Prove Used Game Sales Hurt Developers

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spotofun

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#1 spotofun
Member since 2009 • 156 Posts

Simple question that has not been answered. Please provide factual evidence and not conjecture (a proposition that is unproven but is thought to be true and has not been disproven.) I have no dog in the fight. Just curious.

Please try to stay away from the usual thread tangents: xbl, on-line passes, graphics overlord, etc.


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balfe1990

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#2 balfe1990
Member since 2009 • 6747 Posts

Simple question that has not been answered. Please provide factual evidence and not conjecture (aproposition that isunprovenbut is thought to be true and has not been disproven.) I have no dog in the fight. Just curious.

Please try to stay away from the usual thread tangents: xbl, on-line passes, graphics overlord, etc.


spotofun

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spotofun

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#3 spotofun
Member since 2009 • 156 Posts

[QUOTE="spotofun"]

Simple question that has not been answered. Please provide factual evidence and not conjecture (aproposition that isunprovenbut is thought to be true and has not been disproven.) I have no dog in the fight. Just curious.

Please try to stay away from the usual thread tangents: xbl, on-line passes, graphics overlord, etc.


balfe1990

Sorry. I edited the font.

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Animal-Mother

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#4 Animal-Mother
Member since 2003 • 27362 Posts

the fact that THE used game sale could've been a new one.

When a used game is bought 0 dollars go to the developer.

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RyanShazam

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#5 RyanShazam
Member since 2006 • 6498 Posts

I dont think used game sales are as bad as piracy.

Someone bought a game and traded it in. Devs got money from the original purchase.

Piracy, devs dont get money.

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shinrabanshou

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#6 shinrabanshou
Member since 2009 • 8458 Posts

There should just be a sticky for all this used game nonsense that's hit system wars.

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spotofun

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#7 spotofun
Member since 2009 • 156 Posts

the fact that THE used game sale could've been a new one.

When a used game is bought 0 dollars go to the developer.

Animal-Mother
Could have is the evidence? What if the person who buys the used game decides in the future to purchase a new game by the same developer based on the used purchase? DLC?
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spotofun

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#8 spotofun
Member since 2009 • 156 Posts

There should just be a sticky for all this used game nonsense that's hit system wars.

shinrabanshou
Which is why I started the thread. I know it won't end them, but it is worth a shot.
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Animal-Mother

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#9 Animal-Mother
Member since 2003 • 27362 Posts
[QUOTE="Animal-Mother"]

the fact that THE used game sale could've been a new one.

When a used game is bought 0 dollars go to the developer.

spotofun
Could have is the evidence? What if the person who buys the used game decides in the future to purchase a new game by the same developer based on the used purchase? DLC?

Lets say 2 copies of uncharted 2 sold. I bought the first one and traded it in. Someone goes to the store and buys my used copy. Gamestop or whatever gaming store you use makes the money. 0 dollars go to the dev. But now your throwing other things into the mix .IF it's one game it doesn't matter 0 dollars are made. DLC is a different story.
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Vari3ty

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#10 Vari3ty
Member since 2009 • 11111 Posts

There should just be a sticky for all this used game nonsense that's hit system wars.

shinrabanshou
Agree. I can't remember how many topics I've posted in relating to used games of late.
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LustForSoul

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#11 LustForSoul
Member since 2011 • 6404 Posts
Funny how he can't spell proof but uses words like conjecture and such. Someone make a sticky on this used game discussion!
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RyanShazam

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#12 RyanShazam
Member since 2006 • 6498 Posts

[QUOTE="spotofun"][QUOTE="Animal-Mother"]

the fact that THE used game sale could've been a new one.

When a used game is bought 0 dollars go to the developer.

Animal-Mother

Could have is the evidence? What if the person who buys the used game decides in the future to purchase a new game by the same developer based on the used purchase? DLC?

Lets say 2 copies of uncharted 2 sold. I bought the first one and traded it in. Someone goes to the store and buys my used copy. Gamestop or whatever gaming store you use makes the money. 0 dollars go to the dev. But now your throwing other things into the mix .IF it's one game it doesn't matter 0 dollars are made. DLC is a different story.

The devs still made money when the original purchase was made.

What if the person buying the used copy would never have bought the game new? The Dev would still make 0$.

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spotofun

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#13 spotofun
Member since 2009 • 156 Posts

[QUOTE="spotofun"][QUOTE="Animal-Mother"]

the fact that THE used game sale could've been a new one.

When a used game is bought 0 dollars go to the developer.

Animal-Mother

Could have is the evidence? What if the person who buys the used game decides in the future to purchase a new game by the same developer based on the used purchase? DLC?

Lets say 2 copies of uncharted 2 sold. I bought the first one and traded it in. Someone goes to the store and buys my used copy. Gamestop or whatever gaming store you use makes the money. 0 dollars go to the dev. But now your throwing other things into the mix .IF it's one game it doesn't matter 0 dollars are made. DLC is a different story.

Ok? Forgive me if I muddied the conversation. Let me try a different tact. Your saying your evidence for the dev being hurt by used games sales is based upon your ability to prove that everyone who bought a used game would have bought a brand new one if the used one was not available? Furthermore, your evidence is based upon your ability to prove that the used sale in no way led the consumer to buy new from the developer, whether it be a game, DLC or merchandise?

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Tikeio

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#14 Tikeio
Member since 2011 • 5332 Posts

the fact that THE used game sale could've been a new one.

When a used game is bought 0 dollars go to the developer.

Animal-Mother

Are we supposed to care?

If Modern Warfare 3 was brand new at gamestop for $60, and a used copy was on sale for $35, I should pay $25 more for a new copy for the dev's sake?

I'm sure Infinity Ward aren't homeless and starving, so I could care less.

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Jolt_counter119

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#15 Jolt_counter119
Member since 2010 • 4226 Posts

I think this whole used game debate is the funniest thing I've seen in system wars. When developers overprice the crap out of their products its just simple economics and they are just making money like a business should. Gamestop says "hey we can make some money off of this, maybe buy off a game someone else doesn't want and sell it for a little less than retail and make some profit."

Developers: "F******G BULLS***!!!!!"

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Animal-Mother

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#16 Animal-Mother
Member since 2003 • 27362 Posts

[QUOTE="Animal-Mother"][QUOTE="spotofun"] Could have is the evidence? What if the person who buys the used game decides in the future to purchase a new game by the same developer based on the used purchase? DLC?RyanShazam

Lets say 2 copies of uncharted 2 sold. I bought the first one and traded it in. Someone goes to the store and buys my used copy. Gamestop or whatever gaming store you use makes the money. 0 dollars go to the dev. But now your throwing other things into the mix .IF it's one game it doesn't matter 0 dollars are made. DLC is a different story.

The devs still made money when the original purchase was made.

What if the person buying the used copy would never have bought the game new? The Dev would still make 0$.

it doesn't matter It still hurts the developer. But devs making money of the original purchase isn't the name of this thread it's prove used game sales hurt devs. And when that used sale is made it hurts the dev.
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spotofun

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#17 spotofun
Member since 2009 • 156 Posts

Funny how he can't spell proof but uses words like conjecture and such. Someone make a sticky on this used game discussion!LustForSoul
You mean spell check? I tried. I have a hard time with interface here. Dictionaries are a great thing. A never confessed to being a linguist.

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gamer620

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#18 gamer620
Member since 2004 • 3367 Posts

Please provide factual evidence and not conjecture

spotofun

You mean aside from the obvious fact that the developers don't see a dime from the sale?

What if the person buying the used copy would never have bought the game new? The Dev would still make 0$.

RyanShazam

You are assuming that the guy would not pay 60 dollars, but would instead pay 55.

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balfe1990

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#19 balfe1990
Member since 2009 • 6747 Posts

Funny how he can't spell proof but uses words like conjecture and such. Someone make a sticky on this used game discussion!LustForSoul

Actually "prove" is correct in this instance.

He's not saying saying he has "proof", he's asking others to provide it.

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Animal-Mother

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#20 Animal-Mother
Member since 2003 • 27362 Posts

[QUOTE="Animal-Mother"]

the fact that THE used game sale could've been a new one.

When a used game is bought 0 dollars go to the developer.

Tikeio

Are we supposed to care?

If Modern Warfare 3 was brand new at gamestop for $60, and a used copy was on sale for $35, I should pay $25 more for a new copy for the dev's sake?

I'm sure Infinity Ward aren't homeless and starving, so I could care less.

Im not saying you should. Im not saying it's bad. Im just answering the thread. The name of this thread is "Prove used game sales hurt devs" right?
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spotofun

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#21 spotofun
Member since 2009 • 156 Posts

[QUOTE="LustForSoul"]Funny how he can't spell proof but uses words like conjecture and such. Someone make a sticky on this used game discussion!spotofun

You mean spell check? I tried. I have a hard time with interface here. Dictionaries are a great thing. A never confessed to being a linguist.

See, I can't even type :)
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RyanShazam

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#22 RyanShazam
Member since 2006 • 6498 Posts

[QUOTE="RyanShazam"]

[QUOTE="Animal-Mother"] Lets say 2 copies of uncharted 2 sold. I bought the first one and traded it in. Someone goes to the store and buys my used copy. Gamestop or whatever gaming store you use makes the money. 0 dollars go to the dev. But now your throwing other things into the mix .IF it's one game it doesn't matter 0 dollars are made. DLC is a different story.Animal-Mother

The devs still made money when the original purchase was made.

What if the person buying the used copy would never have bought the game new? The Dev would still make 0$.

it doesn't matter It still hurts the developer. But devs making money of the original purchase isn't the name of this thread it's prove used game sales hurt devs. And when that used sale is made it hurts the dev.

How does it hurt the Dev??? What if the person wasnt going to buy the game new? Would that still be hurting the Dev?

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spotofun

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#23 spotofun
Member since 2009 • 156 Posts

[QUOTE="LustForSoul"]Funny how he can't spell proof but uses words like conjecture and such. Someone make a sticky on this used game discussion!balfe1990

Actually "prove" is correct in this instance.

He's not saying saying he has "proof", he's asking others to provide it.

Ha. I finally realized what LustforSoul was saying. Correct. I don't have it, just want it.
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Animal-Mother

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#24 Animal-Mother
Member since 2003 • 27362 Posts

[QUOTE="Animal-Mother"][QUOTE="RyanShazam"]

The devs still made money when the original purchase was made.

What if the person buying the used copy would never have bought the game new? The Dev would still make 0$.

RyanShazam

it doesn't matter It still hurts the developer. But devs making money of the original purchase isn't the name of this thread it's prove used game sales hurt devs. And when that used sale is made it hurts the dev.

How does it hurt the Dev??? What if the person wasnt going to buy the game new? Would that still be hurting the Dev?


It hurts the dev. They make 0 dollars on the sale of that game now. When even if its 20 new, they would make the profit.

Here read up.

http://news.cnet.com/8301-13506_3-10113636-17.html?tag=mncol;txt

http://news.cnet.com/8301-13506_3-20022957-17.html

Im just the messanger.

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navyguy21

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#25 navyguy21
Member since 2003 • 17915 Posts
If there were no used games, more people would have to buy the game new, regardless of if they waited for the price to drop or not. Of course this also means that less people would probably play the game early in its release. My opinion? I think the industry needs used games now, especially for new ip's sake. I know about 6 or 7 people who bought Demons Souls used, then bought Dark Souls new. I think the happy medium would be if used game retailers were to give devs a percentage of the resale amount. And a rare response on this subject - To all those who equate games to used cars. Thats an inaccurate analogy. When you buy a car, you OWN the car. You can mod it to your hearts content, resale it if you want, etc. Games are software. So while you do own the disc, you DONT own the trademarked software on the disc. You cant mod or add things to the game and make a profit on the product. So you dont own it. You are effectively buying an experience, like buying a ticket to disney world. You cannot trade your ticket for a ticket to Six Flags and get in free because you would cheat Six Flags out of an admission fee. Best analogy i can come up with, im kinda tired from work :P TL:DR version = Used games are essential to the industry, but the devs deserve a cut. If they got that, we would see many more new ips, more creative games, and less sequels and safe bets.
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RyanShazam

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#26 RyanShazam
Member since 2006 • 6498 Posts

[QUOTE="RyanShazam"]

[QUOTE="Animal-Mother"] it doesn't matter It still hurts the developer. But devs making money of the original purchase isn't the name of this thread it's prove used game sales hurt devs. And when that used sale is made it hurts the dev.Animal-Mother

How does it hurt the Dev??? What if the person wasnt going to buy the game new? Would that still be hurting the Dev?


It hurts the dev. They make 0 dollars on the sale of that game now.

When a new copy the dev would make all the money.

Here read up.

http://news.cnet.com/8301-13506_3-10113636-17.html?tag=mncol;txt

http://news.cnet.com/8301-13506_3-20022957-17.html

I understand that if someone buys a game new, the Devs make money.

I understand that when a used game sells, a Dev doesnt mnake money.

What I'm trying to say is, just because someone buys a game used, doesnt mean they would have bought it new.

Say I wasnt going to buy Dark Souls. Does that mean I am hurting the Dev because I dont want to buy the game?

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spotofun

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#27 spotofun
Member since 2009 • 156 Posts
[QUOTE="spotofun"]

Please provide factual evidence and not conjecture

gamer620
You mean aside from the obvious fact that the developers don't see a dime from the sale?

Agreed they don't see the money. What is your evidence it hurt them? What if this loss of revenue (which they never assume they will receive) led to more sales in the future? The question is not about whether or not they are entitled to the used market revenue but that it directly hurts them. So what evidence do you have that shows this loss of revenue (which they never assume they will get anyway) hurts them?
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p4s2p0

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#28 p4s2p0
Member since 2010 • 4167 Posts

the fact that THE used game sale could've been a new one.

When a used game is bought 0 dollars go to the developer.

Animal-Mother

As it should be its not like it the developers/publishers property anymore just like any other physical product

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finalstar2007

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#29 finalstar2007
Member since 2008 • 27952 Posts

Then dont buy used games! their only like what $5 diffrence? not worth it! get new a game nobody touched not used when u never know who touched it ew

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spotofun

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#30 spotofun
Member since 2009 • 156 Posts

[QUOTE="RyanShazam"]

[QUOTE="Animal-Mother"] it doesn't matter It still hurts the developer. But devs making money of the original purchase isn't the name of this thread it's prove used game sales hurt devs. And when that used sale is made it hurts the dev.Animal-Mother

How does it hurt the Dev??? What if the person wasnt going to buy the game new? Would that still be hurting the Dev?


It hurts the dev. They make 0 dollars on the sale of that game now. When even if its 20 new, they would make the profit.

Here read up.

http://news.cnet.com/8301-13506_3-10113636-17.html?tag=mncol;txt

http://news.cnet.com/8301-13506_3-20022957-17.html

Im just the messanger.

FINALLY! Let me read and soak it in. I will save my bullets for trolling if I am convinced by your threads :D

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RyanShazam

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#31 RyanShazam
Member since 2006 • 6498 Posts

[QUOTE="Animal-Mother"]

the fact that THE used game sale could've been a new one.

When a used game is bought 0 dollars go to the developer.

p4s2p0

As it should be its not like it the developers property anymore just like any other physical product

Exactly... Its the SAME way with EVERYTHING!!! I cant buy a used car because Nissan wont get any of my money??? Seriously people.

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Animal-Mother

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#32 Animal-Mother
Member since 2003 • 27362 Posts

[QUOTE="Animal-Mother"]

[QUOTE="RyanShazam"]

How does it hurt the Dev??? What if the person wasnt going to buy the game new? Would that still be hurting the Dev?

RyanShazam


It hurts the dev. They make 0 dollars on the sale of that game now.

When a new copy the dev would make all the money.

Here read up.

http://news.cnet.com/8301-13506_3-10113636-17.html?tag=mncol;txt

http://news.cnet.com/8301-13506_3-20022957-17.html

I understand that if someone buys a game new, the Devs make money.

I understand that when a used game sells, a Dev doesnt mnake money.

What I'm trying to say is, just because someone buys a game used, doesnt mean they would have bought it new.

Say I wasnt going to buy Dark Souls. Does that mean I am hurting the Dev because I dont want to buy the game?

Im sure developers have projections and charts and blah blah. Everything hurts the dev. Im sure if you don't buy it, gotta hurt in some way.

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RyanShazam

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#33 RyanShazam
Member since 2006 • 6498 Posts

[QUOTE="RyanShazam"]

[QUOTE="Animal-Mother"]


It hurts the dev. They make 0 dollars on the sale of that game now.

When a new copy the dev would make all the money.

Here read up.

http://news.cnet.com/8301-13506_3-10113636-17.html?tag=mncol;txt

http://news.cnet.com/8301-13506_3-20022957-17.html

Animal-Mother

I understand that if someone buys a game new, the Devs make money.

I understand that when a used game sells, a Dev doesnt mnake money.

What I'm trying to say is, just because someone buys a game used, doesnt mean they would have bought it new.

Say I wasnt going to buy Dark Souls. Does that mean I am hurting the Dev because I dont want to buy the game?

Im sure developers have projections and charts and blah blah. Everything hurts the dev. Im sure if you don't buy it, gotta hurt in some way.

So we should all just buy everything so no comapny loses any money? lol JK BTW

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Jolt_counter119

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#34 Jolt_counter119
Member since 2010 • 4226 Posts

Then dont buy used games! their only like what $5 diffrence? not worth it! get new a game nobody touched not used when u never know who touched it ew

finalstar2007

I'd rather buy UMvC3 for $1 less that used to belong to a murderous cocaine addict than buy it new.

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p4s2p0

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#35 p4s2p0
Member since 2010 • 4167 Posts

Then dont buy used games! their only like what $5 diffrence? not worth it! get new a game nobody touched not used when u never know who touched it ew

finalstar2007

LOL I think germs in used houses,cars,hotels would be worse and people are fine with it just clean it LOL, and I've saved a lot more than 5 dollars on a used game.

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Animal-Mother

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#36 Animal-Mother
Member since 2003 • 27362 Posts

[QUOTE="Animal-Mother"]

[QUOTE="RyanShazam"]

I understand that if someone buys a game new, the Devs make money.

I understand that when a used game sells, a Dev doesnt mnake money.

What I'm trying to say is, just because someone buys a game used, doesnt mean they would have bought it new.

Say I wasnt going to buy Dark Souls. Does that mean I am hurting the Dev because I dont want to buy the game?

RyanShazam

Im sure developers have projections and charts and blah blah. Everything hurts the dev. Im sure if you don't buy it, gotta hurt in some way.

So we should all just buy everything so no comapny loses any money? lol JK BTW

ahahaha yes. We have to help everyone by buying every product they release!
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shinrabanshou

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#37 shinrabanshou
Member since 2009 • 8458 Posts

I think the happy medium would be if used game retailers were to give devs a percentage of the resale amount. navyguy21
This would be the most balanced approach.

With regard to online passes, people buying used should be pushing for resellers to include one with a used game or to charge lower prices for a used game that doesn't have one included.

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RyanShazam

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#38 RyanShazam
Member since 2006 • 6498 Posts

[QUOTE="RyanShazam"]

[QUOTE="Animal-Mother"]

ahahaha yes. We have to help everyone by buying every product they release!Animal-Mother

We are going to go on a mission to buy EVERYTHING!!!

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balfe1990

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#39 balfe1990
Member since 2009 • 6747 Posts

I think the happy medium would be if used game retailers were to give devs a percentage of the resale amount. navyguy21

That wouldn't work because the retailer would make little or no profit so it wouldn't be in their interests at all.

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finalstar2007

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#40 finalstar2007
Member since 2008 • 27952 Posts

[QUOTE="Animal-Mother"][QUOTE="RyanShazam"]

[QUOTE="Animal-Mother"]

ahahaha yes. We have to help everyone by buying every product they release!RyanShazam

We are going to go on a mission to buy EVERYTHING!!!

But thats a mission impossible! *song from mission impossible movie*

:P

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spotofun

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#41 spotofun
Member since 2009 • 156 Posts

[QUOTE="RyanShazam"]

[QUOTE="Animal-Mother"]


It hurts the dev. They make 0 dollars on the sale of that game now.

When a new copy the dev would make all the money.

Here read up.

http://news.cnet.com/8301-13506_3-10113636-17.html?tag=mncol;txt

http://news.cnet.com/8301-13506_3-20022957-17.html

Animal-Mother

I understand that if someone buys a game new, the Devs make money.

I understand that when a used game sells, a Dev doesnt mnake money.

What I'm trying to say is, just because someone buys a game used, doesnt mean they would have bought it new.

Say I wasnt going to buy Dark Souls. Does that mean I am hurting the Dev because I dont want to buy the game?

Im sure developers have projections and charts and blah blah. Everything hurts the dev. Im sure if you don't buy it, gotta hurt in some way.

[/QUOTE

Both links seem to support used game sales from the author's perspective. The comments by the company reps point to them (used sales) being a larger segment of sales and changing how games are made and published. Where might a find a link that proves that and what has changed?

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LegatoSkyheart

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#42 LegatoSkyheart
Member since 2009 • 29733 Posts

Are developers still getting money on NEW Games that have been reduced?

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skrat_01

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#43 skrat_01
Member since 2007 • 33767 Posts
The money doesn't go do developers. Retailers encourage it because it gives them the entire sale. Done.
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skrat_01

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#44 skrat_01
Member since 2007 • 33767 Posts

Are developers still getting money on NEW Games that have been reduced?

LegatoSkyheart
Always.
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p4s2p0

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#45 p4s2p0
Member since 2010 • 4167 Posts

Far as I'm conereced they knew about used/rental going into the industry if they are that concered about it they should have considered the pros and cons better.

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LegatoSkyheart

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#46 LegatoSkyheart
Member since 2009 • 29733 Posts

[QUOTE="LegatoSkyheart"]

Are developers still getting money on NEW Games that have been reduced?

skrat_01

Always.

So if I'll buy Resident Evil 2 for the Gamecube NEW on Amazon, Capcom is going to recieve some money right?

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navyguy21

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#47 navyguy21
Member since 2003 • 17915 Posts

[QUOTE="navyguy21"]I think the happy medium would be if used game retailers were to give devs a percentage of the resale amount. balfe1990

That wouldn't work because the retailer would make little or no profit so it wouldn't be in their interests at all.

I think you are thinking to narrowly about this. New games dont remain the same price the whole "life cycle" just like used games drop in price. So to assume that is rather silly. Simple solution? Gamestop should be limited for 30 days before they can sell a new release used. IF they have copies and choose to sell them at 5499, they should have those online passes included in them, which they bought from the dev. That way the dev gets their cut and the used game economy remains unchanged. As new/used game prices drop, so should the percentage to the dev, etc. Either that or Gamestop just gives a percentage of EVERY resold game for the first year, after that a diminished fee applies. There are dozens of solutions. Problem is Gamestop is greedy and dont want to give up the billions of dollars in profit while the industry it relies on suffers.

Edit - Retailer doesnt make a profit? The MAX gamestop gives you is 30 for a new release, and sells it for 54.99. Thats twice the amount normal retailers (including gamestop) get for selling a new copy. Thats why they push used games so hard. Devs dont get squat with used games either, so the profit margin is larger.

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RandomWinner

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#48 RandomWinner
Member since 2010 • 3751 Posts

It won't be long before games are like Cars, the minute you walk out of the dealer its instantly worth 20% less than you payed.

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LustForSoul

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#49 LustForSoul
Member since 2011 • 6404 Posts

[QUOTE="LustForSoul"]Funny how he can't spell proof but uses words like conjecture and such. Someone make a sticky on this used game discussion!spotofun

You mean spell check? I tried. I have a hard time with interface here. Dictionaries are a great thing. A never confessed to being a linguist.

Just saying it's funny to see.
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spotofun

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#50 spotofun
Member since 2009 • 156 Posts
[QUOTE="balfe1990"]

[QUOTE="navyguy21"]I think the happy medium would be if used game retailers were to give devs a percentage of the resale amount. navyguy21

That wouldn't work because the retailer would make little or no profit so it wouldn't be in their interests at all.

I think you are thinking to narrowly about this. New games dont remain the same price the whole "life cycle" just like used games drop in price. So to assume that is rather silly. Simple solution? Gamestop should be limited for 30 days before they can sell a new release used. IF they have copies and choose to sell them at 5499, they should have those online passes included in them, which they bought from the dev. That way the dev gets their cut and the used game economy remains unchanged. As new/used game prices drop, so should the percentage to the dev, etc. Either that or Gamestop just gives a percentage of EVERY resold game for the first year, after that a diminished fee applies. There are dozens of solutions. Problem is Gamestop is greedy and dont want to give up the billions of dollars in profit while the industry it relies on suffers.

Limited by whom? Gamestop is greedy but what cut for a developer is sufficient before they aren't hurt? Has anyone shown that all of the used sales would have been new purchases? If used went away entirely, would the new sales by default increase? Proof people....