To give some context on cumulative generational sales so far:
FIRST GENERATION: 4.5 million
3 million for Nintendo Color TV Game
1 million for Coleco Telstar
150,000 for Atari Pong
350,000 for Magnavox Odyseey
SECOND GENERATION: 35.5 million
30 million for Atari 2600
3 million for Intellivision
2 million for ColecoVision
500,000 for Fairchild Channel F
THIRD GENERATION: 76.48 million
62 million for Nintendo Entertainment System
12 million for Master System
4 million for Atari 7800
FOURTH GENERATION: 105.85 million
49.1 million for Super Nintendo Entertainment System
46.25 million for Genesis/Mega Drive (w/ all add ons)
10 million for TurboGrafx-16
500,000 for CD-i
FIFTH GENERATION: 147 million
102 million for Playstation
33 million for Nintendo 64
9.5 million for Saturn
3 million for 3DO
250,000 for Atari Jaguar
250,000 for Amiga CD32
SIXTH GENERATION: 209 million
152 million for Playstation 2
25 million for Xbox
22 million for Nintendo Gamecube
10 million for Dreamcast
SEVENTH GENERATION: 237 million
97 million for Wii
70 million for Xbox 360
70 million for Playstation 3
As you can see, gaming has clearly been growing on a generation by generation basis. An industry with three supremely healthy consoles (which this generation is the first time ever to have happened in gaming history) is clearly more desirable than a monopoly, even when the monopoly is as heavy handed as the NES or the Playstation 2. We shouldn't be hoping for Microsoft, Sony, or Nintendo to leave the industry, we should be hoping for all three of them to fight it out like dogs and deliver an even healthier industry.
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