playstation 3 technical limitations explained in a picture+words

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bobobobodfwofof

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#51 bobobobodfwofof
Member since 2007 • 41 Posts
[QUOTE="bobobobodfwofof"]

[QUOTE="Teufelhuhn"]That picture is stupid, and just plain wrong. This is what happens when people who don't understand hardware use MS Paint.Teufelhuhn

the arrows are a mess, but it's correct, CELL CAN ONLY ACCESS 256 MB OF IT'S DEDICATED XDR,

show me link proof anything cell can also access rsx's gddr3 for main memory.



Of course it can only directly access its own XDR RAM, that's not the point.  You don't need to directly access the GPU RAM, you just have the RSX read from the XDR (which it has plenty of bandwidth to) and then write to the GPU memory.  CPU's never have direct access to GPU memory, there's no reason for it to.  Even the Xenon in the 360 has to go through the Xenos to get to any memory, since the Xenos acts as a memory controller. 

RSX'S CAN only use XDR for storing texture's that exceed it's 256 mb gddr3 memory bank, cell cannot access rsx's 256 mb gddr3 if an application exceeeds ps3's xdr 256 mb memory bank

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Rashpal

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#52 Rashpal
Member since 2004 • 3781 Posts
everyone,read my sigwiistation360
Some like it some don't. But isn't Hironobu Sakaguchi producing content exclusively for 360???
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MorisUkunRasik

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#53 MorisUkunRasik
Member since 2006 • 1511 Posts
[QUOTE="bobobobodfwofof"][QUOTE="nextgengaming18"][QUOTE="bobobobodfwofof"][QUOTE="DaysAirlines"][QUOTE="bobobobodfwofof"]

[QUOTE="DaysAirlines"]Which explains why all the PS3 games going forward look a lot nicer than 360 games. I think it's time to face the music fellas.Viviath

lol, wait till you see future 360 games, wait untill they start using memory export and stuff on 360, ps3 wont even beable to keep pace.

I don't know. Ratchet and Clank Future looks leaps and bounds over anything I've seen on the 360 so far.

lol hell no, the textures dont even come close to kameo or shaders.

That was from mapping. If you didn't know that is how most low polygon res count looks good.

Well, kameo was a gamecube to xbox to xbox360 port, so you know didnt take advantage of 360 hardware, just so you know ps3 can only do 250 million polygons per second, xbox360 can do over 500 million +.

sorry bro, 360 later in future will be doing crap ps3 only dreamed of doing.

link?

He can't, crystal balls don't give url links
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Teuf_

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#54 Teuf_
Member since 2004 • 30805 Posts
Hironobu Sakaguchi wrote: HS: Ah, Kutaragi-san's architecture...seven DSPs and a low-powered CPU. I don't like the PS3's architecture. Cry me a river.... Oh well, Everyone said the same exact thing about the Saturn, because hardware-wise, it WAS more powerful than the PS1, but it had more than one processor, and most programmers are too lazy to try and work around it.  Bloodzombie77


The Saturn was wayyyy more complicated than the PS3.  The thing had 8 processors total.  But yeah, it was capable of crazy stuff than the PS1 couldn't pull off. 
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metalmonkey268

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#55 metalmonkey268
Member since 2004 • 480 Posts
Needs more arrows
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bobobobodfwofof

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#56 bobobobodfwofof
Member since 2007 • 41 Posts
[QUOTE="bobobobodfwofof"][QUOTE="Teufelhuhn"][QUOTE="bobobobodfwofof"]

[QUOTE="nextgengaming18"][QUOTE="MorisUkunRasik"][QUOTE="nextgengaming18"]There is no use arguing with you. My 4 year old computer if this is true will be 5x as powerful as a ps3 because it's cpu has 1 gb ram.. It is the clocked speed that makes the ps3 so powerful.Teufelhuhn

my 3 year old setup is 10X better than a ps3 by those standards thats insan. Why did I buy a ps3 at all?!

He doesn't know what he is talking about. RAM for cpu is useless for videogames.. It isn't need for particle effects, animation, or physics.

LOL, BULLCRAP

on my x1900xtx 512 mb video ram , and 1gb of cpu main ram Quake 4 on ultra quality studders, if i add another 1gb for 2gb of main ram, the games butter smooth, main ram is just as important as video memory.



Consoles are very very very different from PC's.

ok better example, dreamcast 16 mb main ram, 8 mb video ram, ps2 4 mb video ram 32 mb main ram,

unreal tournament 1999 ran and looked better on ps2, why? because lack of main ram hurt dreamcast, they had to take out polygons and effects because it didnt have the main memory ps2 did, even with more video ram still had to be downgraded...so goes to show you main memory is more important than video memory basically.



The PS2 didn't have 4 MB of GPU RAM, it had 4 MB of embedded RAM in the GPU uses as a texture cache/framebuffer.  The 32 MB was shared between the CPU and GPU, giving it more total memory than the DC. 

Actually ps2 has a gpu, it's called the rsx also, it has 4 mb of video ram, and the emotion rngine has 32 mb of dram

Lol, you dont know half the crap i do son, why are you even arguing with me? just read what i type and leave, you cant learn from talking, you read/listen..to someone who knows more than you..

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Teuf_

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#57 Teuf_
Member since 2004 • 30805 Posts
[QUOTE="Teufelhuhn"][QUOTE="bobobobodfwofof"]

[QUOTE="Teufelhuhn"]That picture is stupid, and just plain wrong. This is what happens when people who don't understand hardware use MS Paint.bobobobodfwofof

the arrows are a mess, but it's correct, CELL CAN ONLY ACCESS 256 MB OF IT'S DEDICATED XDR,

show me link proof anything cell can also access rsx's gddr3 for main memory.



Of course it can only directly access its own XDR RAM, that's not the point. You don't need to directly access the GPU RAM, you just have the RSX read from the XDR (which it has plenty of bandwidth to) and then write to the GPU memory. CPU's never have direct access to GPU memory, there's no reason for it to. Even the Xenon in the 360 has to go through the Xenos to get to any memory, since the Xenos acts as a memory controller.

RSX read xdr for video memory from main memory for main memory operations? you make no sense.



The RSX can read from the XDR memory.  This means you can have some graphics related stuff (maybe a vertex buffer, procedural texture, whatever) in the XDR memory, which the RSX could then read from no problem. This could help the GPU get around the the limitation of 256 MB of GDDR3. 
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nextgengaming18

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#58 nextgengaming18
Member since 2006 • 2719 Posts
[QUOTE="nextgengaming18"][QUOTE="bobobobodfwofof"]

[QUOTE="nextgengaming18"][QUOTE="MorisUkunRasik"][QUOTE="nextgengaming18"]There is no use arguing with you. My 4 year old computer if this is true will be 5x as powerful as a ps3 because it's cpu has 1 gb ram.. It is the clocked speed that makes the ps3 so powerful.bobobobodfwofof

my 3 year old setup is 10X better than a ps3 by those standards thats insan. Why did I buy a ps3 at all?!

He doesn't know what he is talking about. RAM for cpu is useless for videogames.. It isn't need for particle effects, animation, or physics.

LOL, BULLCRAP

on my x1900xtx 512 mb video ram , and 1gb of  cpu main ram Quake 4 on ultra quality studders, if i add another 1gb for 2gb of main ram, the games butter smooth, main ram is just as important as video memory.

You don't know what you are talking about.. Don't stae idiotic statements like this. If you upgrade 2gb main ram, you are also upgrading the speed. You don't need that much ram to play a game, higher ram will allow you to have more applications going on at the same time. It has no use at all for playing a game. THe gpu though will make a game look better if you upgrade it.

no, you dont know what you are talking about.

F.E.A.R ON MAX WITH 1GB OF RAM =STUDDERS WITH 2GB OF MAIN RAM, THE GAMES ALOT SMOOTHER, STUDDERS=WHEN YOU OPEN DOORS GAME FREEZES UP HAS TO LOAD STUFF FROM MEMORY.

im a pc gamer and done it all my life, i have ran f.e.a.r with 1gb of ram and 2gb, f.e.a.r and quake 4 on max with 1gb of system memory isnt even playable, 2gb of ram makes world of difference.

My old computer was unable to play fear and it had 1 gb ram cpu. Played worse then my xbox 360 version. But hey, you obviously know alot more then me :). RAM doesn't have anything to do with how powerful it is
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Teuf_

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#59 Teuf_
Member since 2004 • 30805 Posts
[QUOTE="Teufelhuhn"][QUOTE="bobobobodfwofof"][QUOTE="Teufelhuhn"][QUOTE="bobobobodfwofof"]

[QUOTE="nextgengaming18"][QUOTE="MorisUkunRasik"][QUOTE="nextgengaming18"]There is no use arguing with you. My 4 year old computer if this is true will be 5x as powerful as a ps3 because it's cpu has 1 gb ram.. It is the clocked speed that makes the ps3 so powerful.bobobobodfwofof

my 3 year old setup is 10X better than a ps3 by those standards thats insan. Why did I buy a ps3 at all?!

He doesn't know what he is talking about. RAM for cpu is useless for videogames.. It isn't need for particle effects, animation, or physics.

LOL, BULLCRAP

on my x1900xtx 512 mb video ram , and 1gb of cpu main ram Quake 4 on ultra quality studders, if i add another 1gb for 2gb of main ram, the games butter smooth, main ram is just as important as video memory.



Consoles are very very very different from PC's.

ok better example, dreamcast 16 mb main ram, 8 mb video ram, ps2 4 mb video ram 32 mb main ram,

unreal tournament 1999 ran and looked better on ps2, why? because lack of main ram hurt dreamcast, they had to take out polygons and effects because it didnt have the main memory ps2 did, even with more video ram still had to be downgraded...so goes to show you main memory is more important than video memory basically.



The PS2 didn't have 4 MB of GPU RAM, it had 4 MB of embedded RAM in the GPU uses as a texture cache/framebuffer. The 32 MB was shared between the CPU and GPU, giving it more total memory than the DC.

Actually ps2 has a gpu, it's called the rsx also, it has 4 mb of video ram, and the emotion rngine has 32 mb of dram

Lol, you dont know half the crap i do son, why are you even arguing with me? just read what i type and leave, you cant learn from talking, you read/listen..to someone who knows more than you..



I said the PS2 has a GPU, can you read?  And it's not called the RSX, it's called the Graphics Synthesizer.  You should read up on this stuff before making a fool of yourself. 
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elementz28

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#60 elementz28
Member since 2007 • 1829 Posts

http://img208.imageshack.us/img208/9283/ps332pk7.jpg

That's why ps3 is inferior to xbox360^^ not to mention inferior gpu and crap cpu.

bobobobodfwofof


i dont think you know anythin about hardwares..leave it the experts..lol..
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fuzzysquash

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#61 fuzzysquash
Member since 2004 • 17374 Posts
[QUOTE="Teufelhuhn"][QUOTE="bobobobodfwofof"][QUOTE="Teufelhuhn"][QUOTE="bobobobodfwofof"]

[QUOTE="nextgengaming18"][QUOTE="MorisUkunRasik"][QUOTE="nextgengaming18"]There is no use arguing with you. My 4 year old computer if this is true will be 5x as powerful as a ps3 because it's cpu has 1 gb ram.. It is the clocked speed that makes the ps3 so powerful.bobobobodfwofof

my 3 year old setup is 10X better than a ps3 by those standards thats insan. Why did I buy a ps3 at all?!

He doesn't know what he is talking about. RAM for cpu is useless for videogames.. It isn't need for particle effects, animation, or physics.

LOL, BULLCRAP

on my x1900xtx 512 mb video ram , and 1gb of cpu main ram Quake 4 on ultra quality studders, if i add another 1gb for 2gb of main ram, the games butter smooth, main ram is just as important as video memory.



Consoles are very very very different from PC's.

ok better example, dreamcast 16 mb main ram, 8 mb video ram, ps2 4 mb video ram 32 mb main ram,

unreal tournament 1999 ran and looked better on ps2, why? because lack of main ram hurt dreamcast, they had to take out polygons and effects because it didnt have the main memory ps2 did, even with more video ram still had to be downgraded...so goes to show you main memory is more important than video memory basically.



The PS2 didn't have 4 MB of GPU RAM, it had 4 MB of embedded RAM in the GPU uses as a texture cache/framebuffer. The 32 MB was shared between the CPU and GPU, giving it more total memory than the DC.

Actually ps2 has a gpu, it's called the rsx also, it has 4 mb of video ram, and the emotion rngine has 32 mb of dram

Lol, you dont know half the crap i do son, why are you even arguing with me? just read what i type and leave, you cant learn from talking, you read/listen..to someone who knows more than you..

please leave before embarrassing yourself even further.
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Teuf_

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#62 Teuf_
Member since 2004 • 30805 Posts
[QUOTE="Teufelhuhn"][QUOTE="bobobobodfwofof"]

[QUOTE="Teufelhuhn"]That picture is stupid, and just plain wrong. This is what happens when people who don't understand hardware use MS Paint.bobobobodfwofof

the arrows are a mess, but it's correct, CELL CAN ONLY ACCESS 256 MB OF IT'S DEDICATED XDR,

show me link proof anything cell can also access rsx's gddr3 for main memory.



Of course it can only directly access its own XDR RAM, that's not the point. You don't need to directly access the GPU RAM, you just have the RSX read from the XDR (which it has plenty of bandwidth to) and then write to the GPU memory. CPU's never have direct access to GPU memory, there's no reason for it to. Even the Xenon in the 360 has to go through the Xenos to get to any memory, since the Xenos acts as a memory controller.

RSX'S CAN only use XDR for storing texture's that exceed it's 256 mb gddr3 memory bank, cell cannot access rsx's 256 mb gddr3 if an application exceeeds ps3's xdr 256 mb memory bank



You would never need the Cell to access the GPU memory for its own purposes.  Even if you did, it would be a waste of resources.  Games aren't limited by CPU memory, they're limited by GPU memory. 
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thirstychainsaw

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#63 thirstychainsaw
Member since 2007 • 3761 Posts
[QUOTE="bobobobodfwofof"][QUOTE="Teufelhuhn"][QUOTE="bobobobodfwofof"]

[QUOTE="Teufelhuhn"]That picture is stupid, and just plain wrong. This is what happens when people who don't understand hardware use MS Paint.Teufelhuhn

the arrows are a mess, but it's correct, CELL CAN ONLY ACCESS 256 MB OF IT'S DEDICATED XDR,

show me link proof anything cell can also access rsx's gddr3 for main memory.



Of course it can only directly access its own XDR RAM, that's not the point. You don't need to directly access the GPU RAM, you just have the RSX read from the XDR (which it has plenty of bandwidth to) and then write to the GPU memory. CPU's never have direct access to GPU memory, there's no reason for it to. Even the Xenon in the 360 has to go through the Xenos to get to any memory, since the Xenos acts as a memory controller.

RSX'S CAN only use XDR for storing texture's that exceed it's 256 mb gddr3 memory bank, cell cannot access rsx's 256 mb gddr3 if an application exceeeds ps3's xdr 256 mb memory bank



You would never need the Cell to access the GPU memory for its own purposes. Even if you did, it would be a waste of resources. Games aren't limited by CPU memory, they're limited by GPU memory.


Why even bother?
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Teuf_

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#64 Teuf_
Member since 2004 • 30805 Posts
[QUOTE="Teufelhuhn"][QUOTE="bobobobodfwofof"][QUOTE="Teufelhuhn"][QUOTE="bobobobodfwofof"]

[QUOTE="Teufelhuhn"]That picture is stupid, and just plain wrong. This is what happens when people who don't understand hardware use MS Paint.thirstychainsaw

the arrows are a mess, but it's correct, CELL CAN ONLY ACCESS 256 MB OF IT'S DEDICATED XDR,

show me link proof anything cell can also access rsx's gddr3 for main memory.



Of course it can only directly access its own XDR RAM, that's not the point. You don't need to directly access the GPU RAM, you just have the RSX read from the XDR (which it has plenty of bandwidth to) and then write to the GPU memory. CPU's never have direct access to GPU memory, there's no reason for it to. Even the Xenon in the 360 has to go through the Xenos to get to any memory, since the Xenos acts as a memory controller.

RSX'S CAN only use XDR for storing texture's that exceed it's 256 mb gddr3 memory bank, cell cannot access rsx's 256 mb gddr3 if an application exceeeds ps3's xdr 256 mb memory bank



You would never need the Cell to access the GPU memory for its own purposes. Even if you did, it would be a waste of resources. Games aren't limited by CPU memory, they're limited by GPU memory.


Why even bother?



I really don't know.  I always tell myself not to argue about this kind of stuff, but I can't listen to my own advice.  :cry:
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TekkenMaster606

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#65 TekkenMaster606
Member since 2006 • 10980 Posts
Painkiller is the greatest game ever. :lol:


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fuzzysquash

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#66 fuzzysquash
Member since 2004 • 17374 Posts
[QUOTE="thirstychainsaw"][QUOTE="Teufelhuhn"][QUOTE="bobobobodfwofof"][QUOTE="Teufelhuhn"][QUOTE="bobobobodfwofof"]

[QUOTE="Teufelhuhn"]That picture is stupid, and just plain wrong. This is what happens when people who don't understand hardware use MS Paint.Teufelhuhn

the arrows are a mess, but it's correct, CELL CAN ONLY ACCESS 256 MB OF IT'S DEDICATED XDR,

show me link proof anything cell can also access rsx's gddr3 for main memory.



Of course it can only directly access its own XDR RAM, that's not the point. You don't need to directly access the GPU RAM, you just have the RSX read from the XDR (which it has plenty of bandwidth to) and then write to the GPU memory. CPU's never have direct access to GPU memory, there's no reason for it to. Even the Xenon in the 360 has to go through the Xenos to get to any memory, since the Xenos acts as a memory controller.

RSX'S CAN only use XDR for storing texture's that exceed it's 256 mb gddr3 memory bank, cell cannot access rsx's 256 mb gddr3 if an application exceeeds ps3's xdr 256 mb memory bank



You would never need the Cell to access the GPU memory for its own purposes. Even if you did, it would be a waste of resources. Games aren't limited by CPU memory, they're limited by GPU memory.


Why even bother?



I really don't know. I always tell myself not to argue about this kind of stuff, but I can't listen to my own advice. :cry:

I know how you feel :lol: except I never get sucked into tech debates since I don't know about that stuff.
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-L-U-I-S-

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#67 -L-U-I-S-
Member since 2006 • 3665 Posts
[QUOTE="nextgengaming18"]

You know so much. Crap cpu, what is the xbox 360's cpu then?

thirstychainsaw


It's not the CPU or GPU, it's the memory he's talking 'bout.

He did mention crap CPU...
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AfterShafter

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#68 AfterShafter
Member since 2002 • 7175 Posts
Not proof.Silchas
I was pretty convinced by those yellow crayon lines.
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Runningflame570

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#69 Runningflame570
Member since 2005 • 10388 Posts
This kind of crap posted constantly is why devs never come on this forum. Crap CPU...excuse me a moment. WOOHAHAHAHAAAA!!!! OH DEAR LORD, HE JUST CALLED IT CRAP, IS HE REALLY THAT IGNORANT? ITS ONLY RECOGNIZED AS GENERALLY SUPERIOR BY MOSTLY EVERYONE IN THE INDUSTRY!!!
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#70 bobobobodfwofof
Member since 2007 • 41 Posts
[QUOTE="bobobobodfwofof"][QUOTE="Teufelhuhn"][QUOTE="bobobobodfwofof"]

[QUOTE="Teufelhuhn"]That picture is stupid, and just plain wrong. This is what happens when people who don't understand hardware use MS Paint.Teufelhuhn

the arrows are a mess, but it's correct, CELL CAN ONLY ACCESS 256 MB OF IT'S DEDICATED XDR,

show me link proof anything cell can also access rsx's gddr3 for main memory.



Of course it can only directly access its own XDR RAM, that's not the point. You don't need to directly access the GPU RAM, you just have the RSX read from the XDR (which it has plenty of bandwidth to) and then write to the GPU memory. CPU's never have direct access to GPU memory, there's no reason for it to. Even the Xenon in the 360 has to go through the Xenos to get to any memory, since the Xenos acts as a memory controller.

RSX'S CAN only use XDR for storing texture's that exceed it's 256 mb gddr3 memory bank, cell cannot access rsx's 256 mb gddr3 if an application exceeeds ps3's xdr 256 mb memory bank



You would never need the Cell to access the GPU memory for its own purposes.  Even if you did, it would be a waste of resources.  Games aren't limited by CPU memory, they're limited by GPU memory. 

if a game on xbox360  requires like 300 mbs main memory  more than 256 mb main ram, then ps3 wont beable to handle the application.

this is why i made the thread.

And games are limited by CPU memory, why do you think games like battlefield 2, f.e.a.r doom3 quake 4 run like ass with only 1gb of system memory? because it is important.

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TekkenMaster606

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#71 TekkenMaster606
Member since 2006 • 10980 Posts

this is why i made the thread.

And games are limited by CPU memory, why do you think games like battlefield 2, f.e.a.r doom3 quake 4 run like ass with only 1gb of system memory? because it is important.

bobobobodfwofof


Do you even know what overhead is? The PC and PS3 are different platforms.
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Ibacai

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#72 Ibacai
Member since 2006 • 14459 Posts
[QUOTE="Teufelhuhn"][QUOTE="bobobobodfwofof"][QUOTE="Teufelhuhn"][QUOTE="bobobobodfwofof"]

[QUOTE="Teufelhuhn"]That picture is stupid, and just plain wrong. This is what happens when people who don't understand hardware use MS Paint.bobobobodfwofof

the arrows are a mess, but it's correct, CELL CAN ONLY ACCESS 256 MB OF IT'S DEDICATED XDR,

show me link proof anything cell can also access rsx's gddr3 for main memory.



Of course it can only directly access its own XDR RAM, that's not the point. You don't need to directly access the GPU RAM, you just have the RSX read from the XDR (which it has plenty of bandwidth to) and then write to the GPU memory. CPU's never have direct access to GPU memory, there's no reason for it to. Even the Xenon in the 360 has to go through the Xenos to get to any memory, since the Xenos acts as a memory controller.

RSX'S CAN only use XDR for storing texture's that exceed it's 256 mb gddr3 memory bank, cell cannot access rsx's 256 mb gddr3 if an application exceeeds ps3's xdr 256 mb memory bank



You would never need the Cell to access the GPU memory for its own purposes. Even if you did, it would be a waste of resources. Games aren't limited by CPU memory, they're limited by GPU memory.

if a game on xbox360 requires like 300 mbs main memory more than 256 mb main ram, then ps3 wont beable to handle the application.

this is why i made the thread.

And games are limited by CPU memory, why do you think games like battlefield 2, f.e.a.r doom3 quake 4 run like ass with only 1gb of system memory? because it is important.

Computers are much less efficient. Computer games have to be able to run on millions of different variations in hardware while a console game only has to run on one. Optimization then becomes key. You're really not helping your arguement with this.
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wiistation360

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#73 wiistation360
Member since 2006 • 4209 Posts
[QUOTE="wiistation360"]everyone,read my sigthirstychainsaw


What game is that giant hand from?

bioshock
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lilrush

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#74 lilrush
Member since 2005 • 1695 Posts
Do you even know what you're talking about? Oh and by the way there is no proof here. At all.
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Runningflame570

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#75 Runningflame570
Member since 2005 • 10388 Posts
i meant to say cell can only use XDR for main memory.bobobobodfwofof
I'm not going to deny this, but I've heard both that it can access DDR3 and that it can't. Don't recall what the guys at Beyond3D have said about that particular point (or if it is under NDA) but I know they find the Cell and SPUs in particular, "very exciting" and "really amazing" to quote the words of a number of devs there. [QUOTE="nextgengaming18"] Why is this game hyped so much. It doesn't even look good...

Actually it really does if you even see their pseudo-HD version...the textural detail is darn good on all the various items.

LOL, halo 2 looks almost as good as resistance :lol:

bobobobodfwofof
Now I KNOW you aren't in a right state of mind.
There is no use arguing with you. My 4 year old computer if this is true will be 5x as powerful as a ps3 because it's cpu has 1 gb ram.. It is the clocked speed that makes the ps3 so powerful.nextgengaming18
Not quite...its the bandwidth, clockspeed is largely irrelevant, its the bandwidth of the processor and it's efficiency that makes it so great for gaming. [QUOTE="nextgengaming18"] He doesn't know what he is talking about. RAM for cpu is useless for videogames.. It isn't need for particle effects, animation, or physics.

Aside from cache (PS3 uses local store which is like cache, but superior for out-of-order processors) it really isn't.

lol hell no, the textures dont even come close to kameo or shaders.

bobobobodfwofof
Think you mean Kameo doesn't come close...I see absolutely nothing blurry or muddy in the Ratchet media thus far, I see a good bit of that in Kameo.

LOL, BULLCRAP

on my x1900xtx 512 mb video ram , and 1gb of cpu main ram Quake 4 on ultra quality studders, if i add another 1gb for 2gb of main ram, the games butter smooth, main ram is just as important as video memory.

bobobobodfwofof
Its official, you know less about computers than a week in a low-level computer maintenance course can teach you.

Well, kameo was a gamecube to xbox to xbox360 port, so you know didnt take advantage of 360 hardware, just so you know ps3 can only do 250 million polygons per second, xbox360 can do over 500 million +.

sorry bro, 360 later in future will be doing crap ps3 only dreamed of doing.

bobobobodfwofof
Yes, and PS2 had a higher fill-rate than Xbox and we saw how that turned out..seriously, go learn something, ANYTHING about computers before you begin to try and debate tech issues.
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bobobobodfwofof

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#76 bobobobodfwofof
Member since 2007 • 41 Posts
[QUOTE="bobobobodfwofof"][QUOTE="Teufelhuhn"][QUOTE="bobobobodfwofof"][QUOTE="Teufelhuhn"][QUOTE="bobobobodfwofof"]

[QUOTE="Teufelhuhn"]That picture is stupid, and just plain wrong. This is what happens when people who don't understand hardware use MS Paint.Ibacai

the arrows are a mess, but it's correct, CELL CAN ONLY ACCESS 256 MB OF IT'S DEDICATED XDR,

show me link proof anything cell can also access rsx's gddr3 for main memory.



Of course it can only directly access its own XDR RAM, that's not the point. You don't need to directly access the GPU RAM, you just have the RSX read from the XDR (which it has plenty of bandwidth to) and then write to the GPU memory. CPU's never have direct access to GPU memory, there's no reason for it to. Even the Xenon in the 360 has to go through the Xenos to get to any memory, since the Xenos acts as a memory controller.

RSX'S CAN only use XDR for storing texture's that exceed it's 256 mb gddr3 memory bank, cell cannot access rsx's 256 mb gddr3 if an application exceeeds ps3's xdr 256 mb memory bank



You would never need the Cell to access the GPU memory for its own purposes. Even if you did, it would be a waste of resources. Games aren't limited by CPU memory, they're limited by GPU memory.

if a game on xbox360 requires like 300 mbs main memory more than 256 mb main ram, then ps3 wont beable to handle the application.

this is why i made the thread.

And games are limited by CPU memory, why do you think games like battlefield 2, f.e.a.r doom3 quake 4 run like ass with only 1gb of system memory? because it is important.

Computers are much less efficient. Computer games have to be able to run on millions of different variations in hardware while a console game only has to run on one. Optimization then becomes key. You're really not helping your arguement with this.

LOL, you are self owned, you said the amount of main memory isnt important? more main memory is more important than video ram unless you using really high resolutions with aa.

look at pc game specs, f.e.a.r recommended is like 1.5gb , does it recommend 1.5gb video ram? no it's 256 mb video ram or 512mb.

Are you too ignorant to see ps3's flaw's i made it obvious to point out?

Why do you think gears of war couldnt be done on ps3? only 256 mb main memory.

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PaintballinDude

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#77 PaintballinDude
Member since 2004 • 1092 Posts

http://img208.imageshack.us/img208/9283/ps332pk7.jpg

That's why ps3 is inferior to xbox360^^ not to mention inferior gpu and crap cpu.

bobobobodfwofof
Microsoft Paint + Picture of Board= Fanboy
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bobobobodfwofof

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#78 bobobobodfwofof
Member since 2007 • 41 Posts
[QUOTE="bobobobodfwofof"]i meant to say cell can only use XDR for main memory.Runningflame570
I'm not going to deny this, but I've heard both that it can access DDR3 and that it can't. Don't recall what the guys at Beyond3D have said about that particular point (or if it is under NDA) but I know they find the Cell and SPUs in particular, "very exciting" and "really amazing" to quote the words of a number of devs there.
Why is this game hyped so much. It doesn't even look good...nextgengaming18
Actually it really does if you even see their pseudo-HD version...the textural detail is darn good on all the various items.

LOL, halo 2 looks almost as good as resistance :lol:

bobobobodfwofof
Now I KNOW you aren't in a right state of mind.
There is no use arguing with you. My 4 year old computer if this is true will be 5x as powerful as a ps3 because it's cpu has 1 gb ram.. It is the clocked speed that makes the ps3 so powerful.nextgengaming18
Not quite...its the bandwidth, clockspeed is largely irrelevant, its the bandwidth of the processor and it's efficiency that makes it so great for gaming.
He doesn't know what he is talking about. RAM for cpu is useless for videogames.. It isn't need for particle effects, animation, or physics. nextgengaming18
Aside from cache (PS3 uses local store which is like cache, but superior for out-of-order processors) it really isn't.

lol hell no, the textures dont even come close to kameo or shaders.

bobobobodfwofof
Think you mean Kameo doesn't come close...I see absolutely nothing blurry or muddy in the Ratchet media thus far, I see a good bit of that in Kameo.

LOL, BULLCRAP

on my x1900xtx 512 mb video ram , and 1gb of cpu main ram Quake 4 on ultra quality studders, if i add another 1gb for 2gb of main ram, the games butter smooth, main ram is just as important as video memory.

bobobobodfwofof
Its official, you know less about computers than a week in a low-level computer maintenance course can teach you.

Well, kameo was a gamecube to xbox to xbox360 port, so you know didnt take advantage of 360 hardware, just so you know ps3 can only do 250 million polygons per second, xbox360 can do over 500 million +.

sorry bro, 360 later in future will be doing crap ps3 only dreamed of doing.

bobobobodfwofof

Yes, and PS2 had a higher fill-rate than Xbox and we saw how that turned out..seriously, go learn something, ANYTHING about computers before you begin to try and debate tech issues.

lol, i know lots and lots about pc, polygon performance>fill rate .

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TekkenMaster606

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#79 TekkenMaster606
Member since 2006 • 10980 Posts
[QUOTE="bobobobodfwofof"]i meant to say cell can only use XDR for main memory.Runningflame570
I'm not going to deny this, but I've heard both that it can access DDR3 and that it can't. Don't recall what the guys at Beyond3D have said about that particular point (or if it is under NDA) but I know they find the Cell and SPUs in particular, "very exciting" and "really amazing" to quote the words of a number of devs there. [QUOTE="nextgengaming18"] Why is this game hyped so much. It doesn't even look good...

Actually it really does if you even see their pseudo-HD version...the textural detail is darn good on all the various items.

LOL, halo 2 looks almost as good as resistance :lol:

bobobobodfwofof
Now I KNOW you aren't in a right state of mind.
There is no use arguing with you. My 4 year old computer if this is true will be 5x as powerful as a ps3 because it's cpu has 1 gb ram.. It is the clocked speed that makes the ps3 so powerful.nextgengaming18
Not quite...its the bandwidth, clockspeed is largely irrelevant, its the bandwidth of the processor and it's efficiency that makes it so great for gaming. [QUOTE="nextgengaming18"] He doesn't know what he is talking about. RAM for cpu is useless for videogames.. It isn't need for particle effects, animation, or physics.

Aside from cache (PS3 uses local store which is like cache, but superior for out-of-order processors) it really isn't.

lol hell no, the textures dont even come close to kameo or shaders.

bobobobodfwofof
Think you mean Kameo doesn't come close...I see absolutely nothing blurry or muddy in the Ratchet media thus far, I see a good bit of that in Kameo.

LOL, BULLCRAP

on my x1900xtx 512 mb video ram , and 1gb of cpu main ram Quake 4 on ultra quality studders, if i add another 1gb for 2gb of main ram, the games butter smooth, main ram is just as important as video memory.

bobobobodfwofof
Its official, you know less about computers than a week in a low-level computer maintenance course can teach you.

Well, kameo was a gamecube to xbox to xbox360 port, so you know didnt take advantage of 360 hardware, just so you know ps3 can only do 250 million polygons per second, xbox360 can do over 500 million +.

sorry bro, 360 later in future will be doing crap ps3 only dreamed of doing.

bobobobodfwofof
Yes, and PS2 had a higher fill-rate than Xbox and we saw how that turned out..seriously, go learn something, ANYTHING about computers before you begin to try and debate tech issues.





Romowned.
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Runningflame570

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#80 Runningflame570
Member since 2005 • 10388 Posts

Actually ps2 has a gpu, it's called the rsx also, it has 4 mb of video ram, and the emotion rngine has 32 mb of dram

Lol, you dont know half the crap i do son, why are you even arguing with me? just read what i type and leave, you cant learn from talking, you read/listen..to someone who knows more than you..

bobobobodfwofof
Fakeboy confirmed, PS2 has the EE/GS (Emotion Engine/Graphics Synthesizer), those two components were integrated..there was no seperate dedicated GPU for the system. Also, I know far less than Teufelhuhn does, so don't EVEN try to say you know more than him.
[QUOTE="Teufelhuhn"]
I really don't know. I always tell myself not to argue about this kind of stuff, but I can't listen to my own advice. :cry:
fuzzysquash
I know how you feel :lol: except I never get sucked into tech debates since I don't know about that stuff.

Ehh..I shouldn't either, I just can't stand ignorance...deliberate or otherwise. I'm not exactly a tech guru either but I know enough to tell you the OP is freaking clueless.

if a game on xbox360 requires like 300 mbs main memory more than 256 mb main ram, then ps3 wont beable to handle the application.

this is why i made the thread.

And games are limited by CPU memory, why do you think games like battlefield 2, f.e.a.r doom3 quake 4 run like ass with only 1gb of system memory? because it is important.

bobobobodfwofof
Overhead, lack of good optimisation for system hardware, poor coding overall..any or all of those things can affect PC performance. Consoles don't have to worry nearly as much about overheard and optimisation comes with time, generally speaking the SPUs can work on so many things so rapidly that with the correct optimisation there is very little code that should really tank on system memory.
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bobobobodfwofof

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#81 bobobobodfwofof
Member since 2007 • 41 Posts

LOL, YEA, CELL CAN REALLY USE GDDR3 LMFAO, IS THAT WHY EA HAD TO TAKE OUT 3D CROWDS ON FIGHT NIGHT ROUND 3 AND ADD 2D SPRITES TO PS3? LOL TO CUT DOWN ON GAME EXCEEDING 256 MB XDR MEMORY BANK.

lol, you ignorant people have alot to learn.

ps3 is a overhyped piece of crap.

more memory faster timings but less bandwidth is better than more bandwidth slower timings and less memory.

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Runningflame570

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#82 Runningflame570
Member since 2005 • 10388 Posts



Romowned.
TekkenMaster606
If you are using a pwned pic please don't make it that one. :(
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Ibacai

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#83 Ibacai
Member since 2006 • 14459 Posts
[QUOTE="Ibacai"][QUOTE="bobobobodfwofof"][QUOTE="Teufelhuhn"][QUOTE="bobobobodfwofof"][QUOTE="Teufelhuhn"][QUOTE="bobobobodfwofof"]

[QUOTE="Teufelhuhn"]That picture is stupid, and just plain wrong. This is what happens when people who don't understand hardware use MS Paint.bobobobodfwofof

the arrows are a mess, but it's correct, CELL CAN ONLY ACCESS 256 MB OF IT'S DEDICATED XDR,

show me link proof anything cell can also access rsx's gddr3 for main memory.



Of course it can only directly access its own XDR RAM, that's not the point. You don't need to directly access the GPU RAM, you just have the RSX read from the XDR (which it has plenty of bandwidth to) and then write to the GPU memory. CPU's never have direct access to GPU memory, there's no reason for it to. Even the Xenon in the 360 has to go through the Xenos to get to any memory, since the Xenos acts as a memory controller.

RSX'S CAN only use XDR for storing texture's that exceed it's 256 mb gddr3 memory bank, cell cannot access rsx's 256 mb gddr3 if an application exceeeds ps3's xdr 256 mb memory bank



You would never need the Cell to access the GPU memory for its own purposes. Even if you did, it would be a waste of resources. Games aren't limited by CPU memory, they're limited by GPU memory.

if a game on xbox360 requires like 300 mbs main memory more than 256 mb main ram, then ps3 wont beable to handle the application.

this is why i made the thread.

And games are limited by CPU memory, why do you think games like battlefield 2, f.e.a.r doom3 quake 4 run like ass with only 1gb of system memory? because it is important.

Computers are much less efficient. Computer games have to be able to run on millions of different variations in hardware while a console game only has to run on one. Optimization then becomes key. You're really not helping your arguement with this.

LOL, you are self owned, you said the amount of main memory isnt important? more main memory is more important than video ram unless you using really high resolutions with aa.

look at pc game specs, f.e.a.r recommended is like 1.5gb , does it recommend 1.5gb video ram? no it's 256 mb video ram or 512mb.

Are you too ignorant to see ps3's flaw's i made it obvious to point out?

Why do you think gears of war couldnt be done on ps3? only 256 mb main memory.

Did you even read what I wrote, because it looks like you sidestepped everything I wrote? I wasn't even talking about 90% of the crap you just spewed out your mouth. You're comparing PC's to consoles which is ridiculous to begin with but then you act like you've proved something. Well, you proved that you have no idea what you're talking about. And your last statement really shows how much you know. :roll:
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TekkenMaster606

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#84 TekkenMaster606
Member since 2006 • 10980 Posts
[QUOTE="TekkenMaster606"]


Romowned.
Runningflame570
If you are using a pwned pic please don't make it that one. :(



C'mon, Romowned is great.
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bobobobodfwofof

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#85 bobobobodfwofof
Member since 2007 • 41 Posts

if you really want to compare xbox360 total system bandwidth 22.4 gb bandwidth  unified  gddr3 512 and 256 gb  bandwidth on 10 mb edram located on gpu die for framerbuffer and other effects, ps3 25.6 gb xdr 256 mb main memory and 20.8 gb 256 mb gddr3 video memory.

ps3's problem is cell being limited to only 256 mb xdr.

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bobobobodfwofof

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#86 bobobobodfwofof
Member since 2007 • 41 Posts
ps3 is complete trash compared to xbox360...that's all the gaming world needs to know.
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bobobobodfwofof

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#87 bobobobodfwofof
Member since 2007 • 41 Posts

PS3

250 MILLION POLYGONS PER SECOND

96 INSTRUCTIONS/SECOND

XBOX360

500 MILLION POLYGONS PER SECOND

4000+ INSTRUCTIONS/SECOND

ps3 is outdated overpriced hunk of toilet paper.

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Runningflame570

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#88 Runningflame570
Member since 2005 • 10388 Posts

more memory faster timings but less bandwidth is better than more bandwidth slower timings and less memory.

bobobobodfwofof
Hey you are actually correct (in very general terms) about something here! Congratulations! Unified Memory Architecture is still unfamiliar to me, I'm certain theres drawbacks to it, so I wouldn't just paint things in black and white at this point though. The whole system is designed with multi-tasking and data streaming specifically in mind, any shortcomings of the RSX can typically be overcome with some clever coding and SPU assistance, though there are some things that just won't work there. Console RAM is not as import as you seem to believe. The fact of the matter is that the total RAM between the two consoles is indenticle even if they handle it differently, so RAM performance (especially considering the bandwidth of XDR) should help make up for any lack in efficiency of the RAM architecture, any lack of efficiency in the RSX can be made up for in good part by the efficiency of the SPUs. Thats it though..I'm done.
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Runningflame570

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#89 Runningflame570
Member since 2005 • 10388 Posts

C'mon, Romowned is great.
TekkenMaster606
Maybe if I wasn't a Cowboys fans.
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Dahaka-UK

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#90 Dahaka-UK
Member since 2005 • 6915 Posts
you know very little about computers and hardware, now walk away in shame.
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TekkenMaster606

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#91 TekkenMaster606
Member since 2006 • 10980 Posts
3 posts in a row. Are you going Howard Hughes on us?
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bobobobodfwofof

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#92 bobobobodfwofof
Member since 2007 • 41 Posts

DUDE, THE ONLY REASON RSX GPU, CAN WRITE TO XDR CELL MAIN MEMORY FOR VIDEO MEMORY IS BECAUSE OF NVIDIA TURBOCACHE, CELL CANT WRITE TO RSX GPU GDDR3 FOR MAIN MEMORY ..BECAUSE PS3 IS SET UP LIKE PC ARCHITECTURE AND EPICGAMES STATED IT ON VIDEO TIM SWEENEY.

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the1stmoonfly

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#93 the1stmoonfly
Member since 2006 • 3293 Posts
[QUOTE="wiistation360"]everyone,read my sigthirstychainsaw


What game is that giant hand from?

Bioshock from the 360 and pc, looks good and they claim to have made the best looking water effects in any game ever but we'll judge that one when its out.
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oldskooler79

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#94 oldskooler79
Member since 2004 • 1632 Posts
Then I suppose GoW2 just didn't happen then.  Because the specs on PS2 are utter crap so how on earth did they make a game as beautiful and action packed with awesome framerate as GoW2?  It makes me think Xbox could have done so much better.

So now that the playing field is more even than last gen (most respectable devs will tell you this) then what does that tell you about future hits on PS3?  You should look out for games that you think are unimaginable today to be reality one day.. that's what.  Given its specs, PS3 has more potential than PS2 did with GoW2.  How's that hard to understand?
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TekkenMaster606

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#95 TekkenMaster606
Member since 2006 • 10980 Posts
Then I suppose GoW2 just didn't happen then. Because the specs on PS2 are utter crap so how on earth did they make a game as beautiful and action packed with awesome framerate as GoW2? It makes me think Xbox could have done so much better.

So now that the playing field is more even than last gen (most respectable devs will tell you this) then what does that tell you about future hits on PS3? You should look out for games that you think are unimaginable today to be reality one day.. that's what. Given its specs, PS3 has more potential than PS2 did with GoW2. How's that hard to understand?
oldskooler79


Damn I know right. 32MBs or main RAM and that 4MBs of VRAM  produced N64 like graphics for the PS2, huh?


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Doomshine

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#96 Doomshine
Member since 2004 • 908 Posts
This is either Nasos or CarlosPontinas with a new account. Or maybe Nasos is CarlosPontinas? It's so hard to tell by now.