Platinum Games; Bayonetta on PS3 was our biggest failure

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jsmoke03

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#101 jsmoke03
Member since 2004 • 13719 Posts
[QUOTE="nintendoboy16"]A bigger failure than Madworld on Wii?hiphops_savior
Madworld's problems didn't come from technical issues, it was the camera that killed the game.

lol the camera is a technical issue
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mitu123

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#102 mitu123
Member since 2006 • 155290 Posts

I honestly thought it should had just been a 360 exclusive, just they wanted more money so they put it on the PS3 and rushed it.

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Sagem28

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#103 Sagem28
Member since 2010 • 10498 Posts

[QUOTE="freedomfreak"]Did it get properly patched?FlamesOfGrey
It got patched and is definitely playable (I beat the 360 versions twice before playing the PS3 version) however, the 360 version is still superior especially with load times. Framerate isn't as bad as I was expecting but graphics aren't as sharp the 360 version if you've played it beforehand.

Pretty much sums it up.

I had it on PS3, but after I saw my buddy play it on 360 I have to conclude that the xbox version is the superior one.

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PSP107

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#104 PSP107
Member since 2007 • 18977 Posts
[QUOTE="hiphops_savior"][QUOTE="nintendoboy16"]A bigger failure than Madworld on Wii?jsmoke03
Madworld's problems didn't come from technical issues, it was the camera that killed the game.

lol the camera is a technical issue

lol
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jackfruitchips

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#105 jackfruitchips
Member since 2012 • 1065 Posts

I honestly thought it should had just been a 360 exclusive, just they wanted more money so they put it on the PS3 and rushed it.

mitu123
I think they should have ported it to PS3 some time later.
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jg4xchamp

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#106 jg4xchamp  Online
Member since 2006 • 64054 Posts

[QUOTE="jg4xchamp"][QUOTE="campzor"] if other developers can do it...then u cant fault the consolecampzor
You people act like this is something new. The platinum dude didn't exactly complain, but the PS3 being a bit of a hassle and needing Sony to step in with some better dev kits to help out is all the proof anyone needs. The design decision behind the PS3 was not developer friendly when compared to what the 360 was doing. In large part because of how similar it is to a PC. It's also why if I'm not mistaken Sony is going to not do some of their own proprietary stuff with the PS4.

i still dont see how you cant blame the studio.. the same company released a title later in the year (Vanquish) which was equal if not better than the 360 counterpart.

Because

A: They didn't complain about the system
B: They didn't make the game(on the PS3). They didn't do the port. Nor did they have any intent to do the port.

How is that Platinum's fault?

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PSP107

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#107 PSP107
Member since 2007 • 18977 Posts
[QUOTE="jackfruitchips"][QUOTE="mitu123"]

I honestly thought it should had just been a 360 exclusive, just they wanted more money so they put it on the PS3 and rushed it.

I think they should have ported it to PS3 some time later.

It would costed more to do that.