Playstation 4 and Xbox 720 Concept designs.

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Inconsistancy

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#51 Inconsistancy
Member since 2004 • 8094 Posts
[QUOTE="lild1425"]

[QUOTE="PSN-SCRODE"] I dontPS2_ROCKS

They've had the same one since the original Playstation. It could definitely be optomized at the very least.

It's like holding a small terd in your hands.

I think they'd just upset their core fanbase, like ME. I've been playing GT with the same button mapping since 1998. I ain't about to change now.

I don't see how the controller alone is going to upset the core Sony fan 'That' much. I really think it's a quite uncomfy design, best controller when it was introduced by far, but it's sub-par today.
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N3xus9

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#52 N3xus9
Member since 2004 • 566 Posts

I dont mind some of the slimline ones ... but we all know that if they go down the "graphics power" route they are going to be big fat boxes to get rid of heat

If any of the slimline concepts originate from Sony or MS then cloud based streaming gaming is confirmed, or low graphics power is confirmed.

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ChubbyGuy40

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#53 ChubbyGuy40
Member since 2007 • 26442 Posts

The next Ps4 and X-box

mexicangordo

...3 years after they release.

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mexicangordo

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#54 mexicangordo
Member since 2005 • 8687 Posts

[QUOTE="mexicangordo"]

The next Ps4 and X-box

ChubbyGuy40

...3 years after they release.

Finally someone gets it...:P

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AAllxxjjnn

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#55 AAllxxjjnn
Member since 2008 • 19992 Posts
A lot of these designs try way too hard and look like visions of the future from the 1990s.
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hiryu3

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#56 hiryu3
Member since 2003 • 7313 Posts
I always find these concept designs to be on the ugly side :Psoulitane
exactly my thoughts
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fadersdream

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#57 fadersdream
Member since 2006 • 3154 Posts
[QUOTE="lild1425"]

For Christ's sake, I hope Sony makes a different controller for PS4.

PSN-SCRODE
I dont

I do, i was so disappointed when I first got my ps3 and the controller felt dated. Fifteen years of that dinky controller is long enough.
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ianuilliam

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#58 ianuilliam
Member since 2006 • 4955 Posts

Those are all completely silly. I expect to see clean lines, with more curves and round edges than hard angles, in either black, silver, or white... you know, the current trend in aesthetics for almost all living room electronics. Look at new routers, cable boxes, tvs, audio/video equipment, and furniture like entertainment center/tv stands that are on shelves now. Then look at some of these crazy alien looking "concepts." Do you see them being side by side in the same living room? Not likely, and I highly doubt the designers at Sony and MS do either.

Also, I hope the PS4 controller stays the same. There's some changes I'd make, sure, but I'd keep the same basic shape. Maybe concave the R2/L2 triggers, and adjust the angle and sensitivity a bit, to cut down on how easy it is to push them accidentally, especially when picking up or putting down the controller. I can't really think of anything else I'd change. Current trend is to include gyros/accelerometers into everything, but they already have those. I've got no strong feelings either way on force feedback, but I assume they'll keep that. They only removed it at the start of this gen due to pending lawsuits or something, that has since been sorted. Everything else is perfect as is.

PS. I'm not exactly small, and think the size is perfect. I think the "too small for big hands" complaint stems from people holding it like its an xbox controller. With the xbox controller, it feels most comfortable with the "paddles" gripped firmly in the palms, and the fingers wrapped around, with the middle of the thumbs resting on the sticks. With the DS3, the controller is most comfortable with the "paddles" resting lightly on the pinky ring and middle fingers, the index fingers curled around the front to operate the shoulder buttons (the middle fingers can be easily brought up to assist). The palm of the hand isn't touching the controller at all. In this position, the thumbs, in their natural, symetrical, positions should have the end of the thumbs right on the sticks, and easily able to reach the dpad/face buttons.

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RR360DD

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#59 RR360DD
Member since 2011 • 14099 Posts

Those are all completely silly. I expect to see clean lines, with more curves and round edges than hard angles, in either black, silver, or white... you know, the current trend in aesthetics for almost all living room electronics. Look at new routers, cable boxes, tvs, audio/video equipment, and furniture like entertainment center/tv stands that are on shelves now. Then look at some of these crazy alien looking "concepts." Do you see them being side by side in the same living room? Not likely, and I highly doubt the designers at Sony and MS do either.

Also, I hope the PS4 controller stays the same. There's some changes I'd make, sure, but I'd keep the same basic shape. Maybe concave the R2/L2 triggers, and adjust the angle and sensitivity a bit, to cut down on how easy it is to push them accidentally, especially when picking up or putting down the controller. I can't really think of anything else I'd change. Current trend is to include gyros/accelerometers into everything, but they already have those. I've got no strong feelings either way on force feedback, but I assume they'll keep that. They only removed it at the start of this gen due to pending lawsuits or something, that has since been sorted. Everything else is perfect as is.

PS. I'm not exactly small, and think the size is perfect. I think the "too small for big hands" complaint stems from people holding it like its an xbox controller. With the xbox controller, it feels most comfortable with the "paddles" gripped firmly in the palms, and the fingers wrapped around, with the middle of the thumbs resting on the sticks. With the DS3, the controller is most comfortable with the "paddles" resting lightly on the pinky ring and middle fingers, the index fingers curled around the front to operate the shoulder buttons (the middle fingers can be easily brought up to assist). The palm of the hand isn't touching the controller at all. In this position, the thumbs, in their natural, symetrical, positions should have the end of the thumbs right on the sticks, and easily able to reach the dpad/face buttons.

ianuilliam

Hard angles are actually in trend at the minute rather than curves. Hence the look of the new 360.

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mexicangordo

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#60 mexicangordo
Member since 2005 • 8687 Posts

[QUOTE="ianuilliam"]

Those are all completely silly. I expect to see clean lines, with more curves and round edges than hard angles, in either black, silver, or white... you know, the current trend in aesthetics for almost all living room electronics. Look at new routers, cable boxes, tvs, audio/video equipment, and furniture like entertainment center/tv stands that are on shelves now. Then look at some of these crazy alien looking "concepts." Do you see them being side by side in the same living room? Not likely, and I highly doubt the designers at Sony and MS do either.

Also, I hope the PS4 controller stays the same. There's some changes I'd make, sure, but I'd keep the same basic shape. Maybe concave the R2/L2 triggers, and adjust the angle and sensitivity a bit, to cut down on how easy it is to push them accidentally, especially when picking up or putting down the controller. I can't really think of anything else I'd change. Current trend is to include gyros/accelerometers into everything, but they already have those. I've got no strong feelings either way on force feedback, but I assume they'll keep that. They only removed it at the start of this gen due to pending lawsuits or something, that has since been sorted. Everything else is perfect as is.

PS. I'm not exactly small, and think the size is perfect. I think the "too small for big hands" complaint stems from people holding it like its an xbox controller. With the xbox controller, it feels most comfortable with the "paddles" gripped firmly in the palms, and the fingers wrapped around, with the middle of the thumbs resting on the sticks. With the DS3, the controller is most comfortable with the "paddles" resting lightly on the pinky ring and middle fingers, the index fingers curled around the front to operate the shoulder buttons (the middle fingers can be easily brought up to assist). The palm of the hand isn't touching the controller at all. In this position, the thumbs, in their natural, symetrical, positions should have the end of the thumbs right on the sticks, and easily able to reach the dpad/face buttons.

RR360DD

Hard angles are actually in trend at the minute rather than curves. Hence the look of the new 360.

That is very true, the trending right now is angular design that is clean and looks very simple. Nintendo started it, Apple expanded it, now everyone does it.

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Cerage

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#61 Cerage
Member since 2010 • 45 Posts
[QUOTE="PSN-SCRODE"][QUOTE="lild1425"]

For Christ's sake, I hope Sony makes a different controller for PS4.

fadersdream
I dont

I do, i was so disappointed when I first got my ps3 and the controller felt dated. Fifteen years of that dinky controller is long enough.

Why try to fix what's most definitely not broken?
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ianuilliam

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#62 ianuilliam
Member since 2006 • 4955 Posts

[QUOTE="RR360DD"]

[QUOTE="ianuilliam"]

Those are all completely silly. I expect to see clean lines, with more curves and round edges than hard angles, in either black, silver, or white... you know, the current trend in aesthetics for almost all living room electronics. Look at new routers, cable boxes, tvs, audio/video equipment, and furniture like entertainment center/tv stands that are on shelves now. Then look at some of these crazy alien looking "concepts." Do you see them being side by side in the same living room? Not likely, and I highly doubt the designers at Sony and MS do either.

Also, I hope the PS4 controller stays the same. There's some changes I'd make, sure, but I'd keep the same basic shape. Maybe concave the R2/L2 triggers, and adjust the angle and sensitivity a bit, to cut down on how easy it is to push them accidentally, especially when picking up or putting down the controller. I can't really think of anything else I'd change. Current trend is to include gyros/accelerometers into everything, but they already have those. I've got no strong feelings either way on force feedback, but I assume they'll keep that. They only removed it at the start of this gen due to pending lawsuits or something, that has since been sorted. Everything else is perfect as is.

PS. I'm not exactly small, and think the size is perfect. I think the "too small for big hands" complaint stems from people holding it like its an xbox controller. With the xbox controller, it feels most comfortable with the "paddles" gripped firmly in the palms, and the fingers wrapped around, with the middle of the thumbs resting on the sticks. With the DS3, the controller is most comfortable with the "paddles" resting lightly on the pinky ring and middle fingers, the index fingers curled around the front to operate the shoulder buttons (the middle fingers can be easily brought up to assist). The palm of the hand isn't touching the controller at all. In this position, the thumbs, in their natural, symetrical, positions should have the end of the thumbs right on the sticks, and easily able to reach the dpad/face buttons.

mexicangordo

Hard angles are actually in trend at the minute rather than curves. Hence the look of the new 360.

That is very true, the trending right now is angular design that is clean and looks very simple. Nintendo started it, Apple expanded it, now everyone does it.

Apple products, and the new 360 as well, have more curves than angles. Ipads and ipods have rounded corners, instead of square corners, and the back, rather than being flat, has a curve to it. The 360, despite the straight lines, is still rounded at all the edges and corners far more than any consoles or devices from last gen, or the 80s, 90,s and early 2000s in general. I guess what I meant by "I expect to see clean lines, with more curves and round edges than hard angles," is simple sleek lines, both straight, and curved, but with all the edges and corners rounded. That's what I've seen in most new devices over the past 5-6 years. With newer devices getting slimmer and more "aerodynamic."Square corners were all the rage with the PS2 and Gamecube, and TVs and PC cases from the early 90s... but everything is rounded now. The PS3 slim has less straight lines and hard edges than the kaunch model, and even the newer more "angular" 360 actually has softer corners than the older one, if you look at the sides.

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Merex760

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#63 Merex760
Member since 2008 • 4381 Posts
Every single one of them. Hideous. Also, Sony needs to learn what ergonomics means, cause they clearly don't adopt that concept for their controllers. Hopefully someone on the PS4 controller team picks up a dictionary.
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xsalvioutlawx

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#64 xsalvioutlawx
Member since 2007 • 423 Posts

[QUOTE="fadersdream"][QUOTE="PSN-SCRODE"] I dontCerage
I do, i was so disappointed when I first got my ps3 and the controller felt dated. Fifteen years of that dinky controller is long enough.

Why try to fix what's most definitely not broken?

They could easily upgrade the controller, which I'm sure is what they're going to do, and keep it almost the same. More of an upgrade than what they did between the D2 and D3 though...

I would be happy with that.

The 360 controller was probably one of the best upgrades to a controller than I can think of. It's almost perfect, except for the D-Pad. I expect Microsoft to keep the controller virtually the same, maybe a little slimmer?

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fadersdream

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#65 fadersdream
Member since 2006 • 3154 Posts
[QUOTE="Cerage"][QUOTE="fadersdream"][QUOTE="PSN-SCRODE"] I dont

I do, i was so disappointed when I first got my ps3 and the controller felt dated. Fifteen years of that dinky controller is long enough.

Why try to fix what's most definitely not broken?

the placement of the thumbsticks is uncomfortable. The texture of the plastic is too slick. The triggers are too soft and need angles to help grab. Almost nothing uses the button pressure sensitivity. It is broken, may not be horrible but the things that need adjusting need it pretty bad. Needed on the ps1. Time for a change, and sony has convinced itself that the Dual shock is a part of the brand. That needs to change, otherwise they can't update without stepping away from current tech.
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LustForSoul

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#66 LustForSoul
Member since 2011 • 6404 Posts

What's up with the controllers? You actually think Sony will change their controller after keeping the same one since the first PS? Same for xbox really. Those designs are hella ugly and too big.

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SecretPolice

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#67 SecretPolice
Member since 2007 • 45721 Posts

Beware, you forgot....

:twisted: :P

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deactivated-57ad0e5285d73

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#68 deactivated-57ad0e5285d73
Member since 2009 • 21398 Posts

[QUOTE="fadersdream"][QUOTE="PSN-SCRODE"] I dontCerage
I do, i was so disappointed when I first got my ps3 and the controller felt dated. Fifteen years of that dinky controller is long enough.

Why try to fix what's most definitely not broken?

Because it is time for change. I think Vita is a clue that PS4 will have some new control inputs.

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Shenmue_Jehuty

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#69 Shenmue_Jehuty
Member since 2007 • 5211 Posts

Some of those designs would be cool, but for the love of god I hope that none of those control designs make the cut! They would render the system unplayable lol

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Oil_Rope_Bombs

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#70 Oil_Rope_Bombs
Member since 2010 • 2667 Posts
Some are nice, others are plain ridiculous. And wtf is that controller with 30 buttons? Did humans suddenly evolve to get hundreds of fingers now?
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p4s2p0

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#71 p4s2p0
Member since 2010 • 4167 Posts
There are things I don't like about both ms and sony controllers. N changed their controller so the rest should.
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WilliamRLBaker

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#73 WilliamRLBaker
Member since 2006 • 28915 Posts

hmmm alot of those are old concept designs from original xbox to ps3...

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fadersdream

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#74 fadersdream
Member since 2006 • 3154 Posts

hmmm alot of those are old concept designs from original xbox to ps3...

WilliamRLBaker
I noticed that too. The only one missing was the one that was a big standing "X" with a disk drive in the center.
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fernandmondego_

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#75 fernandmondego_
Member since 2005 • 3170 Posts
The ones of the Xbox are actually from before the 360. One is just the original Xbox stretched.
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vincent380

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#76 vincent380
Member since 2003 • 2244 Posts
ugly as hell
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layton2012

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#77 layton2012
Member since 2011 • 3489 Posts
We do all know the PS4 will probably end up looking like a PS3 but with the word PS4 instead.
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Slashless

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#78 Slashless
Member since 2011 • 9534 Posts

[QUOTE="ThaGameDude"]

some more

AvatarMan96

What the heck is that? A UFO?

That has got to be the ugliest concept drawing yet! :P

It resembles the 360's greatest accomplishment this gen, the rrod :lol: :P

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masiisam

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#79 masiisam
Member since 2003 • 5723 Posts

I would like to see a new/360 "like" controller for the Sony brand. I can use the DS3 but prefer the 360 controller by a large margin.

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campzor

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#80 campzor
Member since 2004 • 34932 Posts
these are old and also very ugly.
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mike_on_mic

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#81 mike_on_mic
Member since 2004 • 886 Posts
Some are nice, others well, not so. The boomerang controllers would never come about since they showed them for PS3 concepts but they seem to awkward in the hards just looking at them. powerglove 2.0 looks funny :)
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Everiez

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#82 Everiez
Member since 2006 • 1946 Posts

Hideous. Aesthetic only. I bet all of them RROD or YLOD after several hours of use.

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Aleckz85

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#83 Aleckz85
Member since 2012 • 25 Posts
http://www.gamereactor.se/media/ug/73/87381.png
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SPBoss

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#84 SPBoss
Member since 2009 • 3746 Posts
I saw a really nice concept of a PS4 it was mainly made out of glass.. cant find that pic though
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AM-Gamer

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#85 AM-Gamer
Member since 2012 • 8116 Posts

:?most of them are just other products with a PS or X logo on the front.

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HaloPimp978

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#86 HaloPimp978
Member since 2005 • 7329 Posts

:lol: Those are so ugly. The Red PS4 one and the PC Xbox one are the only good looking ones.

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Last-Resort

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#87 Last-Resort
Member since 2012 • 315 Posts

some more

ThaGameDude
So I can throw a red 720 frisbee at my dawg now? I mean really? The best people could come up with was a frisbee?