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I like both co-op and competitive. I'd play almost any game co-op givin the oppertunity (I'm one of the few hoping Fallout 4 has some sort of drop-in/drop-out co-op) but competitive has to be done well for me to like it so I'd say I prefer co-op.
Co-op. Especially local. I like to coordinate with a friend to accomplish a common objective, instead of battling it out for dominance. Some of my best gaming memories are from co-op experiences, like playing Perfect Dark Zero on Dark Agent difficulty. A friend and I actually planned out strategies on paper at school before doing the mission(if it was difficult enough).
Competitive for me. No AI can compare to a human for a challenge.
Where's the fun in beating a program?
d_parker
Depends on how difficult the program is.
[QUOTE="d_parker"]
Competitive for me. No AI can compare to a human for a challenge.
Where's the fun in beating a program?
YearoftheSnake5
Depends on how difficult the program is.
Something I have noticed is that with real players, they be very difficult through cheesing (cheap tactics) such as in Starcraft 2 when people do cheap tactics like bunker rushes. But if you learn the tactic, it becomes very easy to counter and so the only way for a player to progress past the "beginner" level is to learn the mechanics of the game, learn some well established tactics, and think tactically on the fly. Those cheap tactics will no longer work in the higher levels of gameplay. AI on the hand plays tactically but as u go up the difficulty ladder, they start becoming more and more cheap. Ever play a racing game where you are 20seconds a head of the competition and u crash once and all of the sudden everyone is on your ass? That's how the game ups the ante, either through cheapness or flat out cheating. Think about most games (FPSes especially) ..increasing difficulty has nothing to do with better tactics...its all about making u take more damage and the enemy take less damage. If you played a human who found a secret that lets him do 2x the damage while recieving 1/2 the damage, you would say thats cheap. So why is it not cheap for the AI to do that? I think they should increase AI difficulty not by giving them a damage modifier and u an armor debuff, but by actually giving them more tactics. So maybe they become more prone to using flanking techniques, the are more situationally aware, they spread out more, they use more cover, yes, you can even keep the increase in accuracy, but dont make it so ridiculous where every single bullet hits the mark. Increase it within reason. Increasing the damage I take and decreasing the damage i deal is just a cheap and lazy cop-outPlease Log In to post.
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