First of all, which system had better exclusives shown is entirely subjective. Microsoft had some good looking games for sure, but finding out things like Killer Instinct being developed by Double Helix, Titanfall being multiplatform, Halo 5 just being a CGI trailer, among other things, detracted from it a bit. Sony could have had more exclusives shown, but games like Infamous: Second Son and Killzone: Shadows Fall look to be coming together nicely.
It's apples to oranges in terms of who had a better showing of exclusive titles at E3.
Here's the most important thing about it all, though, and why judging this E3 by games is shortsighted.
People are claiming ownage because they think that Microsoft had a better exclusive game lineup. When has the success of a system ever been predicated solely on its launch titles? Are we determining whether PS3 or 360 has a better library based on the comparison of Perfect Dark Zero and Resistance: Fall of Man? Of course not. It's a given that both platforms will have games, thousands of them. A year or two from now, no one will even remember the launch titles as more and more games start to pile into our living rooms.
The fact that Xbox One uses online DRM, 24 hour check ins and has a strict used games policy while the PS4 does not is the real kicker here. These are the foundations of both systems and are going to be the things we are going to be dealing with for the next 8 years. These are the most important things. Both systems will have an overabundance of games in the end. The difference is, you'll be buying the games on PS4 and renting them on Xbox One. You'll be forced to have an internet connection for Xbox One while you won't for PS4. You'll be able to own your games, trade them, lend them to friends or collect them for the long haul on PS4 and you won't be able to do that with the Xbox One.
The PS4, along with the Wii, has made itself eligible for collection purposes. You will be able to own the PS4, own the games and play them 50 years from now. As far as we know, the Xbox One is nothing more than a rental service where the games will become unplayable down the road, similar to a bunch of old PC games with no CD Keys.
Knowing that 90% of console libraries are multiplatform games, why would you choose the platform that is designed to only let you rent as opposed to buy and for the same price? Why would you choose the platform that forces you to be online and check in every 24 hours? Why would you choose the system that doesn't allow you to lend games to friend or trade them as you please? Why would you choose the system that relegates you to dealing with Gamestop rather than allowing you to sell your games on Ebay or Craigslist for a decent amount? Why would you choose the system that renders your console and games unplayable when the generation ends?
I'm just shocked that people put more emphasis on a couple launch titles than these key points, the things that really matter. In the next year or two, everyone here is going to forget about the launch titles for the Xbox One and PS4, but these DRM and used game policies on the Xbox One are things that will haunt you for the entire generation.
Log in to comment