Proof in ME2 code that it is in dev for ps3

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Vaasman

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#51 Vaasman
Member since 2008 • 15877 Posts

[QUOTE="Vaasman"]I guess Gears 2 is coming to ps3 then too right?IronBass
Now that would be funny.

Oh lord now I've said too much, this rumors going to get started as well :P.

*runs to hide copies of PS3 version of Gears 2*

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tok1879

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#52 tok1879
Member since 2005 • 1537 Posts

[QUOTE="tok1879"][QUOTE="dreman999"] At the time ME1 was made, the unreal engine was pc based only with alot of trouble working on the ps3. The new updated unreal engine 3 was rework for file commands for all systems as bases. What that means is that Geow2 has ps3 coding in it and can be brought to the ps3 with no problems, though it's no going to happen anytime soonVaasman

It's so funny to see people live in denial. I don't care for RPG's but the evidence is right there before your eyes that this game WILL eventually make it to the PS3.

What evidence? Bioware has continually stated it's 360 and pc only. The only evidence is a code that is found in all UE3.5 games, including Gears 2. I guess Gears 2 is coming to ps3 then too right?

Just like Rockstar did? And can you please provide a link of the code found in Gears 2?

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jyoung312

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#53 jyoung312
Member since 2003 • 4971 Posts

Not only is the code on pc version but also 360 version: http://www.playstationuniversity.com/ps3-code-featured-in-xbox-360-version-of-mass-effect-2-2326/

"BioSFScreenTip.Default_Title=4;
BioSFScreenTip.Default_Body=4;
BioSFScreenTip.PC_Title=4;
BioSFScreenTip.PC_Body=4;
BioSFScreenTip.PS3_Title=4;
BioSFScreenTip.PS3_Body=4;

[Engine.StreamingMovies]
RenderPriorityPS3=1001

EditPackages=OnlineSubsystemLive
EditPackages=OnlineSubsystemPC
EditPackages=OnlineSubsystemPS3

[WwiseToUE3PlatformMap]
Windows=1
PS3=8
Xbox360=4

m_srSpendTalentPointsMessageXBox=348754
m_srParagonRenegadeMessageXBox=348755
m_srSpendTalentPointsMessagePC=348753
m_srParagonRenegadeMessagePC=348755
m_srSpendTalentPointsMessagePS3=348755
m_srParagonRenegadeMessagePS3=153007"

It's also not UE3 engine code either because Paragons and Renegades are distinctions made for characters in Mass Effect. The evidence is mounting. Timed exclusive indeed and to those that did believe me when I said so earlier, enjoy your crow

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sayonara89

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#54 sayonara89
Member since 2009 • 1985 Posts

[QUOTE="tok1879"][QUOTE="dreman999"] At the time ME1 was made, the unreal engine was pc based only with alot of trouble working on the ps3. The new updated unreal engine 3 was rework for file commands for all systems as bases. What that means is that Geow2 has ps3 coding in it and can be brought to the ps3 with no problems, though it's no going to happen anytime soonVaasman

It's so funny to see people live in denial. I don't care for RPG's but the evidence is right there before your eyes that this game WILL eventually make it to the PS3.

What evidence? Bioware has continually stated it's 360 and pc only. The only evidence is a code that is found in all UE3.5 games, including Gears 2. I guess Gears 2 is coming to ps3 then too right?

Yeah you can definietly find code in UE3 that refers to paragon/renegade points :roll:

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deactivated-63f6895020e66

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#55 deactivated-63f6895020e66
Member since 2004 • 21177 Posts
Yeah you can definietly find code in UE3 that refers to paragon/renegade points :roll:sayonara89
I'm not an expert, but we have no idea what part belongs to the engine or not. Considering how little we know about such things, it could pretty much be.
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jyoung312

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#56 jyoung312
Member since 2003 • 4971 Posts

[QUOTE="Vaasman"]

[QUOTE="tok1879"] It's so funny to see people live in denial. I don't care for RPG's but the evidence is right there before your eyes that this game WILL eventually make it to the PS3. sayonara89

What evidence? Bioware has continually stated it's 360 and pc only. The only evidence is a code that is found in all UE3.5 games, including Gears 2. I guess Gears 2 is coming to ps3 then too right?

Yeah you can definietly find code in UE3 that refers to paragon/renegade points :roll:

Lems are in denial. It's inevitable, they didn't want to believe us and now they will do damage control again. No matter how many times this has happened. They refuse to believe it will happen again.
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3picuri3

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#57 3picuri3
Member since 2006 • 9618 Posts

this was taken from the bioware forums from Chris Priestly once again : The Unreal Engine is cross platform, hence the PS3 code. This was brought up back in Mass Effect 1 days as well. Mass Effect is for the PC and Xbox 360. LOCKDOWN!the-obiwan

exactly. i can't believe people still bring this up after ME1. obviously people that know nothing about UE and how you code for it.. a lot of this is just replicated for other systems.. it is how it works.

heck, i bet if you check out some PC UE mods you'll see PS3 references...

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Fizzman

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#58 Fizzman
Member since 2003 • 9895 Posts

Sorry cows, but this thread has been debunked, but feel free to either play it on a 360 or your gaming PC's.

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jyoung312

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#59 jyoung312
Member since 2003 • 4971 Posts
[QUOTE="sayonara89"]Yeah you can definietly find code in UE3 that refers to paragon/renegade points :roll:IronBass
I'm not an expert, but we have no idea what part belongs to the engine or not. Considering how little we know about such things, it could pretty much be.

If you knew ME then you'd know that Paragon/renegade refers to something that is unique to the game and therefore wouldn't be in a UE3 engine file.
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deactivated-63f6895020e66

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#60 deactivated-63f6895020e66
Member since 2004 • 21177 Posts
If you knew ME then you'd know that Paragon/renegade refers to something that is unique to the game and therefore wouldn't be in a UE3 engine file. jyoung312
Eh... I know ME quite well. >_> I meant that we have no idea what and how are things coded.
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3picuri3

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#61 3picuri3
Member since 2006 • 9618 Posts

[QUOTE="IronBass"][QUOTE="sayonara89"]Yeah you can definietly find code in UE3 that refers to paragon/renegade points :roll:jyoung312
I'm not an expert, but we have no idea what part belongs to the engine or not. Considering how little we know about such things, it could pretty much be.

If you knew ME then you'd know that Paragon/renegade refers to something that is unique to the game and therefore wouldn't be in a UE3 engine file.

if you knew how to code using UE you'd know it can propogate itself for multiple systems so you don't have to write 4 lines for each 1 line of code. did you even read the dev comments? in fact most multiple platform engines do this - which is why this has surfaced multiple times as 'proof' of development on other consoles even though it rarely ends up being the case.

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visionary

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#62 visionary
Member since 2002 • 14739 Posts

[QUOTE="IronBass"][QUOTE="sayonara89"]Yeah you can definietly find code in UE3 that refers to paragon/renegade points :roll:jyoung312
I'm not an expert, but we have no idea what part belongs to the engine or not. Considering how little we know about such things, it could pretty much be.

If you knew ME then you'd know that Paragon/renegade refers to something that is unique to the game and therefore wouldn't be in a UE3 engine file.

A link has been passed within this thread that already renders this thread void, from someone within Bioware's team. Pay attention o_O

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Fizzman

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#63 Fizzman
Member since 2003 • 9895 Posts

[QUOTE="jyoung312"][QUOTE="IronBass"] I'm not an expert, but we have no idea what part belongs to the engine or not. Considering how little we know about such things, it could pretty much be.visionary

If you knew ME then you'd know that Paragon/renegade refers to something that is unique to the game and therefore wouldn't be in a UE3 engine file.

A link has been passed within this thread that already renders this thread void, from someone within Bioware's team. Pay attention o_O

Clearly the Bioware dude has no idea what he's talking about. Its coming out for the PS3 next year...........................

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the-obiwan

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#64 the-obiwan
Member since 2003 • 3747 Posts

[QUOTE="jyoung312"][QUOTE="IronBass"] I'm not an expert, but we have no idea what part belongs to the engine or not. Considering how little we know about such things, it could pretty much be.visionary

If you knew ME then you'd know that Paragon/renegade refers to something that is unique to the game and therefore wouldn't be in a UE3 engine file.

A link has been passed within this thread that already renders this thread void, from someone within Bioware's team. Pay attention o_O

i posted it more than once but those persons that doesnt wanna read it are just "ignoring it"
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Vaasman

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#65 Vaasman
Member since 2008 • 15877 Posts

[QUOTE="Vaasman"]

[QUOTE="tok1879"] It's so funny to see people live in denial. I don't care for RPG's but the evidence is right there before your eyes that this game WILL eventually make it to the PS3. sayonara89

What evidence? Bioware has continually stated it's 360 and pc only. The only evidence is a code that is found in all UE3.5 games, including Gears 2. I guess Gears 2 is coming to ps3 then too right?

Yeah you can definietly find code in UE3 that refers to paragon/renegade points :roll:

Have you ever heard the the term "artifacts"? Why would they go back and reword or delete every single file that didn't affect the game, the size, or anything?

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tok1879

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#66 tok1879
Member since 2005 • 1537 Posts

[QUOTE="jyoung312"][QUOTE="IronBass"] I'm not an expert, but we have no idea what part belongs to the engine or not. Considering how little we know about such things, it could pretty much be.3picuri3

If you knew ME then you'd know that Paragon/renegade refers to something that is unique to the game and therefore wouldn't be in a UE3 engine file.

if you knew how to code using UE you'd know it can propogate itself for multiple systems so you don't have to write 4 lines for each 1 line of code. did you even read the dev comments? in fact most multiple platform engines do this - which is why this has surfaced multiple times as 'proof' of development on other consoles even though it rarely ends up being the case.

The dev's comments. Yup, those are usually very truthful. As truthful as the "only on xbox360" written on the GTA4 expansion's box.
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3picuri3

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#67 3picuri3
Member since 2006 • 9618 Posts

[QUOTE="sayonara89"]

[QUOTE="Vaasman"]What evidence? Bioware has continually stated it's 360 and pc only. The only evidence is a code that is found in all UE3.5 games, including Gears 2. I guess Gears 2 is coming to ps3 then too right?

Vaasman

Yeah you can definietly find code in UE3 that refers to paragon/renegade points :roll:

Have you ever heard the the term "artifacts"? Why would they go back and reword or delete every single file that didn't affect the game, the size, or anything?

he obviously doesn't understand how coding with a multi-platform engine works :)
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deactivated-63f6895020e66

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#68 deactivated-63f6895020e66
Member since 2004 • 21177 Posts
i posted it more than once but those persons that doesnt wanna read it are just "ignoring it"the-obiwan
Well, in all fairness, if they were planning a PS3 version, they would say it at the moment.
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3picuri3

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#69 3picuri3
Member since 2006 • 9618 Posts
[QUOTE="3picuri3"]

[QUOTE="jyoung312"] If you knew ME then you'd know that Paragon/renegade refers to something that is unique to the game and therefore wouldn't be in a UE3 engine file. tok1879

if you knew how to code using UE you'd know it can propogate itself for multiple systems so you don't have to write 4 lines for each 1 line of code. did you even read the dev comments? in fact most multiple platform engines do this - which is why this has surfaced multiple times as 'proof' of development on other consoles even though it rarely ends up being the case.

The dev's comments. Yup, those are usually very truthful. As truthful as the "only on xbox360" written on the GTA4 expansion's box.

and the fact this happened with ME1, and the fact that this is HOW self-progating code works for UE. but whatever, keep thinking it's coming out for PS3. i personally couldn't care less, just trying to save some people some face and embarassment considering this is has happened and been shot down several times before for UE games.
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jyoung312

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#70 jyoung312
Member since 2003 • 4971 Posts
[QUOTE="the-obiwan"] i posted it more than once but those persons that doesnt wanna read it are just "ignoring it"IronBass
Well, in all fairness, if they were planning a PS3 version, they would say it at the moment.

Not if they are under a NDA clause of a timed exclusivity deal.
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visionary

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#71 visionary
Member since 2002 • 14739 Posts

[QUOTE="3picuri3"]

[QUOTE="jyoung312"] If you knew ME then you'd know that Paragon/renegade refers to something that is unique to the game and therefore wouldn't be in a UE3 engine file. tok1879

if you knew how to code using UE you'd know it can propogate itself for multiple systems so you don't have to write 4 lines for each 1 line of code. did you even read the dev comments? in fact most multiple platform engines do this - which is why this has surfaced multiple times as 'proof' of development on other consoles even though it rarely ends up being the case.

The dev's comments. Yup, those are usually very truthful. As truthful as the "only on xbox360" written on the GTA4 expansion's box.

I realise the need for having a great series like Mass Effect on the PS3 but this is getting ridiculous. If you won't accept the words of someone from within Bioware then this is nothing short of speculation on your part, with about as much credibility as me stating that the Xbox 360 is guaranteed to receive FFversus simply because it's from a third party developer.

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3picuri3

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#72 3picuri3
Member since 2006 • 9618 Posts

[QUOTE="tok1879"][QUOTE="3picuri3"] if you knew how to code using UE you'd know it can propogate itself for multiple systems so you don't have to write 4 lines for each 1 line of code. did you even read the dev comments? in fact most multiple platform engines do this - which is why this has surfaced multiple times as 'proof' of development on other consoles even though it rarely ends up being the case.

visionary

The dev's comments. Yup, those are usually very truthful. As truthful as the "only on xbox360" written on the GTA4 expansion's box.

I realise the need for having a great series like Mass Effect on the PS3 but this is getting ridiculous. If you won't accept the words of someone from within Bioware then this is nothing short of speculation on your part, with about as much credibility as me stating that the Xbox 360 is guaranteed to receive FFversus simply because it's from a third party developer.

i agree. coming off as a bit desperate. he really should read up on UE multiplatform engine exporting so he can see how things work. maybe he could read up on this happening with ME1 too. then he can move on to the other several UE games this happened with, all of which were shot down apart from BioShock.
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13C

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#73 13C
Member since 2010 • 1024 Posts

me2 dev hints at ps3 version


link

link

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tok1879

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#74 tok1879
Member since 2005 • 1537 Posts

[QUOTE="tok1879"][QUOTE="3picuri3"] if you knew how to code using UE you'd know it can propogate itself for multiple systems so you don't have to write 4 lines for each 1 line of code. did you even read the dev comments? in fact most multiple platform engines do this - which is why this has surfaced multiple times as 'proof' of development on other consoles even though it rarely ends up being the case.

3picuri3

The dev's comments. Yup, those are usually very truthful. As truthful as the "only on xbox360" written on the GTA4 expansion's box.

and the fact this happened with ME1, and the fact that this is HOW self-progating code works for UE. but whatever, keep thinking it's coming out for PS3. i personally couldn't care less, just trying to save some people some face and embarassment considering this is has happened and been shot down several times before for UE games.

Where was such code found in ME1? I usually follow gaming news and don't remember any such thing. Could you please direct me to a link? I only judge by what i see and experience. Using all of that, logic dictates that this game is DEFINITELY coming to the ps3. I really don't care either way because i have 0 interest in the game, but i think it's hilarious how people try to turn away from evidence.