Playstation 2 is WAY more advanced than the Playstation 3 relative to it's time

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Squall18

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#1 Squall18
Member since 2004 • 3756 Posts

Seriously, google the PS2's godliness. The PS2 is SOO much more advance for it's time than it's newer part.

Agree or disagree, the PS2 is one of the GREATEST consoles known to man

GIGGITY GO. Tell me your thoughts about the PS2/PS3. GIGGITY DO DA DEY

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deactivated-5e0e425ee91d8

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#3 deactivated-5e0e425ee91d8
Member since 2007 • 22399 Posts
PS2 was a product of its DVD player and strong support. Blu-ray didn't go as far to recapture that magic as Sony had hoped. Either way, for its time it was the weakest console technicly, its just that everything was optimised for it
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Squall18

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#4 Squall18
Member since 2004 • 3756 Posts

I'm guessing you just mean in terms of quality, in which case, sure.

It is the greatest console of all time after all.

Slashkice

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VensInferno

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#5 VensInferno
Member since 2010 • 3395 Posts

Playstation 2 was the greatest console known. :P It is disappointed at it's younger brother, the Playstation 3.

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deactivated-5e0e425ee91d8

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#6 deactivated-5e0e425ee91d8
Member since 2007 • 22399 Posts
[QUOTE="Slashkice"]

I'm guessing you just mean in terms of quality, in which case, sure.

It is the greatest console of all time after all.

the SNES would like a word with you... Ok, i'll admit its debatible...it is between those two though
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deactivated-5e0e425ee91d8

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#8 deactivated-5e0e425ee91d8
Member since 2007 • 22399 Posts
I can play PS2 on my PC :). So no, but it's still a milestone for the time.TheAcountantMan
Since when did we count illegal activity in system wars :?
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2Chalupas

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#17 2Chalupas
Member since 2009 • 7286 Posts
PS2 was actually the worst console last gen if you just go by the hardware. But it had by far the best software support, and probably the best library of games by a ten-fold margin. The PS2 slim is/was a pretty impressive little machine though for how streamlined the design became, but if you compare original PS2 fat vs the other consoles, the XBOX was more impressive, and the Gamecube was probably the most impressive of them all (sadly the Gamecube probably also had the worst overall software support)..
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Scoob64

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#19 Scoob64
Member since 2008 • 2635 Posts

spec-wise, PS2 was the least powerful next to Xbox and GameCube - and was on par with the Dreamcast. so you are wrong.

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Teuf_

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#20 Teuf_
Member since 2004 • 30805 Posts

For the 8,174,975th time...do NOT talk about emulators here. Whether they are legal or not doesn't matter, because the rules of the site very clearly state that they are off-limits.

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deactivated-5e0e425ee91d8

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#21 deactivated-5e0e425ee91d8
Member since 2007 • 22399 Posts
Ok, I'll drop the subject. thanks for not locking the whole thread over it
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Scoob64

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#22 Scoob64
Member since 2008 • 2635 Posts

For the 8,174,975th time...do NOT talk about emulators here. Whether they are legal or not doesn't matter, because the rules of the site very clearly state that they are off-limits.

Teufelhuhn

mod, just curious. but why is that against the rules?

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Teuf_

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#24 Teuf_
Member since 2004 • 30805 Posts

[QUOTE="Teufelhuhn"]

For the 8,174,975th time...do NOT talk about emulators here. Whether they are legal or not doesn't matter, because the rules of the site very clearly state that they are off-limits.

Scoob64

mod, just curious. but why is that against the rules?



I couldn't tell you exactly since mods don't have a part in creating the ToS, but I would suspect that the legal team deems the entire subject to be a murkey grey area and would prefer to avoid any liability by outright prohibiting discussion of it.

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PC_Otter

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#25 PC_Otter
Member since 2010 • 1623 Posts

In some ways, the PS2 was quite ancient in it's implementations, in some ways it was very forward thinking though.

An of it's "old way of doing things" was tasking the main processor (even if it was designed to do so from the outset) with geometry processing. I'm sure Sony (specifically Kutaragi) was wanting to see what developers could do with the two vector processors, not only from a graphical standpoint, but for physics, and other processes necessary to create high realized game worlds, hence probably why they were put on the Emotion Engine. Also the PS2's development was made during the beginning days of true 3D Accelerator development on PCs. Even the Dreamcast did it's geometry on it's main CPU via the FPU. The other "ancient" issue was the actual "graphics processor", the Graphics Synthesizer. While it possessed an incredible pixel throughput (over 2 GPixels), the lack of texture units severly regulated the system to multipassing when the need arose and I'm sure it made it all the more difficult to implement things like bump mapping, etc, especially when vertex (or vector units in the PS2's case), necessary for such graphics techniques, were not directly available, on the GPU itself. Even still, the PS2 was more than capable of such graphics techniques, and it's unfortunate they were never used to any real extent except in a few select titles.

As for the forward thinking bits, the PS2 was of course, the first DVD based system which obviously made it a prime candidate as a hit DVD player. The PS2 implemented an EDRAM system to give the graphics system a very fast (48 GBPS IIRC) connection to the PS2's 4 MB of EDRAM buffer. Especially for instancing, this was a very good feature to have and made the PS2 quite good with many special effects and helped with the very small amount of main RAM the system had in the first place (32 MB). The crown jewel of the PS2 (to me at least) was the Emotion Enginen main processor. While difficult to work with initially, as a single chip, it was a beast, containing not only a MIPS based CPU, but an FPU and the two Vector Units which of course could and did everything from geometry, lighting, physics, etc. It was also an early experiment at multithreading and multicore processing since it would be a few years later that the first consumer dual core CPUs would be released, so it is highly significant in that regard. It's just unfortunate that the EE was stuck doing so much of the work when you think about it's competitors which opted for a more "seperated" approach, with complete CPUs and GPUs allowed to focus on their own thing. At least the PS2 was a highly capable computing machine at it's release, and even against the Xbox and GC still had the highest raw geometry throughput, and possessed by far the most powerful computing processor (the EE). EE I think was likened to being twice as powerful as 2 of the Xbox's CPUs (basically a 733 MHz Pentium III). Considering the addition of the vector units, that doesn't seem farfetched at all. An EE based console, with 128 MB of memory, and a true 3D GPU a la the Xbox's would've been amazing to see, especially when you consider the physics potential of the vector units. They were also used for fluid physics for a few games like Ghost Hunter and Ico, something I don't remember ever being attempted on the Xbox or GC.

And compared to the Dreamcast, there are only two things I can think of the DC being superior to the PS2 in: Sound (PS2's 48 Channels vs the DC's 64), and arguably the texturing performance since the DC had 8 MB of dedicated video memory as well as dedicated texture compression capability. However, plenty of PS2 games had pretty good texturing.

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Scoob64

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#26 Scoob64
Member since 2008 • 2635 Posts

[QUOTE="Scoob64"]

[QUOTE="Teufelhuhn"]

For the 8,174,975th time...do NOT talk about emulators here. Whether they are legal or not doesn't matter, because the rules of the site very clearly state that they are off-limits.

Teufelhuhn

mod, just curious. but why is that against the rules?



I couldn't tell you exactly since mods don't have a part in creating the ToS, but I would suspect that the legal team deems the entire subject to be a murkey grey area and would prefer to avoid any liability by outright prohibiting discussion of it.

alright- i was just curious. i just find it kind of odd that we can't even talk about something that isn't clearly illegal.. i mean, its like the federal gov is running this website ;)

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Teuf_

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#27 Teuf_
Member since 2004 • 30805 Posts

[QUOTE="Teufelhuhn"]

[QUOTE="Scoob64"]

mod, just curious. but why is that against the rules?

Scoob64



I couldn't tell you exactly since mods don't have a part in creating the ToS, but I would suspect that the legal team deems the entire subject to be a murkey grey area and would prefer to avoid any liability by outright prohibiting discussion of it.

alright- i was just curious. i just find it kind of odd that we can't even talk about something that isn't clearly illegal.. i mean, its like the federal gov is running this website ;)



It's their site, they can make whatever rules they want. If tomorrow they said we can't talk about pancakes, we'd have to stop talking about pancakes. :P

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timmy00

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#28 timmy00
Member since 2006 • 15360 Posts

Holy crap the first page got wiped out. :P

Advance for it's time? Eh. Compared to the PS3 I can agree.

Greatest console known to man? I disagree. SNES for me. :P

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Teuf_

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#29 Teuf_
Member since 2004 • 30805 Posts

In some ways, the PS2 was quite ancient in it's implementations, in some ways it was very forward thinking though.

An of it's "old way of doing things" was tasking the main processor (even if it was designed to do so from the outset) with geometry processing. I'm sure Sony (specifically Kutaragi) was wanting to see what developers could do with the two vector processors, not only from a graphical standpoint, but for physics, and other processes necessary to create high realized game worlds, hence probably why they were put on the Emotion Engine. Also the PS2's development was made during the beginning days of true 3D Accelerator development on PCs. Even the Dreamcast did it's geometry on it's main CPU via the FPU. The other "ancient" issue was the actual "graphics processor", the Graphics Synthesizer. While it possessed an incredible pixel throughput (over 2 GPixels), the lack of texture units severly regulated the system to multipassing when the need arose and I'm sure it made it all the more difficult to implement things like bump mapping, etc, especially when vertex (or vector units in the PS2's case), necessary for such graphics techniques, were not directly available, on the GPU itself. Even still, the PS2 was more than capable of such graphics techniques, and it's unfortunate they were never used to any real extent except in a few select titles.

As for the forward thinking bits, the PS2 was of course, the first DVD based system which obviously made it a prime candidate as a hit DVD player. The PS2 implemented an EDRAM system to give the graphics system a very fast (48 GBPS IIRC) connection to the PS2's 4 MB of EDRAM buffer. Especially for instancing, this was a very good feature to have and made the PS2 quite good with many special effects and helped with the very small amount of main RAM the system had in the first place (32 MB). The crown jewel of the PS2 (to me at least) was the Emotion Enginen main processor. While difficult to work with initially, as a single chip, it was a beast, containing not only a MIPS based CPU, but an FPU and the two Vector Units which of course could and did everything from geometry, lighting, physics, etc. It was also an early experiment at multithreading and multicore processing since it would be a few years later that the first consumer dual core CPUs would be released, so it is highly significant in that regard. It's just unfortunate that the EE was stuck doing so much of the work when you think about it's competitors which opted for a more "seperated" approach, with complete CPUs and GPUs allowed to focus on their own thing. At least the PS2 was a highly capable computing machine at it's release, and even against the Xbox and GC still had the highest raw geometry throughput, and possessed by far the most powerful computing processor (the EE). EE I think was likened to being twice as powerful as 2 of the Xbox's CPUs (basically a 733 MHz Pentium III). Considering the addition of the vector units, that doesn't seem farfetched at all. An EE based console, with 128 MB of memory, and a true 3D GPU a la the Xbox's would've been amazing to see, especially when you consider the physics potential of the vector units. They were also used for fluid physics for a few games like Ghost Hunter and Ico, something I don't remember ever being attempted on the Xbox or GC.

And compared to the Dreamcast, there are only two things I can think of the DC being superior to the PS2 in: Sound (PS2's 48 Channels vs the DC's 64), and arguably the texturing performance since the DC had 8 MB of dedicated video memory as well as dedicated texture compression capability. However, plenty of PS2 games had pretty good texturing.

PC_Otter



PS3 isn't really all that different: it has a meh GPU, but a really weird/innovative/powerful CPU for doing the heavy lifting. Although PS3 isn't as lopsided as PS2 was in terms of CPU/GPU responsibility.

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Scoob64

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#30 Scoob64
Member since 2008 • 2635 Posts

[QUOTE="Scoob64"]

[QUOTE="Teufelhuhn"]

I couldn't tell you exactly since mods don't have a part in creating the ToS, but I would suspect that the legal team deems the entire subject to be a murkey grey area and would prefer to avoid any liability by outright prohibiting discussion of it.

Teufelhuhn

alright- i was just curious. i just find it kind of odd that we can't even talk about something that isn't clearly illegal.. i mean, its like the federal gov is running this website ;)



It's their site, they can make whatever rules they want. If tomorrow they said we can't talk about pancakes, we'd have to stop talking about pancakes. :P

lol. you are right...

but i was just wondering if you had any insight as to why they made it politically incorrect to talk about this type of thing. you are a very cool mod... moreso than some... thanks for acknowleding my questions.

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nbessiner

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#31 nbessiner
Member since 2009 • 731 Posts

[QUOTE="Scoob64"]

[QUOTE="Teufelhuhn"]

I couldn't tell you exactly since mods don't have a part in creating the ToS, but I would suspect that the legal team deems the entire subject to be a murkey grey area and would prefer to avoid any liability by outright prohibiting discussion of it.

Teufelhuhn

alright- i was just curious. i just find it kind of odd that we can't even talk about something that isn't clearly illegal.. i mean, its like the federal gov is running this website ;)



It's their site, they can make whatever rules they want. If tomorrow they said we can't talk about pancakes, we'd have to stop talking about pancakes. :P

Lets just pray that day never comes

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PC_Otter

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#32 PC_Otter
Member since 2010 • 1623 Posts



PS3 isn't really all that different: it has a meh GPU, but a really weird/innovative/powerful CPU for doing the heavy lifting. Although PS3 isn't as lopsided as PS2 was in terms of CPU/GPU responsibility.

Teufelhuhn

Yup spot on. Cell pretty much is the logical successor to the EE as Cell pretty much is a more comprehensive and flexible vector processor. The PS3 luckily got a real 3D GPU though. However I would've been interesting to see how a dual Cell based system would've turned out like Sony originally planned, but it's hard to replace a real GPU, especially TMUs and ROPs. Even Intel's Larrabee GPU retained those. At least we've seen devs make up for RSX's lackluster (versus Xenos) vertex capability using the Cell as an augmenter as well as for MLAA. Despite the added difficulty of spending dedicated time and development on the PS3, the system truly is more powerful overall than the 360 (generally speaking), and the Cell made that possible. It's funny that the Cell BE isn't as godly powerful as it was hyped up to be, but it's still extremely capable at doing what it and it's derivative SpursEngine do best, but we have highly capable graphics processors to make up for that on PCs.

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balfe1990

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#33 balfe1990
Member since 2009 • 6747 Posts

Judging the PS2 on it's own merits and the capability of it's hardware, it was pathetically weak.

All it had going for it was it's DVD player, great third party support and the Playstation name.

I don't see how it's possible for it to be the greatest console ever when it was a heap of crap. If it wasn't for the games it had, I don't think the PS3 would even have existed.

The Gamecube was better and the Xbox was FAR better.

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tormentos

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#35 tormentos
Member since 2003 • 33793 Posts

spec-wise, PS2 was the least powerful next to Xbox and GameCube - and was on par with the Dreamcast. so you are wrong.

Scoob64
It wasn't the least powerful and it sure wasn't on par with the DC,hell i did not play anything on GC better lucking than GOW 2 or GT4,nothing saying the GC was more powerful without any game that actually prove that is sad,specs mean nothing, the xbox was suppose to have 3 times in the game performance of the PS2 and we all know that is far from true. The xbox well sure it was,but the xbox landed 20 months after the PS2 almost 2 years after so it is a given,and it had double the ram.
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Golden_Boy187

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#36 Golden_Boy187
Member since 2007 • 787 Posts

no no no Playstation was better then PS2

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darkman006

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#37 darkman006
Member since 2009 • 933 Posts
I'd say the NES and SNES were the greatest consoles of all time, then the PS2. But heck they are still making games for the PS2 aren't they?
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BrianB0422

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#38 BrianB0422
Member since 2009 • 1636 Posts
I would agree. PS2 games had so many mechanics that made games more lifelike. For instance, Zipper Interactive (Socom developers) had a big problem with the community when we demanded working doors (like the old games on PS2) and they said that "they are too complicated to program." Like, wtf?! Doors!? PS3: It does everything (except functional doors)
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m25105

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#39 m25105
Member since 2010 • 3135 Posts

Nobody in the world buys a console for the console itself, people bought the PS2 for the software and because (at least in my case) of the dvd player too.

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Dogswithguns

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#40 Dogswithguns
Member since 2007 • 11359 Posts
Two different worlds....
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Mozelleple112

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#41 Mozelleple112
Member since 2011 • 11293 Posts

No it was not. the PS2 online was completely OBSOLETE compared to XBL, where as today, both PSN and XBL have their strengths and weaknesses and after 2008, PSN has pretty much been on par with XBL.

And then there's hardware... PS2 was weaker than both GC and XBOX, while PS3 is significantly more powerful than both 360 and, lol definitely the Wii.

The PS3 is equipped with a blu-ray player much like the PS2 was equipped with a DVD player. 4 year old tech for the PS2, 1 year old tech for the PS3. PS3 wins that too.

So yes, the PS2 was easily one of the greatest consoles of all time but it was NOT technologically advanced, I'm sorry.

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brickdoctor

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#42 brickdoctor
Member since 2008 • 9746 Posts

It was actually the weakest out of the big three last gen if I'm not mistaken.

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EliteM0nk3y

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#43 EliteM0nk3y
Member since 2010 • 3382 Posts
It definitely had the most software available for it, with a wide range of genres as well. Hardware wise it was the weakest, not there were some games that looked amazing, just multiplats tended to look the worse on the PS2 (by a lot).
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WilliamRLBaker

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#44 WilliamRLBaker
Member since 2006 • 28915 Posts

Id have to disagree if you want to see the true giant jump in tech its the snes generation to the ps1 generation.

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deactivated-594be627b82ba

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#45 deactivated-594be627b82ba
Member since 2006 • 8405 Posts

i could say the same thing about ps2 compare to the ps 1. the ps1 is still the best console ever made gaming wise

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ps2snesgod

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#46 ps2snesgod
Member since 2009 • 771 Posts

my name says all xd

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Phoenix534

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#47 Phoenix534
Member since 2008 • 17774 Posts

[QUOTE="Scoob64"]

spec-wise, PS2 was the least powerful next to Xbox and GameCube - and was on par with the Dreamcast. so you are wrong.

tormentos

It wasn't the least powerful and it sure wasn't on par with the DC,hell i did not play anything on GC better lucking than GOW 2 or GT4,nothing saying the GC was more powerful without any game that actually prove that is sad,specs mean nothing, the xbox was suppose to have 3 times in the game performance of the PS2 and we all know that is far from true. The xbox well sure it was,but the xbox landed 20 months after the PS2 almost 2 years after so it is a given,and it had double the ram.

Actually, it was the weakest of the main three. The PS2 had a 299mHz custom CPU and a 147mHz GPU; the Gamecube had a 486mHz PowerPC CPU and a 162mHz ATI GPU; and the Xbox had a 733mHz Intel CPU based on Pentium III tech and 233mHz Nvidia GPU. The PS2 was significantly weaker than Nintendo and Microsoft's outings.

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ps2snesgod

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#48 ps2snesgod
Member since 2009 • 771 Posts
[QUOTE="Scoob64"]

spec-wise, PS2 was the least powerful next to Xbox and GameCube - and was on par with the Dreamcast. so you are wrong.

tormentos
It wasn't the least powerful and it sure wasn't on par with the DC,hell i did not play anything on GC better lucking than GOW 2 or GT4,nothing saying the GC was more powerful without any game that actually prove that is sad,specs mean nothing, the xbox was suppose to have 3 times in the game performance of the PS2 and we all know that is far from true. visuals can be argued but f-zero gx and twilight princess both say hi. also look at a comparion of resident evil 4 wii version compared to the ps2 one. thats the big difference lol. The xbox well sure it was,but the xbox landed 20 months after the PS2 almost 2 years after so it is a given,and it had double the ram.

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Cali3350

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#49 Cali3350
Member since 2003 • 16134 Posts

The PS2 was barely more powerful than the dreamcast, which launched a year earlier.

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tormentos

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#50 tormentos
Member since 2003 • 33793 Posts

[QUOTE="tormentos"][QUOTE="Scoob64"]

spec-wise, PS2 was the least powerful next to Xbox and GameCube - and was on par with the Dreamcast. so you are wrong.

Phoenix534

It wasn't the least powerful and it sure wasn't on par with the DC,hell i did not play anything on GC better lucking than GOW 2 or GT4,nothing saying the GC was more powerful without any game that actually prove that is sad,specs mean nothing, the xbox was suppose to have 3 times in the game performance of the PS2 and we all know that is far from true. The xbox well sure it was,but the xbox landed 20 months after the PS2 almost 2 years after so it is a given,and it had double the ram.

Actually, it was the weakest of the main three. The PS2 had a 299mHz custom CPU and a 147mHz GPU; the Gamecube had a 486mHz PowerPC CPU and a 162mHz ATI GPU; and the Xbox had a 733mHz Intel CPU based on Pentium III tech and 233mHz Nvidia GPU. The PS2 was significantly weaker than Nintendo and Microsoft's outings.

No wonder you think that you are using the apple vs apple comparison which can't be use,i don't know now since i am not a CPU guru,but in the early 2000 and mid 2000 AMD had CPU that outperform Intel ones even that they feature lower clock speeds. You can't say who is more powerful by just looking at the CPU clock speeds,if that would be the case we would have to say that the RSX is more powerful than the Xenos,the Xenos has a clock speed of 500mhz the RSX 550 MHZ,actually the RSX is 50 mhz faster than the xenos,when the GC GPU is just 15 mhz faster than the PS2 GPU. But we all know the Xenos is more powerful and faster than the RSX,when it comes to CPU and GPU clock speed is not everything that counts. Reason why i go by what i did play on both consoles,and nothing on GC touched GOW2 or GT4.