[QUOTE="Metalscarz"]
When the consoles struggle to maintain 30 FPS at 720p (Sometimes 600), and MY PC is chugging it out at 60 FPS in 1080p the "pimped out console" is well worth it to me. Of course I wish that software would catch up, or developers focus more on the PC, but at least I'm still getting good games. Plus the exclusive PC games.
The notion however that my PC will still be able to virtually max any game in the next 2-3 years without an upgrade is not a bad thing. It gives developers time to take advantage of the hardware at a slower clip, holding back the rising costs of bleeding edge graphics. Plus it saves me some loot.
Just because people claim the consoles have "caught up" to PC doesn't make it true at all. Big Budget games are usually mulitplat, with the PC version looking and running much better if you have the hardware. It may not be as pronounced as it was before but everything is multiplat now because graphic tech and the work involved has gotten way to expensive.
Also to whoever claimed AC1 is better on consoles. What a crock. Maybe if you tried to run it on a Apple 2E.
JLF1
That's exactly what Im talking about though.
I'm not suggesting that PC games aren't released. PC games is still the king in every way, getting more and more updated console games doesn't hurt either.
It's just that the PC as a system can deliver more than the consoles can but few developers are willing to take advantage of it. The hardware is there but no one is releasing software to match it.IOW, you're looking for games that PCs and only PCs can do (for example, DX11 games). My thought is why are development costs so high? What's taking up most of the moola and why hasn't anyone come up with some kind of "more for less" tactic to bring the costs back down?
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