Pillars of Eternity Hype/Review Thread GS=8 MC=90

Avatar image for jhonMalcovich
jhonMalcovich

7090

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#351 jhonMalcovich
Member since 2010 • 7090 Posts

@SerOlmy said:

@kozzy1234 said:

Has up to 200 hours of gameplay :)

I remember hearing Obsidian saying anywhere from 45 to 200 hours. For me I am now 89 hours and not finished yet (On Act 3 now). Looking more and more like my first playthrough will be 100+ hours. Then again I like to soak up all the dialogue/story stuff and I love to explore and do side quests!

No way is it close to 200, or even 100 under normal circumstances. That is not a knock on the game, it is great, but it probably tops out at 70-80 hours on max difficulty. That is unless you are repeating large sections or playing with all the difficulty settings enabled (even then 100 would be a stretch). I went back last night and leveled up my party to level 12 and then repeated the ending section and it still took me less than 50 hours on normal. I did ~90% of the side quests at the point, cleared all the caves/dungeons I could find and explored every map, but didn't touch the Endless Dungeon (not really my thing).

100 is no a stretch. I am on my 1st playthrough, which is 78 hours and had reached and had completed half of quests of Dyrwood, which means there still one major city left. I, too, look at every cranny and read every piece of dialog and investigate every cave. I had read every book in the game, for example. My 2nd playthrough will be much shorter though.

Avatar image for SerOlmy
SerOlmy

2369

Forum Posts

0

Wiki Points

0

Followers

Reviews: 34

User Lists: 0

#352 SerOlmy
Member since 2003 • 2369 Posts

@jhonMalcovich:

I don't see that as typical. I did all the same stuff with the exception of reading all the books and flavor NPCs. I peaked out at 56 hours and that was repeating the entire endgame area twice. If I had done all the Defiance Bay factions instead of just the one (Knights) and most of the levels of Od Nua I could see pushing that to 80, but I can't see any more than that on normal.

Avatar image for LegatoSkyheart
LegatoSkyheart

29733

Forum Posts

0

Wiki Points

0

Followers

Reviews: 16

User Lists: 1

#353 LegatoSkyheart
Member since 2009 • 29733 Posts

I gotta say, This is a really awesome RPG and brings me back to the days of when I would play Final Fantasy 7, 9, or Chrono Cross on PS1.

It also reminds me of my Friday and Saturday night DnD meets, I'm really digging it and I'm only 2 hours in.

Avatar image for Planeforger
Planeforger

20142

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#354 Planeforger  Online
Member since 2004 • 20142 Posts

8/10. Hype met.

http://www.gamespot.com/reviews/pillars-of-eternity-review/1900-6416091/

Avatar image for Ross_the_Boss6
Ross_the_Boss6

4056

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#355 Ross_the_Boss6
Member since 2009 • 4056 Posts

Got an 8, good score considering the bugs.

Can't wait to get my hands on this.

Avatar image for deactivated-5d6bb9cb2ee20
deactivated-5d6bb9cb2ee20

82724

Forum Posts

0

Wiki Points

0

Followers

Reviews: 56

User Lists: 0

#356 deactivated-5d6bb9cb2ee20
Member since 2006 • 82724 Posts

8 is good.

Avatar image for Planeforger
Planeforger

20142

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#357 Planeforger  Online
Member since 2004 • 20142 Posts

Yeah, I think I agree with the review.

I mean, I enjoy the lore and encountered no major bugs, so it'd probably be closer to a 9 for me...but the review does a good job explaining the game's strengths and weaknesses.

Meanwhile, I'm 46 hours in, so I really should start getting into Act 2 sometime soon.

Avatar image for Xaero_Gravity
Xaero_Gravity

9856

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#358 Xaero_Gravity
Member since 2011 • 9856 Posts

Great score and well deserved.

Avatar image for ConanTheStoner
ConanTheStoner

23838

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#359 ConanTheStoner
Member since 2011 • 23838 Posts

I hyped 8, but was honestly expecting a 9 after playing it for a while. Then again, considering the bugs he ran into, I'd say an 8 is pretty good.

Great game though, I'm hooked!

Avatar image for uninspiredcup
uninspiredcup

62852

Forum Posts

0

Wiki Points

0

Followers

Reviews: 86

User Lists: 2

#360  Edited By uninspiredcup  Online
Member since 2013 • 62852 Posts

Ultimately, Pillars of Eternity does not benefit from its inconsistent acting, nor do its characters inspire the same kinds of emotional connections that Dragon Age: Origins does

Couldn't disagree more.

Dragon Age's characters was like watching thunderbird puppets, with the main plot amounting to "Dragon summons zombies". By contrast, Pillars Of Eternity uses descriptive narrative requiring imagination from the user, with an overall more meaningful plot-line.

Avatar image for Salt_The_Fries
Salt_The_Fries

12480

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#361 Salt_The_Fries
Member since 2008 • 12480 Posts

@ConanTheStoner said:

I hyped 8, but was honestly expecting a 9 after playing it for a while. Then again, considering the bugs he ran into, I'd say an 8 is pretty good.

Great game though, I'm hooked!

@uninspiredcup said:

Ultimately, Pillars of Eternity does not benefit from its inconsistent acting, nor do its characters inspire the same kinds of emotional connections that Dragon Age: Origins does

Couldn't disagree more.

Dragon Age's characters was like watching thunderbird puppets, with the main plot amounting to "Dragon summons zombies". By contrast, Pillars Of Eternity uses descriptive narrative requiring imagination from the user, with an overall more meaningful plot-line.

He gave the same score to Lords of the Fallen...

Avatar image for uninspiredcup
uninspiredcup

62852

Forum Posts

0

Wiki Points

0

Followers

Reviews: 86

User Lists: 2

#362 uninspiredcup  Online
Member since 2013 • 62852 Posts

@Salt_The_Fries said:

@ConanTheStoner said:

I hyped 8, but was honestly expecting a 9 after playing it for a while. Then again, considering the bugs he ran into, I'd say an 8 is pretty good.

Great game though, I'm hooked!

@uninspiredcup said:

Ultimately, Pillars of Eternity does not benefit from its inconsistent acting, nor do its characters inspire the same kinds of emotional connections that Dragon Age: Origins does

Couldn't disagree more.

Dragon Age's characters was like watching thunderbird puppets, with the main plot amounting to "Dragon summons zombies". By contrast, Pillars Of Eternity uses descriptive narrative requiring imagination from the user, with an overall more meaningful plot-line.

He gave the same score to Lords of the Fallen...

My friend, you will have to expand on what is being implied by this comment.

Avatar image for anthonyautumns
AnthonyAutumns

1704

Forum Posts

0

Wiki Points

0

Followers

Reviews: 3

User Lists: 0

#363 AnthonyAutumns
Member since 2014 • 1704 Posts

Hype met I guess?

Avatar image for deadline-zero0
DEadliNE-Zero0

6607

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

#364  Edited By DEadliNE-Zero0
Member since 2014 • 6607 Posts

Score bellow Inquisition? Really Kevin? Really?

Avatar image for Cloud_imperium
Cloud_imperium

15146

Forum Posts

0

Wiki Points

0

Followers

Reviews: 103

User Lists: 8

#365 Cloud_imperium
Member since 2013 • 15146 Posts

Errr... No video review?

Avatar image for 001011000101101
001011000101101

4395

Forum Posts

0

Wiki Points

0

Followers

Reviews: 337

User Lists: 0

#366  Edited By 001011000101101
Member since 2008 • 4395 Posts

For an industry where customers and "professionals" alike claim to care about innovation and new ideas, games that look and play like something from 10-15 years ago sure seem popular. It's almost as if people don't actually know what they want.

Avatar image for uninspiredcup
uninspiredcup

62852

Forum Posts

0

Wiki Points

0

Followers

Reviews: 86

User Lists: 2

#367  Edited By uninspiredcup  Online
Member since 2013 • 62852 Posts
@001011000101101 said:

For an industry where customers and "professionals" alike claim to care about innovation and new ideas, games that look and play like something from 10-15 years ago sure seem popular. It's almost as if people don't actually know what they want.

Probably because they are being told through narrative what to want, that doesn't necessarily tie in with, what they actually want.

Avatar image for deactivated-597794cd74015
deactivated-597794cd74015

961

Forum Posts

0

Wiki Points

0

Followers

Reviews: 6

User Lists: 1

#368 deactivated-597794cd74015
Member since 2012 • 961 Posts

@001011000101101 said:

For an industry where customers and "professionals" alike claim to care about innovation and new ideas, games that look and play like something from 10-15 years ago sure seem popular. It's almost as if people don't actually know what they want.

Says the GTA fan............

Avatar image for 001011000101101
001011000101101

4395

Forum Posts

0

Wiki Points

0

Followers

Reviews: 337

User Lists: 0

#369  Edited By 001011000101101
Member since 2008 • 4395 Posts

@faizanhd said:

@001011000101101 said:

For an industry where customers and "professionals" alike claim to care about innovation and new ideas, games that look and play like something from 10-15 years ago sure seem popular. It's almost as if people don't actually know what they want.

Says the GTA fan............

I'm not part of the crowd of people who claims to care about innovation (for innovation's sake at least). Because honestly, I don't. If a game's good I'll play it hence why I like the GTA games. I was merely pointing out yet another example of ridiculous double standards that seem to pop up all the time, on this site in particular, so why you feel the need to post something like that is beyond me. Said double standards are becoming embarrassingly clear to anyone with eyes in their heads.

Avatar image for deactivated-5ebea105efb64
deactivated-5ebea105efb64

7262

Forum Posts

0

Wiki Points

0

Followers

Reviews: 4

User Lists: 0

#370 deactivated-5ebea105efb64
Member since 2013 • 7262 Posts

@001011000101101: People knew exactly what they wanted when they funded this game. People wanted an old school RPG and obsidian kept their promise with this game.

Avatar image for shibua
Shibua

467

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#371 Shibua
Member since 2014 • 467 Posts

What are the benchmarks like for the game

Avatar image for LegatoSkyheart
LegatoSkyheart

29733

Forum Posts

0

Wiki Points

0

Followers

Reviews: 16

User Lists: 1

#372 LegatoSkyheart
Member since 2009 • 29733 Posts

@shibua said:

What are the benchmarks like for the game

Your Toaster can run it at 60fps.

Avatar image for blue_hazy_basic
blue_hazy_basic

30854

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#373  Edited By blue_hazy_basic  Moderator
Member since 2002 • 30854 Posts

@LegatoSkyheart said:

@shibua said:

What are the benchmarks like for the game

Your Toaster can run it at 60fps.

lol

You just need a 64 bit version of windows, everything else is gold

Avatar image for commonfate
commonfate

13320

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#374 commonfate
Member since 2010 • 13320 Posts

sounds average

another kickstarter flop zzz

Avatar image for deactivated-5ebea105efb64
deactivated-5ebea105efb64

7262

Forum Posts

0

Wiki Points

0

Followers

Reviews: 4

User Lists: 0

#375 deactivated-5ebea105efb64
Member since 2013 • 7262 Posts

@commonfate said:

sounds average

another kickstarter flop zzz

90 on MC

Avatar image for blue_hazy_basic
blue_hazy_basic

30854

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#376 blue_hazy_basic  Moderator
Member since 2002 • 30854 Posts

@Gamerno6666 said:

@commonfate said:

sounds average

another kickstarter flop zzz

90 on MC

You'd last for about 8 seconds as a fish if you're gonna jump on that bait :P

Avatar image for deactivated-5ebea105efb64
deactivated-5ebea105efb64

7262

Forum Posts

0

Wiki Points

0

Followers

Reviews: 4

User Lists: 0

#377 deactivated-5ebea105efb64
Member since 2013 • 7262 Posts

@blue_hazy_basic said:

@Gamerno6666 said:

@commonfate said:

sounds average

another kickstarter flop zzz

90 on MC

You'd last for about 8 seconds as a fish if you're gonna jump on that bait :P

Glad that I am a human. lol

Avatar image for kozzy1234
kozzy1234

35966

Forum Posts

0

Wiki Points

0

Followers

Reviews: 86

User Lists: 0

#378  Edited By kozzy1234
Member since 2005 • 35966 Posts

@SerOlmy said:

@kozzy1234 said:

Has up to 200 hours of gameplay :)

I remember hearing Obsidian saying anywhere from 45 to 200 hours. For me I am now 89 hours and not finished yet (On Act 3 now). Looking more and more like my first playthrough will be 100+ hours. Then again I like to soak up all the dialogue/story stuff and I love to explore and do side quests!

No way is it close to 200, or even 100 under normal circumstances. That is not a knock on the game, it is great, but it probably tops out at 80 hours on max difficulty. That is unless you are repeating large sections or playing with all the difficulty settings enabled (even then 100 would be a stretch). I went back last night and leveled up my party to level 12 and then repeated the ending section and it still took me less than 60 hours on normal. I did ~90% of the side quests at that point, cleared all the caves/dungeons I could find and explored every map, but didn't touch the Endless Dungeon (not really my thing).

You have no idea what you are on about. One of the devs said 45-200 hours and I agree with that, I am 120 hours in so far and I have died maybe 4 times so not alot. The game has a TON of side quests and dialogue if you want to read it and do the side missions.

I actually like to read all the dialogue and do every side mission I can find in good rpgs, this is one of them Why rush through a great rpg? 115 hours and I am not finished act 3 yet. I have been playing rpgs for over 25 years so before you call me bad at rpgs do some research before acting like you are bad at an rpg if you play it for 100+ hours. Up to 200 hours meaning anywhere up to 200 hours and I agree 100%. My first playthrough doing about 95% of the side quests has already taken me over 100 hours so nice try but I disagree.

Avatar image for GarGx1
GarGx1

10934

Forum Posts

0

Wiki Points

0

Followers

Reviews: 4

User Lists: 0

#380 GarGx1
Member since 2011 • 10934 Posts

Apparently both rich lore and having to read are bad things to have in games these days.

I guess they should have had lots of QTE and cut scenes instead of descriptive narrative.

Avatar image for remiks00
remiks00

4249

Forum Posts

0

Wiki Points

0

Followers

Reviews: 37

User Lists: 0

#381 remiks00
Member since 2006 • 4249 Posts

Hype met

Avatar image for ConanTheStoner
ConanTheStoner

23838

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#383 ConanTheStoner
Member since 2011 • 23838 Posts

@GarGx1 said:

Apparently both rich lore and having to read are bad things to have in games these days.

I guess they should have had lots of QTE and cut scenes instead of descriptive narrative.

To be fair it does go overboard in some instances. Some of the more interesting stuff gets drowned out by piles of unnecessarily lengthy text.

Of course I'd rather have too much than not enough. Jumping to "lots of QTE and cutscenes", now that's just extreme lol. I think they could have just thinned it down a little.

Either way, it was a minor complaint in the grand scheme of things. Nobody is forcing us to read the stuff. I do find myself just skimming over most things and looking for what seems interesting or important, I'm guessing that's where Kevin was coming from on this.

Avatar image for rabakill
rabakill

884

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

#384 rabakill
Member since 2004 • 884 Posts

I find the combat unbearable, maybe I'm doing it wrong. The pathfinding is just awful, I'll send a guy out to range kite a bad guy and he won't be able to get back in formation, the character will continually stop walking and turn around to fight and I keep clicking for him to walk and the character will be dead before he can get back in formation. Even if he doesn't turn around and attack they always are moronic when it comes to pathfinding. I'll leave an obvious opening and they'll just walk into one of the other characters and stop moving then die, it ruins the game for me.

Avatar image for Cloud_imperium
Cloud_imperium

15146

Forum Posts

0

Wiki Points

0

Followers

Reviews: 103

User Lists: 8

#385 Cloud_imperium
Member since 2013 • 15146 Posts

@001011000101101 said:

@faizanhd said:

@001011000101101 said:

For an industry where customers and "professionals" alike claim to care about innovation and new ideas, games that look and play like something from 10-15 years ago sure seem popular. It's almost as if people don't actually know what they want.

Says the GTA fan............

I'm not part of the crowd of people who claims to care about innovation (for innovation's sake at least). Because honestly, I don't. If a game's good I'll play it hence why I like the GTA games. I was merely pointing out yet another example of ridiculous double standards that seem to pop up all the time, on this site in particular, so why you feel the need to post something like that is beyond me. Said double standards are becoming embarrassingly clear to anyone with eyes in their heads.

People just want something different. They are tired of this formula; shoot brain dead enemies, watch cutscene and repeat. Devs like Obsidian and Larian want the same, so they went back to their roots and visited what made games great in the first place. Better than interactive movies for dummies and broken early access survival games if you ask me.

Avatar image for Cloud_imperium
Cloud_imperium

15146

Forum Posts

0

Wiki Points

0

Followers

Reviews: 103

User Lists: 8

#386  Edited By Cloud_imperium
Member since 2013 • 15146 Posts
@blue_hazy_basic said:

@LegatoSkyheart said:

@shibua said:

What are the benchmarks like for the game

Your Toaster can run it at 60fps.

lol

You just need a 64 bit version of windows, everything else is gold


32bit systems were officially supported but some people were having issues, so they removed it from their minimum requirements before releasing the game. As far as I know, the game still works on 32bit systems but it's not OFFICIALLY supported, so don't expect any support if you are facing crashes and stuff. I could be wrong but I think it still runs on 32bit unlike other 64bit games that don't run at all.

Avatar image for uninspiredcup
uninspiredcup

62852

Forum Posts

0

Wiki Points

0

Followers

Reviews: 86

User Lists: 2

#387  Edited By uninspiredcup  Online
Member since 2013 • 62852 Posts

It will probably be ported to tablet.

Avatar image for b_rich84
B_rich84

367

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 6

#388 B_rich84
Member since 2013 • 367 Posts

If people are finishing this game in 48 hours then they are not doing all the quests or actually reading the dialogue.

Reading the dialogue is *gasp* considered content. This game has a minimum of 100 hours of you read everything from the MC and at least 70% of the side quests.

Avatar image for uninspiredcup
uninspiredcup

62852

Forum Posts

0

Wiki Points

0

Followers

Reviews: 86

User Lists: 2

#389 uninspiredcup  Online
Member since 2013 • 62852 Posts

@b_rich84 said:

Reading the dialogue is *gasp* considered content.

Exactamundo.

Avatar image for skelly34
Skelly34

2353

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#390  Edited By Skelly34
Member since 2015 • 2353 Posts
@deadline-zero0 said:

Score bellow Inquisition? Really Kevin? Really?

"Upon visiting SW I found out that Kevin gave PoE a score below Dragon Age: Inquisition. Assuming that there is a mistake, I think I should find and talk to Kevin wherever he may be."

Avatar image for SolidTy
SolidTy

49991

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

#391 SolidTy
Member since 2005 • 49991 Posts

I called it, right on the money.

Avatar image for GarGx1
GarGx1

10934

Forum Posts

0

Wiki Points

0

Followers

Reviews: 4

User Lists: 0

#392 GarGx1
Member since 2011 • 10934 Posts
@ConanTheStoner said:
@GarGx1 said:

Apparently both rich lore and having to read are bad things to have in games these days.

I guess they should have had lots of QTE and cut scenes instead of descriptive narrative.

To be fair it does go overboard in some instances. Some of the more interesting stuff gets drowned out by piles of unnecessarily lengthy text.

Of course I'd rather have too much than not enough. Jumping to "lots of QTE and cutscenes", now that's just extreme lol. I think they could have just thinned it down a little.

Either way, it was a minor complaint in the grand scheme of things. Nobody is forcing us to read the stuff. I do find myself just skimming over most things and looking for what seems interesting or important, I'm guessing that's where Kevin was coming from on this.

I was deliberately being obtuse with that comment but Kevin does actually list the lengthy dialogue and lore as a 'bad' point in his review.

It would be a downside if it couldn't be skipped and you HAD to read every line of text in the game, that would indeed be tedious. The way it's done though, a lot of it is not only skip-able but can be ignored all together, should you so wish. It's definitely not something worthy of knocking a point off the game for. If anything the effort put into enriching the lore and content is a good thing, not a bad one...

To me it just stinks of GS politics i.e. you can't score a Kickstarter PC exclusive as highly as a flagship PS4 game with the same release window and a lot of marketing money poured into GS - don't worry I'll bring my own tinfoil hat ;). Or it's pure click bait, something Kevin isn't generally known for. I guess he could be taking pointers from Eddie 'Click bait' Makuch.

Avatar image for Planeforger
Planeforger

20142

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#393 Planeforger  Online
Member since 2004 • 20142 Posts
@rabakill said:

I find the combat unbearable, maybe I'm doing it wrong. The pathfinding is just awful, I'll send a guy out to range kite a bad guy and he won't be able to get back in formation, the character will continually stop walking and turn around to fight and I keep clicking for him to walk and the character will be dead before he can get back in formation.

That's not a pathfinding issue - that's the engagement system, functioning properly.

Melee fighters in this game are able to 'engage' a certain number of enemies around them (I think it's 2 enemies by default). Engaged units are locked into melee combat, and this is represented by a green/red line between the two characters. If a unit breaks engagement by running away from the melee unit, then the enemy unit will get to make huge attacks on them for free. This ensures that you cannot simply kite enemies, like you would in the Infinity Engine games.

If an enemy character is engaged, their AI will almost always stop moving to fight your melee character. This allows you to control the battlefield with your melee characters, keeping enemies away from your casters.

If a player's character is engaged, their AI will tell them to stop running away and turn to fight the enemy. This prevents them from incurring a huge amount of damage by accidentally breaking engagement.

If you want your guys to continue running away, you'll have to click somewhere on the screen again - but note that the direction cursor has a red tint to it, indicating that you're about to take a lot of damage if you run.

Anyway, short version is that you're not supposed to kite. Use the engagement system to keep the enemies away from your ranged units. Stun/paralyse/blind enemies that you need to get away from in an emergency.

Avatar image for rabakill
rabakill

884

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

#394  Edited By rabakill
Member since 2004 • 884 Posts

@Planeforger: yeah I am well aware of that, running in a straight line shouldn't be impossible especially when the pc takes actions I did not command. That's not a game anymore.

Avatar image for -God-
-God-

3627

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#395 -God-
Member since 2004 • 3627 Posts

IE mod turns off the shitty engagement system.

Also I have no clue how this scored lower than Divinity its so much better.

Avatar image for lawlessx
lawlessx

48753

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

#396 lawlessx
Member since 2004 • 48753 Posts

@-God- said:

IE mod turns off the shitty engagement system.

Also I have no clue how this scored lower than Divinity its so much better.

could be the bugs he encountered while doing the review

Avatar image for ConanTheStoner
ConanTheStoner

23838

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#397 ConanTheStoner
Member since 2011 • 23838 Posts

@GarGx1 said:

It would be a downside if it couldn't be skipped and you HAD to read every line of text in the game, that would indeed be tedious. The way it's done though, a lot of it is not only skip-able but can be ignored all together, should you so wish. It's definitely not something worthy of knocking a point off the game for. If anything the effort put into enriching the lore and content is a good thing, not a bad one...

Man, can't disagree with that. They really did go out of their way to flesh out the world and characters. At the very least it should be a neutral point of the review, if not a plus.

Unless you're some OCD completionist you shouldn't feel bothered to read everything that's there. Like I said before, I do feel it gets a bit heavy sometimes, but thankfully I can take this stuff in at my own pace and ignore what I want.

@GarGx1 said:

To me it just stinks of GS politics i.e. you can't score a Kickstarter PC exclusive as highly as a flagship PS4 game with the same release window and a lot of marketing money poured into GS - don't worry I'll bring my own tinfoil hat ;). Or it's pure click bait, something Kevin isn't generally known for. I guess he could be taking pointers from Eddie 'Click bait' Makuch.

No tin foil hat about it man. It's no mystery that marketing and hype factor into the critical side of this industry big time. You could very well be right.

That said though, I'm thinking that the bugs he ran into plus the fact that he was ill probably had a lot to do with it. Kind of hard to take in a monstrous rpg like this while feeling under the weather. I'm guessing that's why we didn't get a video review either.

My experience with the game so far would easily net a 9. Minor annoyances here and there, but nothing to bring down what is otherwise an excellent game. I also haven't run into any of these major bugs that are creeping up on some players, hope it stays that way haha

Avatar image for ConanTheStoner
ConanTheStoner

23838

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#398 ConanTheStoner
Member since 2011 • 23838 Posts

@Planeforger said:

but note that the direction cursor has a red tint to it, indicating that you're about to take a lot of damage if you run.

I did not know that's what that meant lol

Thanks.

Avatar image for elessarGObonzo
elessarGObonzo

2678

Forum Posts

0

Wiki Points

0

Followers

Reviews: 140

User Lists: 0

#399 elessarGObonzo
Member since 2008 • 2678 Posts

~60hrs and just got to the End Game option on normal. spending some time finishing up character quests, bounties, and endless path. then going back to finish End Game.

i could see it being 65-75hrs easy.

8.5/10. if we're rounding, 9.