The first one still had the truly awful real time with pause combat that was popular like 500 years ago but things have moved on. The second one has the same they learned literally nothing from the first. Worse, they listened to a load of beardy nerds on their forum who persuaded them to make their combat meaningless so they could role play the whole game without worrying about combat.
Clowns. Both them and their idiotic 'fans'. They should have gone turn based or just plain real time anything but that crap. Small surprise their target audience is so limited.
Now they have Phil Spencer to point them in the right direction. LMFAO! That's the end of that then!
Wait the combat for the 2nd game is meaningless? Please elaborate? For non gamers, or walking simulator san Francisco living silicon valley types? Please tell me you are just talking about infinity engine pause and play combat, which I am fine with but turn based would be better.
Yeah it's mostly the pause and play mechanic but also the way combat exp is distributed i.e. only for bestiary entries so combat is not a viable method for levelling. This make an already extremely tedious combat system even less rewarding though I suppose you still get loot and stuff for crafting. This was a bone of contention on the forums for the first game as well. A small but very vocal minority campaigned endlessly for exp to be gained almost entirely through RP methods outside of combat and the devs listened to them. This is the one element of games like BG which inspired Pillars that they never should have touched IMO.
This is a brilliant example of why devs should never, ever listen to a fucking word gamers say when they are making their games though it's more difficult to ignore them when they're funding your game in the first place lol.
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