Ok. I'm not saying they are'nt using the SPE's, but to take full advantage of all of them takes time. Most games uses 2 SPE's, while KZ2 uses 6. And I know the GPU's out now are awesome, but the developers are'nt exactly taking use of those quad cores in your PC either, you can buy the best CPU you can get for a PC and you'll only gain what?? 5-10fps at best. The Cell can handle physics, animation, 3d rendering (helping out the slow GPU) and 7.1 surround while having some of the best graphics. The X360 and PC's CPU and bandwidth would rather die than try doing that. Maybe the graphics won't be a lot better, but the animation, physics and sound will be.
Martin_G_N
CELL doesn't have specialised functions such as AA, Filters, ROPS, Texturing, Early-Z-cull, Z-Cull, PureVideo (another SIMD co-processor) to reduce the burden on its stream processors.
Unlike CELL's 7 SPE 896 total register count, G8X's register count numbers in the thousandsEach 8 SP cluster block, it has 8192 32bit registers (32K) i.e. data stored next to the execution units. For example, G84 (Geforce 8600GT) has four of these 8 SP cluster block. A total of 32768 registers. In terms of bandwidth speed, it's registers > L1 cache/local memory > L2 cache > memory.
Read PDF Page 31,39, 32. Since RSX is based on G70, RSX's specialised functions is not robust as "fat" mainstream D3D 10 GPUs.
NVIDIA's PhysX can scales on multi-core CPUs. NVIDIA's PhysX also runs CUDA enabled GPUs.
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