[QUOTE="Redfingers"][QUOTE="ps3rulezzggdff"][QUOTE="Redfingers"]Split memory has been a staple of PC gaming since the dawn of time. The dark days when it was using shared memory were sad indeed, seeing as shared video memory is slower than dedicated memory. That's right. That means that the Playstation 3's video memory is faster than the shared memory in the Xbox 360.
Additionally, so is it's main memory, since it's XDR. It has higher bandwidth and presumably much lower latency, meaning faster.
Innovazero2000
you have no clue what you are talking about.
ps3 XDR ram has 25.6 gigabytes of bandwidth
ps3 gddr3 has 20.8 gb bandwidth
xbox360 has gddr3 with 22.4 gb bandwidth and 10 mb edram with 256 gb bandwidth.
share memory has never been done on pc, only graphics cards and pc main memory is too slow to use used as graphics memory.
Actually, I do have a clue.
http://ps3.ign.com/articles/614/614682p1.html
"Main RAM -- 25.6GB/s VRAM -- 22.4GB/s"
As far as I know everything you wrote is essentially misinformation. The VRAM means GDDR3 by the way.
Who'd have thought. GDDR3 clocked at 700 MHz both in the 360 and the PS3 happens to have the same memory bandwidth. Shocker!
Except that small 3GB is negated when you factor in the EDRAM...why you ask? Because the EDRAM soaks up the most bandwidth hogging operations of the graphics subsystems, which traditionally are the frame buffer, Alpha blending, etc. So I wouldn't at all be surprised if the 360 has as much if not more bandwidth available, or at the very least mroe flexible. You also forget that only RSX can grab from the Xdr poll, the CPU however is screwed if it needs more memory, and even if it could it would take a sizeable performance hit. XDR has high latency issues, and it's read speed on the ps3 is awful. I can also guarentee you Xenos acting as the Memory controller is FAR more efficent then anything the ps3 is doing. Yes the PS3 has FlexIO which is pretty cool, but the 360 has it's own dual 11GB upstream/downstream data path between the CPU and GPU, and not to mention memexport, although thats more for Xenos sake.
Carmack is not the first developer to compalin about the ps3's RAM, so I don't know why people here act surprised.
Further more I don't know why Cows or Lemmings act as if they're system is vastly more powerful then one or the other when they are very similar in overall power.
XDR does NOT have high latency issues. I've already proven it eliminates the unusually high latency issues in previous versions of Rambus RAM and has extremely LOW latency in addition to being very fast RAM.
Plus, it's got the highest bandwidth.
Frankly, I'm not willing to factor the eDRAM as the biggest component determining overall bandwidth in addition to overall bandwidth usage. Why, you ask? First of all, Carmack, who you're so willing to trust, said it has 512 MB of unified memory and didn't even mention the framebuffer as a component in performance. If that was the case, who knows how it would come out? Your comment was pretty much speculative. Second, most Xbox 360 games don't actually have 4xAA as advertised via the framebuffer with no hit to the GPU. If all 360 games used 4xAA or at least most, I might be a little more inclined to believe that was the case.
Using your logic, Carmack did not mention the eDRAM because it is fairly inconsequential.
Log in to comment