PlayStation 3/Xbox 360 Graphics Gap Will Start To Widen

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Fumpa

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#51 Fumpa
Member since 2003 • 3307 Posts
It started with Uncharted, then it continued with Metal Gear Solid IV, and it is about to happen again with Killzone 2 later this month. The gap is still small but it's definitely there and I do think it will widen (with Heavy Rain and Uncharted 2).AppleBlade
I really wish you guys would stop trying to convince us that MGS4 is such an amazing looking game. I'm not saying it's ugly, but come on. Uncharted blows it away as does Gears. I've seen way too many pictures of MGS4 that show horrible looking textures. The game may be good (says the majority), and it does look good, but it's not in the same league as Uncharted or Gears.
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The_Game21x

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#52 The_Game21x
Member since 2005 • 26440 Posts
[QUOTE="snakes3425"]Graphics don't always make the gameCharlie901
I agree!!! But the 80gigs of Blue Ray Data storage space allow for some longer/lengthy games compared to having to be stuck with an 8gig DVD. An advantage that the PS3 has in development of EXCLUSIVES!

Those 80GB Blu Ray discs (actually they're only 50GB as of now) didn't stop games like Heavenly Sword and Uncharted from being less than eight hours each. >_>
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Stoner-Pimp

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#53 Stoner-Pimp
Member since 2008 • 979 Posts
Even PC's would struggle with the KZ2 engine.Martin_G_N
Good greif :D, are you actully serious?, a decent PC would eat it for breakfast.
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Republican11

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#54 Republican11
Member since 2008 • 1029 Posts
Let me guess, "just wait"?
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PSdual_wielder

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#55 PSdual_wielder
Member since 2003 • 10646 Posts
Indeed. We all know that it is possible to download more powerful hardware through the internet.foxhound_fox
You meant software right?
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McdonaIdsGuy

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#56 McdonaIdsGuy
Member since 2008 • 3046 Posts
I feel sorry for fanboys using bias websites as ownage and yet they try to pass it off as credible lol.
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comstrikeiscool

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#57 comstrikeiscool
Member since 2004 • 3616 Posts
This is total crap. Unless either of the two systems gets some new graphics card or whatever they use for graphics in consoles there isn't going to be some "huge" gap you're going to start to notice.
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ExplosiveChorro

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#58 ExplosiveChorro
Member since 2008 • 1074 Posts
:lol: At the comments on the page.
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LOXO7

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#59 LOXO7
Member since 2008 • 5595 Posts

It might be strange,but i belive that xbox 360 have potential to make bether looking games

Why? because devs have easier time making stuff and such they can spend more time on polish

_rpg_FAN
When was the last time MS allowed spending time on polishing?
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Phazevariance

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#60 Phazevariance
Member since 2003 • 12356 Posts
[QUOTE="AppleBlade"]It started with Uncharted, then it continued with Metal Gear Solid IV, and it is about to happen again with Killzone 2 later this month. The gap is still small but it's definitely there and I do think it will widen (with Heavy Rain and Uncharted 2).Fumpa
I really wish you guys would stop trying to convince us that MGS4 is such an amazing looking game. I'm not saying it's ugly, but come on. Uncharted blows it away as does Gears. I've seen way too many pictures of MGS4 that show horrible looking textures. The game may be good (says the majority), and it does look good, but it's not in the same league as Uncharted or Gears.

I've played both MGS4 and Gears 2.. and definately MGS4 is a pretty game, but Gears 2 still has better graphics. MGS4 has a few cut scenes that look better, but 90% of the game in gears 2 is better than MGS4. Then you have this Killzone 2. Yes, it looks great, but one game is hardly a gap in power. Plus each generation of games that come out for this gen hardware seems to improve, next 360 will have a killer graphics game, then sony again then 360 again. Neither system is maxed out, and both will keep topping the other as this generation continues. Yet still nothing comapres to Crysis on PC, not even killzone 2. Not to mention that 90% of the games on PS3 are on the 360, and like only 70% of 360 games are on PS3. The gap won't widen.
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ronvalencia

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#61 ronvalencia
Member since 2008 • 29612 Posts
[QUOTE="_rpg_FAN"]

It might be strange,but i belive that xbox 360 have potential to make bether looking games

Why? because devs have easier time making stuff and such they can spend more time on polish

Pariah_001
Making game development as idiot proof as possible does not equate to better games. In fact, it alludes to a tendency to cut corners. It's like how a person who's used NT all their life knows how Windows works better than a person who uses Vista or XP. That's why I have more confidence in devs who dedicate their time to the PS3 and understanding it.

On workloads that matter, how could a user from Windows NT 4.0 program on a DX10 GPU?
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ronvalencia

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#62 ronvalencia
Member since 2008 • 29612 Posts

[QUOTE="adman66"][QUOTE="AppleBlade"]It started with Uncharted, then it continued with Metal Gear Solid IV, and it is about to happen again with Killzone 2 later this month. The gap is still small but it's definitely there and I do think it will widen (with Heavy Rain and Uncharted 2).Martin_G_N
you do realize how long mgs4 and kz2 dev time is right compared to games like gears or war ? not sure about uncharted but mgs4 and kz2 have like 4-5 years dev time compared to 1-2 for gears o wait its not that its teh power of tha cell!!!!!!

That's because the PS3 had to use a totally new engine built for the PS3 and not anything else. Gears 2 uses the UE3 engine that has been upgraded and developed over a period as long or longer as KZ2 dev time. It's a fact that the PS3 can't use the engines based on the X360 properly, because they are'nt utilizing the cell. Even PC's would struggle with the KZ2 engine.

It wouldn't struggle actually. Refer to Raytracing Transformers movie trailers in real time

More on OTOY's GpGPU raytracing engine on ATI Radeon HD 4800

How's your PS3 F@H GFLOPS compared to my Radeon HD 4850? Oh wait, PS3 was slaughtered more than twice with wider range of work types.

3 PS3's realtime raytracing results

Unreal Engine 3 PS3's PhysX middleware uses SPEs btw.

EPIC also has Sony's "SWAT" team to help them out

Far Cry 2 PS3 use SPEs

If the game engine sufficiently modularised, each module can be optimised on target platform's strength.

Against the backdrop of unified shaders GPUs, remember RSX has a weak vertex and non-existent geometry shaders i.e. SPE usage is not option, it's a must.

XBOX360's PPE was modified with D3D dot instructions i.e. Xenos is missing some DX10 features e.g.geometry shaders and instancing 2.0.

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def_mode

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#63 def_mode
Member since 2005 • 4237 Posts
[QUOTE="LOXO7"][QUOTE="_rpg_FAN"]

It might be strange,but i belive that xbox 360 have potential to make bether looking games

Why? because devs have easier time making stuff and such they can spend more time on polish

When was the last time MS allowed spending time on polishing?

speaking of polishing, they should polish their consoles first before the games.
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ronvalencia

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#64 ronvalencia
Member since 2008 • 29612 Posts
[QUOTE="snakes3425"]Graphics don't always make the gameCharlie901
I agree!!! But the 80gigs of Blue Ray Data storage space allow for some longer/lengthy games compared to having to be stuck with an 8gig DVD. An advantage that the PS3 has in development of EXCLUSIVES!

AMD/ATI Radeon HD R600/RV670**/RV770 base PC also has exclusive e.g. Transformers movie trailers (using OTOY realtime raytracing GPU engine). **Sub$100 USD ATI Radeon HD 46x0 has the same 320 SP count as Radeon HD 3800(RV670) and Radeon HD 2900(R600).
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Shattered007

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#65 Shattered007
Member since 2007 • 3139 Posts
I wonder what will be said when Mass Effect 2/Alan Wake to are show running in real time on the 360.... Oh wait.... I guess (even if it's the best looking games on the consoles) it'll be ignored because it not an exclusive....
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death919

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#66 death919
Member since 2004 • 4724 Posts
Dude, there`s pretty much no difference in graphics, look at every multiplatform game, you can`t even tell the difference, compare the big graphic games like Gears 2 and MGS4, the debates on which have better graphics are usually 50/50 split, the graphics are the same!
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DOF_power

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#67 DOF_power
Member since 2008 • 804 Posts

>

^ Theh developers will need to work on incorporationg ray-tracking and other stuff like hardware tesselation-physics.

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ronvalencia

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#68 ronvalencia
Member since 2008 • 29612 Posts

>

^ Theh developers will need to work on incorporationg ray-tracking and other stuff like hardware tesselation-physics.

DOF_power
There's a thing called "middleware".
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DOF_power

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#69 DOF_power
Member since 2008 • 804 Posts

>

^ Yes but exactly is out right now or comming ?!

I'd really like games with ray-tracing, hardware tesselation-physics, displacement mapping and plenty of (volumetric) volumetric effects.

But the consoles are holding back development.

One day I hope for fully dictructible enviroments with full per-poly collision detection.

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ronvalencia

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#70 ronvalencia
Member since 2008 • 29612 Posts

>

^ Yes but exactly is out right now or comming ?!

I'd really like games with ray-tracing, hardware tesselation-physics, displacement mapping and plenty of (volumetric) volumetric effects.

But the consoles are holding back development.

One day I hope for fully dictructible enviroments with full per-poly collision detection.

DOF_power
http://www.tweakguides.com/Crysis_7.html Note Volumetric settings i.e. lights.
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DOF_power

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#71 DOF_power
Member since 2008 • 804 Posts

>

^ Yeah, but Clear Sky is the king of volumetric effects. Everything else is everything else.

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Ragashahs

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#72 Ragashahs
Member since 2005 • 8785 Posts

It might be strange,but i belive that xbox 360 have potential to make bether looking games

Why? because devs have easier time making stuff and such they can spend more time on polish

_rpg_FAN
when something is easy to program for it means you pretty much already know how to get the most out of it. look at the jump from gear 1 to 2 not that big. this gen is similar to last gen in terms of system power. the 360 was build to give devs the power to do what they wanted to right when it was released becuase it was easy to programs for.. the PS3 was build with the future in mind knowing that while games the came early in it's life cycle only lead up to the great looking games in it's future and while it's harder to program for you see the grpahicaly continually getting better by great ammount. look at launch titles like resistance and then one year later compare them to uncharted and then one year after that compare it to KZ2 and still there are games like heavy rain and uncharted 2 that could be better than KZ2. look at dev some of come to say that the 360 is pretty much maxed out not to say you still can't get alot out of the 360 just that you won't see a big increase anymore. most people would agree PS3 still has some potential to do even more. just becuase this site is a playstation site doesn't mean it's opinion is invalid
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foxhound_fox

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#73 foxhound_fox
Member since 2005 • 98532 Posts
You meant software right?PSdual_wielder

Software cannot increase the power of hardware. What is there is there and it cannot be "upgraded." It can become more efficient but not more powerful. To claim that the PS3 has "untapped power" is a joke... it has what it has and if developers haven't been able to access it all in nearly three years, Sony screwed up.
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Martin_G_N

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#74 Martin_G_N
Member since 2006 • 2124 Posts

[QUOTE="Martin_G_N"][QUOTE="adman66"] you do realize how long mgs4 and kz2 dev time is right compared to games like gears or war ? not sure about uncharted but mgs4 and kz2 have like 4-5 years dev time compared to 1-2 for gears o wait its not that its teh power of tha cell!!!!!!ronvalencia

That's because the PS3 had to use a totally new engine built for the PS3 and not anything else. Gears 2 uses the UE3 engine that has been upgraded and developed over a period as long or longer as KZ2 dev time. It's a fact that the PS3 can't use the engines based on the X360 properly, because they are'nt utilizing the cell. Even PC's would struggle with the KZ2 engine.

It wouldn't struggle actually. Refer to Raytracing Transformers movie trailers in real time

More on OTOY's GpGPU raytracing engine on ATI Radeon HD 4800

How's your PS3 F@H GFLOPS compared to my Radeon HD 4850? Oh wait, PS3 was slaughtered more than twice with wider range of work types.

3 PS3's realtime raytracing results

Unreal Engine 3 PS3's PhysX middleware uses SPEs btw.

EPIC also has Sony's "SWAT" team to help them out

Far Cry 2 PS3 use SPEs

If the game engine sufficiently modularised, each module can be optimised on target platform's strength.

Against the backdrop of unified shaders GPUs, remember RSX has a weak vertex and non-existent geometry shaders i.e. SPE usage is not option, it's a must.

XBOX360's PPE was modified with D3D dot instructions i.e. Xenos is missing some DX10 features e.g.geometry shaders and instancing 2.0.

Ok. I'm not saying they are'nt using the SPE's, but to take full advantage of all of them takes time. Most games uses 2 SPE's, while KZ2 uses 6. And I know the GPU's out now are awesome, but the developers are'nt exactly taking use of those quad cores in your PC either, you can buy the best CPU you can get for a PC and you'll only gain what?? 5-10fps at best. The Cell can handle physics, animation, 3d rendering (helping out the slow GPU) and 7.1 surround while having some of the best graphics. The X360 and PC's CPU and bandwidth would rather die than try doing that. Maybe the graphics won't be a lot better, but the animation, physics and sound will be.

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isukuno

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#75 isukuno
Member since 2009 • 170 Posts
[QUOTE="ronvalencia"]

[QUOTE="Martin_G_N"] That's because the PS3 had to use a totally new engine built for the PS3 and not anything else. Gears 2 uses the UE3 engine that has been upgraded and developed over a period as long or longer as KZ2 dev time. It's a fact that the PS3 can't use the engines based on the X360 properly, because they are'nt utilizing the cell. Even PC's would struggle with the KZ2 engine. Martin_G_N

It wouldn't struggle actually. Refer to Raytracing Transformers movie trailers in real time

More on OTOY's GpGPU raytracing engine on ATI Radeon HD 4800

How's your PS3 F@H GFLOPS compared to my Radeon HD 4850? Oh wait, PS3 was slaughtered more than twice with wider range of work types.

3 PS3's realtime raytracing results

Unreal Engine 3 PS3's PhysX middleware uses SPEs btw.

EPIC also has Sony's "SWAT" team to help them out

Far Cry 2 PS3 use SPEs

If the game engine sufficiently modularised, each module can be optimised on target platform's strength.

Against the backdrop of unified shaders GPUs, remember RSX has a weak vertex and non-existent geometry shaders i.e. SPE usage is not option, it's a must.

XBOX360's PPE was modified with D3D dot instructions i.e. Xenos is missing some DX10 features e.g.geometry shaders and instancing 2.0.

Ok. I'm not saying they are'nt using the SPE's, but to take full advantage of all of them takes time. Most games uses 2 SPE's, while KZ2 uses 6. And I know the GPU's out now are awesome, but the developers are'nt exactly taking use of those quad cores in your PC either, you can buy the best CPU you can get for a PC and you'll only gain what?? 5-10fps at best. The Cell can handle physics, animation, 3d rendering (helping out the slow GPU) and 7.1 surround while having some of the best graphics. The X360 and PC's CPU and bandwidth would rather die than try doing that. Maybe the graphics won't be a lot better, but the animation, physics and sound will be.

Doesn't Crysis utilize the CPU more heavilly than the GPU? I heard somewhere from someone that you could have a really great GPU but if your CPU wasn't so hot Crysis still won't run very well...?

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ronvalencia

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#76 ronvalencia
Member since 2008 • 29612 Posts

Ok. I'm not saying they are'nt using the SPE's, but to take full advantage of all of them takes time. Most games uses 2 SPE's, while KZ2 uses 6. And I know the GPU's out now are awesome, but the developers are'nt exactly taking use of those quad cores in your PC either, you can buy the best CPU you can get for a PC and you'll only gain what?? 5-10fps at best. The Cell can handle physics, animation, 3d rendering (helping out the slow GPU) and 7.1 surround while having some of the best graphics. The X360 and PC's CPU and bandwidth would rather die than try doing that. Maybe the graphics won't be a lot better, but the animation, physics and sound will be.
isukuno

Read PDF's page 44 Notice in DirectX 10, the workloads are done on the GPU.

In nVidia's example, DX10 GPU does the following workloads

1. Physical simulation on control points

2. Interpolate and tessellate control points

3. Save tessellated hairs to memory

4. Render hair to deep shadow map

5. Render hair to back buffer

Crysis DX10 on Vista mostly use one CPU processor core. CELL is a good match for DX9 type GPU e.g. RSX.

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ronvalencia

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#77 ronvalencia
Member since 2008 • 29612 Posts

Doesn't Crysis utilize the CPU more heavilly than the GPU? I heard somewhere from someone that you could have a really great GPU but if your CPU wasn't so hot Crysis still won't run very well...?

isukuno

There's always a minimum CPU performance, but Crysis DX10 runs well on "fat" DirectX 10 GPUs.

In Radeon HD's raytracing example, most of the rendering performance comes from the GPU. Like PS3's PPE, PC's CPU is just the control processor.

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fortehlose

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#78 fortehlose
Member since 2009 • 105 Posts
After seeing RE5 comparisons, you're right the gap is widening, in favor of hte 360.
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Soulja_West

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#79 Soulja_West
Member since 2003 • 15084 Posts

Uncharted, Killzone 2, Heavy Rain, and GT5 says hello.

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battalionwars13

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#80 battalionwars13
Member since 2007 • 1264 Posts
[QUOTE="LordDhampire"][QUOTE="_rpg_FAN"]

Imagine if epic spent 4 years making Gears of War 2 lol

Im sure it would look the same as gears 1, just like gears 2 did

No. Gears 2 looks better than Gears 1, if they took four years it would look way better.I think they are almost equal, Killzone 2 beats Gears 2 with graphics and then Gears 3 passes Killzone 2 and then some other game passes another game and then the battle goes on. Sorry about the and then, tried to put it in perspective.
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awmannn

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#81 awmannn
Member since 2008 • 472 Posts
Who gives a **** about graphics? Games are only what matter (at least in my opinion) when buying a system. And so far the ratio of games on the 360 to games on the PS3 is like 50 to... well, "Little Big Planet.":?
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stiltzsy

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#82 stiltzsy
Member since 2008 • 1486 Posts
I don't think the xbox will be able to widen the gap more than they already have. PS3 is closing in as devs get used to it. at best 360 will keep a slight edge over the PS3 but not widen it.
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wulfshelmut

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#83 wulfshelmut
Member since 2009 • 77 Posts

Wow this is a GamePro.com low. :lol:

Seriously the ps3 is pretty much done for. There will be no come backs. It wont die but will stay in 3rd place. It might as well just be dead, sony pull the plug like sega did with the DC. But They wont.

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DAZZER7

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#84 DAZZER7
Member since 2004 • 2422 Posts
[QUOTE="snakes3425"]Graphics don't always make the gameCharlie901
I agree!!! But the 80gigs of Blue Ray Data storage space allow for some longer/lengthy games compared to having to be stuck with an 8gig DVD. An advantage that the PS3 has in development of EXCLUSIVES!

Heavenly sword and Uncharted say hello lol. So apart from MGS4 what are these lengthy games?
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_Kikode_

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#85 _Kikode_
Member since 2008 • 434 Posts
[QUOTE="_rpg_FAN"]

It might be strange,but i belive that xbox 360 have potential to make bether looking games

Why? because devs have easier time making stuff and such they can spend more time on polish

Ragashahs

when something is easy to program for it means you pretty much already know how to get the most out of it. look at the jump from gear 1 to 2 not that big. this gen is similar to last gen in terms of system power. the 360 was build to give devs the power to do what they wanted to right when it was released becuase it was easy to programs for.. the PS3 was build with the future in mind knowing that while games the came early in it's life cycle only lead up to the great looking games in it's future and while it's harder to program for you see the grpahicaly continually getting better by great ammount. look at launch titles like resistance and then one year later compare them to uncharted and then one year after that compare it to KZ2 and still there are games like heavy rain and uncharted 2 that could be better than KZ2. look at dev some of come to say that the 360 is pretty much maxed out not to say you still can't get alot out of the 360 just that you won't see a big increase anymore. most people would agree PS3 still has some potential to do even more. just becuase this site is a playstation site doesn't mean it's opinion is invalid

Thats a load of crap and you know it hardware is hardware its how the Hardware designers open up options to the developers that determines what type of content can be created. Directly from a PR rep he stated that a console is something that should be unlocked through spending time with the hardware blah blah blah. The fact remains if you want developers to develop for your console you Create user friendly tolls and give them the specifics they need to develop game engines. Thats why KZ2 still isnt out cause Sony doesn't even know what there doing and dont care about there developers. The PS3 was a Bluray player first and foremost thats why when Sony tried to cut costs they took out PS2 BC. Hell I would have already bought a PS3 by now if it wasnt for that.

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atarigrad

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#86 atarigrad
Member since 2006 • 2559 Posts
360 has a better graphics processor and more dedicated ram. The only advantage PS3 is supposed to have is the cell processor. So I do see it happening. Especially since games have looked better on Xbox360 so far. GEOW2 anyone.
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DAZZER7

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#87 DAZZER7
Member since 2004 • 2422 Posts

Ok. I'm not saying they are'nt using the SPE's, but to take full advantage of all of them takes time. Most games uses 2 SPE's, while KZ2 uses 6. And I know the GPU's out now are awesome, but the developers are'nt exactly taking use of those quad cores in your PC either, you can buy the best CPU you can get for a PC and you'll only gain what?? 5-10fps at best. The Cell can handle physics, animation, 3d rendering (helping out the slow GPU) and 7.1 surround while having some of the best graphics. The X360 and PC's CPU and bandwidth would rather die than try doing that. Maybe the graphics won't be a lot better, but the animation, physics and sound will be.

Martin_G_N

PowerPC cpu's can easily handle all of the features you mention there lol. Don't forget that both the 360 Zenos and the Cells main CPU are stripped down and lack many features PC cpus have. Just because the Cell has a few spu's tacked on does not make for a revolution in architecture for gaming. Sony's hype does though lol.

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BBwlovers

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#88 BBwlovers
Member since 2008 • 126 Posts
There the same thing guys, except one cost 500 after tax and the other cost 250 give or take.
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adman66

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#89 adman66
Member since 2003 • 1744 Posts
[QUOTE="adman66"][QUOTE="AppleBlade"]It started with Uncharted, then it continued with Metal Gear Solid IV, and it is about to happen again with Killzone 2 later this month. The gap is still small but it's definitely there and I do think it will widen (with Heavy Rain and Uncharted 2).Martin_G_N
you do realize how long mgs4 and kz2 dev time is right compared to games like gears or war ? not sure about uncharted but mgs4 and kz2 have like 4-5 years dev time compared to 1-2 for gears o wait its not that its teh power of tha cell!!!!!!

That's because the PS3 had to use a totally new engine built for the PS3 and not anything else. Gears 2 uses the UE3 engine that has been upgraded and developed over a period as long or longer as KZ2 dev time. It's a fact that the PS3 can't use the engines based on the X360 properly, because they are'nt utilizing the cell. Even PC's would struggle with the KZ2 engine.

i guess that the kz2 graphical desingers were jacking off for 2 years doing nothing( i know lighting shading. ect.... are part of the engine, but alot can be done before engine is done), for the ammount of money, manpower and time, if it didn't look top notch (too bad its another fps) then i would not stop laughing untill this gen is over.
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ronvalencia

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#90 ronvalencia
Member since 2008 • 29612 Posts

Ok. I'm not saying they are'nt using the SPE's, but to take full advantage of all of them takes time. Most games uses 2 SPE's, while KZ2 uses 6. And I know the GPU's out now are awesome, but the developers are'nt exactly taking use of those quad cores in your PC either, you can buy the best CPU you can get for a PC and you'll only gain what?? 5-10fps at best. The Cell can handle physics, animation, 3d rendering (helping out the slow GPU) and 7.1 surround while having some of the best graphics. The X360 and PC's CPU and bandwidth would rather die than try doing that. Maybe the graphics won't be a lot better, but the animation, physics and sound will be.

Martin_G_N

CELL doesn't have specialised functions such as AA, Filters, ROPS, Texturing, Early-Z-cull, Z-Cull, PureVideo (another SIMD co-processor) to reduce the burden on its stream processors.

Unlike CELL's 7 SPE 896 total register count, G8X's register count numbers in the thousandsEach 8 SP cluster block, it has 8192 32bit registers (32K) i.e. data stored next to the execution units. For example, G84 (Geforce 8600GT) has four of these 8 SP cluster block. A total of 32768 registers. In terms of bandwidth speed, it's registers > L1 cache/local memory > L2 cache > memory.

Read PDF Page 31,39, 32. Since RSX is based on G70, RSX's specialised functions is not robust as "fat" mainstream D3D 10 GPUs.

NVIDIA's PhysX can scales on multi-core CPUs. NVIDIA's PhysX also runs CUDA enabled GPUs.

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#91 muscleserge
Member since 2005 • 3307 Posts
[QUOTE="adman66"][QUOTE="AppleBlade"]It started with Uncharted, then it continued with Metal Gear Solid IV, and it is about to happen again with Killzone 2 later this month. The gap is still small but it's definitely there and I do think it will widen (with Heavy Rain and Uncharted 2).Martin_G_N
you do realize how long mgs4 and kz2 dev time is right compared to games like gears or war ? not sure about uncharted but mgs4 and kz2 have like 4-5 years dev time compared to 1-2 for gears o wait its not that its teh power of tha cell!!!!!!

That's because the PS3 had to use a totally new engine built for the PS3 and not anything else. Gears 2 uses the UE3 engine that has been upgraded and developed over a period as long or longer as KZ2 dev time. It's a fact that the PS3 can't use the engines based on the X360 properly, because they are'nt utilizing the cell. Even PC's would struggle with the KZ2 engine.

If ported properly a mid range PC would eat KZ2 for breakfast, I am talking about 1080p with 35+FPS. midrange is Dual core CPU, 2gb of ram, and 9600GT/HD3870 or higher.
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#92 muscleserge
Member since 2005 • 3307 Posts
[QUOTE="Martin_G_N"]

Ok. I'm not saying they are'nt using the SPE's, but to take full advantage of all of them takes time. Most games uses 2 SPE's, while KZ2 uses 6. And I know the GPU's out now are awesome, but the developers are'nt exactly taking use of those quad cores in your PC either, you can buy the best CPU you can get for a PC and you'll only gain what?? 5-10fps at best. The Cell can handle physics, animation, 3d rendering (helping out the slow GPU) and 7.1 surround while having some of the best graphics. The X360 and PC's CPU and bandwidth would rather die than try doing that. Maybe the graphics won't be a lot better, but the animation, physics and sound will be.

DAZZER7

PowerPC cpu's can easily handle all of the features you mention there lol. Don't forget that both the 360 Zenos and the Cells main CPU are stripped down and lack many features PC cpus have. Just because the Cell has a few spu's tacked on does not make for a revolution in architecture for gaming. Sony's hype does though lol.

The PS3 just has 25gb/s of bandwidth, my old 7900GT had double that, many of todays PC games have sound done in software and ran on the CPU, FEAR comes to mind. my 8800GT does physics and the rendering leaving my CPU for the rest. PC and PS3 are different architecturally, you can't compare them like that.
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#93 DOF_power
Member since 2008 • 804 Posts

>

^ Another major issue is that the cell doesn't have branch predictor.

This and the 8/7 SPE aproach of the Cell are the reasons why John Carmack, Gabe Newell and Tim Sweeney dislike/hate the PS3.

...

So why aren't those multicores used ?!

it "takes about twice the effort and development cost to develop for a multi-threaded CPU," compared to a single-core CPU. Even more than that, according to Epic's analysis, fully exploiting the PS3 Cell chip "required about 5 times as much cost and development time than single-core."

Tim Sweeney

CPU multicore optimisation = times + money.

Besides the GPGPUs can now do both graphics/rendering and tesselation/physics/collision detection.

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#94 ronvalencia
Member since 2008 • 29612 Posts

>

^ Another major issue is that the cell doesn't have branch predictor.

This and the 8/7 SPE aproach of the Cell are the reasons why John Carmack, Gabe Newell and Tim Sweeney dislike/hate the PS3.

...

So why aren't those multicores used ?!

[quote="Tim Sweeney"]

it "takes about twice the effort and development cost to develop for a multi-threaded CPU," compared to a single-core CPU. Even more than that, according to Epic's analysis, fully exploiting the PS3 Cell chip "required about 5 times as much cost and development time than single-core."

DOF_power

CPU multicore optimisation = times + money.

Besides the GPGPUs can now do both graphics/rendering and tesselation/physics/collision detection.

Artificial intelligence being accelerated on gpGPUs