PS3 CAN DO REALTIME RAYTRACING (fanboys owned)

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skrat_01

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#51 skrat_01
Member since 2007 • 33767 Posts
Let me know when its hardware starts producing stuff thats substantially better than the 360....
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adamosmaki

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#53 adamosmaki
Member since 2007 • 10718 Posts

Take a look at this

IBM LINK: http://www.alphaworks.ibm.com/tech/irt

VIDEOS:
http://www.youtube.com/watch?v=u6yoz4iL8kQ

http://www.youtube.com/watch?v=oLte5f34ya8

in the 2nd video they use 3 PS3's BUT: (note the youtube videos and side information are from the ppl at alpha works)

"The iRT is totally scalable and only requires one Cell SPE to run. More PS3s = More SPEs = Higher client frame rates."

SO PS3 can do realtime raytracing, and the KIllzone 2 dev was not lying

zomgwtfbbqlol1

There is no way with todays hardware ( that would either be a vga a ps3 or a CPU) can make a game with ray tracing only and look as good as the today games that use traditional rendering(raster that is) like bioshock crysis etc etc.In 5-10 years with new hardware probably will see ray tracing games. Today ray tracing in the ps3 the new gtx geforce of nvidia and the new ati cards also the new larabee processors from intel can use in an extend ray tracing

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MojondeVACA

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#55 MojondeVACA
Member since 2008 • 3916 Posts
[QUOTE="NinjaMunkey01"][QUOTE="MojondeVACA"][QUOTE="nVidiaGaMer"]

[QUOTE="MojondeVACA"]Sure it can at 3fps with nothing on the screen :lol: KZ2 is not using Raytracing get over it,the engine is full of post processing effect which lighting is 1 of them,go look at the Rendering techniques of KZ2..it doesnt say anything about raytracing.nVidiaGaMer

They are using a form of ray tracing. Thats why it has some of the best lighting in any game.



That isnt raytracing :| and thats only your opinion.

And iasnt that bolded part of your post just opinion?

Ummm do you work for Guerilla? They claim it in the video. Come back and talk to me when you have as much knowlege as the developers themselves.




That guy isnt even a developer is just the fat producer of KZ2 he knows jack about game development,and the PDF file that guerilla games gave away for download,shows all the rendering techniques use it in KZ2,which is all post processing effect there isnt a single word about raytracing.
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POJO_MOFO

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#56 POJO_MOFO
Member since 2004 • 5525 Posts
Is it wrong of me to not care about ray-tracing??
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Lidve

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#57 Lidve
Member since 2007 • 2415 Posts

Take a look at this

IBM LINK: http://www.alphaworks.ibm.com/tech/irt

VIDEOS:
http://www.youtube.com/watch?v=u6yoz4iL8kQ

http://www.youtube.com/watch?v=oLte5f34ya8

in the 2nd video they use 3 PS3's BUT: (note the youtube videos and side information are from the ppl at alpha works)

"The iRT is totally scalable and only requires one Cell SPE to run. More PS3s = More SPEs = Higher client frame rates."

SO PS3 can do realtime raytracing, and the KIllzone 2 dev was not lying

zomgwtfbbqlol1

:roll: You obviously dont know what you are talking about

Even if 1 ps3 can do raytracing its @ how much fps? 1 ? 3? -7 ?

We are talking about static objects with simple interaction

RAYTRACING REQUIRES LIKE 5 QUAD CORE PC PROCESSORS and it runs awfull at LOW RES and BAD FPS implemented in like 10 year old games with simple character models and simple enviroments!

KILLZONE 2 IS NOT using raytracing,they might be using some fake effects etc. but there is no way they use raytracing,not even games like Crysis use it let alone PS3 that is like 10 times less powerfull than most powerfull PC that still have some trouble runing Crysis @ max settings @ max resolution

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st1ka

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#58 st1ka
Member since 2008 • 8179 Posts

Let me know when its hardware starts producing stuff thats substantially better than the 360....skrat_01

hey skrat have you tried fable 2 yet?

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Fusible

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#59 Fusible
Member since 2005 • 2828 Posts

[QUOTE="diped"]realtime raytracing is still not viable on any of todays platform. At least there are easier lighting techniques that do almost just as good as raytracing. So its really not worth the effort involved for minimal improvement.Krigon

Indeed, real time raytracing is like 2 generations ahead.

edit: I mean it being applied in a game.

Everybody knows GPU's are complete beast at mathematical calcualtions. Not even the top of the line nVidia card can do applied Ray Tracing for a game. Ray Tracing is a complete hog of GPU resources at the moment. To even think that Ray Tracing is possible on the PS3 is ludicrous. These console fanboys don't know squat about computers and Ray Tracing will be first on PC!
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AvIdGaMeR444

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#60 AvIdGaMeR444
Member since 2004 • 7031 Posts

.

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Lidve

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#61 Lidve
Member since 2007 • 2415 Posts

[QUOTE="MojondeVACA"]Sure it can at 3fps with nothing on the screen :lol: KZ2 is not using Raytracing get over it,the engine is full of post processing effect which lighting is 1 of them,go look at the Rendering techniques of KZ2..it doesnt say anything about raytracing.nVidiaGaMer

They are using a form of ray tracing. Thats why it has some of the best lighting in any game.

LOL?

NOW IM 100 % sure you dont know what you are talking about!

RAYTRACING is not about "lighting" its more about REFLECTION,RETRACTION ETC (those are part of lighting but not lighting that we have in KZ2)

FIND ME 1 JUST ONE image video whatever where you have RAYTRACED lighting in KZ2??

NOWHERE

THIS IS RAYTRACING INGAME

Notice how shadows are turned off

This was achieved with like 16 cores that are like most powerfull cpus available and they barely get it running on decent resolution with few years old game

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superjim42

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#62 superjim42
Member since 2005 • 3588 Posts
[QUOTE="nVidiaGaMer"]

[QUOTE="MojondeVACA"]Sure it can at 3fps with nothing on the screen :lol: KZ2 is not using Raytracing get over it,the engine is full of post processing effect which lighting is 1 of them,go look at the Rendering techniques of KZ2..it doesnt say anything about raytracing.Lidve

They are using a form of ray tracing. Thats why it has some of the best lighting in any game.

LOL?

NOW IM 100 % sure you dont know what you are talking about!

RAYTRACING is not about "lighting" its more about REFLECTION,RETRACTION ETC (those are part of lighting but not lighting that we have in KZ2)

FIND ME 1 JUST ONE image video whatever where you have RAYTRACED lighting in KZ2??

NOWHERE

THIS IS RAYTRACING INGAME

Notice how shadows are turned off

This was achieved with like 16 cores that are like most powerfull cpus available and they barely get it running on decent resolution with few years old game

ive never understood ray tracing fully? what does it do exactly? you say shadows are turned off in the picture what is that supposed to show? all i see is a bunch of balls in that pic lol

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Pro_wrestler

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#63 Pro_wrestler
Member since 2002 • 7880 Posts
I think our only hopes of getting ray-tracing in a full-on video game, not just some low resolution scene, will be on the PC next generation when DX11 is availible and when we get Larry for PC, Xbox 720 and when Sony puts an ungimped CBE in PS4.
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Fusible

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#64 Fusible
Member since 2005 • 2828 Posts
[QUOTE="Lidve"][QUOTE="nVidiaGaMer"]

[QUOTE="MojondeVACA"]Sure it can at 3fps with nothing on the screen :lol: KZ2 is not using Raytracing get over it,the engine is full of post processing effect which lighting is 1 of them,go look at the Rendering techniques of KZ2..it doesnt say anything about raytracing.superjim42

They are using a form of ray tracing. Thats why it has some of the best lighting in any game.

LOL?

NOW IM 100 % sure you dont know what you are talking about!

RAYTRACING is not about "lighting" its more about REFLECTION,RETRACTION ETC (those are part of lighting but not lighting that we have in KZ2)

FIND ME 1 JUST ONE image video whatever where you have RAYTRACED lighting in KZ2??

NOWHERE

THIS IS RAYTRACING INGAME

Notice how shadows are turned off

This was achieved with like 16 cores that are like most powerfull cpus available and they barely get it running on decent resolution with few years old game

ive never understood ray tracing fully? what does it do exactly? you say shadows are turned off in the picture what is that supposed to show? all i see is a bunch of balls in that pic lol

The images in the balls will show or reflect what is going on all around every bubble. Which is currently not achieveable by any game at the moment. But it's still far more complex than just reflections. But that in itself takes resources as it shows every bubble reflecting the surround and showing all moving objects on the bubbles.
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Lidve

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#65 Lidve
Member since 2007 • 2415 Posts

Here is POOF that KZ2 is not using raytracing

QUAKE 3 RAYTRACED

Shadows are "perfect" without ARTIFACTS (jaggies)

Now take look at "raytraced" KZ2 :roll:

IF KZ2 was raytraced,it would not only have perfect shadows,it would also have REFLECTION on hamlet (you could see reflection of nearby objects on shiny surfaces like GUN etc)

Same is with water and water reflection etc.

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Fusible

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#66 Fusible
Member since 2005 • 2828 Posts

Here is simple way...maybe for some. About how Ray Tracing works. You can move the objects around to manipulate and press the auto button to show you how each reflection depth would work.

LINK

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Teuf_

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#67 Teuf_
Member since 2004 • 30805 Posts

ive never understood ray tracing fully? what does it do exactly? you say shadows are turned off in the picture what is that supposed to show? all i see is a bunch of balls in that pic lol

superjim42


Ray-tracing is just a way of figuring where something gets drawn on the screen. Rasterization is a different method of doing the same thing. The way they work is opposite of one another: with ray tracing you start at the camera and look for objects, with rasterization you start with objects and then figure everything else out.

It's not some super method for producing better visuals or better lighting or anything like that, it's just different. Some things it does quicker than rasterization, some things rasterization does quicker. It's not the end-all future of graphics, or anything like that. It's nothing at all to get excited about, or even care about really.
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sirk1264

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#68 sirk1264
Member since 2003 • 6242 Posts

[QUOTE="Teufelhuhn"]You can do real-time raytracing on a Game Boy, if you wanted to. It's just an alternative technique to rasterization, it doesn't magically product better results or anything.Blackbond

Again I reiterate. Race Tracing is the biggest ownage I've ever seen.. Even Game Boy can do it.

Ray tracing. So easy a game boy can do it. This has been sponsored by Geico.

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Innovazero2000

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#69 Innovazero2000
Member since 2006 • 3159 Posts

wow, cows have sunk to a new low in this thread.

Ray tracing real time (in-game) is not a viable option. Not on the 360, not on the ps3, and not on the PC. Not until Larabee comes out at the very least. I'd say another 2-4 years before we really start thinking about it.

This is like me saying "Crackdown does ray-tracing!"

No, however it a shader based GI lighting model that emulates ray-tracing, but it is not true real time raytracing. Neither is KZ2, get over it.

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Innovazero2000

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#70 Innovazero2000
Member since 2006 • 3159 Posts
[QUOTE="superjim42"]

ive never understood ray tracing fully? what does it do exactly? you say shadows are turned off in the picture what is that supposed to show? all i see is a bunch of balls in that pic lol

Teufelhuhn



Ray-tracing is just a way of figuring where something gets drawn on the screen. Rasterization is a different method of doing the same thing. The way they work is opposite of one another: with ray tracing you start at the camera and look for objects, with rasterization you start with objects and then figure everything else out.

It's not some super method for producing better visuals or better lighting or anything like that, it's just different. Some things it does quicker than rasterization, some things rasterization does quicker. It's not the end-all future of graphics, or anything like that. It's nothing at all to get excited about, or even care about really.

Perhaps, but true ray-tracing (with true GI) is about as accurate of model for lighting as you can get in current graphics offline or not. (That is in the way reflection/refraction reacts in relationship to the light source).

I know you know this, your one of the smarter tech minded people on this forum.

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Lidve

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#71 Lidve
Member since 2007 • 2415 Posts

(poor image i draw not really correct but you get idea)

RAY = RAY OF LIGHT

TRACING = TRACING of that ray (light bounces)

So they CAST a light ray,than "trace" it as it BOUNCES creating reflections,refractions etc

THIS IS USED TO ACHIEVE SOME VERRY REALISTIC EFFECTS!

BELEVE ME IF SOMEONE USED RAYTRACING IN KZ2 EVERYONE would know that because Sony wouldnt let something so revolutionary go "unheard of"

Right now,only few "sony lovers" heard of raytracing,because of some lame video where some guy who doesnt know what hes talking about said so

RAYTRACING INGAME =/= POSSIBLE right now

heck you cant even run Oblivion maxed out on PS3 :roll:

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Teuf_

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#72 Teuf_
Member since 2004 • 30805 Posts

Perhaps, but true ray-tracing (with true GI) is about as accurate of model for lighting as you can get in current graphics offline or not. (That is in the way reflection/refraction reacts in relationship to the light source).

I know you know this, your one of the smarter tech minded people on this forum.

Innovazero2000


Well this might sound pedantic, but you can do GI with rasterization too. Just like you can do proper reflections and refractions. It doesn't work as neatly, cleanly, or quickly as ray-tracing would, but it still works. Just like ray-tracing is much slower for casting primary rays. :)

That's why a lot of people are trying to figure out hybrid techniques, to get the best of both worlds.
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Teuf_

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#73 Teuf_
Member since 2004 • 30805 Posts

(poor image i draw not really correct but you get idea)

RAY = RAY OF LIGHT

TRACING = TRACING of that ray (light bounces)

So they CAST a light ray,than "trace" it as it BOUNCES creating reflections,refractions etc

THIS IS USED TO ACHIEVE SOME VERRY REALISTIC EFFECTS!

BELEVE ME IF SOMEONE USED RAYTRACING IN KZ2 EVERYONE would know that because Sony wouldnt let something so revolutionary go "unheard of"

Right now,only few "sony lovers" heard of raytracing,because of some lame video where some guy who doesnt know what hes talking about said so

RAYTRACING INGAME =/= POSSIBLE right now

heck you cant even run Oblivion maxed out on PS3 :roll:

Lidve


Actually you've got it backwards: in ray-tracing, you cast rays from the eye (camera) and bounce off stuff until you find a light source.

And please don't use all caps when posting, it's considered disruptive. It also makes it look like you're shouting at people.
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Lidve

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#74 Lidve
Member since 2007 • 2415 Posts



Well this might sound pedantic, but you can do GI with rasterization too. Just like you can do proper reflections and refractions. It doesn't work as neatly, cleanly, or quickly as ray-tracing would, but it still works. Just like ray-tracing is much slower for casting primary rays. :)

That's why a lot of people are trying to figure out hybrid techniques, to get the best of both worlds.Teufelhuhn

Yes,but once hardware becomes powerfull enough it would be MUCH simplier to use raytracing than some other tehniques.

Lets say reflection.

Today ppl use cuba maps or smthing to create reflections,and they have to do few things to make "fake" reflection

In raytracing,almost anything could be done with few lines of code and it would be much simplier

Its like using CRT based monitors. They have their advantage,but once LCD catch up,there is no coming back,because CRT will never be able to do something LCD can

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noswear

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#75 noswear
Member since 2008 • 3263 Posts
This is the equivalent of '3D' games on the SNES, in a while we'll have it for real, this isn't it. This is really, really low end compared to what NVIDIA (or was it ATi?) showed off recently.
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horrowhip

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#76 horrowhip
Member since 2005 • 5002 Posts
[QUOTE="Lidve"]

(poor image i draw not really correct but you get idea)

RAY = RAY OF LIGHT

TRACING = TRACING of that ray (light bounces)

So they CAST a light ray,than "trace" it as it BOUNCES creating reflections,refractions etc

THIS IS USED TO ACHIEVE SOME VERRY REALISTIC EFFECTS!

BELEVE ME IF SOMEONE USED RAYTRACING IN KZ2 EVERYONE would know that because Sony wouldnt let something so revolutionary go "unheard of"

Right now,only few "sony lovers" heard of raytracing,because of some lame video where some guy who doesnt know what hes talking about said so

RAYTRACING INGAME =/= POSSIBLE right now

heck you cant even run Oblivion maxed out on PS3 :roll:

Teufelhuhn



Actually you've got it backwards: in ray-tracing, you cast rays from the eye (camera) and bounce off stuff until you find a light source.

And please don't use all caps when posting, it's considered disruptive. It also makes it look like you're shouting at people.

yep

Image:Ray trace diagram.svg

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3picuri3

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#77 3picuri3
Member since 2006 • 9618 Posts
if it's scalable and requires 3 to run well i'd rather have nothing, or normal lighting, lol. not uber low res raytrace
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Lidve

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#78 Lidve
Member since 2007 • 2415 Posts
[QUOTE="Teufelhuhn"][QUOTE="Lidve"]

(poor image i draw not really correct but you get idea)

RAY = RAY OF LIGHT

TRACING = TRACING of that ray (light bounces)

So they CAST a light ray,than "trace" it as it BOUNCES creating reflections,refractions etc

THIS IS USED TO ACHIEVE SOME VERRY REALISTIC EFFECTS!

BELEVE ME IF SOMEONE USED RAYTRACING IN KZ2 EVERYONE would know that because Sony wouldnt let something so revolutionary go "unheard of"

Right now,only few "sony lovers" heard of raytracing,because of some lame video where some guy who doesnt know what hes talking about said so

RAYTRACING INGAME =/= POSSIBLE right now

heck you cant even run Oblivion maxed out on PS3 :roll:

horrowhip



Actually you've got it backwards: in ray-tracing, you cast rays from the eye (camera) and bounce off stuff until you find a light source.

And please don't use all caps when posting, it's considered disruptive. It also makes it look like you're shouting at people.

yep

Image:Ray trace diagram.svg

Yes,what i draw is more like how light behaves

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Kickinurass

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#79 Kickinurass
Member since 2005 • 3357 Posts

Here is simple way...maybe for some. About how Ray Tracing works. You can move the objects around to manipulate and press the auto button to show you how each reflection depth would work.

LINK

Fusible

My laptop crashed because of that link.:P

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Juggernaut140

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#81 Juggernaut140
Member since 2007 • 36011 Posts
[QUOTE="horrowhip"]

[QUOTE="zomgwtfbbqlol1"] kewl thnx for linknVidiaGaMer

But It does prove one thing..

Theoretically, the cell should be slightly slower than the Xeon cores...

Depends on the methodology, but it is possible it could get like a 50% increase over Xeon in ideal conditions but that scene would only get like 18FPS max with a single Cell processor... Disable cores to get a PS3 level Cell and you are talking 12FPS max...

And that scene renders at 1024x1024 resolution, has 234K triangles and 4 million rays...

In terms of what a game running with a ray tracer would look like... It would be horrible.

At BEST cut the video you saw in half to account for moving objects and action. then slice another large portion off for AI. And another off for textures. And another off for physics...

Whatever anyone says Killzone 2 has the most impressive lighting I've ever seen in a game and its still only in the pre-alpha stage.

You must have not played STALKER and STALKER: Clear Sky...

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AnnoyedDragon

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#82 AnnoyedDragon
Member since 2006 • 9948 Posts

I swear ever since PS3 users were promised a super computer (and failed to deliver) people have said such ridiculess things to maintain the supercomputer mentality. I mean this is ray tracing we are talking about here, nothing available to the public can do modern graphics ray traced. Nothing!

Marketing can really mess some people up.

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FirstDiscovery

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#83 FirstDiscovery
Member since 2008 • 5508 Posts
Right now show me ANYTHING on Earth that can do ray tracing at reasonable performance:|
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skrat_01

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#84 skrat_01
Member since 2007 • 33767 Posts

[QUOTE="skrat_01"]Let me know when its hardware starts producing stuff thats substantially better than the 360....st1ka

hey skrat have you tried fable 2 yet?

cant say I have yet, though id like too. Have Fallout 3 and FC2 to dig through first.

Whyso?

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bulletwitch1

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#85 bulletwitch1
Member since 2008 • 118 Posts
what good of it being able to do real-time raytracing if nothing's ever going to use it? a chair is a chair only when you use it as such. what good is a chair if you don't ever sit in it?
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Innovazero2000

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#86 Innovazero2000
Member since 2006 • 3159 Posts

Right now show me ANYTHING on Earth that can do ray tracing at reasonable performance:|FirstDiscovery

Intels larrabee, it did a raytracing demo at 40fps. For comparision reasons, the Cell did it at 7fps.

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user_nat

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#87 user_nat
Member since 2006 • 3130 Posts

So.. to some up this thread..

All hail the "power" of the cell?