People do know Sony never claimed the TARGET RENDER of K2 as gameplay right?

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Eyezonmii

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#1 Eyezonmii
Member since 2008 • 2145 Posts

http://au.youtube.com/watch?v=AZbOF9QC--o

Sony's Jack Tretton was talking about Ted's game..as in Ted Price from insomiac the dude behind RESISTANCE.

The interviewer said other demos including KZ2. Obviously the interviewer was focussed on KZ2 but killzone was a trailer not a demo. Jack was talking about RFOM and the real gameplay..pure and simple.

after he says its all realtime gameplay he follows with "thats what ted wanted everyone to understand, its all gameplay"

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nc_soldier

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#2 nc_soldier
Member since 2004 • 789 Posts
I know.
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Eyezonmii

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#3 Eyezonmii
Member since 2008 • 2145 Posts
its more like SONY wanted people to mistake it for gameplay..since they said nothing. Same goes for the motorstorm trailer and one or two other target renders they used at that E3. but they didn't say it.
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SpruceCaboose

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#4 SpruceCaboose
Member since 2005 • 24589 Posts

When the lights at Monday's PlayStation 3 demo came up, the audience members picked up their jaws off the floor...and began wagging their tongues. Like a game version of the Kennedy assassination, the audience quickly split into two camps: Those who thought the demo was prerendered, making it essentially computer animation, and those who thought it was rendered in real time, which means it would be close, graphically, to actual gameplay.

The fires of speculation were fueled further by the ambiguous comments of Jan-Bart Van Beek, game director of the PS3 Killzone at Guerrilla Games, to the official PlayStation UK site."It's basically a representation of the look and feel of the game we're trying to make," he said.

Then a post on the Eurogamer forums laid out a tantalizing conspiracy: Axis Animation, the same Scottish computer animation company that made a cinematic for the first Killzone, had been working on the E3 demo for months as straight-up CG.

So how does Sony respond to the allegations? Far from being evasive, it met them head-on. "Yes, it is real time," a rep told GameSpot.

Sony after E3 2005.

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heretrix

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#5 heretrix
Member since 2004 • 37881 Posts
Kaz said it. Not jack T.
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killerfist

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#6 killerfist
Member since 2005 • 20155 Posts

When the lights at Monday's PlayStation 3 demo came up, the audience members picked up their jaws off the floor...and began wagging their tongues. Like a game version of the Kennedy assassination, the audience quickly split into two camps: Those who thought the demo was prerendered, making it essentially computer animation, and those who thought it was rendered in real time, which means it would be close, graphically, to actual gameplay.

The fires of speculation were fueled further by the ambiguous comments of Jan-Bart Van Beek, game director of the PS3 Killzone at Guerrilla Games, to the official PlayStation UK site."It's basically a representation of the look and feel of the game we're trying to make," he said.

Then a post on the Eurogamer forums laid out a tantalizing conspiracy: Axis Animation, the same Scottish computer animation company that made a cinematic for the first Killzone, had been working on the E3 demo for months as straight-up CG.

So how does Sony respond to the allegations? Far from being evasive, it met them head-on. "Yes, it is real time," a rep told GameSpot.

Sony after E3 2005.

SpruceCaboose
nice info right there.
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Eyezonmii

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#7 Eyezonmii
Member since 2008 • 2145 Posts

When the lights at Monday's PlayStation 3 demo came up, the audience members picked up their jaws off the floor...and began wagging their tongues. Like a game version of the Kennedy assassination, the audience quickly split into two camps: Those who thought the demo was prerendered, making it essentially computer animation, and those who thought it was rendered in real time, which means it would be close, graphically, to actual gameplay.

The fires of speculation were fueled further by the ambiguous comments of Jan-Bart Van Beek, game director of the PS3 Killzone at Guerrilla Games, to the official PlayStation UK site."It's basically a representation of the look and feel of the game we're trying to make," he said.

Then a post on the Eurogamer forums laid out a tantalizing conspiracy: Axis Animation, the same Scottish computer animation company that made a cinematic for the first Killzone, had been working on the E3 demo for months as straight-up CG.

So how does Sony respond to the allegations? Far from being evasive, it met them head-on. "Yes, it is real time," a rep told GameSpot.

Sony after E3 2005.

SpruceCaboose

Link and who was the rep?

i'm just going by this vid interview, had no idea there was more.

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SpruceCaboose

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#8 SpruceCaboose
Member since 2005 • 24589 Posts

http://www.gamespot.com/ps3/action/killzone2/news.html?sid=6126204

There is your link. Sony sure did claim it was real E3 2005.

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Eyezonmii

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#9 Eyezonmii
Member since 2008 • 2145 Posts

http://www.gamespot.com/ps3/action/killzone2/news.html?sid=6126204

There is your link. Sony sure did claim it was real E3 2005.

SpruceCaboose

are u sure that comment wasn't taken or refered to the Jack Tretton interview? i think it was.

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SpruceCaboose

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#10 SpruceCaboose
Member since 2005 • 24589 Posts
[QUOTE="SpruceCaboose"]

http://www.gamespot.com/ps3/action/killzone2/news.html?sid=6126204

There is your link. Sony sure did claim it was real E3 2005.

Eyezonmii

are u sure that comment wasn't taken or refered to the Jack Tretton interview? i think it was.

Whatever it was, it was done in May 2005. They backtracked since then, but when it was shown, it was called real time.

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Khansoul

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#11 Khansoul
Member since 2004 • 4639 Posts

When the lights at Monday's PlayStation 3 demo came up, the audience members picked up their jaws off the floor...and began wagging their tongues. Like a game version of the Kennedy assassination, the audience quickly split into two camps: Those who thought the demo was prerendered, making it essentially computer animation, and those who thought it was rendered in real time, which means it would be close, graphically, to actual gameplay.

The fires of speculation were fueled further by the ambiguous comments of Jan-Bart Van Beek, game director of the PS3 Killzone at Guerrilla Games, to the official PlayStation UK site."It's basically a representation of the look and feel of the game we're trying to make," he said.

Then a post on the Eurogamer forums laid out a tantalizing conspiracy: Axis Animation, the same Scottish computer animation company that made a cinematic for the first Killzone, had been working on the E3 demo for months as straight-up CG.

So how does Sony respond to the allegations? Far from being evasive, it met them head-on. "Yes, it is real time," a rep told GameSpot.

Sony after E3 2005.

SpruceCaboose

Ouch for the TC:lol:

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CajunShooter

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#12 CajunShooter
Member since 2006 • 5276 Posts

its more like SONY wanted people to mistake it for gameplay..since they said nothing. Eyezonmii

And what is your point? This is a very very very common tactic in all of business. Show something, but don't claim it one way or the other.

You ever look at the pictures of burger on the McDonald's menu? Those are doctored photos, but they never claim they are or that they aren't, yet the real product you get is a sloppily done burger thrown together.

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bobbetybob

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#13 bobbetybob
Member since 2005 • 19370 Posts
Who cares? It was 3 years ago and frankly anyone that fell for it is silly. Sony are the masters of using pre rendered footage in their trailers. Basically unless you see a HUD, assume it's bull.
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kingfire11

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#14 kingfire11
Member since 2005 • 1498 Posts

TC you're owned.

/thread.

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mattacular

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#15 mattacular
Member since 2007 • 363 Posts

I don't know what you are trying to prove but the interviewer asked if it was all real and trenton said yes, so he lied.