the most likely argument about to be posted is that Crysis' editor is too hard.Hewkii
How can it be to hard? It is freaken point and click, nothing fancy at all.
This topic is locked from further discussion.
[QUOTE="VoodooHak"]Serious? :|That's what I find impressive about Forge. One of your teammates plays as a monitor, like GuiltySpark343, that has the ability to not only place weapons, objects and vehicles where you need them, but also spawn points... all on the fly, and in the middle of a multiplayer match.
And I like that every object placement has a cost associated to it so your monitor can't go crazy and drop tanks every 2 feet.
That's what makes Forge unique.
skrat_01
Zomg I could list a whole bunch of other editors but i'll go with the first that comes to mind.
Gary's Mod.
Everything you have mentioned doesent make Forge unique at all. Sure its very cool - and I look foward to using it - and it may be unique for console players, but in the PC realm. Nope.
Hold on... did you read my whole post?
You mod as player.... right in the middle of a multiplayer match. Pick up a wall to shield your teammates from enemy gunfire. Your guys need a tank? Drop one where they need one. Heck, drop a tank on your enemies. It'd be good if they spawned on another spot on the map. Then drop a spawn point where it's tactically sound.
But be careful. Each "mod" has a dollar value associated with it and you have limited funds... and the opposing team has a monitor that can mod as well.
I don't think I've seen that worked into the game mechanics of online multiplayer before.
Not saying this is the end-all be-all that's going to beat Crysis. But it does make Halo 3 multiplayer all the more interesting.
Hold on... did you read my whole post?You mod as player.... right in the middle of a multiplayer match. Pick up a wall to shield your teammates from enemy gunfire. Your guys need a tank? Drop one where they need one. Heck, drop a tank on your enemies. It'd be good if they spawned on another spot on the map. Then drop a spawn point where it's tactically sound.
But be careful. Each "mod" has a dollar value associated with it and you have limited funds... and the opposing team has a monitor that can mod as well.
I don't think I've seen that worked into the game mechanics of online multiplayer before.
Not saying this is the end-all be-all that's going to beat Crysis. But it does make Halo 3 multiplayer all the more interesting.
VoodooHak
Uhh..have you ever even played Garry's Mod? Maybe you shouldn't try to debate this until you have.
Garry's Mod has every one of those features, and more. I'd say the 'Fort' mode in Garry's Mod resembles Forge the most (which utilizes a 'buy' menu for props, and each team has limited funds)
Forge is not an original concept. It's been done before..but obviously certain aspects more than others.
:lol: Of course I read your whole post.Hold on... did you read my whole post?
You mod as player.... right in the middle of a multiplayer match. Pick up a wall to shield your teammates from enemy gunfire. Your guys need a tank? Drop one where they need one. Heck, drop a tank on your enemies. It'd be good if they spawned on another spot on the map. Then drop a spawn point where it's tactically sound.
But be careful. Each "mod" has a dollar value associated with it and you have limited funds... and the opposing team has a monitor that can mod as well.
I don't think I've seen that worked into the game mechanics of online multiplayer before.
Not saying this is the end-all be-all that's going to beat Crysis. But it does make Halo 3 multiplayer all the more interesting.
VoodooHak
Have you ever played G-Mod, or know much about it? hmmm?
I stand correct.
Hell G-Mod offers all this and so much more...... With extra emphesis on the SO.... Vehicle construction, minigame making, a.i. spawning, machine making, effects ect...........
Yea you should look up some G-mod stuff. Tsk tsk, Forge isntan original concoction.
:lol: Of course I read your whole post.
Have you ever played G-Mod, or know much about it? hmmm?
I stand correct.
Hell G-Mod offers all this and so much more...... With extra emphesis on the SO.... Vehicle construction, minigame making, a.i. spawning, machine making, effects ect...........
Yea you should look up some G-mod stuff. Tsk tsk, Forge isntan original concoction.
skrat_01
Honestly, my only exposure to modding is for machinima, and that's usually just straight up sandbox.
If it's been done already and it's proven to be a really nice addition, then it stands to reason that it'll be a great addition to Halo 3 in whatever form it comes, no?... that would be regardless of whether it's original or not.
I'm really interested how this will work out in ranked matches, or if it will even be allowed in ranked matches... or how they're going to gather stats and perform matchmaking based on that functionality.
Clearly someone is afraid.Gigas_Yuu
Clearly :roll:
Forge probably wouldn't have been implemented in Halo 3 had it not already been poineered on PC, within the mod community.
The mod community is always on the frontier of gameplay evolution. What does PC gaming have to be afraid of, with console games that only manage to stay one step behind. Console devs are simply taking what they call 'new' gameplay elements from mod authors who did the same damn thing years ago.
Edit: Redundancy..
Lol Forge can be used as a game mode. Plz dont use Crysis typical editor as DC against Halo 3. Why was this thread made if hermits dont care for Halo 3? Clearly someone is afraid. Again Halo 3 will get twice the attention than any PC game.
Sux.Gigas_Yuu
getting more attention doesn´t mean to be a better game...
and lemming were bashing sheep for the same reason :roll:
I wouldn't exactly call Forge an "editor." You really don't "edit" anything. You just play around with stuff in levels... you don't actually create anything new.You obviously don't know what you are talking about. People are going to create totally new things. The maps are going to be totally different with new bases built out of boxes, weapon placement, etc... and all done in totally simple and clean process.
That said, Crysis's editor is going to be balls.
foxhound_fox
People actually want to play and share them, unlike in Crysis where you are going to have trouble finding anybody who wants to play something of yours if it's not anything they would consider special.
That's the crappy part about PC level editing. You aren't going to be making anything anyone's going to play unless you will have friends you will play the game, and join them up using Hamachi or something (if you even know what that is). Either that or you build or rent a dedicated server... good luck with that.
I'm about 99 percent sure you will not create anything that makes it onto a dedicated server, and 100 percent sure that if it ever does, it won't be up there for more than a week, so good luck with the "balls" map editor.
Unless you are planning to create single player levels? Have fun playing them alone and knowing exactly where all the enemies are and pretending your wonderful level is any fun.
Forge is an awesome thing. People are going to have so much freaken fun playing on Forged maps.
You obviously don't know what you are talking about. People are going to create totally new things. The maps are going to be totally different with new bases built out of boxes, weapon placement, etc... and all done in totally simple and clean process.People actually want to play and share them, unlike in Crysis where you are going to have trouble finding anybody who wants to play something of yours if it's not anything they would consider special.
That's the crappy part about PC level editing. You aren't going to be making anything anyone's going to play unless you will have friends you will play the game, and join them up using Hamachi or something (if you even know what that is). Either that or you build or rent a dedicated server... good luck with that.
I'm about 99 percent sure you will not create anything that makes it onto a dedicated server, and 100 percent sure that if it ever does, it won't be up there for more than a week, so good luck with the "balls" map editor.
Unless you are planning to create single player levels? Have fun playing them alone and knowing exactly where all the enemies are and pretending your wonderful level is any fun.
Forge is an awesome thing. People are going to have so much freaken fun playing on Forged maps.
Shibirizashon
lol @ your ban dodging.
So basically you're saying all maps modified with Forge will be awesome and everyone will want to play them, whereas maps made with Crysis' Sandbox editor will not be played by members of the community, because map authors generally don't host their own servers?
You obviously have no idea what you're talking about. In the PC gaming community we have this thing called the "internet" that allows us to distribute our maps online. We also have these people called "server administrators" who are constantly on the look-out for fresh, good maps to add to their map list.
Forge certainly is a nice concept and I'm glad to see it in Halo 3, but it doesn't offer anywhere near the amount of replay value as a full-blown editor like Crysis'.
And do you even know what Hamachi is? Why the hell would a VPN be necessary to play a map with your friends, when you can easily utilize direct IP connection? :|
Your post certainly isn't lacking in fail.
You obviously don't know what you are talking about. People are going to create totally new things. The maps are going to be totally different with new bases built out of boxes, weapon placement, etc... and all done in totally simple and clean process.
People actually want to play and share them, unlike in Crysis where you are going to have trouble finding anybody who wants to play something of yours if it's not anything they would consider special.
That's the crappy part about PC level editing. You aren't going to be making anything anyone's going to play unless you will have friends you will play the game, and join them up using Hamachi or something (if you even know what that is). Either that or you build or rent a dedicated server... good luck with that.
I'm about 99 percent sure you will not create anything that makes it onto a dedicated server, and 100 percent sure that if it ever does, it won't be up there for more than a week, so good luck with the "balls" map editor.
Unless you are planning to create single player levels? Have fun playing them alone and knowing exactly where all the enemies are and pretending your wonderful level is any fun.
Forge is an awesome thing. People are going to have so much freaken fun playing on Forged maps.
Shibirizashon
:lol: People like you make Halo fans look bad
I thought "Forge" allowed gamers to edit the content on a map in real time while playing a competitive online match. In other words, a real time gameplay feature and not just a basic map editor. Not sure if Cyrsis has the exact same feature........ or any other game for that matter......... Not a big deal IMO.RaveRabbid
That is indeed the case. It allows you to move objects on the map while playing.
Crysis will not feature this. At least not until someone mods it in with a simple sandbox mod as has been the case with titles like Half-Life 2 (Garry's Mod) and the Battlefield games (Battlefield Sandbox.) The TC didn't really compare them properly, since Crysis' editor is an editor in the traditional sense, whereas Forge is just a simple entity spawner/modifier. You cannot create new maps with Forge, nor can you even modify existing geometry. You can just change how existing maps play.
As for "editing" maps while playing (if you can even call it editing,) in short, Forge is just a Garry's Mod rip-off :P ..though I'm sure it'll be fun.
[QUOTE="RaveRabbid"]I thought "Forge" allowed gamers to edit the content on a map in real time while playing a competitive online match. In other words, a real time gameplay feature and not just a basic map editor. Not sure if Cyrsis has the exact same feature........ or any other game for that matter......... Not a big deal IMO.Velocitas8
That is indeed the case. It allows you to move objects on the map while playing.
Crysis will not feature this. At least not until someone mods it in with a simple sandbox mod as has been the case with titles like Half-Life 2 (Garry's Mod) and the Battlefield games (Battlefield Sandbox.) The TC didn't really compare them properly, since Crysis' editor is an editor in the traditional sense, whereas Forge is just a simple entity spawner/modifier. You cannot create new maps with Forge, nor can you even modify existing geometry. You can just change how existing maps play.
In short, Forge is just a Garry's Mod rip-off :P ..though I'm sure it'll be fun.
Yup. Thats what I thought. My main concern is balance issues. Won't know until I get my hands on the game.
I usually just read on these forums, trying to find out stuff about new games, getting information before I would've found it elsewhere. But this time I really feel the need to say something.
Not being able to use Forge against Crysis is some of the biggest BS I've heard lately (and I've heard a lot on SW). Forge is nothing like a level-editor. Crysis's editor allows players to create new levels and pick new spots for weapons/game objects. Forge is different in many aspects.
You can't change the terrain and you can't change lightning or remove annoying buildings. What you can do (and Crysis can't) is changing the game on the move. If one of your teammates whine about not having a rocket launcher you can just pop up as monitor and spawn one right in front of him. And to help him get some kills you'll just spawn a little crate in front of him aswell. He'll jump on it and you'll pick up the crate and take the teammate for a little fly. By the time your enemies find out where the rockets are coming from your team will have a **** of kills advantage.
Bored of shooting? Why not become a monitor and start spawning tanks on top of your enemies? Or pick up a large piece of metal and use it to provide cover for your teammates when they're getting shot by enemy rocket launchers? Or spawn abunch of explosive barrels just around the corner in your flagroom so when the enemies come and try to nap it you can just blow em al to bit with 1 shot on one of the barrels?
This is just some of the examples... but the possibilities are near end-less. I'm pretty damn excited about it and it's been a while since a "map editor" made me feel that way. Last time I used one was with UT2003 and that was a completely different way of editing and definately not this much fun while doing it. You try to make maps fair, while with Forge you try to give your team the edge by helping em out with the right weapons and vehicles and try to exploit the game's mechanisms to get an edge on your opponents.
I usually just read on these forums, trying to find out stuff about new games, getting information before I would've found it elsewhere. But this time I really feel the need to say something.
Not being able to use Forge against Crysis is some of the biggest BS I've heard lately (and I've heard a lot on SW). Forge nothing like a level-editor. Crysis's editor allows players to create new levels and pick new spots for weapons/game objects. Forge is different in many aspects.
You can't change the terrain and you can't change lightning or remove annoying buildings. What you can do (and Crysis can't) is changing the game on the move. If one of your teammates whine about not having a rocket launcher you can just pop up as monitor and spawn one right in front of him. And to help him get some kills you'll just spawn a little crate in front of him aswell. He'll jump on it and you'll pick up the crate and take the teammate for a little fly. By the time your enemies find out where the rockets are coming from your team will have a **** of kills advantage.
Bored of shooting? Why not become a monitor and start spawning tanks on top of your enemies? Or pick up a large piece of metal and use it to provide cover for your teammates when they're getting shot by enemy rocket launchers? Or spawn abunch of explosive barrels just around the corner in your flagroom so when the enemies come and try to nap it you can just blow em al to bit with 1 shot on one of the barrels?
This is just some of the examples... but the possibilities are near end-less. I'm pretty damn excited about it and it's been a while since a "map editor" made me feel that way. Last time I used one was with UT2003 and that was a completely different way of editing and definately not this much fun while doing it. You try to make maps fair, while with Forge you try to give your team the edge by helping em out with the right weapons and vehicles and try to exploit the game's mechanisms to get an edge on your opponents.DemonizedMetal
So your basicly saying The Forge is the same as a console command line?
Halo 3 has better online play than Crysis, that's pretty well known, the last thing Crytek were thinking about when they made Crysis was multiplayer, graphics took up the most development time, then the short single player game, then the multiplayer that only has two modes of play.
Who cares about the editor when Halo 3 is a more playable game and a more complete package. Crysis is only hyped for its graphics, even Casey said that and he hardly ever has anything bad to say about PC gaming.
[QUOTE="DemonizedMetal"]I usually just read on these forums, trying to find out stuff about new games, getting information before I would've found it elsewhere. But this time I really feel the need to say something.
Not being able to use Forge against Crysis is some of the biggest BS I've heard lately (and I've heard a lot on SW). Forge nothing like a level-editor. Crysis's editor allows players to create new levels and pick new spots for weapons/game objects. Forge is different in many aspects.
You can't change the terrain and you can't change lightning or remove annoying buildings. What you can do (and Crysis can't) is changing the game on the move. If one of your teammates whine about not having a rocket launcher you can just pop up as monitor and spawn one right in front of him. And to help him get some kills you'll just spawn a little crate in front of him aswell. He'll jump on it and you'll pick up the crate and take the teammate for a little fly. By the time your enemies find out where the rockets are coming from your team will have a **** of kills advantage.
Bored of shooting? Why not become a monitor and start spawning tanks on top of your enemies? Or pick up a large piece of metal and use it to provide cover for your teammates when they're getting shot by enemy rocket launchers? Or spawn abunch of explosive barrels just around the corner in your flagroom so when the enemies come and try to nap it you can just blow em al to bit with 1 shot on one of the barrels?
This is just some of the examples... but the possibilities are near end-less. I'm pretty damn excited about it and it's been a while since a "map editor" made me feel that way. Last time I used one was with UT2003 and that was a completely different way of editing and definately not this much fun while doing it. You try to make maps fair, while with Forge you try to give your team the edge by helping em out with the right weapons and vehicles and try to exploit the game's mechanisms to get an edge on your opponents.Lonelynight
So your basicly saying The Forge is the same as a console command line?
If you get a server set up in Crysis and configure it right, yes you'll be able to do some of the stuff Forge allows you to do. You're definately not gonna get things going as smooth as in Forge since Crysis wasn't designed to be played that way. You can play a first person shooter without ever shooting but it's not gonna work out since it wasn't designed to be played like that. A nifty modder might be able to get a Crysis forge mod together, but it's not gonna be rivaling the scale of Halo's forge in any way. A Pc can basically do anything in any game if it's mod-friendly enough. A select group of people will play the mod and have loads of fun with it. With Halo 3 they've taken a select feature out to the masses and ensured that everyone will be able to play with it and have fun with it, that's the difference. Not just You are gonna be able to do it. Everyone will.
Halo 3 has better online play than Crysis, that's pretty well known, the last thing Crytek were thinking about when they made Crysis was multiplayer, graphics took up the most development time, then the short single player game, then the multiplayer that only has two modes of play.
Who cares about the editor when Halo 3 is a more playable game and a more complete package. Crysis is only hyped for its graphics, even Casey said that and he hardly ever has anything bad to say about PC gaming.
NickRocker
You don't know how wrong you are about Crytek not caring about MP
[QUOTE="Lonelynight"][QUOTE="DemonizedMetal"]I usually just read on these forums, trying to find out stuff about new games, getting information before I would've found it elsewhere. But this time I really feel the need to say something.
Not being able to use Forge against Crysis is some of the biggest BS I've heard lately (and I've heard a lot on SW). Forge nothing like a level-editor. Crysis's editor allows players to create new levels and pick new spots for weapons/game objects. Forge is different in many aspects.
You can't change the terrain and you can't change lightning or remove annoying buildings. What you can do (and Crysis can't) is changing the game on the move. If one of your teammates whine about not having a rocket launcher you can just pop up as monitor and spawn one right in front of him. And to help him get some kills you'll just spawn a little crate in front of him aswell. He'll jump on it and you'll pick up the crate and take the teammate for a little fly. By the time your enemies find out where the rockets are coming from your team will have a **** of kills advantage.
Bored of shooting? Why not become a monitor and start spawning tanks on top of your enemies? Or pick up a large piece of metal and use it to provide cover for your teammates when they're getting shot by enemy rocket launchers? Or spawn abunch of explosive barrels just around the corner in your flagroom so when the enemies come and try to nap it you can just blow em al to bit with 1 shot on one of the barrels?
This is just some of the examples... but the possibilities are near end-less. I'm pretty damn excited about it and it's been a while since a "map editor" made me feel that way. Last time I used one was with UT2003 and that was a completely different way of editing and definately not this much fun while doing it. You try to make maps fair, while with Forge you try to give your team the edge by helping em out with the right weapons and vehicles and try to exploit the game's mechanisms to get an edge on your opponents.DemonizedMetal
So your basicly saying The Forge is the same as a console command line?
If you get a server set up in Crysis and configure it right, yes you'll be able to do some of the stuff Forge allows you to do. You're definately not gonna get things going as smooth as in Forge since Crysis wasn't designed to be played that way. You can play a first person shooter without ever shooting but it's not gonna work out since it wasn't designed to be played like that. A nifty modder might be able to get a Crysis forge mod together, but it's not gonna be rivaling the scale of Halo's forge in any way. A Pc can basically do anything in any game if it's mod-friendly enough. A select group of people will play the mod and have loads of fun with it. With Halo 3 they've taken a select feature out to the masses and ensured that everyone will be able to play with it and have fun with it, that's the difference. Not just You are gonna be able to do it. Everyone will.
Ok, fair enough.
I usually just read on these forums, trying to find out stuff about new games, getting information before I would've found it elsewhere. But this time I really feel the need to say something.
Not being able to use Forge against Crysis is some of the biggest BS I've heard lately (and I've heard a lot on SW). Forge nothing like a level-editor. Crysis's editor allows players to create new levels and pick new spots for weapons/game objects. Forge is different in many aspects.
You can't change the terrain and you can't change lightning or remove annoying buildings. What you can do (and Crysis can't) is changing the game on the move. If one of your teammates whine about not having a rocket launcher you can just pop up as monitor and spawn one right in front of him. And to help him get some kills you'll just spawn a little crate in front of him aswell. He'll jump on it and you'll pick up the crate and take the teammate for a little fly. By the time your enemies find out where the rockets are coming from your team will have a **** of kills advantage.
Bored of shooting? Why not become a monitor and start spawning tanks on top of your enemies? Or pick up a large piece of metal and use it to provide cover for your teammates when they're getting shot by enemy rocket launchers? Or spawn abunch of explosive barrels just around the corner in your flagroom so when the enemies come and try to nap it you can just blow em al to bit with 1 shot on one of the barrels?
This is just some of the examples... but the possibilities are near end-less. I'm pretty damn excited about it and it's been a while since a "map editor" made me feel that way. Last time I used one was with UT2003 and that was a completely different way of editing and definately not this much fun while doing it. You try to make maps fair, while with Forge you try to give your team the edge by helping em out with the right weapons and vehicles and try to exploit the game's mechanisms to get an edge on your opponents.DemonizedMetal
I'm going to look into it more, it sounds interesting, but it does bring it's fair share of problems with it.
Unless you are planning to create single player levels? Have fun playing them alone and knowing exactly where all the enemies are and pretending your wonderful level is any fun.
Shibirizashon
Umm... FYI, you CAN program the AI to search the level randomly meaning you WONT know where they are in the level. Besides how does that make playing a level any less fun? You use different tactics, you play it differently every time. Like I said, if you decide you want to see a nuke, spawn a nuke tank and you got yourself one huge boom. Trust me, messing around with a level editor is great fun. And then, if you find something extremely fun, you can upload it and EVERYONE who has the game can enjoy it too. Mods will probably allow Forge type gameplay, and maybe(maybe.... if you could work the code out which I wouldn't want to do), you could have real-time terrain editing during MP games. Imagine having one person edit the terrain while everyone else is fighting on it. Sort of like Fracture's MP, only while also playing Power Struggle or Deathmatch. Drop down an AI unit to create a distraction, spawn a tank to try and break the enemies defenses. I mean, honestly, if someone took the time to try and code that (and like I said... I wouldn't envy them because thaat would mean literally endless days of work) that would be great fun.
Crysis is only hyped for its graphics
NickRocker
Thanks for demostrating that you have no knowledge on Crysis. Before making any completely wrong statements, go research on the game, if you were to do so you would know that Crytek has a group of poeple working on SP and another on MP.
no one should use forge against anything i was playing about with it today and after 5 mins was like meh its basicly useless its just not powerful in the slightest, so you can spawn a tank in where you want it whoopdedoo
Theone thing everyone seems to forget when comparing Forge to Map Editors is that Forge is done seemlessly in real-time with other people, online or offline. There is just a great sense of hanging out to be had ther that you just can't get with a Map Editor, all of which to my knowledge are SP only.
Also, Forge can be done SP also, so you can make great saved vids without a grenade-happy friend to screw up your work.
The "whoopdedoo" comes from the commradery and competition you get from playing it seemlessly with :o"other people."no one should use forge against anything i was playing about with it today and after 5 mins was like meh its basicly useless its just not powerful in the slightest, so you can spawn a tank in where you want it whoopdedoo
slikonebtz
I think both are equally impresive. Crysis is a more everyday map editor (which is ironic because isn't Halo 3 picked on for not being unique) while Forge is more of advanced game mode that combines some map making elements. Crysis involves creating whole new landscapes while Forge only has some basic modifying abilities. On the otherhand, you can not play your Crysis maps in real time in multiplayer while editing them. Some people consider Forge very simple yet its main feature is much more complex then the crysis map maker.
They shouldn't be compared however because they are going for totally different directions. I will say that Forge will have a bigger impact on Halo 3 multiplayer then the Crysis map maker will have on Crysis multiplayer.
Actually you CAN play Sandbox editor real time as you edit.
You can do it as you edit, or drop in and play, whenever you want.
Hell I used to do it with the FC sandbox edtior, and ive seen vids of devs dropping a.i units then jumping into the fray in Crysis vids.
You cant do multiplayer editing though. Understandable, as you can make whole maps, not tool around like in G-mod which has real time online play.
[QUOTE="mistervengeance"]crysis is just cool because of graphics there's nothing special about it reallybignice12
Why is that? Please explain why Crysis isn't anything special.
what's so special about it then... it's just another shooter with sweet grafix[QUOTE="Spartan070"]Forge = Calvinball. (for all you Calvin & Hobbes fans)
Grive
Best. Analogy. Evar.
Post=Win.
aewsome calvinball is awesome awesome awesomeYou do realize that Crytek has a dedicated development team working solely on Crysis' multiplayer now, right? It's going to be a far cry from Far Cry in that regard, and judging from what people are saying about the MP beta, it could very well be the best multiplayer FPS of 2007. Or maybe Halo 3's Forge mode could win everyone over. I don't know how it'll turn out until I play the multiplayer of both games' RETAIL releases, but my money is on Crysis. Anyway, just watch this Power Struggle trailer, and try to tell me with a straight face that Crysis' MP will suck. I dare you. Back on topic: I think that Forge is a very neat addition to Halo 3, particularly regarding the real-time editing of items, spawn points, and all of that stuff. However, I wouldn't be surprised if something similar gets implemented into Crysis, sort of like what Garry's Mod did for Half-Life 2.Halo 3 has better online play than Crysis, that's pretty well known, the last thing Crytek were thinking about when they made Crysis was multiplayer, graphics took up the most development time, then the short single player game, then the multiplayer that only has two modes of play.
Who cares about the editor when Halo 3 is a more playable game and a more complete package. Crysis is only hyped for its graphics, even Casey said that and he hardly ever has anything bad to say about PC gaming.
NickRocker
Please Log In to post.
Log in to comment