The video game hardware business works in a way that most the costs are recovered from software sales rather than hardware. R&D and advertising costs can be paid for using other means. The only thing that should be included is cost of materials ($160), cost of production ($2 per unit?), cost of labour (2 cents per unit?) and profit to retailers (let's assume ~$50 per unit). That's $210 for a $300 product. You are wrong about what is included in the cost. Yes companies, overtime, make money on the software and the licensing fees, but that does not mean that R&D costs should not be included as part of the system. Furthermore, you ignored the costs of the supply chain for the company (getting it to retailers, getting raw materials to factory, and etc). Realize that product cost!=material cost. Here is a link to educate yourself cuz clearly you dont know much about how businesses work http://www.youtube.com/watch?v=Mi1QBxVjZAw[QUOTE="jonathant5"]Clearly most people here have never taken a business course or knows how they work. Sure the materials cost $160, but you have to factor in labor costs, as well as the costs of managing the supply chain (so delivery of materials, shipping, etc), and they also have advertising costs, and R&D. They have to include the R&D costs in the price, so they probably either amortize it over the life time of the product, or they estimate how many units they will sell within the products liftime, and assign he R&D costs that way. Either way, I am sure that the Vita costs way more than $160, just like how the 3DS cost more than 130 ( i think that was its BoM)Eponique
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