honestly I think the worst port is on the 360. Final fantasy 13. Either that or a tie between bayonetta and that.
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honestly I think the worst port is on the 360. Final fantasy 13. Either that or a tie between bayonetta and that.
[QUOTE="BPoole96"]
[QUOTE="alextherussian"]Just top of head before other people add on: - Call of Duty Black Ops - F.E.A.R - Bayonetta
..
Just to get the first 3 going...emorainbo
Fallout 3
Fallout New Vegas
Borderlands
Mafia 2
Possibly Red Dead Redemption
Possibly GTA4
...
Im pretty sure these dont meet the criteria the TC specified.Both Fallout games have 0xAA on the PS3 and the frame rate sits around 20FPS. The 360 version has 4xAA, faster loading times, and a higher frame rate.
Borderlands... Well, if you were to play the 360 version and compare it to the PS3, you would easily see why. Even GS scored Borderlands for the PS3 lower
[QUOTE="theuncharted34"]The only difference in them is resolution and loading times, how does that make it the worst port? (FFXIII)honestly I think the worst port is on the 360. Final fantasy 13. Either that or a tie between bayonetta and that.
soulitane
I think FFXIII had worse textures, more pop-ins and more aliasing on the Xbox 360.
[QUOTE="theuncharted34"]The only difference in them is resolution and loading times, how does that make it the worst port? (FFXIII)honestly I think the worst port is on the 360. Final fantasy 13. Either that or a tie between bayonetta and that.
soulitane
well the cutscenes are compressed to hell and back and since that's basically the game's strongest point, making me feel like that. There's like a 66% resolution differance in game and cutscene wise.
The only difference in them is resolution and loading times, how does that make it the worst port? (FFXIII)[QUOTE="soulitane"][QUOTE="theuncharted34"]
honestly I think the worst port is on the 360. Final fantasy 13. Either that or a tie between bayonetta and that.
Vesica_Prime
I think FFXIII had worse textures, more pop-ins and more aliasing on the Xbox 360.
The textures probably come down to the lower resolution, still there are much worse ports out there.The only difference in them is resolution and loading times, how does that make it the worst port? (FFXIII)[QUOTE="soulitane"][QUOTE="theuncharted34"]
honestly I think the worst port is on the 360. Final fantasy 13. Either that or a tie between bayonetta and that.
theuncharted34
well the cutscenes are compressed to hell and back and since that's basically the game's strongest point, making me feel like that. There's like a 66% resolution differance in game and cutscene wise.
Guess I just don't care about the resolution, I find it worse when it's something like bayonetta or Fallout 3.[QUOTE="theuncharted34"][QUOTE="soulitane"] The only difference in them is resolution and loading times, how does that make it the worst port? (FFXIII)soulitane
well the cutscenes are compressed to hell and back and since that's basically the game's strongest point, making me feel like that. There's like a 66% resolution differance in game and cutscene wise.
Guess I just don't care about the resolution, I find it worse when it's something like bayonetta or Fallout 3.Didn't Fallout 3 just have alot more bugs in the ps3 version? or was it a visual thing too?
Some lemmings are SO proud of their SO called superior multiplats.. how ever they cannot realise that these graphical differences are minimal only a fanatic can claim ownage and say the game is better. Bayonetta... LOL has any lemm see that patch http://www.justpushstart.com/2010/01/28/bayonetta-ps3-patch-greatly-improved-gameplay??
Cows are so proud of their exclusives yet all of them are only a miniscule better looking then the top games on the 360...Some lemmings are SO proud of their SO called superior multiplats.. how ever they cannot realise that these graphical differences are minimal only a fanatic can claim ownage and say the game is better. Bayonetta... LOL has any lemm see that patch http://www.justpushstart.com/2010/01/28/bayonetta-ps3-patch-greatly-improved-gameplay??
ioannisdenton
Guess I just don't care about the resolution, I find it worse when it's something like bayonetta or Fallout 3.[QUOTE="soulitane"][QUOTE="theuncharted34"]
well the cutscenes are compressed to hell and back and since that's basically the game's strongest point, making me feel like that. There's like a 66% resolution differance in game and cutscene wise.
theuncharted34
Didn't Fallout 3 just have alot more bugs in the ps3 version? or was it a visual thing too?
I'm not sure about bugs, I was thinking about the visuals.Some lemmings are SO proud of their SO called superior multiplats.. how ever they cannot realise that these graphical differences are minimal only a fanatic can claim ownage and say the game is better. Bayonetta... LOL has any lemm see that patch http://www.justpushstart.com/2010/01/28/bayonetta-ps3-patch-greatly-improved-gameplay??
ioannisdenton
I'd argue the difference between Uncharted 2 and Gears 2 are minimal. Who are you to say otherwise?
I had some free time...
Enchanted Arms
Also clearly evident is a lower frame rate on PS3, fewer visual effects and a distinct paring down of detail - both in graphical effects and geometry. An additional grain effect included in the PS3 version can't disguise the graphical shortcomings. In many areas, the game simply doesn't look as though it's running in HD - to the point where Enchanted Arms compares unfavourably with many PS2 games of a similar ilk.Splinter Cell: Double Agent
Things do not improve once you get into the game proper. As soon as Sam Fisher and his doomed newbie comrade hit the water after the first cinematic, you can instantly see that something isn't quite right. Certain lighting effects and even basic anti-aliasing appear to be completely absent from the PlayStation 3 version of the game. Indeed, the more you progress through the initial mission, the more you realise just how much is missing. Splinter Cell: Double Agent on Xbox 360 is a game where the beauty is more than skin-deep - the whole experience is tied to the exceptional graphics, with the use of light and shadow being an essential component of the stealth-based gameplay.The Darkness
However, the reality of the situation is that while gameplay is virtually identical, it appears that Starbreeze Studios has compromised the PlayStation 3 version in a number of respects. The one thing that is immediately apparent is the omission of motion blur as you pan around - not necessarily a bad thing in my opinion (I disliked it in Perfect Dark Zero) but Starbreeze's implementation of it on The Darkness was pretty good; it certainly makes a difference in the game's opening car chase sequence and makes a good fist of papering over frame-rate inconsistencies. Over and above that, there's a signature lack of anti-aliasing (more on this later) and a definite reduction in texture detail. The occasional lighting effect here and there has also been changed and where they have been, they look less impressive on PlayStation 3.Transformers: The Game
Obviously ported across from the already unoptimised 360 codebase, the PS3 version appears to be running with a constant blur badly attempting to mask an apparent drop in resolution. Adding insult to injury is the even poorer frame rate that blights the conversion - v-lock screen tear is a frequently present companion during the PS3 'experience'.Pirates of the Caribbean: At World's End
Unfortunately, the PlayStation 3 conversion of the game manages to diminish the only decent element of the 360 original - the graphics. The comparison shots do a pretty good job of showing the rougher resolution (what looks like 960x720, poorly resized to proper 720p) and complete lack of anti-aliasing but what you can't see is the horrendously variable frame rate which seems to impact as much on the responsiveness of the controls as it does on the visual feel of the game.Need for Speed ProStreet
The disadvantages apparent in the PS3 code read almost like a checklist of the worst in cross-platform development. The game's blurrier with an inconsistent frame rate, and if it's not running at a lower resolution than the 360 game it certainly looks like it. On top of that, some of the cool depth of field effects in the Xbox 360 game that add a subtle blur to faraway objects are all but gone too.Assassin's Creed
While the 360 game drops the odd frame here and there, by and large it's refreshing at a steady 30fps. Not so with PS3 where even the most basic action on-screen sends the refresh rate tumbling dramatically.Timeshift
Put simply, TimeShift PS3 at its best still drops frames compared to the 360 game, even when barely anything is actually happening. At worst, it's extremely jerky and plagued with v-lock screen tear.Tony Hawk's Proving Ground
The reduction in resolution serves to make the PS3 game far jaggier and less detailed than it does on Xbox 360, the lighting doesn't look so good, and a great many of the special effects employed (especially in the game engine-powered cut-scenes) have been diminished or removed altogether. What is already a pretty unattractive game in its base Xbox 360 incarnation therefore looks even less appealing on the PlayStation 3.Guitar Hero III
Whereas the Xbox 360 version runs at full 720p, the PS3 conversion falls some way short - running at something like 1040x585.Bayonetta
It's fair to say that performance is variable on both platforms, though on average it seems that during the most intense gameplay the PS3 game can only manage anything between 30 per cent to 60 per cent of the 360's frame-rate.MX vs ATV Untamed
Off-puttingly bad screen-tear is your constant companion here and there's zero anti-aliasing or much in the way of special effects to smooth off what is clearly a very 'jaggy' looking game. Indeed, MX vs. ATV Untamed is compromised right off the bat by running with a reduced resolution - 1024x576 to be precise, with very poor scaling used to blow up the image to 720p. All of this conspires to create an excessively rough-looking game.etc. etc.
Digital Foundry
...but that is where I ran out of patience.
So can we get to you posting a link to Rickroll or whatever now?
[QUOTE="ioannisdenton"]Cows are so proud of their exclusives yet all of them are only a miniscule better looking then the top games on the 360... LOL! Riiiiiiiiight.Some lemmings are SO proud of their SO called superior multiplats.. how ever they cannot realise that these graphical differences are minimal only a fanatic can claim ownage and say the game is better. Bayonetta... LOL has any lemm see that patch http://www.justpushstart.com/2010/01/28/bayonetta-ps3-patch-greatly-improved-gameplay??
WilliamRLBaker
I had some free time...
[quote="Digital Foundry"]Enchanted Arms
Also clearly evident is a lower frame rate on PS3, fewer visual effects and a distinct paring down of detail - both in graphical effects and geometry. An additional grain effect included in the PS3 version can't disguise the graphical shortcomings. In many areas, the game simply doesn't look as though it's running in HD - to the point where Enchanted Arms compares unfavourably with many PS2 games of a similar ilk. Both versions suffer the same flaw, turd vs smelly turd?Splinter Cell: Double Agent
Things do not improve once you get into the game proper. As soon as Sam Fisher and his doomed newbie comrade hit the water after the first cinematic, you can instantly see that something isn't quite right. Certain lighting effects and even basic anti-aliasing appear to be completely absent from the PlayStation 3 version of the game. Indeed, the more you progress through the initial mission, the more you realise just how much is missing. Splinter Cell: Double Agent on Xbox 360 is a game where the beauty is more than skin-deep - the whole experience is tied to the exceptional graphics, with the use of light and shadow being an essential component of the stealth-based gameplay.The Darkness
However, the reality of the situation is that while gameplay is virtually identical, it appears that Starbreeze Studios has compromised the PlayStation 3 version in a number of respects. The one thing that is immediately apparent is the omission of motion blur as you pan around - not necessarily a bad thing in my opinion (I disliked it in Perfect Dark Zero) but Starbreeze's implementation of it on The Darkness was pretty good; it certainly makes a difference in the game's opening car chase sequence and makes a good fist of papering over frame-rate inconsistencies. Over and above that, there's a signature lack of anti-aliasing (more on this later) and a definite reduction in texture detail. The occasional lighting effect here and there has also been changed and where they have been, they look less impressive on PlayStation 3. This just reinforces my statement in my first postTransformers: The Game
Obviously ported across from the already unoptimised 360 codebase, the PS3 version appears to be running with a constant blur badly attempting to mask an apparent drop in resolution. Adding insult to injury is the even poorer frame rate that blights the conversion - v-lock screen tear is a frequently present companion during the PS3 'experience'. Both versions sufferPirates of the Caribbean: At World's End
Unfortunately, the PlayStation 3 conversion of the game manages to diminish the only decent element of the 360 original - the graphics. The comparison shots do a pretty good job of showing the rougher resolution (what looks like 960x720, poorly resized to proper 720p) and complete lack of anti-aliasing but what you can't see is the horrendously variable frame rate which seems to impact as much on the responsiveness of the controls as it does on the visual feel of the game. Both versions have aliasing problems and bad framerates...Need for Speed ProStreet
The disadvantages apparent in the PS3 code read almost like a checklist of the worst in cross-platform development. The game's blurrier with an inconsistent frame rate, and if it's not running at a lower resolution than the 360 game it certainly looks like it. On top of that, some of the cool depth of field effects in the Xbox 360 game that add a subtle blur to faraway objects are all but gone too.Assassin's Creed
While the 360 game drops the odd frame here and there, by and large it's refreshing at a steady 30fps. Not so with PS3 where even the most basic action on-screen sends the refresh rate tumbling dramatically. Both versions suffer framerate dips...bad framerate vs verybad framerate?Timeshift
Put simply, TimeShift PS3 at its best still drops frames compared to the 360 game, even when barely anything is actually happening. At worst, it's extremely jerky and plagued with v-lock screen tear. Both versions suffer this flawTony Hawk's Proving Ground
The reduction in resolution serves to make the PS3 game far jaggier and less detailed than it does on Xbox 360, the lighting doesn't look so good, and a great many of the special effects employed (especially in the game engine-powered cut-scenes) have been diminished or removed altogether. What is already a pretty unattractive game in its base Xbox 360 incarnation therefore looks even less appealing on the PlayStation 3. Both versions are an identical messGuitar Hero III
Whereas the Xbox 360 version runs at full 720p, the PS3 conversion falls some way short - running at something like 1040x585.Bayonetta
It's fair to say that performance is variable on both platforms, though on average it seems that during the most intense gameplay the PS3 game can only manage anything between 30 per cent to 60 per cent of the 360's frame-rate. Game was patched to match the Xbox 360MX vs ATV Untamed
Off-puttingly bad screen-tear is your constant companion here and there's zero anti-aliasing or much in the way of special effects to smooth off what is clearly a very 'jaggy' looking game. Indeed, MX vs. ATV Untamed is compromised right off the bat by running with a reduced resolution - 1024x576 to be precise, with very poor scaling used to blow up the image to 720p. All of this conspires to create an excessively rough-looking game.etc. etc.
McStrongfast
...but that is where I ran out of patience.
So can we get to you posting a link to Rickroll or whatever now?
Would you kindly go back and reread my first post.....? Also if you would of actually read all of the comparisons and not half of it, the comparison editor was acknowledging that both versions where identical, yet he focused more on the PS3s shortcomings (showing a little bit of fanboyism I might add).
wheres the 10 list?
I own a PS3 and a 360 and the whole argument about multiplatform games looking 99.9% better on 360 is just fanboys spouting nonsense.
Casual players do not even know anything about performance issues. And I've played "Dead Space" "Assassin's Creed Brotherhood" and "Fallout New Vegas" on both the 360 and PS3, the only way you're going to care about any difference is if you see screenshots of the two together.
The only time there has ever been true performance issues on the PS3 has been when developers chose to outsource development of ports of certain games to different studies like, Valve porting "The Orange Box" (to EA Games), Platinum porting "Bayonetta" (to SEGA), or when lazy developers simply take the code from the 360 version of the game and attempt to translate it to the PS3.
Would you kindly go back and reread my first post.....? Also if you would of actually read all of the comparisons and not half of it, the comparison editor was acknowledging that both versions where identical, yet he focused more on the PS3s shortcomings (showing a little bit of fanboyism I might add).wheres the 10 list?
Adamantium4k2
Dude I just told you I ran out of patience. I'm not sure why I decided to copy paste that up in the first place. I knew it would clearly not lead to an amusing result of any kind. And you just proved me right. There's no reason whatsoever to put in the effort.
But anyway, I purchase the vast majority, if not all, multiplatform games on 360. They generally perform and/or look better and I prefer the controller for most games. And I'm sad to say I'm more invested in achievements. I blame Giant Bomb.
The one upside to the PS3 version though is kind of significant. Sony doesn't charge you to play games online. It's a compelling anough argument that I'm seriously considering switching things up...or well, it's kind of too late now anyway since I've pre-ordered a bunch of 360 games on the cheap.
Not knocking the power of the PC by no means but I find it slightly funny that when console devs say stuff like that, everybody who thinks/knows that pc is superior, says blah blah blah piss up a rope pc is king. I think by this point when somebody says it can only be done on (insert console here) that they mean that the opposition's machine is inferior. Obviously if you're running something like an i7 with dual or tri gtx580's sli'd and 8gbs of ddr3 ram you're probably superior to the xbox and ps3 combined.PC version is always the best
HaloinventedFPS
[QUOTE="WilliamRLBaker"][QUOTE="ioannisdenton"]Cows are so proud of their exclusives yet all of them are only a miniscule better looking then the top games on the 360... LOL! Riiiiiiiiight.Some lemmings are SO proud of their SO called superior multiplats.. how ever they cannot realise that these graphical differences are minimal only a fanatic can claim ownage and say the game is better. Bayonetta... LOL has any lemm see that patch http://www.justpushstart.com/2010/01/28/bayonetta-ps3-patch-greatly-improved-gameplay??
TheMoreYouOwn
he´s right you know
Well i can defiantly confirm that Assassins Creed on ps3 is inferior. I have played the games back to back on both systems.
The framerate on ps3 is very inconsistent compared to that of the 360s, it's very distracting especially after you spent a lot of the 360 vesion.
The textures are more blurry and the games as a whole looks kind of washed out, losing it's detail. The pop-ins are far more noticeable too, and there are game breaking glitches (freezing) that leaves you resorting to the last option, restarting the console.
[QUOTE="V_Zarnold_N"][QUOTE="UCF_Knight"]Be prepared to make that video. I believe a majority of multiplats are the same, but I wouldn't put it against System Wars to find only ten that play better on the 360.alextherussianIndeed, 10 games seem relatively easy considering both systems have been out almost 5 years now. I dont know about look better but GTA 4 was annoying on ps3 for me for some reason as was RE5 yet I enjoy both on my xbox :/ TC would not be mature enough to admit defeat even on his own terms. Not a surprise but it would be nice for once to have someone live up to their word through their anonymous online personality...What a wonderful world this would be. I don't think anyone's expecting him to actually eat his dirty underwear as he would probably choke and die, but admitting he lost this ill-advised bet would be nice. +1 integrity for the internet, bringing it up to -8967852.
http://misterslimm.wordpress.com/360-vs-ps3/xbox-360-vs-ps3-head-to-head-face-off-results/I keep hearing Xbox 360 owners gloat and claim that 99.9% of multiplates look and perform better on the Xbox 360 over and over.
I tell you what, list 10 games from the past 4 or 5 years that look better and perform better on Xbox than the PS3. I'm not talking about blowing up a picture to 200% to find a slightly curvier rock, more nose hairs, darker/lighter look to a character's eye lids and other minuscule differences. I'm talking about big differences that you would instantly notice when running each version side by side.
- a lot of missing objects on screen (grass, foilage, trees, etc.)
-reduced resolution
-bad framerate
-an overall lower quality look to the whole game.
If you can prove this, I will show my self on youtube eating my dirty under ware....
I guarantee this!!!!
Adamantium4k2
So even when the official review says the PS3 version "has more jaggies and is far less detailed", your retort to that is both versions suck? TC's a joke he had a bad day and needed a little attention. Man up or get out of this threadshadow8585i know, does he realise this is about which version sucked THE MOST not wether the game sucked or not
Why isn't anyone reading my first post?
The links everyone provided proved my theory correctly. In some cases, the PS3 had the slight edge in lighting, texture resolution, load times, etc. Each multiplat had different trade offs to warrant any real advantage over the other in the comparisons. The editors also had to scale back and alter images, and also go into game coding at times to see how each game compared in frame rates and sometimes the PS3 performed better, sometimes the 360 performed better.
Unless you pause the game, zoom in on the picture, your average gamer will not notice these differences.
So as it stands, we reached a stalemate...
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