Poll: What Killed The 30+ Hour Single-Player Campaign?

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MrYaotubo

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#51 MrYaotubo
Member since 2012 • 2885 Posts

[QUOTE="MrYaotubo"] What shooters and action adventures had 30h campaigns? RTS I´ll give you that,but that´s still the case now,so it yhasn´t changed,and aside from maybe Mario games,I can´t think of a single platformer that was that long(heck,even SMW took me way less than that to beat). Unless you´re talking about 100% a game,wich in that case,even now you have plenty that pass the 30h mark if you do that,otherwise no,that never was the norm.ChubbyGuy40

It's hard to give a concrete answer, as not only do people complete things at different speeds, but are we counting 100% completion or just getting through the main story? The Arkham games take a lot of time to complete. Zelda games are also action-adventure. All the Super Mario 3D platformers took a long time to complete as well. It took me awhile to beat SS3 with a buddy, but I don't know the exact time it took. Definitely longer than today's 8 hour mark, if even that. RAGE had a lengthy campaign imo. Took me about 15 to clear it. Human Revolution also took awhile, and that's an FPS/RPG mix. I heard STALKER has a very good campaign that lasts a long time.

Yeah,but see,that´s the thing,most of the games you mentioned are fairly recent(or current gen),wich somewhat invalidates the whole point of the thread tbh. Games like DX HR or Stalker are a mix of RPG as well,and in that genre those games were always longer than others,and that hasn´t changed.
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timmy00

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#52 timmy00
Member since 2006 • 15360 Posts

Production costs I guess though outside of RPGs, I can't remember many games that had 30+ hour campaign before this gen.

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ActicEdge

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#53 ActicEdge
Member since 2008 • 24492 Posts

Most games did not have 20 hour campaigns. More like 10 - 12.

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majadamus

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#54 majadamus
Member since 2003 • 10292 Posts

A lot of basement dwelling nerds prefer isolated single player gaming experiences, and multiplayer has taken away from this since a lot casuals have social lives, and they want to keep them. It only make sense for for developers to cater to this. We can't take it anymore, and we're not going to take. Let's spread our wrath throughout the internet! Roar!

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ShadowMoses900

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#55 ShadowMoses900
Member since 2010 • 17081 Posts

Good thread, I wonder the same thing myself from time to time, but I believe it is a combination of things and not just one aspect.

For starters it is much more expensive to make a game now and it requires larger dev teams, in order to make a long single player game it will be costly. Secondly multiplayer is all the rage right now, which isn't a bad thing in it's self but not every game needs multiplayer to be good.

Though unfortunately I know several people who won't even give a game a chance because it doesn't have multiplayer, it makes me shake my head when I see people only play the MP portion and not even touch the SP.

But sometimes you can be surprised, Uncharted MP turned out to be amazing and it didn't take away from the awesome SP either, but that's because it was Naughty Dog and not everyone is as talented as they are.

Also here is something no one realises. All the kids who played games in the past are now adults. As adults we don't have time to sit around and play 30 hours all the time, we have obligations.

Shorter games means we can actually finish our games, though I suppose I could be wrong as Skyrim is very popular and very long. Though the important thing to bear in mind is that quality > quantity, would you rather have a great game that lasts only 10-12 hours? Or a boring game that lasts 40+ hours?

Longer length doesn't make a game nesseccarily better. Quality is always more important. Also I love playing with my friends and nothing can beat that, so MP is good.

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Wasdie

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#56 Wasdie  Moderator
Member since 2003 • 53622 Posts

Production values. Plain and simple.

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funsohng

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#57 funsohng
Member since 2005 • 29976 Posts
Meh. Think about playing CoD campaign for 30 hours. Yeah....
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ChubbyGuy40

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#58 ChubbyGuy40
Member since 2007 • 26442 Posts

Yeah,but see,that´s the thing,most of the games you mentioned are fairly recent(or current gen),wich somewhat invalidates the whole point of the thread tbh. Games like DX HR or Stalker are a mix of RPG as well,and in that genre those games were always longer than others,and that hasn´t changed.MrYaotubo

The thread has to do with long single-player campaigns being the norm, or perceived majority. It doesn't mean why did that suddenly stop at the beginning of this gen. I think a lot of games were never designed to take as long as some people think they took. In fact some games even rewarded you for completing the game in mere hours. You were new to the genre, or game, didn't know what to do or kept dying, and therefor the game took much longer to complete. Companies recognized this and changed it to allow even casuals to progress without much difficulty, and that's the issue. While the hardcore or even core are completing it in mere hours, so are the "casuals."

I'm pretty sure the biggest factor is the emergence of online multiplayer in consoles, despite how much of it is copy-pasted garbage. Funny how the games people want multiplayer in are some of the best single-player games. Not only that, but the games that they say needed a better single-player (or have a single-player at all,) are some of the best multiplayer games.

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GreySeal9

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#59 GreySeal9
Member since 2010 • 28247 Posts

You killed it TC.

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bobbetybob

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#60 bobbetybob
Member since 2005 • 19370 Posts
Because a lot of those 30 hour games just were padded filler. Making a good solid 8-10 campaign that you'll want to beat 2-3 times is way more fun that a 30 hour padded campaign.chaotzu
Yep, to me an 8-12 hour campaign that I'll want to play multiple times (like say Dishonored) is more fun than something like Borderlands 2 which has a lot of padding in it from side missions and just throwing tons of enemies in your way.
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mems_1224

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#61 mems_1224
Member since 2004 • 56919 Posts
[QUOTE="chaotzu"]Because a lot of those 30 hour games just were padded filler. Making a good solid 8-10 campaign that you'll want to beat 2-3 times is way more fun that a 30 hour padded campaign.bobbetybob
Yep, to me an 8-12 hour campaign that I'll want to play multiple times (like say Dishonored) is more fun than something like Borderlands 2 which has a lot of padding in it from side missions and just throwing tons of enemies in your way.

idk about that. borderlands 2 has a pretty great loot system and with friends its a much more enjoyable game than dishonored. comparing single player to single player though i agree. borderlands 2 alone is no fun
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Lucianu

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#62 Lucianu
Member since 2007 • 10347 Posts

I don't know what you're talking about, nothing 'killed' the 30+ hour campaign. That was never the norm for games outside of certain RPGs and hybrids, most action - adventure games / action - stealth, 3rd person shooters, etc. are below 20 hours, most below 15.

There are countless examples i could make of critically acclaimed games in the genres above that are below 15 hours from the PS1 era foward. Hell most 4th generation games take a few hours to complete. Most shmups take 30 min. to a hour to complete. And the genres in which there's 30 + hours of gameplay are still the norm. RPGs and most strategy games, sandbox games.. maybe a few racing games aswell.

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TopTierHustler

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#63 TopTierHustler
Member since 2012 • 3894 Posts

Probably gamers.

Gamers in general don't change buying habits whether a game series makes a positive or negative change.

Developers probably noticed.

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Rocker6

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#64 Rocker6
Member since 2009 • 13358 Posts

When were the 30+ hours long campaings an average in non-RPG games? :?

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sukraj

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#65 sukraj
Member since 2008 • 27859 Posts

Far Cry 3 single player should last around 25 hours and then u have all the side quests to complete.

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LustForSoul

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#66 LustForSoul
Member since 2011 • 6404 Posts
It's never been 30 hours, what are you talking about? Unless it's an rpg with side missions you just can't make it into 30+ hours for a campaign. They never could.
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WilliamRLBaker

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#67 WilliamRLBaker
Member since 2006 • 28915 Posts

...there has never been such a thing as a 30 hour single player except in rpgs...I can remember it taking only a few hours to beat nes, snes, and genesis games...

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OneInchMan99

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#68 OneInchMan99
Member since 2012 • 1248 Posts

I've spent 20-30 hours on loads of single player games this gen....Bioshock,Bioshock 2,all the Assassins Creeds,both Batman games,GTA 4 and the expansions,Rage,Darksiders,Infamous 1/2,L.A.Noire,Deus Ex:HR,Castlevania:LOS,Mass Effect 2 and there are more I have'nt got round to yet like Mass Effect 3,Red Dead Redemption,Darksiders 2,Resident Evil 6 Etc.I don't see a problem.

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PAL360

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#69 PAL360
Member since 2007 • 30574 Posts

Well, my favourite series still have big campaigns. My main Skyrim character is currently close to 400 hours and i still have dozens of side quests to do (same happened with Oblivion). I played each Mass Effect game campaign for more than 150 hours. Rockstar games are also huge.

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Ricardomz

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#70 Ricardomz
Member since 2012 • 2715 Posts

The developers just stopped caring about and replaced 10 hour of SP campaign for a MP campaign.

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ShadowsDemon

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#71 ShadowsDemon
Member since 2012 • 10059 Posts
Multiplayer, money, and greed.
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Z-Fatalis

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#72 Z-Fatalis
Member since 2012 • 1058 Posts

Multiplayer, greedy publishers and DLC

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RageQuitter69

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#73 RageQuitter69
Member since 2012 • 1366 Posts

Metal Gear Solid 4

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mstrchf12

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#74 mstrchf12
Member since 2008 • 246 Posts

Metal Gear Solid 4

RageQuitter69
That had multiplayer too....although its shut down since summer.
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adamosmaki

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#75 adamosmaki
Member since 2007 • 10718 Posts

When was 30+ hours the norm again? Maybe in your dreams, or you think repeating the same levels because you die is new content. Really, unless you played a lot of RPG's 30 hours was never the norm. http://www.youtube.com/watch?v=A6f6P5Ceuc4&

SaltyMeatballs
Alot of games back in the 90's were that long. Shooters like Blood or Hexen and most RPG games and platformers such as Jazz jackrabbit . Ok maybe not 30+ hours but at least 20-25 hours To give you an example Blood had four chapters and each chapter was as long as most of Single player fps games of nowdays. Heck even shareware versions of those games easily offered 5-6 hours of gameplay
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EPaul

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#76 EPaul
Member since 2006 • 9917 Posts

Production Values, Game development costs

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drinkerofjuice

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#77 drinkerofjuice
Member since 2007 • 4567 Posts
More devs figured out how padded those kinds of games are. Too many people put the length of a game on a pedestal. The Witcher is 40+ hours, but a lot of that is padded through chore work. That's not exactly good game design, and nor do I think it's respecting the players time. jg4xchamp
Basically this, although time and money play a factor as well. Developers aren't willing to invest that much time and finances into developing a game that will very likely not make the money back, putting rising development costs into consideration.
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SuperFlakeman

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#78 SuperFlakeman
Member since 2011 • 7411 Posts

Exponentially increasing budgets lead to shorter SP's

and

Online gaming gaining more popularity lead to a shift of resources in favor of MP over SP

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Swanogt19

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#79 Swanogt19
Member since 2008 • 24159 Posts
There was never was 30 plus hours for SP campaigns unless it was a RPG. However online multiplayer has had a negative effect on SP.
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skrat_01

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#80 skrat_01
Member since 2007 • 33767 Posts
Production values. Commercial expectations.
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danish-death

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#81 danish-death
Member since 2004 • 5314 Posts

Uhm what? I mean besides some JRPG when did we ever have 30+ hour campaigns? I believe the norm was between 8-12 hours some years ago and now it's not uncommon for regualr gamers to blaze through the SP campaign in a CoD game within 6 hours.

I wouldn't say "long" games are dead. I mean we still have games such as GTA, Skyrim and other more open world games that can take a long time to finish. We also have various other RPGs and JRPGs along with RTS games that usually take quite some time to finish.

Sure a game such as Mass Effect could've been longer, but on the same time the product we got is *usually* considered top notch.

I'd say there's a healthy mix. CoD might feature a short SP campaign, but the overall production value is great for those who buys it since it feature either a zombie mode or co-op missions along with a healthy, meaty multiplayer mode. In fact I'd go as far as to say that some developers have started to give us MORE than we had before. Just take a look at Uncharted 1, no co-op and no MP and then Uncharted 2 -> good SP, co-op AND multiplayer. Sure MP doesn't always work out well, but ultimately it gives us an experience we wouldn't have had otherwise and most of the time it doesn't affect the SP part of the game.

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danish-death

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#82 danish-death
Member since 2004 • 5314 Posts

Exponentially increasing budgets lead to shorter SP's

and

Online gaming gaining more popularity lead to a shift of resources in favor of MP over SP

SuperFlakeman
With some games, sure (CoD specifically). But games such as Halo, Uncharted, Dead Space, Bioshock and Crysis didn't take a hit due to a "shoe-horned" MP component.
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TheEroica

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#83 TheEroica  Moderator
Member since 2009 • 24505 Posts

If SP disappears from gaming, so must I...

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adamosmaki

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#84 adamosmaki
Member since 2007 • 10718 Posts

Uhm what? I mean besides some JRPG when did we ever have 30+ hour campaigns? I believe the norm was between 8-12 hours some years ago and now it's not uncommon for regualr gamers to blaze through the SP campaign in a CoD game within 6 hours.

I wouldn't say "long" games are dead. I mean we still have games such as GTA, Skyrim and other more open world games that can take a long time to finish. We also have various other RPGs and JRPGs along with RTS games that usually take quite some time to finish.

Sure a game such as Mass Effect could've been longer, but on the same time the product we got is *usually* considered top notch.

I'd say there's a healthy mix. CoD might feature a short SP campaign, but the overall production value is great for those who buys it since it feature either a zombie mode or co-op missions along with a healthy, meaty multiplayer mode. In fact I'd go as far as to say that some developers have started to give us MORE than we had before. Just take a look at Uncharted 1, no co-op and no MP and then Uncharted 2 -> good SP, co-op AND multiplayer. Sure MP doesn't always work out well, but ultimately it gives us an experience we wouldn't have had otherwise and most of the time it doesn't affect the SP part of the game.

danish-death
Alot of FPS back in the day had 20-30 hours campaign and alot of RPG's and even platformers as well Heck even shareware versions of games such as Blood and Duke Nukem 3d had a 5-6 hour campaign
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YoshiYogurt

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#85 YoshiYogurt
Member since 2010 • 6008 Posts
I still see and play games that are 30+ hours all the time, Pokemon, mario(console), mass effect( I JUST got ME 1), fallout, zelda assassin's creed etc. I won't even bother with most games if they aren't going to last me.
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GhettoBlastin92

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#86 GhettoBlastin92
Member since 2012 • 1231 Posts
What game was 30+ hours?
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TheEroica

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#87 TheEroica  Moderator
Member since 2009 • 24505 Posts
What game was 30+ hours?GhettoBlastin92
Dragon Age Origins had a near 60+ hour sp campaign. I know personally because I couldnt stand it after 50...
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rockydog1111

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#88 rockydog1111
Member since 2006 • 2079 Posts

Time, money, DLC opportunities, plus gamers don't necessarily want longer games anymore. Times have changed in the videogame market. Why make a 40+ hour game when an -8 hour game will outsell it. People want blood, shooting, and graphics, not long stories anymore.

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FPSfan1985

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#89 FPSfan1985
Member since 2011 • 2174 Posts
For me personally it's just I grew up. At 16/17 it's nothing plowing though a 30+ hour game. At 25 not so much. Between other hobbies, work, family, friends, ect it's hard to find time in the day to sit down and play for more than an hour or so at a time.
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jdc6305

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#90 jdc6305
Member since 2005 • 5058 Posts

Why create a 30 hour campain when you can slap a few multiplayer maps together and call it a day.

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RageQuitter69

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#91 RageQuitter69
Member since 2012 • 1366 Posts
[QUOTE="RageQuitter69"]

Metal Gear Solid 4

mstrchf12
That had multiplayer too....although its shut down since summer.

I know, but you had to pay real money for extras, the worst possible design choice in a four hour game.
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ms555

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#92 ms555
Member since 2007 • 2665 Posts

what did it? did gamers interests change, or is it something else?

black_chamber99
Portal 2 is better than most 30+ hour campaigns ive ever played
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Michael0134567

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#93 Michael0134567
Member since 2008 • 28651 Posts

Multiplayer.

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MFDOOM1983

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#94 MFDOOM1983
Member since 2010 • 8465 Posts
Adults who don't have the time to invest 30 hours into every game, but still want to play games.
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StealthMonkey4

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#95 StealthMonkey4
Member since 2009 • 7434 Posts

The length of games hasn't really changed much, if anything they've become longer. FPSes are short, but they have always been fairly short, and now there's multiplayer to get more out of games.

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LegatoSkyheart

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#96 LegatoSkyheart
Member since 2009 • 29733 Posts

RPGs got less popular. That's all.

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II_Seraphim_II

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#97 II_Seraphim_II
Member since 2007 • 20534 Posts
A combination of multiplayer and money.
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Vaasman

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#98 Vaasman
Member since 2008 • 15877 Posts

There are still plenty of single player games that can last you that long. RPG's, some action adventure titles, etc. 30 hours games are not the norm and they never were. If anything games have been getting longer and more of the content is actual quality content, as opposed to 2 hours of content being made into 10 by cheap deaths, limited lives, no checkpoints, and very basic mechanics.

I'd also like to add that length really doesn't mean much and some of the best old single player games are only around 10-15 hours. Super Metroid, for example, is maybe 5-10 hours long, and even quicker if you know where you're going.

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15strong

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#99 15strong
Member since 2007 • 2806 Posts

Honestly, not many games have a good enough single player to keep me around for 30 hours. And that goes for previous generations also. I'm playing Dishonored right now, and I woudn't want it any longer.

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Drasonak

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#100 Drasonak
Member since 2012 • 1515 Posts
Adulthood. Games are packed with more content today than ever. The amount of time, resources, money, amount of staff that works on video games today is huge. You guys are dumb.