I guess each has its ups and downs, and these points can vary depending on the user.
KEY: (+) Pro (-) Con (*) Neutral or can swing.
Digital Distribution:
+ Saves gas on trips to the store. Handy if your nearest source is distant.
+ The good services allow full backups of the game to whatever media you choose. Most allow redownloads if you lose or pitch your copy.
+ Some DD versions are sold for less than the hard copy. Also provides a viable channel for smaller developers not willing or able to employ the traditional system.
* Some services allow transport of games between computers. Others don't. Check with your service.
* Owner rights, especially in the event of the service's dissolution, are not firmly established. No service, AFAIK, has submitted a binding agreement in writing (important if a case goes to court) to this effect.
- Resale is either not allowed or only allowed at a premium. (Personal note: Perhaps this could be challenged under the Copyright Act of 1978, which establishes First Sale Doctrine--and before anyone argues it's not a sale, see Timothy S. Vernor v. Autodesk Inc.).
- Downloads can be slowed by heavy server traffic or low-speed home connections. Even broadband speeds could lose time-wise to a nearby (less than 10 minutes) store.
Hard copies:
+ Possession ans ownership of the copy of the game is concrete.
+ Some hard copies include value-added material such as bonus discs.
+ Copies can be resold to other users or to resale stores.
- Backups are hampered by the fact that most discs are now copy-protected.
- These copy protections can also cause potential problems if a game is transported. Read instructions carefully.
- Hard copies are difficult or impossible to replace if lost or damaged, even if it wasn't the owner's fault.
Common to both:
* Both systems allow a preordering of some form. With DD, the game can pre-download and unlock on the official date, and most physical systems can offer on-the-day delivery of your game.
- Most modern games cannot be played or at least activated without an Intenet connection. Players who cannot link their computer to the Internet either due to remoteness or restriction will not buy (or download) these games.
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