I have not watched the video i will later but i said post it for people who got time!
Huge interview below by the Guardian. More information found here https://www.theguardian.com/technology/2017/apr/27/project-scorpio-xbox-chief-microsoft-plans-console?CMP=share_btn_tw
According to Spencer a key aim has been to give developers the options to support Scorpio the way they want – and Microsoft is therefore guarded about setting performance targets. However, in a recent interview with Gamasutra, Spencer mentioned a specific benchmark for Scorpio titles: native 4K resolution, 30 frames-per-second. How did that figure come about? “We looked at games on Xbox One that were running at 30-frames-per-second in 1080p, or sometimes 900p, and we said, ‘If you’re running at 1080 30 on Xbox, we want to make sure that we give you the hardware capability to run at 30 in 4K’,” he says. “The only reason I focused on 30fps is because we have a lot of those on Xbox One.
“But we’re not dictating that that’s what developers do. They can make other decisions with resolution and framerate, and the Forza stuff we have shown was running at 60fps, 4K. You’ll have people who do that, and you’ll have people who’ll make decisions to do less than a native 4K frame buffer.”
When developers come into the labs and port their engines over to Scorpio, we say, ‘Hey, start with your high-end PC settings, and then see what happens’. We’ve been really pleasantly surprised by the results, because you don’t know what’s gonna happen when you start running third-party engines.”
Spencer won’t be drawn on the ratio of Xbox developers who are specifically targeting Scorpio-level capabilities, v the number who simply plan to add the most rudimentary support for the hardware in their forthcoming releases. But he’s realistic about it. “Teams will target big market segments,” he says. “The largest installed base will be Xbox One, for us, right, and they’re gonna want to sell to that. The difference, though, is that it’s the Scorpio customer that buys the most games. So teams may say ‘Hey, I’m just gonna do an Xbox One version of the game, and it’ll run better in Scorpio but I’m not gonna do anything specific to take advantage of Scorpio beyond just what I get from CPU and GPU,’ and you’ll have other teams that say, ‘I know my customer is the Scorpio customer’. I always want to give the tools to the creatives and let them make the decisions.”
Log in to comment