The problem with consoles is that backwards compatibility is spotty at best. For example, out of the 7000-odd games released for the PS2, how many games have seen digital remakes on the PS3? How many have re-released for the PS3 on PSN? Very few, if any. The limitations of physical media means that many old gems are out of print and are only available on Ebay at outrageous prices.
On the other hand, gaming PCs will likely use x86 processors for decades to come. The need for backwards compatibility (for all applications, including games) is so great that I doubt Microsoft will be dropping the Windows NT kernel anytime soon. Additionally, the proliferation of digital distribution platforms means that old games will never go "out of print," so to speak. Certainly, not all old PC games are available on digital distribution platforms, but many are getting there, easing the problem of finding and buying old games at a good price.
I have a PS3. I am somewhat concerned that if and when I upgrade to a PS4, I might not be able to play any of my PS3 games. Yeah, tell me to keep my PS3 - but what happens when it breaks down? Then my games will be unplayable.
Console manufacturers and publishers alike need to realize that they revive revenues if they put in some effort to ensure that their games, even long after the previous console generation is over, gets a digital release so that everyone can enjoy them.
The PC still has a lot of work to do in this area, but in terms of backwards compatibility, it easily trumps both the PS3 and the Xbox 360. The Wii is the only console I can think of that has done well to maintain backwards compatibility, particularly with the Virtual Console and the like.
Log in to comment