[QUOTE="ahhaahahah"][QUOTE="Innovazero2000"][QUOTE="GARRYTH"][QUOTE="ahhaahahah"] xbox360 literally does have more ram than ps3
512 mb + 10 mb edram 524 mb
ps3 256+256=512 mb lol
xbox360's edram is crazy it can help out graphics and crap.
GARRYTH
again what do think the cell does. the same as your edram. if you look up the diagram of the inside the ps 3 you will see thecell is connected to ram/rsxchip/gpu/cpu meaning the cell can be used to take the load of all of them.so again ps 3 cpu/gpu/ram/ all are parallel to the cell.
Ahh, why do poeple in system wars try to talk tech when they have no clue.
further more, you cannot add the 512+10 from the EDRAM, because the EDRAM is nothing to do with textures.
Which brings me to my next point, Cell and the EDRAM are NOTHING alike. The EDRAM is purely the Frame Buffer (which Xenos ROPs are tied to which is why it's so damn efficent), and handles most if not all frame buffer effects. This helps is save a tremendous amount of bandwidth, because frame buffer effects (IE: alpha blending, HDR, Stencil/volume effects, etc) are traditionally the most resource hogs of the graphics subsystem.
As far as this threads go, this is nothing new. MS just released new tools (XDK, Complier, and D3D update) for the 360, and was already talking about how more games in the future are going to use the CPU more instead of the GPU. Cause as i've said before, even if fanboys don't wanna hear it...Xenon can push some nice vertex/FP numbers itself.
When did i say edram helps with textures?
i said edram can help with graphics like high dynamic range lighting and producing shadows and other stuff.
you just named what the cell does for the ps 3 and there alot more there than 10 edram. we have 6 sprees free that run together. one spree used for all the lighting another for animation another for shadows another one for textures ect. wich the ycan do because the sprees all run together. this nauthy dog in the link i gave you pritty much summed up of what the cell can do with the edge tool.ROFL no, again you don't understand. Cell may be able to do "GPU" like functions, but it is not the frame buffer...nor does it have anything to do with it. Hypothetically even if it did, the EDRAM has WAY more bandwidth for the stuff then any of cell's links. It's moot though, because they are used for two completely different things.
Alos what your discribing is called "threading" (you know, the whole point of mulit-core cpu's) something the 360 can do just as much, difference being 360's thread's aren't as specialised, and aren't linked in the same way.
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