The quad sli point was hyperbole of course. lol.
I know exactly what your talking about, and agree it would be nice.
There are still plenty of PC exclusives ever year that do as your describing. It's the multiplats that have changed focus.
But you said it yourself, cross platform dev is where it's at due to cost constraints. It's not cost effective to make a pc version, and a console version like they used to. Now it's 1 version ported 3 ways. As you know, that's the problem.
I just think in time things will level out. Costs will go down. A company we never expected or heard of will put out something like your describing. A big budget, mass market multiplat game, made from the ground up and catering to the PC, then down ported to console, a la Xbox Half Life 2. The costs right now are still to high to justify that to most developers right now.
In the mean time
Metalscarz
PC is still the lead platform in exclusive games, but SOME people think they don't count because they are not $20 million budget blockbusters. Gamer mentality is as much part of the problem as the industries decisions, the industry ramped up development costs because they think that's what gamers want.
Granted it is what gamers want, but people cannot always have what they want. The more money spent; the more copies need to be sold to break even. As everyone should know by now we are at a point were the risk of making these games is far too high, despite what they think every game isn't a multi million seller, so the developers spread themselves out across multiple platforms.
Big budget games go cross platform; and mid/low budget games stay exclusive, it makes sense. This wouldn't have been a problem if consumer mentality didn't make these sort of games a platform justification however, they are determining the value of a platform by the number of Killzone 2s and Halo 3s on it.
So that's where this comes in, platform justifications created by the platform owner. This of course creating the illusion consoles are doing better than PC under these conditions, it isn't that they can attract more big budget exclusives; but they are funding them themselves. Of course they are under the exact same conditions that the 3rd party are under, so they are taking a cross platform budget and limiting it to one audience, not financially sound.
I'm afraid I don't believe costs will come down, you can make different methods cheaper; but if you could restrict cost increases entirely expenses wouldn't be going up each generation. I think if people keep expecting more then games will keep getting more expensive, the end result an industry wide overhaul being needed to cope with this.
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