games to be 60 bucks. It's licencing fees. And as the post you quoted stated, you can still lose money on a game no matter how much you charge for it. Getting 10 bucks out of every consumer isn't as effective at cost recouping as marketing the game heavily and making millions of copies available for it right away.
And I can guarantee you that a game costs as much to develop as it costs to develop, so there would be no excuse for the PC version to be under 60 bucks based on your horrid lack of logic.Me and my homies? :lol:
Anyways, you mean to tell me that the increased development costs have nothing at all to do with a game's price? You mean to tell me that licensing fees are the sole reason why games are as expensive as they are? If that's true then you're more naive than I thought...
Development costs are a huge part of the price of games. If they weren't, then games would be a lot cheaper. In upping the standard price of games to $60, they may have added a buffer for the increased costs of development, licensing fees, marketing, etc. And yes, getting an extra $10 from the consumer is a huge increase.If they sell a million copies of a $50 game then theygross $50,000,000. At $60, they gross $60,000,000. That's an increase of $10,000,000 or 20 percent which will probably be enough to cover the increased development costs, licensing fees and the aggressive marketing campaign. So don't come at me with that "It's teh licensing fees! :cry:" BS.
Also, take noteof thefact that I said nothing aboutShadowrun, as I already mentioned before in this thread that it's an exception to the rule. Why it's less on the PC is a choice by MS and I never said it wasn't so it's definitely not a "horridlack of logic". :|
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