Play or Mudstation 3

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SegArgyle

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#51 SegArgyle
Member since 2004 • 2371 Posts

honestly I liked how drake's fortune looked, but killzone2 looked muddy to me, I'm not impressed it might look good to some of you, but whatever, nothing any different than any other fps out there, and don't be cryin' about what I said cuz none of you have played it, graphics don't mean squat.

and gt5 and forza2 looks the same to me

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munsoned

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#52 munsoned
Member since 2006 • 3064 Posts
[QUOTE="zipozal"][QUOTE="toni_xhoni"]

seriously you must be joking, right?

adriancostin83

Joking? I think your the one that must be joking to suggest I'm joking :?

wastestation3, waitstation3, now mudstation3...what's next?

wishstation3

ppl are mad b/c they dont have one and wish they did

in my case i wish it came with hd cables in the box. and i wish sony would hurry those good games up

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waza000

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#53 waza000
Member since 2005 • 1906 Posts
you are frustrated about what, the awesomeness of the ps3 because you are loosing all your money with the 360 and it's live system + all worthless packs ???
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iMacBot

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#54 iMacBot
Member since 2007 • 947 Posts
What about XBUG 360 (360 degrees of the red circle of death) and Nintendo Wiitard (hyped and overrated; very very few multiplatformers on it too)? You clearly haven't seen Sony's conference. I have seen all 3 conferences live an G4TV and I think Sony alongside Microsoft have a solid line-up, but Sony has most AAA exclusives. Nintendo clearly showed that their high sales are declining and they're trying to do anything they can possibly do to keep the high sales which are rapidly going down. PS3 is the only console with an increase and sales. Look at the conferences and numbers next-time... please... lol!
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Setsa

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#55 Setsa
Member since 2005 • 8431 Posts
I seriously can t believe this thread has filled 6 pages, it s just incredible.
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DA_B0MB

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#56 DA_B0MB
Member since 2005 • 9938 Posts

Killzone 2 has a blurry wall that's not even noticable unless you stop and look at it and all of a sudden the platform is nicknamed "Mudstation 3". How overreactive.

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zipozal

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#57 zipozal
Member since 2007 • 1809 Posts

Finale lmfao self ownage buddy, first off character models are a small chunk a a big pie so when you have a game that never has to many characters on screen at once it's fairly easy to pull of until you get to extremely high numbers like you see in killzone 2 were the characters look like mud. Environments all around are a much better indictator.

Ratchet looks fine for the cartoon look it's going for, but the thing is the more of a cartoon look you go for generally the less variation in color tones you see in any given texture and the less variation there is the less you need a high resolution texture to pull off the effect your going for. So actually those textures your looking at in ratchet are likely the same resolution or perhaps even lower res then the ones in the likes of kill zone, you just don't notice it because they are less noisy.

Let me put it this way in case you still don't get it, whether it's a resolution of 256x or 2560x a static plane green with no variation looks the same under either, now take a complex array of colors like say the Monalisa, obviously there is now a astronomical difference between the two resolutions. and as for Little Big Planet, please! Look how little is going on in the screen of course they can use higher res textures then the likes of a frantic FPS which has just so much more going on at once then that.