After 6 hours, tthe microtransactions have had zero impact over me. I literally haven't even looked at them.
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After 6 hours, tthe microtransactions have had zero impact over me. I literally haven't even looked at them.
Another post consistent with my experience, and pretty much everyone else who's actually played the game. For the record, I'm currently at the 11 hour point and I've yet to see even a hint of a microtransaction. This only bolsters my stance on internet yentas are just being internet yentas on this particular issue.
Sure, there are some instances where microtransactions can be intrusive and could hurt the overall experience, but it's becoming more and more obvious that this isn't one of those situations.
@MirkoS77: How are you ok with these microtranactions yet complain about Amiibos all the time? At least Amiibos you can buy, sell, trade, share, gift, use on multiple games, or paint.
@jg4xchamp: You're entitlement and ignorance showed with that jab against Halo 5. First of all you can make the argument any map can be made in forge. The fact is most of the free maps have been great. Second you can't just spawn in on Warzone with a scorpion or some over powered shit. You should know you have to level up your reqs pretty high before you can use something remotley good. That goes for even the people who bought the gold req packs. Also I've spent zero dollars on the req packs and I have more scorpions, rocket launchers, Ghosts, swords banshees etc that I know what to do With. The game is not unbalanced and the maps, for the most part have been great additions.
After 6 hours, tthe microtransactions have had zero impact over me. I literally haven't even looked at them.
Another post consistent with my experience, and pretty much everyone else who's actually played the game. For the record, I'm currently at the 11 hour point and I've yet to see even a hint of a microtransaction. This only bolsters my stance on internet yentas are just being internet yentas on this particular issue.
Sure, there are some instances where microtransactions can be intrusive and could hurt the overall experience, but it's becoming more and more obvious that this isn't one of those situations.
For sure. In fact there are games that basically just shit on end-user experience in favour of MTs. Deus Ex just isn't one of them.
If there were a detriment to the game due to MTs, then there may be a leg to stand on, but i've actually ye to see one.
The games average score is mediocre since the story kind of sucks and those annoying elongated black fades for the awful QTE melee combat.
After 6 hours, tthe microtransactions have had zero impact over me. I literally haven't even looked at them.
Another post consistent with my experience, and pretty much everyone else who's actually played the game. For the record, I'm currently at the 11 hour point and I've yet to see even a hint of a microtransaction. This only bolsters my stance on internet yentas are just being internet yentas on this particular issue.
Sure, there are some instances where microtransactions can be intrusive and could hurt the overall experience, but it's becoming more and more obvious that this isn't one of those situations.
There are 2 augmentations hidden behind pre-order bundles.
Game "Journalists" are worse than user reviews.
3 things
1. Reviews aren't journalism. Holy ****
2. As bad as game critics are, and they are shit, IGN doesn't represent all of them
3. The too much water complaint is perfectly valid. Surfing is one of the most monotonous things about Pokemon. Especially if you're surfing your way to a cave anyway. And given the nature of how Hm's work, yeah too many hms requires the need for maybe more than one HM slave, since only surf is a good enough move to have in your moves lineup.
3 things
1. Writing a review is journalism in a way
Journalism is the work and distribution of reports on the interaction of events, facts, ideas, and people that are the "news of the day" and that informs society to at least some degree. The word applies to the occupation (professional or not), the methods of gathering information, and the organizing literary styles
2. IGN, GS, Kotaku, RPS, Polygon, I could go on and probably list more shit game critics so hopefully you get the point
3. you would agree to that cause you would trash a game for having too much loot/grind
3. you would agree to that cause you would trash a game for having too much loot/grind
Too much loot no?
Too much grind especially one that leads to a lot of mind numbing tedious gameplay, yeah absolutely. I'm not exactly apologizing for not liking tedious shit.
@jg4xchamp: You're entitlement and ignorance showed with that jab against Halo 5. First of all you can make the argument any map can be made in forge. The fact is most of the free maps have been great. Second you can't just spawn in on Warzone with a scorpion or some over powered shit. You should know you have to level up your reqs pretty high before you can use something remotley good. That goes for even the people who bought the gold req packs. Also I've spent zero dollars on the req packs and I have more scorpions, rocket launchers, Ghosts, swords banshees etc that I know what to do With. The game is not unbalanced and the maps, for the most part have been great additions.
Sure, but when we used to get maps, as in when they were selling us maps, they were actually developed maps with higher quality assets than the ones used in Forge. The Forge maps that were added in rotation for Halo Reach and Halo 3, were obviously free add ins. Spawn or not, the balance is still out of wack in the mode, because starting rifles like BRs, ARs, pistols, smgs can be different from the standard rifle thanks to perks, and that does change what limitation a player has, including shield up grades, grenade upgrades, and because of the nature of the mode if your team is a bit too far off, hey **** it, you're not gonna use any useful reqs any time soon because it would be a waste. As a pure mp mode it isn't tied to arena shooter principles, but those revolving around its card pack.
Beyond that in the old game I could pick what armor pieces I wanted to get and what emblem I wanted, new one, random microtransaction.
That's not ignorance mate, that's remembering my 60 dollars used to get way more. Big team battle being relegated to just forge maps is absurd.
@MirkoS77: How are you ok with these microtranactions yet complain about Amiibos all the time? At least Amiibos you can buy, sell, trade, share, gift, use on multiple games, or paint.
We've treaded this ground before, and I've elaborated on the distinguishment between Amiibos and DLC and MTs to you more than once. I'm not going to be bothered to do so again. There are large differences if you look.
@jg4xchamp: I see your point with Warzone, I rarely play it anyway. The arena modes are just too damn good, Luckily not affected by REQs at all, so it is balanced. But what older maps from previous Halos had higher quality assets? The only thing I can think of is visuals. Have you seen the new arena maps? Are you sure those are forge created? If so, I'm fine with it because they are great, but it didn't seem like forge could create the new arena maps.
@jg4xchamp: I see your point with Warzone, I rarely play it anyway. The arena modes are just too damn good, Luckily not affected by REQs at all, so it is balanced. But what older maps from previous Halos had higher quality assets? The only thing I can think of is visuals. Have you seen the new arena maps? Are you sure those are forge created? If so, I'm fine with it because they are great, but it didn't seem like forge could create the new arena maps.
Ah okay so there was a communication error.
Yeah "asset" is like a visual thing man, Like the texture work, character model, animation loops, trees, rocks, shit like that. So you ever read something in a review or game discussion talking about the assets, it's usually not talking about anything mechanical. More about how something looks or works visually. Our older maps that we were being charged for were internally built maps by Bungie and 343, and as a result usually had a professional level quality to them. I have no beef with how those forge maps play, in terms of pure play they are rad, might even be better than the stock maps we got. The thing is we were pitched that we were getting free maps, and this was the trade off.
The reality is they mostly gave us forge maps, and forge to make it work the way it does on consoles, has always lower quality assets visually speaking. It's why structures never look as tightly designed and coherent as say the stuff you'll see on Fathom or Truth, even if the visual design is fairly simple and straight forward. It's why shit like the water is fugly as hell on that valhalla remake and stuff. Which is all Big Team Battle got, was forge maps.
Arena's had a good mix, I think proper team arena: Slayer and Team Arena only gets the dev maps. But stuff like Team Doubles n stuff, will get the forge stuff thrown in rotation, which is part of 343's "we gave you maps for fee" and it's like...but you really didn't, these are maps I would have gotten for free anyway.
Trust me I like the game, the core mechanics are great, but that games whole dlc run sounded better before we saw it in action.
Funny, just a light browse around this site and others will reveal that most people that actually own and play the game are quite pleased with it (myself included).
This is just negative internet culture shitting the bed as usual. People who had no intentions of buying the game have turned into Yentas, exaggerating minutia so they have something to cluck their tongues and wring their hands about. Nothing new to see here.
I dont trust them, a lot of the negative reviews have short play times. The positive reviews all have nice play times and give good reviews. The negative ones seem to all be talking about one thing also, which is strange.
Though they're not judging the quality of the game here. From what I've read, the people that rated it as low as they did think the game is great. They're enjoying the game.
They're rating it lower because they aren't happy with the micro transactions in the game. It's their way of letting the developers know that.
I don't see why it's unreasonable to voice your opinion on a feature that you're not happy with. How else should they do it, if their goal is to raise awareness regarding their displease? By voting with their wallet? Well, that's a problem then, because they want to play the game. They're buying the game, but they're not happy with the business practice here, so they're gonna let other people know.
Overall, I don't see a reason to insult their action.
I do. As you said, they think the game is great. But they get all riled up over a completely optional thing? And bash the end score with it? That's bitch shit. If you like the game, play it and review it accordingly. If you don't like micro transactions take no part in them.
Its not unreasonable to voice your opinion. But if this miniscule, optional thing is all you think about while playing a game you admit is great in its own right then you're bitch-picking.
This game is exactly what a proper DeusEx game should be. If you don't like what you see, the series is simply not for you. Wish the game ran as well as Doom2016, tho. Still 9/10 game in my book.
This game is exactly what a proper DeusEx game should be. If you don't like what you see, the series is simply not for you. Wish the game ran as well as Doom2016, tho. Still 9/10 game in my book.
Doom 2016 is incredible, incredible game. Bathesda know how to optimize PC games unlike SE.
Blame gamers for supporting shit like this. Anyways,,, I'm getting the game tomorrow and will see how it's balanced.
But gamers are full of shit. When developers and publishers make more money from microtransactions than they do the actual game, I think it's safe to say they are giving people what they want. But for folks in the minority to trash games and give them low "user review" scores is as childish as it is pointless. You all can say whatever you want on video game message boards. These folks have all the data they need to support their pursuit of extra revenue. If people really didn't want the stuff, the chart above would look much different.
The fallacy you are making is that just because a business model is popular or a lot of people pony up, that it is beyond criticism. Halo 5 (using a game I have an understanding of) has microtransactions, 343 and Microsoft make a shit ton of money off it, and yeah business wise they have every right to nickel and dime their consumer. That however does not mean anyone is out of line or ignorant for thinking the microtransactions in that game are bullshit. For starters they ruin Warzone and take balance completely out of the equation, they were presented to the halo playerbase as a means to justify giving the playerbase free maps? Problem? Majority of those free maps are via Forge, the community map maker. Shit they wouldn't have gotten away with charging the player for (see Bethesda not being able to sell mods on steam). Looking at it objectively, they bold faced lied since that money has never gone to proper dev made maps with higher quality assets. In fact a lot of their "free dlc" which was supposed to make the whole microtransaction shtick easier to digest, was shit Halo used to have on day one: Forge, a functioning theater (still doesn't work the way it is supposed to), griffball, race, big team battle, Assault, etc.
Other than "stupid people will pay for it", there is no actual objective benefit to those microtransactions. Where as the criticisms against them, are pretty valid.
And the reality is, that's how most games handle these extra transactions, it's usually bullshit to take advantage of compulsive people at its best, and at its worst it takes things away from the overall experience.
1 - Your Halo 5 example is ridiculous. Even Warzone, is minimally impacted, if at all.
2 - No benefit to microtransactions? Have you seen the cost of game production these days? Without this revenue stream, I doubt most of these games would even be made. Games have been around $60 (or even higher) since gaming has been popular. And yet the gamer wants higher production vales, (cutscenes, voice overs, high fidelity graphics) more content, online functionality all for that same $60. The math just doesn't add up! Without microtransactions, games would be much more expensive and we wouldn't have as many big budget titles.
3 - If gamers really despised microtransactions and DLC like they claim they do, we wouldn't see the piles of money flowing in because of them. People like to say they are 'voting with their wallets" on message boards, but the evidence would suggest otherwise. That is unless the "hardcore" gamer that spends time on message boards and making user reviews on Amazon and metacritic are actually in the minority.
4 - We already know the message board gamer community is full of hypocrites that like to talk a big game.
1 - Your Halo 5 example is ridiculous. Even Warzone, is minimally impacted, if at all.
2 - No benefit to microtransactions? Have you seen the cost of game production these days? Without this revenue stream, I doubt most of these games would even be made. Games have been around $60 (or even higher) since gaming has been popular. And yet the gamer wants higher production vales, (cutscenes, voice overs, high fidelity graphics) more content, online functionality all for that same $60. The math just doesn't add up! Without microtransactions, games would be much more expensive and we wouldn't have as many big budget titles.
3 - If gamers really despised microtransactions and DLC like they claim they do, we wouldn't see the piles of money flowing in because of them. People like to say they are 'voting with their wallets" on message boards, but the evidence would suggest otherwise. That is unless the "hardcore" gamer that spends time on message boards and making user reviews on Amazon and metacritic are actually in the minority.
1. >Ridiculous
The entire mode revolves around req packs to the point of impacting your basic loadout, to the tune where you could be like me and play that game for 400 matches, and still not get the Halo 2 BR as an option for your loadout for Warzone, that's impact mate, and it's even shittier than the usual metagame crap modern games have. The maps we got for "free" aren't even dev made maps, they are from a community map maker which always were free in the first place. Not to mention the rest of the dlc being, oh right modes that Halo games had on day damn one. Which for the record was presented to us as a halfway gesture because they were looking for "other revenue models", thing is they did the other revenue models, without ever actually doing the work for the maps or adding meaningful new content to Halo. Big Team Battle is a gimped version of what it used to be.
2. A dev and publishers inability to balance their budget accordingly and adjust to the market is on them, all they've done is charge the player without actually providing a benefit for said content. They arbitrary decided to take things out of the game, to pitch they idea that they are providing a service. As a consumer you're not really supposed to capitulate to them, you can and should be demanding more for your money.
3. There is no correlation with the people saying they aren't ponying up on a forum versus a broader audience. Don't be fucking dense. Chances are the people here who say they won't pony up for dlc or microtransactions, don't, I personally do not pony up for shitty map packs or a microtransaction. Otherwise yeah the internet crowd would probably be a smaller percentage of a games userbase, also did you know the sky is blue?
4. Is a strawman and has nothing do with my argument. You insist on always defending microtransactions and dlc with the fallacy that the things sell to a lot of people, to brush away any criticism. Simply put, just because something is popular isn't actually indicative of the product being quality or anything. That much is very much up for debate, and has room for criticism. Reality is there are plenty of microtransactions when judged objectively are clearly shitty, and don't actually add anything to the play. If anything we have plenty of examples that take shit away. Without ever once presenting a tangible benefit to the player.
This game is exactly what a proper DeusEx game should be. If you don't like what you see, the series is simply not for you. Wish the game ran as well as Doom2016, tho. Still 9/10 game in my book.
Doom 2016 is incredible, incredible game. Bathesda know how to optimize PC games unlike SE.
Bethesda knows how to optimize? LOOOOOOOOOOOOOOOOOOL. Its id tech 6 that is great, Bethesda did nothing.
the Deus Ex games were never meant to be "easy". if you have to pay via micro-transactions to excel than you just suck at it.
there was a lot of negative feedback when Human Revolution came out by casuals that it was too difficult, they couldn't figure out the mechanics, and it wasn't the "shooter" they had expected. this just led to them giving the casuals a pay-to-play option this time so they don't need any gaming skill now, just a bank account.
Google "Mankind Divided Cheat Engine"
Your welcome. As a pc player...I'm not mad at all. There are ways around this if you want to lvl up faster (the game lvl's up fine by itself, btw). I think it's for console kids that have a few bucks in credit that are the suckers...or their parents.
PC: ftw.
@uninspiredcup: I was going to say, why are people upset about a game that is generally well designed having an annoyance like microtransactions when this has been a thing with big games for years now? Like, at least Deus Ex is something different from Battlefield or CoD. I'm not defending it, but when there's a game out there that is more than just a linear corridor shooter, why do people jump on that when the biggest games have been doing it? Doesn't make sense to me.
The games average score is mediocre since the story kind of sucks and those annoying elongated black fades for the awful QTE melee combat.
After 6 hours, tthe microtransactions have had zero impact over me. I literally haven't even looked at them.
Another post consistent with my experience, and pretty much everyone else who's actually played the game. For the record, I'm currently at the 11 hour point and I've yet to see even a hint of a microtransaction. This only bolsters my stance on internet yentas are just being internet yentas on this particular issue.
Sure, there are some instances where microtransactions can be intrusive and could hurt the overall experience, but it's becoming more and more obvious that this isn't one of those situations.
There are 2 augmentations hidden behind pre-order bundles.
I could see how that could look bad if you're painting with broad strokes but lets be honest, based off of gameplay balance and design, something like that won't necessarily hurt the game. Hell, Borderlands 2 had TWO WHOLE CHARACTERS left out of the original release and made available for dlc later. That didn't hurt my enjoyment of that game and this augment business doesn't hurt my enjoyment of this one, especially considering how trite those augments are design and balance-wise. They're fluff actually.
when are gamers ever happy, honestly .......
Ding! Ding! We have a winner!
The ones who actually play games instead of QQing on forums/reddit :P, the sad thing is the majority of gamers now and days don't even play the games they complain about.
People are just upset that there are Microtransactions in a game where you don't even have to use.
I mean I get wanting to level up quicker or you know play with "Cheats" on with real money (yeah that just sounds silly when I type it), but does that really defeat the game?
From what I can tell Mankind Divided is more of a "Game" than something like No Man's Sky.
I find it funny how so many people don't know the most powerful augmentation in the game is locked behind season pass.
Probably because it's hush hush and most don't know how to use it or those with the pass haven't tried it yet.
Is it truly needed though to complete the game, meaningless achievements aside?
If the most powerful aug only cheapens the experience (by making it too easy through cheese means) then I'm actually glad its not part of the standard game.
I didn't even know MD had micro transactions. On Give Me Deus Ex the game still feels quite easy so far. Haven't seen any reasons to buy any extra help. Only issue is how bad and odd the character models look and move during dialog. That was biggest issue in HR and it almost seems that it's gotten worse.
Most movies are reviewed higher by movie goers, same with games over critics. Most big movies get higher rating on user score and critics are usually much lower an out of touch with the average movie fan, which might be the case here as well only the opposite for gamers.
Film critics are not out of touch. They just don't jerk off to Rule 34 superhero hentai every night.
Also the average person rating on the internet is overwhelmingly male. That's why Christopher Nolan is somehow the greatest director of the generation :S
I find it funny how so many people don't know the most powerful augmentation in the game is locked behind season pass.
Probably because it's hush hush and most don't know how to use it or those with the pass haven't tried it yet.
I feel like they should not delay the game if they cant fix somthing. they delayed the game for six just so they can add breach mode instead of putting time on optimization, fixing animation, completing story.
it's getting trashed on steam cause it's a terrible and poorly optimized port
It's not a terrible port in terms of its features. Optimization definitely seems to be a problem, though it seems i've lucked out on that, similarly to Arkham Knight (i.e. doesn't affect me besides occasional spikes).
Not to mention the launch had 2 major game-breaking bugs that should be fixed now.
Also, 16 hours in, i wouldn't even know about microtransactions if i wouldn't read about it here.
I find it funny how so many people don't know the most powerful augmentation in the game is locked behind season pass.
Probably because it's hush hush and most don't know how to use it or those with the pass haven't tried it yet.
Is it truly needed though to complete the game, meaningless achievements aside?
If the most powerful aug only cheapens the experience (by making it too easy through cheese means) then I'm actually glad its not part of the standard game.
Are you kidding me? This is an immersive sim, every aug/option they leave out is a damn tragedy.
This augmentation they left out for the $5 dlc or $30 season pass is a game changer. It lets you break down any item for components (30-50 for weapons) so you can just make a Biocell (or other items) every few enemies.
It lets you basically play as a pure Technomancer or a lot more liberal with combat Augs. Very hard to pull off without it, resulting in everyone just being a "invisible sneak punch wait invisible sneak punch wait" character whose energy bar is always at the crappy 10% threshold....like every single video or friend I know is playing it.
I find it funny how so many people don't know the most powerful augmentation in the game is locked behind season pass.
Probably because it's hush hush and most don't know how to use it or those with the pass haven't tried it yet.
Is it truly needed though to complete the game, meaningless achievements aside?
If the most powerful aug only cheapens the experience (by making it too easy through cheese means) then I'm actually glad its not part of the standard game.
Are you kidding me? This is an immersive sim, every aug/option they leave out is a damn tragedy.
This augmentation they left out for the $5 dlc or $30 season pass is a game changer. It lets you break down any item for components (30-50 for weapons) so you can just make a Biocell (or other items) every few enemies.
It lets you basically play as a pure Technomancer or a lot more liberal with combat Augs. Very hard to pull off without it, resulting in everyone just being a "invisible sneak punch wait invisible sneak punch wait" character whose energy bar is always at the crappy 10% threshold....like every single video or friend I know is playing it.
Playing the game by killing everything in your path is actually the easiest thing to do. The hardest is to sneak through without engaging anyone, it takes awareness of your surroundings, patience and timing. Where as running and gunning only needs an aggro and follow up with headshots to anyone who appears in front of you, with the occasional switch to EMP or armour piercing rounds depending on the target.
If you ask me, the most important aug's are target tracking and hacking.
I preordered the game and got a bunch of goodies that I haven't used yet because I'm progressing through the game just fine without them.
It's not like the game was built around the micro-transactions, but if people want to spend their money to make the game easier(?) for themselves then that's their choice.
I haven't noticed the Mt stuff yet, I'm pretty happy with this game, it's a beauty on PC ultra settings so silky smooth
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