PS3 can't handle AI nearly as well as the 360?

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furtherfan

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#1 furtherfan
Member since 2007 • 3699 Posts

http://gamers-creed.com/?p=315

""It's NEVER gonna come out on the PS3 or the Wii." It's a logical decision. Nintendo's console simply doesn't have the graphical horsepower, and he candidly told us how the PS3 can't handle AI nearly as well as the 360."

according to Ubisoft?....

sounds like bull to me

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zzzaaa

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#2 zzzaaa
Member since 2003 • 616 Posts
Sounds like bull to me too
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ejstrup

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#3 ejstrup
Member since 2005 • 2192 Posts
haha complete bull...
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ff7isnumbaone

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#4 ff7isnumbaone
Member since 2005 • 5352 Posts
NO if u build a game for 360 it can't be done for the ps3. If u port it will be crappy. you have to build it ground up.
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Natural_Mystic

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#5 Natural_Mystic
Member since 2003 • 4117 Posts
It's true, the PS3 and 360 have different strengths. The PS3 SPU's excell at physics and math computations. while the 360 has a performance edge with A.I., branching code, and has more ram available for use.
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whocares4peace

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#6 whocares4peace
Member since 2005 • 4971 Posts

"Naruto cant be done on the PS3 or the wii"

ROFL

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rybe1025

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#7 rybe1025
Member since 2004 • 6362 Posts
Why is it so shocking when basicly every multiplat is better on the 360. 360 has a better GPU and more ram.
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zzzaaa

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#8 zzzaaa
Member since 2003 • 616 Posts

Why is it so shocking when basicly every multiplat is better on the 360. 360 has a better GPU and more ram.rybe1025

So the GPU creates the AI in a game right?

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don_juvin

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#9 don_juvin
Member since 2005 • 144 Posts
there are just ignorant
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EPaul

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#10 EPaul
Member since 2006 • 9917 Posts
Naruto and Splinter Cell Conviction can be done on the PS3 but they have to develop the game from the ground up on the ps3
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mohammadnb

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#11 mohammadnb
Member since 2007 • 143 Posts
ROOOOOOOOOOOOOFL
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Filonus

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#12 Filonus
Member since 2003 • 1307 Posts

Naruto and Splinter Cell Conviction can be done on the PS3 but they have to develop the game from the ground up on the ps3 EPaul

Exactly.

obiviously there are some games that'll just do certain things that the other console can't do but i don't think we're quite there yet.

and yeah the 360 GPU doesn't handle A.I. calculations.

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kevy619

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#13 kevy619
Member since 2004 • 5617 Posts

there are just ignorantdon_juvin

No, the 360 does handle AI better. People need to stop denying that the 360 has any strengths.

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furtherfan

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#14 furtherfan
Member since 2007 • 3699 Posts

[QUOTE="don_juvin"]there are just ignorantkevy619

No, the 360 does handle AI better. People need to stop denying that the 360 has any strengths.

it has strengths... but come on... the ps3 should be able to handle Ai much better.... theoreticly..

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kevy619

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#15 kevy619
Member since 2004 • 5617 Posts

[QUOTE="EPaul"]Naruto and Splinter Cell Conviction can be done on the PS3 but they have to develop the game from the ground up on the ps3 Filonus

Exactly.

obiviously there are some games that'll just do certain things that the other console can't do but i don't think we're quite there yet.

and yeah the 360 GPU doesn't handle A.I. calculations.

No, but its easier to program AI on general purpose cores.

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Supafly1

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#16 Supafly1
Member since 2003 • 4441 Posts

Sounds like bull to me toozzzaaa

Yep. Total bull. Also, cel-shading graphics aren't more demanding as normal textures in games that use Unreal 3.0 engine or any other game.

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kevy619

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#17 kevy619
Member since 2004 • 5617 Posts

[QUOTE="zzzaaa"]Sounds like bull to me tooSupafly1

Yep. Total bull. Also, cel-shading graphics aren't more demanding as normal textures in games that use Unreal 3.0 engine or any other game.

Do you know anything about how either console works? No, didnt think so.

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Grive

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#18 Grive
Member since 2006 • 2971 Posts

Technically speaking, yes, the PS3 is limited when it comes to A.I. - the SPUs aren't the best tools for that job, which should be done on the PPU for greater efficiency, and the PS3 has only one of those compared to three general purpose cores on the 360. I'm not particularly sure it's enough of a limitation for today's games, though. A 3.2gHz processor is hardly weak, especially if it has five or six secondary cores handling the brunt of the number-crunching.

Then again, maybe Ubi knows more than the average poster here, and they did find a limitation. I'm not sure why would they state otherwise.

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OGTiago

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#19 OGTiago
Member since 2005 • 6546 Posts
Who actually gives a crap.
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kevy619

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#20 kevy619
Member since 2004 • 5617 Posts

Technically speaking, yes, the PS3 is limited when it comes to A.I. - the SPUs aren't the best tools for that job, which should be done on the PPU for greater efficiency, and the PS3 has only one of those compared to three general purpose cores on the 360. I'm not particularly sure it's enough of a limitation for today's games, though. A 3.2gHz processor is hardly weak, especially if it has five or six secondary cores handling the brunt of the number-crunching.

Then again, maybe Ubi knows more than the average poster here, and they did find a limitation. I'm not sure why would they state otherwise.

Grive

Thank you, people are saying its bull because... they just know its bull! Nice to see someone post that knows what they are talking about.

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hongkingkong

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#21 hongkingkong
Member since 2006 • 9368 Posts
lol the AI is part of the programming, basically ubisoft are Damage controlling for their own mistakes :lol: for example Rainbow Six Vegas AI that just run out of cover for no reason.
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buuzer0

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#22 buuzer0
Member since 2005 • 3792 Posts

Then again, maybe Ubi knows more than the average poster here, and they did find a limitation. I'm not sure why would they state otherwise.

Grive

I find that interesting.

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CreepyBacon

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#23 CreepyBacon
Member since 2005 • 3183 Posts

Funny how people flat out disagree and call it rubbish. I wonder how many have made a computer game before for the 360 and ps3 and actually know better than this guy about what there talking about. XD

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Teh_Stevz

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#24 Teh_Stevz
Member since 2005 • 5678 Posts

Bull on 2 accounts...

1 - Considering how AI works such can be perfomed in a flash game.

2 - ...Ubisoft? :lol:

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furtherfan

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#25 furtherfan
Member since 2007 • 3699 Posts

Funny how people flat out disagree and call it rubbish. I wonder how many have made a computer game before for the 360 and ps3 and actually know better than this guy about what there talking about. XD

CreepyBacon

some peole actuelly know something about making games because they inform themselves.

Ps3 not being able to perform good Ai is ridiculous.

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rybe1025

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#26 rybe1025
Member since 2004 • 6362 Posts

Bull on 2 accounts...

1 - Considering how AI works such can be perfomed in a flash game.

2 - ...Ubisoft? :lol:

Teh_Stevz

ya that makes a world of sense what you said. A flash game is nothing compared to the AI in games on the 360 or PS3 for that matter. Also Ubisoft?:lol: ?????? Ya ok

Splinter Cell

Assassins creed

Haze

Graw

RB6: vegas

Naruto

and many many more. Please do not look like a fanboy busting on ubisoft. They have a far better record then most people.

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kevy619

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#27 kevy619
Member since 2004 • 5617 Posts

Bull on 2 accounts...

1 - Considering how AI works such can be perfomed in a flash game.

2 - ...Ubisoft? :lol:

Teh_Stevz

LOL, wow.

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kevy619

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#28 kevy619
Member since 2004 • 5617 Posts
[QUOTE="CreepyBacon"]

Funny how people flat out disagree and call it rubbish. I wonder how many have made a computer game before for the 360 and ps3 and actually know better than this guy about what there talking about. XD

furtherfan

some peole actuelly know something about making games because they inform themselves.

Ps3 not being able to perform good Ai is ridiculous.

Thats not what Ubisoft said. They said the 360 handles AI better, not that the ps3 is completely useless.

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Grive

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#29 Grive
Member since 2006 • 2971 Posts

Bull on 2 accounts...

1 - Considering how AI works such can be perfomed in a flash game.


Teh_Stevz

And what are you trying to state here? You do realize that "having A.I." is like saying "Having graphics"? The Atari 2600 had A.I. characters.

There are levels of A.I. from very simple to very complex. Any moron can do an "AI" routine that will either suck or be perfect, but making that believable and fully realistic without a very limited margin of operation is still beyond any console or PC.

some peole actuelly know something about making games because they inform themselves.

Ps3 not being able to perform good Ai is ridiculous.

furtherfan

Nobody said unable to perform good AI. The crux of the matter is if it can perform AI as good as the 360.

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Ontain

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#30 Ontain
Member since 2005 • 25501 Posts
this was brought up a long time about. it's just that ubi said so recently be we should all have heard it before. neither the 360 or the ps3 is really good for AI though i think that the 360 might be somewhat easier to implement conventional AI code on.
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omgimba

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#31 omgimba
Member since 2007 • 2645 Posts

I pretty much only has to do with the CPU's power.., And the cell is much better then the Xbox 360's cpus so AI should be no real problem for PS3...

except for devs who say "can't handle" When it is infact they who can't handle developing for the console..

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Teh_Stevz

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#32 Teh_Stevz
Member since 2005 • 5678 Posts
[QUOTE="Teh_Stevz"]Bull on 2 accounts...

1 - Considering how AI works such can be perfomed in a flash game.

2 - ...Ubisoft? :lol:rybe1025

ya that makes a world of sense what you said. A flash game is nothing compared to the AI in games on the 360 or PS3 for that matter. Also Ubisoft?:lol: ?????? Ya ok

*A list of games*

and many many more. Please do not look like a fanboy busting on ubisoft. They have a far better record then most people.

:|

If you had any idea of how AI is build and how quickly it can be executed from a range of low-end machinery then you'd understand.

Flash may not be the best example but it has that capacity since it can be programmed to. The limitation it has is the fact it's built mainly for web content and has to keep in mind of those who don't have such bolstering hardware sticking out of every nook.

Though this might shine some light on how well the 360 performs running games along with the PS3.

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Ontain

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#33 Ontain
Member since 2005 • 25501 Posts

I pretty much only has to do with the CPU's power.., And the cell is much better then the Xbox 360's cpus so AI should be no real problem for PS3...

except for devs who say "can't handle" When it is infact they who can't handle developing for the console..

omgimba

AI code is not the same as Folding code. AI is branching and memory intensive, not calculation intensive.

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Gridironn

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#34 Gridironn
Member since 2007 • 78 Posts
ok i agree with him..... and yall sony fans 360 is BETTER than ps3
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PelekotansDream

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#35 PelekotansDream
Member since 2005 • 7602 Posts
Yeah right Ubisoft. This sounds like complete advertising for a prefered system.
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vegetattack15

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#36 vegetattack15
Member since 2007 • 1686 Posts

Funny how people flat out disagree and call it rubbish. I wonder how many have made a computer game before for the 360 and ps3 and actually know better than this guy about what there talking about. XD

CreepyBacon

Funny how people flat out agree and call it truth. I wonder how many have made a computer game before for the 360 and ps3 and actually know better than this guy about what there talking about. XD

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killtactics

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#37 killtactics
Member since 2004 • 5957 Posts
[QUOTE="CreepyBacon"]

Funny how people flat out disagree and call it rubbish. I wonder how many have made a computer game before for the 360 and ps3 and actually know better than this guy about what there talking about. XD

furtherfan

some peole actuelly know something about making games because they inform themselves.

Ps3 not being able to perform good Ai is ridiculous.

an actual dev >>>>>>>>>>>>>>>>> some one in SW that "informed them selves"

by the way he didn't say PS3 can't perform good AI, u are completely changing what he said....

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thefjk

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#38 thefjk
Member since 2003 • 4324 Posts
Naruto and Splinter Cell Conviction can be done on the PS3 but they have to develop the game from the ground up on the ps3 EPaul

True... even a game specifically developed for the wii, wont play as well when poreted to other consoles... they need to be made from ground up! This gen the consoles are so different that you can't just port stuff!
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furtherfan

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#39 furtherfan
Member since 2007 • 3699 Posts
[QUOTE="furtherfan"][QUOTE="CreepyBacon"]

Funny how people flat out disagree and call it rubbish. I wonder how many have made a computer game before for the 360 and ps3 and actually know better than this guy about what there talking about. XD

kevy619

some peole actuelly know something about making games because they inform themselves.

Ps3 not being able to perform good Ai is ridiculous.

Thats not what Ubisoft said. They said the 360 handles AI better, not that the ps3 is completely useless.

true, but i doubt that very much. i think the PS3 should be able to do it better. but i'm no professional, so i could be wrong.

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lusitanogamer

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#40 lusitanogamer
Member since 2006 • 9338 Posts
More excuses. Ubisoft has lost complete notion on when to keep their mouths shut.
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Ontain

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#41 Ontain
Member since 2005 • 25501 Posts
[QUOTE="rybe1025"][QUOTE="Teh_Stevz"]Bull on 2 accounts...

1 - Considering how AI works such can be perfomed in a flash game.

2 - ...Ubisoft? :lol:Teh_Stevz

ya that makes a world of sense what you said. A flash game is nothing compared to the AI in games on the 360 or PS3 for that matter. Also Ubisoft?:lol: ?????? Ya ok

*A list of games*

and many many more. Please do not look like a fanboy busting on ubisoft. They have a far better record then most people.

:|

If you had any idea of how AI is build and how quickly it can be executed from a range of low-end machinery then you'd understand.

there are many types of AI algorithms. some are more elaborate than others. some can run on low-end while others would such. I will say that game AI usually isn't really that complex. many times they are just choosing between a short list of states. the biggest obstacle i see is with branching and memory in these consoles.

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furtherfan

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#42 furtherfan
Member since 2007 • 3699 Posts
i'm pretty sure there will be an official statement by ubi on the matter.
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Filonus

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#43 Filonus
Member since 2003 • 1307 Posts

If i we're all of you i'd wait to see howall these 2nd generation games realise the potential of both the 360 and ps3's capabilities.

To be fair on sony, most of the games that have been using EDGE tools have looked and moved better. killzone, uncharted, heavenly sword, ratchet

it's like others are saying if conviction was built ground up on the ps3 with the right tools it'd bea different game but it'd be equally as impressive.

ii'm just glad that this gen there isn't a massive gap seperating the two competiting heavyweights.

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Teh_Stevz

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#44 Teh_Stevz
Member since 2005 • 5678 Posts
[QUOTE="Teh_Stevz"] :|

If you had any idea of how AI is build and how quickly it can be executed from a range of low-end machinery then you'd understand.Ontain

there are many types of AI algorithms. some are more elaborate than others. some can run on low-end while others would such. I will say that game AI usually isn't really that complex. many times they are just choosing between a short list of states. the biggest obstacle i see is with branching and memory in these consoles.

That's what lead me to believe the 360 performs better that the PS3. It's still argueable, but AI doesn't seem to be a determined factor.

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Grive

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#45 Grive
Member since 2006 • 2971 Posts

I pretty much only has to do with the CPU's power.., And the cell is much better then the Xbox 360's cpus so AI should be no real problem for PS3...

except for devs who say "can't handle" When it is infact they who can't handle developing for the console..

omgimba

Of course, it's not that simple. Not that you'd even try realizing that.

1.- It has to do with CPU code, but not all CPU code is made equal. The cell is a very specific processor.

2.- Stop with the "can't handle" BS. If someone can't handle a processor, then it's a poor statement of the processor first and the developer second.

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snorlaxmaster

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#46 snorlaxmaster
Member since 2005 • 1490 Posts
]

I'm not sure why would they state otherwise.

Grive
Dude.....we all know that MS and Ubi are having some kind of strange relationship right? Besides, Ubi never really did like developing for the *** companies, even Nintendo...:|
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lordxymor

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#47 lordxymor
Member since 2004 • 2438 Posts

So Naruto has more complex AI then Assassin's Creed?

If 360 had CPU branch prediction I'd agree, but since it doesn't, there's no real advantage over Ps3 cpu.

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Strakha

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#48 Strakha
Member since 2003 • 1824 Posts
Developers would know better than the average person on this site. I know a bit about hardware but my knowledge does not even come close to even the most medicore developer. Didn't Carmack always say he is surprised every time they get something with their new engine working on the PS3 and it's the one with the most bottlenecks? I trust Carmack more than just about any other developer, including this one. I would be quick to say BS if it were a 1st party dev but they are both 3rd party and have no real reason to favor one or the other.
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l-_-l

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#49 l-_-l
Member since 2003 • 6718 Posts
All I can really say to things like this is "consider the source".
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AIH_PSP

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#50 AIH_PSP
Member since 2005 • 2318 Posts
I hate to sound like a noob or something, but what is branching and what does it have to do with AI?