Poll: What Killed The 30+ Hour Single-Player Campaign?

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black_chamber99

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#1 black_chamber99
Member since 2010 • 1696 Posts

what did it? did gamers interests change, or is it something else?

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the_bi99man

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#2 the_bi99man
Member since 2004 • 11465 Posts

Lazy devs, and a complacent new generation of gamers who either weren't around to see the good times, or don't remember.

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chaotzu

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#3 chaotzu
Member since 2005 • 773 Posts
Because a lot of those 30 hour games just were padded filler. Making a good solid 8-10 campaign that you'll want to beat 2-3 times is way more fun that a 30 hour padded campaign.
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SaltyMeatballs

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#4 SaltyMeatballs
Member since 2009 • 25165 Posts

When was 30+ hours the norm again? Maybe in your dreams, or you think repeating the same levels because you die is new content. Really, unless you played a lot of RPG's 30 hours was never the norm. http://www.youtube.com/watch?v=A6f6P5Ceuc4&

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whiskeystrike

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#5 whiskeystrike
Member since 2011 • 12213 Posts

Games are easier, more streamlined and more accessible not really longer. Gaming devs no longer have to resort to players memorizing levels and cheap tactics to keep the player engaged. Looking back on it now, RPGs are the only ones that have stood out to me as long. Some of the most celebrated games of past gens are short.

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redskins26rocs

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#6 redskins26rocs
Member since 2009 • 2674 Posts
i think it is the gamers mostly all of them are casual which makes publishers want simple and short games to be made to satisfy mostly everyone and earn a quick buck, too bad us more serious gamers get left out in the rain
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Mr_BillGates

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#7 Mr_BillGates
Member since 2005 • 3211 Posts

PC shooter franchise. Why make campaign when you can create an online deathmatch game.

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Sharpie125

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#8 Sharpie125
Member since 2005 • 3904 Posts

Because a lot of those 30 hour games just were padded filler. Making a good solid 8-10 campaign that you'll want to beat 2-3 times is way more fun that a 30 hour padded campaign.chaotzu

I agree with that. If there was a game that felt like new every time I sat down to play it, I would undoubtedly support it with all my cash. But as it is, the novelty wears off long before the second act for most games. The third act is about putting your skills to use and tying it up.

In this day and age I constantly feel like I have places to be and other things to do, so I do like a game that feels like I'm getting somewhere instead of having felt that I wasted hours grinding away. It's the same reason I think I've stopped watching Babylon 5. I hear the series arc is friggin' amazing by the end, but after I watch a filler episode, I question why I just sat down for 40 mins to watch shoddy CGI, hokey writing, and subpar acting.

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yellosnolvr

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#9 yellosnolvr
Member since 2005 • 19302 Posts
time and multiplayer
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SPYDER0416

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#10 SPYDER0416
Member since 2008 • 16736 Posts

When was 30+ hours the norm again? Maybe in your dreams, or you think repeating the same levels because you die is new content. Really, unless you played a lot of RPG's 30 hours was never the norm. http://www.youtube.com/watch?v=A6f6P5Ceuc4&

SaltyMeatballs

Pretty much this, shooters might have been 10 hours instead of 6 before, but that was due to repetition and difficulty a lot more then anything else, and it's nowhere near 30 hours. It's also discounting games like Skyrim and Grand Theft Auto, with more content and things to do then ever before.

But whatever.

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mitu123

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#11 mitu123
Member since 2006 • 155290 Posts

All of them is the correct answer.

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mems_1224

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#12 mems_1224
Member since 2004 • 56919 Posts
lol wut? most single player games were never 30 hours
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1PMrFister

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#13 1PMrFister
Member since 2010 • 3134 Posts

Streamlining has a lot to do with it. Much of the increased gameplay time in old games (which isn't that much longer than some games today, if at all) were because they either added a lot of padding or used high difficulty to artificially increase the length. Compare games like Doom to Call of Duty. CoD games generally last much shorter than some old-school FPS', but that's because the older games often forced the player to backtrack through levels and search for keys or solve puzzles with rather vague solutions. There's none of that in CoD; the player is constantly being pushed forward, so it will naturally mean that the game is over quicker. Not to mention quite a few old games would knock you back a good distance if you died in them in either levels or gear, further extending game time.

Also, I'd hardly say that the long single-player experience is dead. We're still seeing games like Xenoblade, Skyrim, Grand Theft Auto, and the like on a regular basis, which have dozens or even hundreds of hours of content to exhaust. Heck, even long-running franchises like Final Fantasy and Zelda have new installments that last much longer than their predecessors (Skyward Sword takes about 30 hours to clear the main story compared to 10-12 hours for Ocarina of Time). Then there are new games like LittleBigPlanet and Arma 2 that offer players the ability to create their own content, potentially making a never-ending amount of play time. If anything, games have more variety and content in them now than ever before (Mainstream multiplayer-focused titles notwithstanding).

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deactivated-59b71619573a1

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#14 deactivated-59b71619573a1
Member since 2007 • 38222 Posts

Gamers killed it by buying and hyping more games that didn't have long campaigns anymore. All the CoDs and Uncharteds

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mariokart64fan

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#15 mariokart64fan
Member since 2003 • 20828 Posts

what 30+ hour campiagne are you on about the only games i remember with that long of gameplay was zelda or final fantasy type games ,

the shooting games have always fell very short in fact my longest one taking away all the failed attempts would be goldeneye-20 missions long , each with 3 difficulty levels , plus going back for cheats , thats close to 15 hours if your rather good , for a bloke like me it t ook me years of frustration

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chaotzu

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#16 chaotzu
Member since 2005 • 773 Posts
30 is pushing it but there were several 20 hour games that shouldn't have been that long. Prince of Persia Warrior Within was 20 hours...and that game sucked... Resident Evil 4 took 20+ hours to beat. C'mon man that's too damn long San Andreas was 25+ hours, easy If I look I could find more, but that was definetly the norm back then.
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1PMrFister

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#17 1PMrFister
Member since 2010 • 3134 Posts
[QUOTE="chaotzu"]Resident Evil 4 took 20+ hours to beat. C'mon man that's too damn long

I remember it only taking me twelve hours to beat Resident Evil 4. Where are you getting 20+?
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nameless12345

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#18 nameless12345
Member since 2010 • 15125 Posts

lol wut? most single player games were never 30 hours mems_1224

Maybe not but I remember throwing 40+ hours into DK64 (and enjoying every moment of it).

Not to mention all the turn-based strategies and open-world RPGs which can last you days upon days (if can also become repetitive).

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jg4xchamp

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#19 jg4xchamp
Member since 2006 • 64054 Posts
More devs figured out how padded those kinds of games are. Too many people put the length of a game on a pedestal. The Witcher is 40+ hours, but a lot of that is padded through chore work. That's not exactly good game design, and nor do I think it's respecting the players time.
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PernicioEnigma

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#20 PernicioEnigma
Member since 2010 • 6663 Posts
Multiplayer is becoming more popular and the cost involved with creating long SP campaigns.
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mems_1224

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#21 mems_1224
Member since 2004 • 56919 Posts

[QUOTE="mems_1224"]lol wut? most single player games were never 30 hours nameless12345

Maybe not but I remember throwing 40+ hours into DK64 (and enjoying every moment of it).

Not to mention all the turn-based strategies and open-world RPGs which can last you days upon days (if can also become repetitive).

probably has more to do that we have more games to play now. i have more games to play now than i ever have. back then i could enjoy the crappiest game for over 20 hours because it was the only game i had. games now are waaaay better than they ever have been.
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deactivated-594be627b82ba

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#22 deactivated-594be627b82ba
Member since 2006 • 8405 Posts
[QUOTE="chaotzu"]30 is pushing it but there were several 20 hour games that shouldn't have been that long. Prince of Persia Warrior Within was 20 hours...and that game sucked... Resident Evil 4 took 20+ hours to beat. C'mon man that's too damn long San Andreas was 25+ hours, easy If I look I could find more, but that was definetly the norm back then.

POP warrior within took you 20 hours to beat? what the hell were you doing in that game? I doubt it took me 10 and the game was amazing
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GamerwillzPS

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#23 GamerwillzPS
Member since 2012 • 8531 Posts

The standards nowadays have gone down and stupid people demand more multiplayer experience and crappy casualised games.

Sad.

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deactivated-5f0340ca5ecca

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#24 deactivated-5f0340ca5ecca
Member since 2005 • 1890 Posts
Difficulty of the gameplay and more demands on streamlining stuff.
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mems_1224

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#25 mems_1224
Member since 2004 • 56919 Posts

The standards nowadays have gone down and stupid people demand more multiplayer experience and crappy casualised games.

Sad.

GamerwillzPS
word, ps3 is the worst offender with all their movie games.
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MLBknights58

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#26 MLBknights58
Member since 2006 • 5016 Posts

Only games I ever played that were 30+ hours were RPG's, and yes, there are still games like that being released today.

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Nonstop-Madness

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#27 Nonstop-Madness
Member since 2008 • 12869 Posts
Quality. The graphical leap from last gen to this gen was enormous, and costly for developers. Most developers can't afford to spend years making a huge game or new IP's. It costs to much and the returns aren't large enough. Its about creating franchises that can last for years. You really think IP's like Assassins Creed, Gears, Mass Effect, Uncharted, LittleBigPlanet are just going to go away after this gen ? Hell no. We'll have fewer full fledged games and they'll be some top quality stuff but I believe the truly new experiences are going to come from XBL, PSN etc. Im still waiting for developers to develop games exclusively for the online market but only cost $30-40. I want to enable developers to take risks because thats where we find brilliance in gaming.
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JohnF111

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#28 JohnF111
Member since 2010 • 14190 Posts
The industry evolving away from single player experiences and getting connected to the world.
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MrYaotubo

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#29 MrYaotubo
Member since 2012 • 2885 Posts
Aside from RPG´s games have never been that long.
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Rockman999

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#30 Rockman999
Member since 2005 • 7507 Posts

MP, why play alone when you can play with friends?

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heretrix

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#31 heretrix
Member since 2004 • 37881 Posts

Nostalgia is a hellava drug. Take all of the grinding out of most JRPGs and you'd probably have half that. any other type of game, you'd be lucky if it were 10 hours if the difficulty wasn't spiked by stupid boss battles.

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jsmoke03

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#32 jsmoke03
Member since 2004 • 13719 Posts

when 30+ hour games sell 10 million then they will come back. problem is....mp games sell more with 6-10 hour campaigns

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AgentA-Mi6

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#33 AgentA-Mi6
Member since 2006 • 16739 Posts

30+ hours of single player campaing, story mode or whatever was never an industry standard. Like some other people pointed out, some of the classic RPGs that boasted long single player campaigns were generally riddled by chores and repetitive tasks involving little to no meaningful progress on the story or the main quest.

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TheDarkWayne

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#34 TheDarkWayne
Member since 2012 • 28 Posts

Multiplayer and DLC.

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Zeviander

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#35 Zeviander
Member since 2011 • 9503 Posts
Increased standards for eye candy over substance.
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tagyhag

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#36 tagyhag
Member since 2007 • 15874 Posts
Production costs + Time.
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OhSnapitz

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#37 OhSnapitz
Member since 2002 • 19282 Posts

I've been gaming for a LONG time and I never remember 30+ hr campaigns being the norm outside of RPG's.. What games did you play? :?

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j_assassin

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#38 j_assassin
Member since 2012 • 1011 Posts

The standards nowadays have gone down and stupid people demand more multiplayer experience and crappy casualised games.

Sad.

GamerwillzPS
New generation of gamers grew up with online multiplayer, face it old timers, our single player days are over
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Vesica_Prime

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#39 Vesica_Prime
Member since 2009 • 7062 Posts

There's no single reason, only a myriad of reasons like 1-4.

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ChubbyGuy40

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#40 ChubbyGuy40
Member since 2007 • 26442 Posts

There are a few reasons, but I do think this is one of the main.

new_id__shooter_guy__by_fonteart-d5behbe

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deactivated-59d151f079814

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#41 deactivated-59d151f079814
Member since 2003 • 47239 Posts
............... What games had that long of a singleplayer in one playthrough outside of rpg's? (which are still very long)..
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ChubbyGuy40

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#42 ChubbyGuy40
Member since 2007 • 26442 Posts

............... What games had that long of a singleplayer in one playthrough outside of rpg's? (which are still very long).. sSubZerOo

Many platformers, some shooters, some action-adventure games, and RTS games as well.

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MrYaotubo

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#43 MrYaotubo
Member since 2012 • 2885 Posts

[QUOTE="sSubZerOo"]............... What games had that long of a singleplayer in one playthrough outside of rpg's? (which are still very long).. ChubbyGuy40

Many platformers, some shooters, some action-adventure games, and RTS games as well.

What shooters and action adventures had 30h campaigns? RTS I´ll give you that,but that´s still the case now,so it yhasn´t changed,and aside from maybe Mario games,I can´t think of a single platformer that was that long(heck,even SMW took me way less than that to beat). Unless you´re talking about 100% a game,wich in that case,even now you have plenty that pass the 30h mark if you do that,otherwise no,that never was the norm.
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Ly_the_Fairy

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#44 Ly_the_Fairy
Member since 2011 • 8541 Posts

What killed it?

It was never the norm before, and what genres were 30+ hours (like RPGs) still exist with 30+ hour stories today.

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DraugenCP

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#45 DraugenCP
Member since 2006 • 8486 Posts

Gamer entitlement.

Dunno why, but this seems to be the fad term now.

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ChubbyGuy40

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#46 ChubbyGuy40
Member since 2007 • 26442 Posts

What shooters and action adventures had 30h campaigns? RTS I´ll give you that,but that´s still the case now,so it yhasn´t changed,and aside from maybe Mario games,I can´t think of a single platformer that was that long(heck,even SMW took me way less than that to beat). Unless you´re talking about 100% a game,wich in that case,even now you have plenty that pass the 30h mark if you do that,otherwise no,that never was the norm.MrYaotubo

It's hard to give a concrete answer, as not only do people complete things at different speeds, but are we counting 100% completion or just getting through the main story? The Arkham games take a lot of time to complete. Zelda games are also action-adventure. All the Super Mario 3D platformers took a long time to complete as well. It took me awhile to beat SS3 with a buddy, but I don't know the exact time it took. Definitely longer than today's 8 hour mark, if even that. RAGE had a lengthy campaign imo. Took me about 15 to clear it. Human Revolution also took awhile, and that's an FPS/RPG mix. I heard STALKER has a very good campaign that lasts a long time.

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PannicAtack

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#47 PannicAtack
Member since 2006 • 21040 Posts
I'm not sure. I'll have to think about it for a bit after I'm done playing Skyrim.
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GOGOGOGURT

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#48 GOGOGOGURT
Member since 2010 • 4470 Posts

Dishonered took me 21 hours to beat.

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Videodogg

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#49 Videodogg
Member since 2002 • 12611 Posts

Money, time, technology. As games get more advanced graphically, they got shorter because they are expensive to produce, especially games that rely on a story using cut screens and voice actors.

The focus on multi-player too, but that is really just an excuse now because they just shoehorn in some lackluster, under developed multi-player into every game just for potential sales, but really only a few select games actually succeed.

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NeonNinja

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#50 NeonNinja
Member since 2005 • 17318 Posts

There are still games that do it, most are RPGs or action/adventures though. Shooters? Eh. I dunno any more. I put in over 20 hours in Rage, which was nice.