Prove Used Game Sales Hurt Developers

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spotofun

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#101 spotofun
Member since 2009 • 156 Posts

[QUOTE="spotofun"]Your reference makes me appreciate freedom. Was there something else you were pointing out that I missed? I wonder if these profits would as high if the world economy was not so poor? shinrabanshou

Earlier in the thread a comment was made indicating that navyguy's suggestion would be impractical because then places like GameStop would not be able to profit.

This is simply a reference for anyone making such false claims.

Measures publishers are taking at present really have no impact on the freedom of consumers to do with what they purchase as they please or buy what they desire. Although this fact is generally ignored.

Ah. Thanks for the context. Agreed. We still have the freedom to buy or not (used or new) as well as sell those purchases. I hope I didn't imply otherwise.

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navyguy21

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#102 navyguy21
Member since 2003 • 17922 Posts
[QUOTE="shinrabanshou"]

[QUOTE="Bigboi500"]"fact" and "could've been" don't belong together in the same sentence.

spotofun

Why? It is factual that possibilities exist.

---------

Anyway some numbers for reference:

GameStop profits on used product sales:

2009: US $974.5 million

2010: US $1.12 billion

2011: US $1.14 billion

Your reference makes me appreciate freedom. Was there something else you were pointing out that I missed? I wonder if these profits would as high if the world economy was not so poor?

Ok, now im starting to think you are a gamestop guy hired to be on these forums :|
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Bigboi500

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#103 Bigboi500
Member since 2007 • 35550 Posts

[QUOTE="Bigboi500"]

Thing is, we don't know the inter-dealings between business's that sell used games and the developers. For all we know they do get compensated, but if not then that's just too bad for them because it's not the consumer's fault or problem (as you said).

StealthSting

But that's just the thing though, we don't know about a lot of things. Like you said to Animal Mother, in regards to fact and could've been not belonging in the same sentence.

For all we know, a huge number of pirates still buy an original copy if they feel like they've enjoyed the game. Pretty much like a lot of used game users do so, because they might fear that a 60 dollar product may not be worth it.

*shrugs* When it comes to these things, speculation is all we can do. The only exception is word from the developers--unless you don't trust their word: Which quite frankly, I have difficulty in doing so a lot of the time.

Me too. I just find it funny when I hear comments like "used game buyers and sellers are as bad as pirates", that accusation is unfounded and grid-locked in conjecture with no evidence. To me it suggests that some are being brainwashed by a company they love.

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StealthSting

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#104 StealthSting
Member since 2006 • 6915 Posts

"I guess I can't respond or it will prove my feelings are hurt?"

Not really.

Who said it was lost? It may be recouped by future sales based upon the used game experience.

spotofun

It may, but then again, didn't you want to work with objective information?

I simply asked for proof that every used game sale would have been a new sale if the used market did not exist (i.e. prove they lost money). You did not address this in anyway. You made up your own point to argue. Again, not hurt :twisted:

spotofun

Yes I didn't address it, because I chose not to. That's why I told you to check google on what developers have to say.

By the way, please read all the posts to this point. lundy86_4, SUD123456 and LovePotionNo9 have answered this topic far better than I.

spotofun

Sure. Will do.

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spotofun

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#105 spotofun
Member since 2009 • 156 Posts

[QUOTE="StealthSting"]

[QUOTE="spotofun"]

No hurt feelings here. I have been a part of all of these threads and no one proved there used sales hurt devs any more than you just did.

spotofun

Yup, no hurt feelings.

What exact proof do you want or are you talking about? That developers don't get a dime from used game sales?--isn't that evident?

If that is what you want proven, you can always google the developers who have made efforts against the used market because of lost money to them--don't have the patience to look for them, and besides, I approached the posters argument, not your own.

It's a very easy process to follow by using logic. Unless you were to argue that lost money to the developers, from their work, is not hurting them in any way.

I guess I can't respond or it will prove my feelings are hurt? Logic?

Who said it was lost? It may be recouped by future sales based upon the used game experience. I simply asked for proof that every used game sale would have been a new sale if the used market did not exist (i.e. prove they lost money). You did not address this in anyway. You made up your own point to argue. Again, not hurt :twisted:

By the way, please read all the posts to this point. lundy86_4, SUD123456 and LovePotionNo9 have answered this topic far better than I.

By the way, your post above is what I have been trying to point out. Not sure why we are discussing this when you posted the following above: "But that's just the thing though, we don't know about a lot of things. Like you said to Animal Mother, in regards to fact and could've been not belonging in the same sentence. For all we know, a huge number of pirates still buy an original copy if they feel like they've enjoyed the game. Pretty much like a lot of used game users do so, because they might fear that a 60 dollar product may not be worth it. *shrugs* When it comes to these things, speculation is all we can do. The only exception is word from the developers--unless you don't trust their word: Which quite frankly, I have difficulty in doing so a lot of the time." I agree although I have not formed an opinion on developers word.

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shinrabanshou

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#106 shinrabanshou
Member since 2009 • 8458 Posts

Me too. I just find it funny when I hear comments like "used game buyers and sellers are as bad as pirates", that accusation is unfounded and grid-locked in conjecture with no evidence. To me it suggests that some are being brainwashed by a company they love.

Bigboi500

To a video game publisher, someone who buys a particular game they publish used and someone who pirates it amount to the same thing for that particular game.

This is not conjecture. It is statement of fact.

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spotofun

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#107 spotofun
Member since 2009 • 156 Posts

"I guess I can't respond or it will prove my feelings are hurt?"

Not really.

[QUOTE="spotofun"]

It may, but then again, didn't you want to work with objective information?

[QUOTE="spotofun"]

I simply asked for proof that every used game sale would have been a new sale if the used market did not exist (i.e. prove they lost money). You did not address this in anyway. You made up your own point to argue. Again, not hurt :twisted:

StealthSting

Yes I didn't address it, because I chose not to. That's why I told you to check google on what developers have to say.

By the way, please read all the posts to this point. lundy86_4, SUD123456 and LovePotionNo9 have answered this topic far better than I.

spotofun

Sure. Will do.

You beat me to the submit. Your earlier post is what I was trying to point to. It can't be proved factually. I was tired of the same threads appearing every 5 minutes with no one addressing the underlying premise that devs are necessarily hurt by used sales. I just wanted proof. I didn't think it existed but I was willing to see if I could be convinced. Others have said in different ways what you have said.

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Bigboi500

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#108 Bigboi500
Member since 2007 • 35550 Posts

[QUOTE="Bigboi500"]Me too. I just find it funny when I hear comments like "used game buyers and sellers are as bad as pirates", that accusation is unfounded and grid-locked in conjecture with no evidence. To me it suggests that some are being brainwashed by a company they love.

shinrabanshou

To a video game publisher, someone who buys a particular game they publish used and someone who pirates it amount to the same thing for that particular game.

This is not conjecture. It is statement of fact.

It is conjecture unless you are privy to the accountants that work for Gamefly and similar companies. Unless you work for them you don't know if they pay devs/publishers money. GameStop does not have a total hold on the used game market.

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StealthSting

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#109 StealthSting
Member since 2006 • 6915 Posts

By the way, your post above is what I have been trying to point out. Not sure why we are discussing this when you posted the following above: "But that's just the thing though, we don't know about a lot of things. Like you said to Animal Mother, in regards to fact and could've been not belonging in the same sentence. For all we know, a huge number of pirates still buy an original copy if they feel like they've enjoyed the game. Pretty much like a lot of used game users do so, because they might fear that a 60 dollar product may not be worth it. *shrugs* When it comes to these things, speculation is all we can do. The only exception is word from the developers--unless you don't trust their word: Which quite frankly, I have difficulty in doing so a lot of the time." I agree although I have not formed an opinion on developers word.

spotofun

We're discussing it, because you approached my argument on the basis that I didn't offer any objective proof.

You've made a thread about the developers and I said that you should look into what developers have to say about the used games market. I think that makes sense, after all, who better than the developers would know this. Doesn't change the fact though, that I don't take everything they say as the gospel.

Me too. I just find it funny when I hear comments like "used game buyers and sellers are as bad as pirates", that accusation is unfounded and grid-locked in conjecture with no evidence. To me it suggests that some are being brainwashed by a company they love.

Bigboi500

I actually have some sort of recollection of a developer saying something like that.

I totally agree with you. A pirate is someone who did not pay for the product, it's as simple as that.

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shinrabanshou

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#110 shinrabanshou
Member since 2009 • 8458 Posts

[QUOTE="shinrabanshou"]

[QUOTE="Bigboi500"]Me too. I just find it funny when I hear comments like "used game buyers and sellers are as bad as pirates", that accusation is unfounded and grid-locked in conjecture with no evidence. To me it suggests that some are being brainwashed by a company they love.

Bigboi500

To a video game publisher, someone who buys a particular game they publish used and someone who pirates it amount to the same thing for that particular game.

This is not conjecture. It is statement of fact.

It is conjecture unless you are privy to the accountants that work for Gamefly and similar companies. Unless you work for them you don't know if they pay devs/publishers money. GameStop does not have a total hold on the used game market.

No what you're stating is conjecture, and logical fallacy. The onus is on you to provide proof positive of these non-existant arrangements you speak of, not on I to somehow prove something does not exist.

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spotofun

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#111 spotofun
Member since 2009 • 156 Posts

[QUOTE="Bigboi500"]Me too. I just find it funny when I hear comments like "used game buyers and sellers are as bad as pirates", that accusation is unfounded and grid-locked in conjecture with no evidence. To me it suggests that some are being brainwashed by a company they love.

shinrabanshou

To a video game publisher, someone who buys a particular game they publish used and someone who pirates it amount to the same thing for that particular game.

This is not conjecture. It is statement of fact.

I would agree initially or for that one particular action, i.e. the first pirate copy. I imagine from a profit stand point (or lack thereof) it is the same. Yet that leaves out that pirating is illegal (not trying to derail, just pointing out) and I would surmise that the original game that was pirated was not thrown away but used to make many more copies (supposed more lost new sales). Therefore, I would suggest that this fact is debatable after the first action.

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Bigboi500

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#112 Bigboi500
Member since 2007 • 35550 Posts

[QUOTE="Bigboi500"]

[QUOTE="shinrabanshou"]To a video game publisher, someone who buys a particular game they publish used and someone who pirates it amount to the same thing for that particular game.

This is not conjecture. It is statement of fact.

shinrabanshou

It is conjecture unless you are privy to the accountants that work for Gamefly and similar companies. Unless you work for them you don't know if they pay devs/publishers money. GameStop does not have a total hold on the used game market.

No what you're stating is conjecture, and logical fallacy. The onus is on you to provide proof positive of these non-existant arrangements you speak of, not on I to somehow prove something does not exist.

No because you're the one stating they get ZERO dollars from these business, yet you have no facts to prove it. The thread is about the finger-pointers bringing evidence, not regular people who buy used games who don't give a damn if they do or don't. It's the accusers who seem to have a problem, so they are the ones who need to bring the proof. The onus is on the accusers, not the other way around.

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spotofun

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#113 spotofun
Member since 2009 • 156 Posts

[QUOTE="spotofun"]

By the way, your post above is what I have been trying to point out. Not sure why we are discussing this when you posted the following above: "But that's just the thing though, we don't know about a lot of things. Like you said to Animal Mother, in regards to fact and could've been not belonging in the same sentence. For all we know, a huge number of pirates still buy an original copy if they feel like they've enjoyed the game. Pretty much like a lot of used game users do so, because they might fear that a 60 dollar product may not be worth it. *shrugs* When it comes to these things, speculation is all we can do. The only exception is word from the developers--unless you don't trust their word: Which quite frankly, I have difficulty in doing so a lot of the time." I agree although I have not formed an opinion on developers word.

StealthSting

We're discussing it, because you approached my argument on the basis that I didn't offer any objective proof.

You've made a thread about the developers and I said that you should look into what developers have to say about the used games market. I think that makes sense, after all, who better than the developers would know this. Doesn't change the fact though, that I don't take everything they say as the gospel.

Me too. I just find it funny when I hear comments like "used game buyers and sellers are as bad as pirates", that accusation is unfounded and grid-locked in conjecture with no evidence. To me it suggests that some are being brainwashed by a company they love.

Bigboi500

I actually have some sort of recollection of a developer saying something like that.

I totally agree with you. A pirate is someone who did not pay for the product, it's as simple as that.

Fair enough. By the way, there were links posted earlier to what devs have said and I posted another one that was a rebuttal, in a sense. However, I have only seen a dev bemoan the situation, not say what was really being hurt or changed. It would still be hard for anyone, much less them, prove that a used sale would necessarily have been a new one or that the used sales don't lead to new ones.

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shinrabanshou

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#114 shinrabanshou
Member since 2009 • 8458 Posts

No because you're the one stating they get ZERO dollars from these business, yet you have no facts to prove it. The thread is about the finger-pointers bringing evidence, not regular people who buy used games who don't give a damn if they do or don't. It's the accusers who seem to have a problem, so they are the ones who need to bring the proof. The onus is on the accusers, not the other way around.

Bigboi500

You are asking for a negative proof. That is a logical fallacy. You made a claim that an effect exists, the effect in question being an arrangement between used game retailers and publishers. The onus is on you to prove such effect, not on I to disprove it.

Also, I personally don't have a problem with anyone doing what they want so long as it's legal. Buy and sell used as much as you want. I just also don't give a crap if publishers do things to impact those people.

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xxxLUGZxxx

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#115 xxxLUGZxxx
Member since 2011 • 511 Posts

Not sure anyone in this thread really knows how retail games sales work.

When a game is released, all the stores buy that game from the developer at bulk price, then sell it to the public for a profit.

So, when you buy a game from Walmart...you're not buying it from the developer...you're buying it from Walmart.

If you see a game in a retail game store, the developer has already made all the money they're going to make from the game sale.

So buying a used game doesn't hurt the developers, it hurts Walmart.

And I'm sorry, I'm not willing to let the local used game store go down in flames just so the developers can make some sort of imaginary profit that they're somehow missing.

Please stop perpetuating unnecessary greed people.

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shinrabanshou

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#116 shinrabanshou
Member since 2009 • 8458 Posts

[QUOTE="shinrabanshou"]

[QUOTE="Bigboi500"]Me too. I just find it funny when I hear comments like "used game buyers and sellers are as bad as pirates", that accusation is unfounded and grid-locked in conjecture with no evidence. To me it suggests that some are being brainwashed by a company they love.

spotofun

To a video game publisher, someone who buys a particular game they publish used and someone who pirates it amount to the same thing for that particular game.

This is not conjecture. It is statement of fact.

I would agree initially or for that one particular action, i.e. the first pirate copy. I imagine from a profit stand point (or lack thereof) it is the same. Yet that leaves out that pirating is illegal (not trying to derail, just pointing out) and I would surmise that the original game that was pirated was not thrown away but used to make many more copies (supposed more lost new sales). Therefore, I would suggest that this fact is debatable after the first action.

Yes, I am not saying that one is as bad as the other or making moral judgement. I am simply referring to the specific instance and the publisher's perspective with regards to sales and profit.

There are obvious differences, namely concurrent multiplicity of distribution with piracy. And of course legality.

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spotofun

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#117 spotofun
Member since 2009 • 156 Posts

[QUOTE="spotofun"]

[QUOTE="shinrabanshou"]To a video game publisher, someone who buys a particular game they publish used and someone who pirates it amount to the same thing for that particular game.

This is not conjecture. It is statement of fact.

shinrabanshou

I would agree initially or for that one particular action, i.e. the first pirate copy. I imagine from a profit stand point (or lack thereof) it is the same. Yet that leaves out that pirating is illegal (not trying to derail, just pointing out) and I would surmise that the original game that was pirated was not thrown away but used to make many more copies (supposed more lost new sales). Therefore, I would suggest that this fact is debatable after the first action.

Yes, I am not saying that one is as bad as the other or making moral judgement. I am simply referring to the specific instance and the publisher's perspective with regards to sales and profit.

There are obvious differences, namely concurrent multiplicity of distribution with piracy. And of course legality.

Yet you say it with far more interesting language. Concurrent multiplicity. I like that.

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Buttons1990

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#118 Buttons1990
Member since 2009 • 3167 Posts

Brand new game at retail: $60 --- $30 to retailer, Microsoft, Sony, etc + $30 to publisher (who then pays developer).

Used game at a retailer: $50 --- $50 to retailer.

Its simple really I don't understand what there is to not get?

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spotofun

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#119 spotofun
Member since 2009 • 156 Posts

Not sure anyone in this thread really knows how retail games sales work.

When a game is released, all the stores buy that game from the developer at bulk price, then sell it to the public for a profit.

So, when you buy a game from Walmart...you're not buying it from the developer...you're buying it from Walmart.

If you see a game in a retail game store, the developer has already made all the money they're going to make from the game sale.

So buying a used game doesn't hurt the developers, it hurts Walmart.

And I'm sorry, I'm not willing to let the local used game store go down in flames just so the developers can make some sort of imaginary profit that they're somehow missing.

Please stop perpetuating unnecessary greed people.

xxxLUGZxxx
I have wondered at this, but to be honest have never followed up in research simply because I have not seen it argued before. Your comment makes me think of the endless shipped verses sales threads. So could it be argued the developer would get more sales if the copies were flying off the shelves and the stock needed to be replenished?
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spotofun

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#120 spotofun
Member since 2009 • 156 Posts

Brand new game at retail: $60 --- $30 to retailer, Microsoft, Sony, etc + $30 to publisher (who then pays developer).

Used game at a retailer: $50 --- $50 to retailer.

Its simple really I don't understand what there is to not get?

Buttons1990

Did you read any of the previous posts? Any of them at all?

By the way, I have always wondered what would be going through the mind of an infantry man who was firing a nuclear artillery shell like your sig. Praying for enough distance?

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spotofun

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#121 spotofun
Member since 2009 • 156 Posts

[QUOTE="spotofun"][QUOTE="shinrabanshou"]Why? It is factual that possibilities exist.

---------

Anyway some numbers for reference:

GameStop profits on used product sales:

2009: US $974.5 million

2010: US $1.12 billion

2011: US $1.14 billion

navyguy21

Your reference makes me appreciate freedom. Was there something else you were pointing out that I missed? I wonder if these profits would as high if the world economy was not so poor?

Ok, now im starting to think you are a gamestop guy hired to be on these forums :|

If gamestop wanted to spend their wealth to fund my silly posts, I would be all for it. By the way, did you ever respond to my scenario? I will post it here again in cased you missed it:

If I sold my used game to my neighbor, how much money did the dev get? IF I bought all of my neighbors games and sold them to other neighborhoods for a profit, how much did the dev get? If I created a business to do this, how much does the dev get?

At which point in the scenario did it become hurtful?

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HaloPimp978

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#122 HaloPimp978
Member since 2005 • 7329 Posts

I agree with you. I'm tired of these TC talking about how used game sales hurt the Market when it doesn't. These devs are already greedy enough with DLC and online passes so you're telling me I can't buy a crappy game on a discounted price. I just feel some games aren't worth buying full price.

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Buttons1990

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#123 Buttons1990
Member since 2009 • 3167 Posts

[QUOTE="Buttons1990"]

Brand new game at retail: $60 --- $30 to retailer, Microsoft, Sony, etc + $30 to publisher (who then pays developer).

Used game at a retailer: $50 --- $50 to retailer.

Its simple really I don't understand what there is to not get?

spotofun

Did you read any of the previous posts? Any of them at all?

By the way, I have always wondered what would be going through the mind of an infantry man who was firing a nuclear artillery shell like your sig. Praying for enough distance?

What is there to read? That is how it works...

Here is a guide:

Retailer X, Developer X, Publisher X, Game X, Microsoft, Sony

-Publisher X gets money from investors and previous success.

-Publisher X pays Developer X to make Game X.

-Game X is finished, Publisher X publishes it.

-Publisher X takes initial release orders.

-Retailer X buys 4,000,000 copies from Publisher X for $45 each and resells them for $60 each.

-Publisher X takes the money, pays Microsoft and Sony royalties for being on their console ($15 per game for example), what remains is used for profit sharing among the company (ie: Executives get bonuses, developers get bonuses) as well as further investment in future games.

--------

People say "when you buy used you hurt the retailer not the developer"... Where do you think the retailers are getting the games? Walmart doesn't make them... When they run out, they buy more... So obviously, when someone buys a used game as opposed to the new game, that new copy isn't being moved and thus Walmart isn't buying anymore from the publisher.

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LegatoSkyheart

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#124 LegatoSkyheart
Member since 2009 • 29733 Posts

That's an out of print game, not "NEW Games that have been reduced".

Hell, buy me a copy please, I tend to horde second hand out of print games, however a first probably wont see money go to the publisher or devs.

Likelihood is it's an unopened new copy, leftover stock someone has gotten hold of.

So an anomaly.

skrat_01

That's probably a Bad Example, but what I'm trying to say is that even if you buy a Reduced game or a Game New it doesn't mean it's going to the developer.

I don't know why you guys are so hard against Used Games, "It doesn't support the Developers!" and yet most you say "I'll wait till the Price drops."

Wouldn't that Hurt the Developer too? I mean the Revenue of the game would probably benefit the developers more if a Game was being sold $59.99 rather than $19.99.

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shinrabanshou

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#125 shinrabanshou
Member since 2009 • 8458 Posts

That's probably a Bad Example, but what I'm trying to say is that even if you buy a Reduced game or a Game New it doesn't mean it's going to the developer.

I don't know why you guys are so hard against Used Games, "It doesn't support the Developers!" and yet most you say "I'll wait till the Price drops."

Wouldn't that Hurt the Developer too? I mean the Revenue of the game would probably benefit the developers more if a Game was being sold $59.99 rather than $19.99.

LegatoSkyheart

The issue that publishers have with used game sales isn't with used games being available down the track, it's that alongside their new product practically at launch in retail chain stores is an essentially identical copy of the product at a marginally lower price.

The used game benefits from their investment in advertising and marketing that's meant to promote their new game sales.

The used game sale lacks any significant investment in the creative process.

The used game competes with their new game at a cheaper pricepoint, from which they see no return.

Places like GameStop make a concerted effort to encourage the merrigoround of game resale, because they profit more from it.

One either assumes that $5 is the difference between a purchase or no purchase, which it may be, or that a used game sale for $5 less supplants a new game sale.

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spotofun

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#126 spotofun
Member since 2009 • 156 Posts

[QUOTE="spotofun"]

[QUOTE="Buttons1990"]

Brand new game at retail: $60 --- $30 to retailer, Microsoft, Sony, etc + $30 to publisher (who then pays developer).

Used game at a retailer: $50 --- $50 to retailer.

Its simple really I don't understand what there is to not get?

Buttons1990

Did you read any of the previous posts? Any of them at all?

By the way, I have always wondered what would be going through the mind of an infantry man who was firing a nuclear artillery shell like your sig. Praying for enough distance?

What is there to read? That is how it works...

Here is a guide:

Retailer X, Developer X, Publisher X, Game X, Microsoft, Sony

-Publisher X gets money from investors and previous success.

-Publisher X pays Developer X to make Game X.

-Game X is finished, Publisher X publishes it.

-Publisher X takes initial release orders.

-Retailer X buys 4,000,000 copies from Publisher X for $45 each and resells them for $60 each.

-Publisher X takes the money, pays Microsoft and Sony royalties for being on their console ($15 per game for example), what remains is used for profit sharing among the company (ie: Executives get bonuses, developers get bonuses) as well as further investment in future games.

--------

People say "when you buy used you hurt the retailer not the developer"... Where do you think the retailers are getting the games? Walmart doesn't make them... When they run out, they buy more... So obviously, when someone buys a used game as opposed to the new game, that new copy isn't being moved and thus Walmart isn't buying anymore from the publisher.

There is plenty to read. I won't repeat it.
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DontBeHatin1983

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#127 DontBeHatin1983
Member since 2008 • 1044 Posts

Simple question that has not been answered. Please provide factual evidence and not conjecture (a proposition that is unproven but is thought to be true and has not been disproven.) I have no dog in the fight. Just curious.

Please try to stay away from the usual thread tangents: xbl, on-line passes, graphics overlord, etc.


spotofun

lets say you want to buy Gears 3 and your friend happens to have Gears 3 and wants to sell it to gamstop and you say wait i'll give you $30 for gears3 and he says ok. So how much $ did Epic make from that 1 copy of Gears and how much $ could they make if both you and your friend bought each a copy of Gears?

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N30F3N1X

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#128 N30F3N1X
Member since 2009 • 8923 Posts

How does it hurt the Dev??? What if the person wasnt going to buy the game new? Would that still be hurting the Dev?

RyanShazam

Same exact logic that can be applied to piracy, that you for some unknown reason mentioned in your first post ITT.

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spotofun

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#129 spotofun
Member since 2009 • 156 Posts

[QUOTE="LegatoSkyheart"]

That's probably a Bad Example, but what I'm trying to say is that even if you buy a Reduced game or a Game New it doesn't mean it's going to the developer.

I don't know why you guys are so hard against Used Games, "It doesn't support the Developers!" and yet most you say "I'll wait till the Price drops."

Wouldn't that Hurt the Developer too? I mean the Revenue of the game would probably benefit the developers more if a Game was being sold $59.99 rather than $19.99.

shinrabanshou

The issue that publishers have with used game sales isn't with used games being available down the track, it's that alongside their new product practically at launch in retail chain stores is an essentially identical copy of the product at a marginally lower price.

The used game benefits from their investment in advertising and marketing that's meant to promote their new game sales.

The used game sale lacks any significant investment in the creative process.

The used game competes with their new game at a cheaper pricepoint, from which they see no return.

Places like GameStop make a concerted effort to encourage the merrigoround of game resale, because they profit more from it.

One either assumes that $5 is the difference between a purchase or no purchase, which it may be, or that a used game sale for $5 less supplants a new game sale.

Best "proof" I have heard yet. Why do companies sell new in gamestop?
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LegatoSkyheart

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#130 LegatoSkyheart
Member since 2009 • 29733 Posts

[QUOTE="LegatoSkyheart"]

That's probably a Bad Example, but what I'm trying to say is that even if you buy a Reduced game or a Game New it doesn't mean it's going to the developer.

I don't know why you guys are so hard against Used Games, "It doesn't support the Developers!" and yet most you say "I'll wait till the Price drops."

Wouldn't that Hurt the Developer too? I mean the Revenue of the game would probably benefit the developers more if a Game was being sold $59.99 rather than $19.99.

shinrabanshou

The issue that publishers have with used game sales isn't with used games being available down the track, it's that alongside their new product practically at launch in retail chain stores is an essentially identical copy of the product at a marginally lower price.

The used game benefits from their investment in advertising and marketing that's meant to promote their new game sales.

The used game sale lacks any significant investment in the creative process.

The used game competes with their new game at a cheaper pricepoint, from which they see no return.

Places like GameStop make a concerted effort to encourage the merrigoround of game resale, because they profit more from it.

One either assumes that $5 is the difference between a purchase or no purchase, which it may be, or that a used game sale for $5 less supplants a new game sale.

But none of that makes it bad.

I go to my Gamestop all the Time and They don't really hound me down on Buying Rage Used or whatever, the only thing they hound me down on is if I want to Pre-Order Batman Arkham City or Some Other Game that they have a poster of (and if it wasn't for them I wouldn't have bought Dark Souls NEW MIND YOU).

You guys make it seem as if Used Game Sales are the EVILS or something and Yeah I can totally see where it's coming from, but can you blame people? They just want to play games for cheap even if the Saving are just $5.

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shinrabanshou

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#131 shinrabanshou
Member since 2009 • 8458 Posts

But none of that makes it bad.

I go to my Gamestop all the Time and They don't really hound me down on Buying Rage Used or whatever, the only thing they hound me down on is if I want to Pre-Order Batman Arkham City or Some Other Game that they have a poster of (and if it wasn't for them I wouldn't have bought Dark Souls NEW MIND YOU).

You guys make it seem as if Used Game Sales are the EVILS or something and Yeah I can totally see where it's coming from, but can you blame people? They just want to play games for cheap even if the Saving are just $5.

LegatoSkyheart

I'm not making the implication that it is morally wrong - although I am of the personal opinion that a content creator should receive return on his creation, and thus generally buy new.

But again, I simply don't empathise with someone who chooses to buy a game used for a few dollars less than new, and then complains about things like online passes and corporate greed.

Again people are free to do what they like, buy what they like, used, new, whatever. None of these measures affect that. They simply shift the equilibrium slightly.

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N30F3N1X

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#132 N30F3N1X
Member since 2009 • 8923 Posts

But none of that makes it bad.

I go to my Gamestop all the Time and They don't really hound me down on Buying Rage Used or whatever, the only thing they hound me down on is if I want to Pre-Order Batman Arkham City or Some Other Game that they have a poster of (and if it wasn't for them I wouldn't have bought Dark Souls NEW MIND YOU).

You guys make it seem as if Used Game Sales are the EVILS or something and Yeah I can totally see where it's coming from, but can you blame people? They just want to play games for cheap even if the Saving are just $5.

LegatoSkyheart

None is trying to show second hand is evil or that people are to blame.

In fact, I think it's a common thought in all of this debate that developers are the ones to blame for being unable to make a game that lasts enough to make second hand sales not as "damaging".

Only that it may have a bad effect on developers.

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POPEYE1716

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#133 POPEYE1716
Member since 2003 • 4749 Posts

the fact that THE used game sale could've been a new one.

When a used game is bought 0 dollars go to the developer.

Animal-Mother
And were done here people move along
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spotofun

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#134 spotofun
Member since 2009 • 156 Posts
[QUOTE="Animal-Mother"]

the fact that THE used game sale could've been a new one.

When a used game is bought 0 dollars go to the developer.

POPEYE1716
And were done here people move along

Yawn. At least try to read and respond.
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jettpack

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#135 jettpack
Member since 2009 • 3192 Posts

I dont have a problem with used game sales as a concept, but i do have a problem with the way that gamestop does used game sales. they give you absolutely nothing for your games and are just S***y to the customer in general.

Used game sales are excellent for consumers who dont have much income to spend on games but there really isnt much of a way to track how much used game sales translate into the sale of dlc or sequels. We do know that it can hurt the initial sales of a game. Those initial sales numbers tend to be what publishers care about (jsut look at the importance of preorders) the most and if games dont make those numbers studios get shut down.

i prefer Steams model. sure there is no way to re-sell a game but their are routine price drops after a few months (and large ones yearly) and the weekly and INCREDIBLE seasonal sales are great for people on a budget.

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jettpack

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#136 jettpack
Member since 2009 • 3192 Posts

[QUOTE="navyguy21"][QUOTE="spotofun"] Your reference makes me appreciate freedom. Was there something else you were pointing out that I missed? I wonder if these profits would as high if the world economy was not so poor? spotofun

Ok, now im starting to think you are a gamestop guy hired to be on these forums :|

If gamestop wanted to spend their wealth to fund my silly posts, I would be all for it. By the way, did you ever respond to my scenario? I will post it here again in cased you missed it:

If I sold my used game to my neighbor, how much money did the dev get? IF I bought all of my neighbors games and sold them to other neighborhoods for a profit, how much did the dev get? If I created a business to do this, how much does the dev get?

At which point in the scenario did it become hurtful?

i wouldnt have a problem with that scenario. but i WOULD if you started taking advantage of people buying games from your neighbors (games that they love and have emotional attatchment to) at unfairly low prices because you are basically the only place in the market and then reselling them for WAY more. OH HEY LOOK, AN EFFING MONOPOLY

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Twoyen

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#137 Twoyen
Member since 2011 • 31 Posts
Who cares? The game industry isn't special. I'm sorry, but there is a used market for almost everything. Cars, electronics, music, movies etc etc. If everyone has such a huge problem with it, I recommend you never buy anything used.
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Ballroompirate

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#138 Ballroompirate
Member since 2005 • 26695 Posts

Sigh I will say this again used car,home and pretty much anything else you can think of has a new market and a used market, it will not go away and it does not drastically make the gaming industry lose money, the only way the industry loses money is if investors put lots of money into a gaming project and they don't get their money back. Conclusion DON'T SPEND MILLIONS ON MAKING A GAME!!! specially if you might not get that investment back.

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shinrabanshou

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#139 shinrabanshou
Member since 2009 • 8458 Posts

Who cares? The game industry isn't special. I'm sorry, but there is a used market for almost everything. Cars, electronics, music, movies etc etc. If everyone has such a huge problem with it, I recommend you never buy anything used.Twoyen

Sigh I will say this again used car,home and pretty much anything else you can think of has a new market and a used market, it will not go away and it does not drastically make the gaming industry lose money, the only way the industry loses money is if investors put lots of money into a gaming project and they don't get their money back. Conclusion DON'T SPEND MILLIONS ON MAKING A GAME!!! specially if you might not get that investment back.

Ballroompirate

So then you think gaming would be better off if there was no Assassin's Creed, Uncharted, Gears of War, Mass Effect, Dragon's Age, Bioshock, Dead Space and so on.

These threads always devolve into a litany of analogies, however invalid they may be. Comparing to property and land is a ludicrous proposition.

To begin with, a game to a publisher is not a tangible property, it is intangible intellectual property. As essentially a compilation of information it does not deteriorate in quality from creation as physical tangible properties do.

Notwithstanding that, if you go into a lot at the launch of a new BMW, you will not find a virtually identical BMW used, at the same time, for a fractionally lower price. If you go into a furniture store, there isn't a new couch next to an identical used couch for $5 less.

That is why the creative and investing side of the video game industry sees such threat to their potential revenue from used games. That is why they're trying to introduce a differentiating advantage to buying new.

Even with intangible properties, some of the parallels people draw wear thin. If you buy a ticket to a movie at a cinema, you cannot experience the movie and then onsell it to give a subsequent user entry.

The relevant potential analogies are those of intangible intellectual creative works on physical media that have the capacity for resale. BluRays and music CDs. And literature. Even then those products are not maintained in any way by the original publishers, like games may be. And they are moving towards digital distribution anyway, wherein it becomes difficult to (legally) redistribute a copy of an intellectual property.

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KungfuKitten

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#140 KungfuKitten
Member since 2006 • 27389 Posts

On the consumer side everything is right about second hand sales.
You pay money for a game.
You sell a game.
The other person pays money for that game.

That is completely ok.
So they shouldn't hinder the consumer.

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delta3074

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#141 delta3074
Member since 2007 • 20003 Posts

[QUOTE="RyanShazam"]

[QUOTE="Animal-Mother"] it doesn't matter It still hurts the developer. But devs making money of the original purchase isn't the name of this thread it's prove used game sales hurt devs. And when that used sale is made it hurts the dev.Animal-Mother

How does it hurt the Dev??? What if the person wasnt going to buy the game new? Would that still be hurting the Dev?


It hurts the dev. They make 0 dollars on the sale of that game now. When even if its 20 new, they would make the profit.

Here read up.

http://news.cnet.com/8301-13506_3-10113636-17.html?tag=mncol;txt

http://news.cnet.com/8301-13506_3-20022957-17.html

Im just the messanger.

based on the assumption that they would have bought it new if a used copy was not available, what if they only had enough money to buy the game preowned? what if they had budgeted to buy the game preowned? too many fators for you to definitively say that a person would buy new if used is not available, the TC asked for PROOF no assumptions whether they make sense or not.
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LOXO7

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#142 LOXO7
Member since 2008 • 5595 Posts

[QUOTE="Animal-Mother"]

[QUOTE="RyanShazam"]

How does it hurt the Dev??? What if the person wasnt going to buy the game new? Would that still be hurting the Dev?

delta3074


It hurts the dev. They make 0 dollars on the sale of that game now. When even if its 20 new, they would make the profit.

Here read up.

http://news.cnet.com/8301-13506_3-10113636-17.html?tag=mncol;txt

http://news.cnet.com/8301-13506_3-20022957-17.html

Im just the messanger.

based on the assumption that they would have bought it new if a used copy was not available, what if they only had enough money to buy the game preowned? what if they had budgeted to buy the game preowned? too many fators for you to definitively say that a person would buy new if used is not available, the TC asked for PROOF no assumptions whether they make sense or not.

Eventually the games now would be $20. To all of your what if questions. Wait for price drop. What do we know? New games start at a high retail cost. Those games don't have a set limit of copies. So there is no reason to rush out to buy one. Games will eventually drop in price, new. Lets make assumptions that the gamer is not addicted to gaming and doesn't need a pre-owned gaming fix. :P

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ccagracing

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#143 ccagracing
Member since 2006 • 845 Posts

I have not read all 8 pages so this may have been posted before.A very simplified version of how retail works is: Developer sells game to publisher, publisher sells game to wholesalers, wholesalers sell game to retailers, retailers sell game to consumer. The developer will have been paid by the publisher regardless if the game sells at retail or not. If all the copies at retail sell out then the retailer will ask the wholesaler for more, should they not have more then the wholesaler will take more from the publisher, who may or may not need to have more pressed.

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Weenski

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#144 Weenski
Member since 2011 • 990 Posts
Video game companies/developers are making MANY MILLIONS OF DOLLARS PROFIT. PROVE that used game sales are 'hurting' them. PROVE that they're not greedy and maybe I'll care. Until then I'll continue to buy used games at will. Oh and the story about these companies needing the revenue to develop new titles doesn't wash. For example are EA really struggling with cashflow? They bought Bioware for $860. They bought Popcap Games for $1.3billion. The RIDICULOUSLY HIGH PRICE of new games is hurting the consumer much more than used game sales are 'hurting' developers.
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Lto_thaG

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#145 Lto_thaG
Member since 2006 • 22611 Posts

There should just be a sticky for all this used game nonsense that's hit system wars.

shinrabanshou
Indeed.And it really is nonsense.
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LOXO7

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#146 LOXO7
Member since 2008 • 5595 Posts
[QUOTE="Weenski"]Video game companies/developers are making MANY MILLIONS OF DOLLARS PROFIT. PROVE that used game sales are 'hurting' them. PROVE that they're not greedy and maybe I'll care. Until then I'll continue to buy used games at will. Oh and the story about these companies needing the revenue to develop new titles doesn't wash. For example are EA really struggling with cashflow? They bought Bioware for $860. They bought Popcap Games for $1.3billion. The RIDICULOUSLY HIGH PRICE of new games is hurting the consumer much more than used game sales are 'hurting' developers.

You are one person. Of course Many Millions of Dollars are going to seem a lot to you. Because you are one person. If a publisher and developer were one person you might be on to something.
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KungfuKitten

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#147 KungfuKitten
Member since 2006 • 27389 Posts
If second hand trade should stop existing to make things "fair", let's make things completely "fair" shall we? Retailers should be able to get a refund from publishers for every copy that doesn't sell.
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sonny2dap

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#148 sonny2dap
Member since 2008 • 2213 Posts
[QUOTE="Weenski"]Video game companies/developers are making MANY MILLIONS OF DOLLARS PROFIT. PROVE that used game sales are 'hurting' them. PROVE that they're not greedy and maybe I'll care. Until then I'll continue to buy used games at will. Oh and the story about these companies needing the revenue to develop new titles doesn't wash. For example are EA really struggling with cashflow? They bought Bioware for $860. They bought Popcap Games for $1.3billion. The RIDICULOUSLY HIGH PRICE of new games is hurting the consumer much more than used game sales are 'hurting' developers.LOXO7
You are one person. Of course Many Millions of Dollars are going to seem a lot to you. Because you are one person. If a publisher and developer were one person you might be on to something.

Millions in PROFIT is a large amount to anyone millions in turnover you may have a point.
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shinrabanshou

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#149 shinrabanshou
Member since 2009 • 8458 Posts

If second hand trade should stop existing to make things "fair", let's make things completely "fair" shall we? Retailers should be able to get a refund from publishers for every copy that doesn't sell.KungfuKitten
Retailers already have such measures. It's called a buy-back agreement, and is generally included in distribution contracts between wholesalers and retailers to encourage stocking of product.