ps3 does not have superior hardware. i will use logic.

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civic_misfit

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#1 civic_misfit
Member since 2006 • 548 Posts

most multiplats look better on 360 than ps3. there are 2 games that look fantastic on ps3. if ps3 had truly better hardware then all games should look better on ps3. therefore a logical person cannot come to the conclusion that ps3 has better hardware (graphically speaking). we know that PC has better hadware than consoles because multiplats and exclusives look better on pc. xbox was proven to be more powerful than ps2 because both multiplats and exclusives looked better on xbox. I have used logic to present an argument on system wars. i hope that the matter is settled.

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OneLazyAsian

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#2 OneLazyAsian
Member since 2009 • 1715 Posts

most multiplats look better on 360 than ps3. there are 2 games that look fantastic on ps3. if ps3 had truly better hardware then all games should look better on ps3. therefore a logical person cannot come to the conclusion that ps3 has better hardware (graphically speaking). we know that PC has better hadware than consoles because multiplats and exclusives look better on pc. xbox was proven to be more powerful than ps2 because both multiplats and exclusives looked better on xbox. I have used logic to present an argument on system wars. i hope that the matter is settled.

civic_misfit

Using logic, it would seem that you weigh every's developer's talent as the same. Reality is not so nice. Your logic has been refuked...

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megapikachu101

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#3 megapikachu101
Member since 2007 • 1386 Posts
denied, logic in system wars? This should not be!
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powerman91

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#4 powerman91
Member since 2008 • 692 Posts

Yea because developers make games the same for all systems and the ps3 makes the game worse once you put it in. :roll:

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deactivated-5cf4b2c19c4ab

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#5 deactivated-5cf4b2c19c4ab
Member since 2008 • 17476 Posts

eh, basically the same power, ps3's exclusive devs just know more tricks.

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67gt500

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#6 67gt500
Member since 2003 • 4627 Posts
Logic? Here? You, uh, might want to rethink that position...
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UnhappyHobo

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#7 UnhappyHobo
Member since 2009 • 25 Posts
I think you're confusing logic with ignorance of the subject.
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civic_misfit

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#8 civic_misfit
Member since 2006 • 548 Posts

Using logic, it would seem that you weigh every's developer's talent as the same. Reality is not so nice. Your logic has been refuked...

OneLazyAsian

you have mispelled the word refuted. therefore your logic is questionable.

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ChaltierX

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#9 ChaltierX
Member since 2009 • 1128 Posts

Most multiplats are made for the 360 and ported to the PS3 that's why most multiplats look worse on PS3.

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Teuf_

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#10 Teuf_
Member since 2004 • 30805 Posts

You have define what you mean when you say thing like "superior" or "powerful", because on their own they're pretty vague.

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Rikusaki

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#12 Rikusaki
Member since 2006 • 16641 Posts

The 360 was the lead platform for development for nearly 90% of those multi-platform games.

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Dead-Memories

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#13 Dead-Memories
Member since 2008 • 6587 Posts

GOW 3 looks pretty good :)

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Brownesque

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#14 Brownesque
Member since 2005 • 5660 Posts
The only way you can determine which system has superior hardware is by running a theoretical analysis based on system specs. The software is proportional to developer effort... Multiplatform games are not the best looking games on consoles, and multiplatform games are not tailor made to a given console and thus can cause porting or performance issues while not exploiting the unique benefits of a given platform, therefore fail as a barometer of a console's ability. Likewise exclusives do not show which platform is more powerful because it can just be a function of which platform has the best developers.
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Espada12

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#15 Espada12
Member since 2008 • 23247 Posts

most multiplats look better on 360 than ps3. there are 2 games that look fantastic on ps3. if ps3 had truly better hardware then all games should look better on ps3. therefore a logical person cannot come to the conclusion that ps3 has better hardware (graphically speaking). we know that PC has better hadware than consoles because multiplats and exclusives look better on pc. xbox was proven to be more powerful than ps2 because both multiplats and exclusives looked better on xbox. I have used logic to present an argument on system wars. i hope that the matter is settled.

civic_misfit

Sense... this post makes none.

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ActicEdge

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#16 ActicEdge
Member since 2008 • 24492 Posts

Unless you are a dev I don't really put much weight in your expert opinion. Also, superior is a horrid word to use. Its not really indicative of anything. Superior what exactly?

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OneLazyAsian

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#17 OneLazyAsian
Member since 2009 • 1715 Posts

[QUOTE="OneLazyAsian"]

Using logic, it would seem that you weigh every's developer's talent as the same. Reality is not so nice. Your logic has been refuked...

civic_misfit

you have mispelled the word refuted. therefore your logic is questionable.

You forgot to capitalize the first word at the beginning of both your sentences. Therefore your questioning of my logic is baseless.

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SwagSurf

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#18 SwagSurf
Member since 2009 • 3022 Posts

Oh my :|

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civic_misfit

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#19 civic_misfit
Member since 2006 • 548 Posts

developer talent is not as important as you all think. last gen ubisoft montreal made better looking games on xbox than naughty dog did on ps2. does that mean that ubisoft montreal used to be more talented that naughty dog? but now naughty dog is more talented?

i am not saying that 360 is more powerful. i am saying that the more powerful console should have better looking multiplats and exclusives than the lesser console. since this is not the case this gen, and both cosoles have games that look good on either one, then no conclusion can be made. if you disagree with this then you are illogical.

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civic_misfit

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#20 civic_misfit
Member since 2006 • 548 Posts

Most multiplats are made for the 360 and ported to the PS3 that's why most multiplats look worse on PS3.

ChaltierX
so what? vice city was design for ps2 and ported to xbox. yet the xbox version looks better. as i said, "developer talent" and "lead platform" are not that important.
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Brownesque

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#21 Brownesque
Member since 2005 • 5660 Posts

developer talent is not as important as you all think. last gen ubisoft montreal made better looking games on xbox than naughty dog did on ps2. does that mean that ubisoft montreal used to be more talented that naughty dog? but now naughty dog is more talented?

i am not saying that 360 is more powerful. i am saying that the more powerful console should have better looking multiplats and exclusives than the lesser console. since this is not the case this gen, and both cosoles have games that look good on either one, then no conclusion can be made. if you disagree with this then you are illogical.

civic_misfit
Yes, developer talent is important. If you're a monkey trying to bang a cylinder into a square hole, you will fail. A game will only run as well as the code is written to maximize the efficiency of processing resources. I'm sure if somebody was a brilliant enough coder, they could make the rendering of a single triangle a convoluted nightmare taking up 99% of system resources. And the even better part is you don't have to be brilliant to make things that grossly inefficient. It's simply the case that the resultant graphics is a function of at least two variables with unknown constant modifiers, developer talent and the raw computational power/memory/etc of the hardware.
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Diviniuz

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#22 Diviniuz
Member since 2009 • 6460 Posts
You do realize the reason multiplats don't look better on one console is because of a dev. lead platform
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Brownesque

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#23 Brownesque
Member since 2005 • 5660 Posts
You do realize the reason multiplats don't look better on one console is because of a dev. lead platformDiviniuz
There simply HAS to be at least one instance in which a developer has reduced texture quality on PS3 due to not having enough VRAM compared to the Xbox. Just because you can make it look as good or even better doesn't mean that there aren't specific limitations to a given platform. COD4 wasn't lead on the Wii, but the Wii version looks nauseating compared to the PC/360/PS3 version.
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Brownesque

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#25 Brownesque
Member since 2005 • 5660 Posts
You have all been trolled by the OP.KHAndAnime
Omg lol, have I? I feel so embarrassed, not to mention abused....
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civic_misfit

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#26 civic_misfit
Member since 2006 • 548 Posts
trying to have an actual discussion is like trolling on system wars.
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osan0

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#27 osan0
Member since 2004 • 18239 Posts
the logic is flawed as it makes too many assumptions. it assumes that the consoles require the same effort from a developer to get the same result. this assumption is false...the PS3 is a pig in this regard. it also assumes that publishers are willing to spend the extra moolah needed to get both consoles up the same level. this is false also (though parity in multiplats is getting better overall). finally is assumes that all devs are equal in skill and talent. also false. however anyone using the logic of "exclusives on the PS3 look better. this means the PS3 is more powerful" are also are on very thin ice since they make one fundimental assumption that can never be proven or disproven and that is: the 360 could not, under any circumstances, play games up to the level of PS3 exclusives. this is not a fact but merely a theory and one that can not be proven or disproven. we will never see U2 or KZ2 or any fo those simply because they are sonys games. so looking at the games that are on both platforms we can come to a few conclusions 1) devs working exclusively on the PS3 can really make it sing. thats to be expected and really its stating the bloody obhious. 2) multiplats on both platforms..especially many of the heavy duty multiplats...are now on parity pretty much in the visual arena. conclusion....there both pretty much the same in horsepower. 3) multiplats may not show off either platform at its best. so the final conclusion? its a god awful mess this debate :P.
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opex07

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#28 opex07
Member since 2007 • 2236 Posts

You do realize the reason multiplats don't look better on one console is because of a dev. lead platformDiviniuz
That's not necessarily true almost all of the multiplats last gen were made with the PS2 as their lead platform and still would most likely look better on the original xbox, or atleast run the same.

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civic_misfit

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#29 civic_misfit
Member since 2006 • 548 Posts
[QUOTE="osan0"]the logic is flawed as it makes too many assumptions. it assumes that the consoles require the same effort from a developer to get the same result. this assumption is false...the PS3 is a pig in this regard. it also assumes that publishers are willing to spend the extra moolah needed to get both consoles up the same level. this is false also (though parity in multiplats is getting better overall). finally is assumes that all devs are equal in skill and talent. also false. however anyone using the logic of "exclusives on the PS3 look better. this means the PS3 is more powerful" are also are on very thin ice since they make one fundimental assumption that can never be proven or disproven and that is: the 360 could not, under any circumstances, play games up to the level of PS3 exclusives. this is not a fact but merely a theory and one that can not be proven or disproven. we will never see U2 or KZ2 or any fo those simply because they are sonys games. so looking at the games that are on both platforms we can come to a few conclusions 1) devs working exclusively on the PS3 can really make it sing. thats to be expected and really its stating the bloody obhious. 2) multiplats on both platforms..especially many of the heavy duty multiplats...are now on parity pretty much in the visual arena. conclusion....there both pretty much the same in horsepower. 3) multiplats may not show off either platform at its best. so the final conclusion? its a god awful mess this debate :P.

I agree with everything you said and that is why I'm saying that we cannot come to a conclusion about which is strictly more powerful. but i think that we should agree that not one console is significantly more powerful that the other. other wise the difference would be more clear. e.g. xbox and ps2.
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HAZE-Unit

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#30 HAZE-Unit
Member since 2007 • 10564 Posts

Your logic doesn't sound too good.

My logic tells me only exclusives that are built from the ground up are the true representation of a particular system, add to that a good developer.

Look at the differences between multiplats that comes for PS3, 360 and PC, they don't look that much more good graphically and feature wise on the PC, does it mean PCs are having trouble to compete with consoles ( inferior hardware )? nope.

It just mean the games are not built for the PC, on the other hand, look at a game like Crysis and how untouchable it is.Look at PS3 exclusives compared to 360 exclusives.

Multi-console developers need to make almost the same experience for all systems to warrant the most sales on each system , you say Im wrong, I say look at the inferior multi-plats that came for PS3 and look at their sales data and compare them with polished PS3 multiplat game sales.

So in conclusion, I believe that PS3 is superior to the 360 hardware until they come up with something that will blow one of the graphical beasts on the PS3.

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Dead-Memories

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#31 Dead-Memories
Member since 2008 • 6587 Posts

developer talent is not as important as you all think. last gen ubisoft montreal made better looking games on xbox than naughty dog did on ps2. does that mean that ubisoft montreal used to be more talented that naughty dog? but now naughty dog is more talented?

i am not saying that 360 is more powerful. i am saying that the more powerful console should have better looking multiplats and exclusives than the lesser console. since this is not the case this gen, and both cosoles have games that look good on either one, then no conclusion can be made. if you disagree with this then you are illogical.

civic_misfit

you have some valid points in the second paragraph. people are giving ND too much credit than they deserve.

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civic_misfit

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#32 civic_misfit
Member since 2006 • 548 Posts

Look at the differences between multiplats that comes for PS3, 360 and PC, they don't look that much more good graphically and feature wise on the PC, does it mean PCs are having trouble to compete with consoles ( inferior hardware )? nope.

HAZE-Unit

this right here is where you're wrong. every multiplat looks better on pc than consoles. i'm not just talking about textures but resolution and anti-aliasing. PC can run twice the resolution as consoles. therefore even though a game like assassin's creed 2 is designed mainly for consoles, it will look better on pc due to higher resolution because the pc has more powerful hardware.

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HAZE-Unit

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#33 HAZE-Unit
Member since 2007 • 10564 Posts

[QUOTE="HAZE-Unit"]

Look at the differences between multiplats that comes for PS3, 360 and PC, they don't look that much more good graphically and feature wise on the PC, does it mean PCs are having trouble to compete with consoles ( inferior hardware )? nope.

civic_misfit

this right here is where you're wrong. every multiplat looks better on pc than consoles. i'm not just talking about textures but resolution and anti-aliasing. PC can run twice the resolution as consoles. therefore even though a game like assassin's creed 2 is designed mainly for consoles, it will look better on pc due to higher resolution because the pc has more powerful hardware.

That is what I said, they don't look THAT much better like PC exclusives does.

If, for example, Assassins Creed 2 was built from the ground up for PCs, I can assure you that the whole game would be different and maybe even more better since PC technology can provide more processing and graphical power, maybe AC2 would be CG graphics wise.

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FIipMode

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#34 FIipMode
Member since 2009 • 10850 Posts
That's cuz 90% of multiplats are ports.
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civic_misfit

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#35 civic_misfit
Member since 2006 • 548 Posts

[QUOTE="civic_misfit"]

[QUOTE="HAZE-Unit"]

Look at the differences between multiplats that comes for PS3, 360 and PC, they don't look that much more good graphically and feature wise on the PC, does it mean PCs are having trouble to compete with consoles ( inferior hardware )? nope.

HAZE-Unit

this right here is where you're wrong. every multiplat looks better on pc than consoles. i'm not just talking about textures but resolution and anti-aliasing. PC can run twice the resolution as consoles. therefore even though a game like assassin's creed 2 is designed mainly for consoles, it will look better on pc due to higher resolution because the pc has more powerful hardware.

That is what I said, they don't look THAT much better like PC exclusives does.

If, for example, Assassins Creed 2 was built from the ground up for PCs, I can assure you that the whole game would be different and maybe even more better since PC technology can provide more processing and graphical power, maybe AC2 would be CG graphics wise.

the point is, multiplats will always look better on the more powerful console, even if they are not designed specifically for that console. that is whay i'm trying to prove.

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civic_misfit

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#36 civic_misfit
Member since 2006 • 548 Posts

[QUOTE="Diviniuz"] [QUOTE="FIipMode"]That's cuz 90% of multiplats are ports.opex07

[QUOTE="Diviniuz"]You do realize the reason multiplats don't look better on one console is because of a dev. lead platformopex07

That's not necessarily true almost all of the multiplats last gen were made with the PS2 as their lead platform and still would most likely look better on the original xbox, or atleast run the same.

there you go.

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Rikusaki

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#37 Rikusaki
Member since 2006 • 16641 Posts

so what? vice city was design for ps2 and ported to xbox. yet the xbox version looks better. as i said, "developer talent" and "lead platform" are not that important. civic_misfit

You have got to be kidding me. You could say the same thing about Perfect Dark. :lol:

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RedruM_I

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#38 RedruM_I
Member since 2009 • 3051 Posts

By your logic. This:

Makes the PC the system with the least powerful hardware :P

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civic_misfit

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#39 civic_misfit
Member since 2006 • 548 Posts

[QUOTE="civic_misfit"]so what? vice city was design for ps2 and ported to xbox. yet the xbox version looks better. as i said, "developer talent" and "lead platform" are not that important. Rikusaki

You have got to be kidding me. You could say the same thing about Perfect Dark. :lol:

huh? which part of that sentence is confusing you? tell me and i will try to explain.
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TintedEyes

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#40 TintedEyes
Member since 2009 • 4769 Posts
Exclusives say PS3 is more powerful.
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HAZE-Unit

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#41 HAZE-Unit
Member since 2007 • 10564 Posts

[QUOTE="HAZE-Unit"]

[QUOTE="civic_misfit"]

this right here is where you're wrong. every multiplat looks better on pc than consoles. i'm not just talking about textures but resolution and anti-aliasing. PC can run twice the resolution as consoles. therefore even though a game like assassin's creed 2 is designed mainly for consoles, it will look better on pc due to higher resolution because the pc has more powerful hardware.

civic_misfit

That is what I said, they don't look THAT much better like PC exclusives does.

If, for example, Assassins Creed 2 was built from the ground up for PCs, I can assure you that the whole game would be different and maybe even more better since PC technology can provide more processing and graphical power, maybe AC2 would be CG graphics wise.

the point is, multiplats will always look better on the more powerful console, even if they are not designed specifically for that console. that is whay i'm trying to prove.

do you really believe multi-console developers are willing to go the extra mile for the PS3 if they are having healthy sales between the two consoles?

if they show more graphical fidelity on the PS3, there are two possiblities.

  • 360 version would take a hit on sales after showing a clear difference.
  • people wouldn't care for that difference and still would get the 360 version of the game just like console gamers don't care about the PC difference and still buy their games on consoles.

So in the end, developers don't want to waste their resources, money and time for a gamble.Add to that the PS3 is lagging 6M units behind the 360 on the US so it's a lose lose situation for developers, sales of the PS3 games will mostly be behind the 360's.

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shalashaska88

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#42 shalashaska88
Member since 2005 • 3198 Posts
There is logic in SW?
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Rikusaki

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#43 Rikusaki
Member since 2006 • 16641 Posts

[QUOTE="Rikusaki"]

[QUOTE="civic_misfit"]so what? vice city was design for ps2 and ported to xbox. yet the xbox version looks better. as i said, "developer talent" and "lead platform" are not that important. civic_misfit

You have got to be kidding me. You could say the same thing about Perfect Dark. :lol:

huh? which part of that sentence is confusing you? tell me and i will try to explain.

That port of GTA was released a whole year after the PS2 version.

Obviously developers took more time to optimize it for the Xbox's hardware.

This is not the case with most multi-platform games.

If all multi-platform games were optimized for the hardware of both consoles, they would all be released years apart form one another.

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Lionheart08

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#44 Lionheart08
Member since 2005 • 15814 Posts

The problem here is your logic is flawed. Most multiplats look better on the 360 becuase the games are specifically designed for said console and then ported over to the PS3. That's the case with any multiplat game, which ever console it's initially designed for, it'll look better on.

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civic_misfit

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#45 civic_misfit
Member since 2006 • 548 Posts

[QUOTE="civic_misfit"][QUOTE="Rikusaki"]

You have got to be kidding me. You could say the same thing about Perfect Dark. :lol:

Rikusaki

huh? which part of that sentence is confusing you? tell me and i will try to explain.

That port of GTA was released a whole year after the PS2 version.

Obviously developers took more time to optimize it for the Xbox's hardware.

This is not the case with most multi-platform games.

If all multi-platform games were optimized for the hardware of both consoles, they would all be released years apart form one another.

what on earth are you trying to say? rare could take the rest of eternity to release perfect dark on n64 with the same graphical quality as the 360 port and it will never look equal. i hope you this clears things up.

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civic_misfit

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#46 civic_misfit
Member since 2006 • 548 Posts

The problem here is your logic is flawed. Most multiplats look better on the 360 becuase the games are specifically designed for said console and then ported over to the PS3. That's the case with any multiplat game, which ever console it's initially designed for, it'll look better on.

Lionheart08
did you even bother to read a few posts in this thread? for such a high level member you should know how to have a discussion.
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#47 RavenLoud
Member since 2009 • 2874 Posts

Logic?? In ma system warz???

GTFO

_______________________________________________________________

On topic: I think it is clear that the hardware wise, the HD twins are...well..twins with extremely different architecture each with their own advantages and disavantages. What makes graphics shine on either platform have more to do with dev. talent (custom engines) and choice of lead platform (Bayonetta, FFXIII).

Seriously, hardware debates are so 2005-2006 :P (most)Cows have accepted that the PS3 is not worth it until 2008. Even Aku's sig would be worthless if the PS3 isn't 299.

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SilverChimera

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#48 SilverChimera
Member since 2009 • 9256 Posts
I used logic and found that your post is incorrect. Either I'm wrong (huh?) or you're messing with me.
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93soccer

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#49 93soccer
Member since 2009 • 4602 Posts

most multiplats look better on 360 than ps3. there are 2 games that look fantastic on ps3. if ps3 had truly better hardware then all games should look better on ps3. therefore a logical person cannot come to the conclusion that ps3 has better hardware (graphically speaking). we know that PC has better hadware than consoles because multiplats and exclusives look better on pc. xbox was proven to be more powerful than ps2 because both multiplats and exclusives looked better on xbox. I have used logic to present an argument on system wars. i hope that the matter is settled.

civic_misfit
What do you mean? SW is confusing me... What is this LOGIC you speak of? I have never heard such propostorus statements before in my life.
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Rikusaki

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#50 Rikusaki
Member since 2006 • 16641 Posts

[QUOTE="Rikusaki"]

[QUOTE="civic_misfit"] huh? which part of that sentence is confusing you? tell me and i will try to explain.civic_misfit

That port of GTA was released a whole year after the PS2 version.

Obviously developers took more time to optimize it for the Xbox's hardware.

This is not the case with most multi-platform games.

If all multi-platform games were optimized for the hardware of both consoles, they would all be released years apart form one another.

what on earth are you trying to say? rare could take the rest of eternity to release perfect dark on n64 with the same graphical quality as the 360 port and it will never look equal. i hope you this clears things up.

I'm saying that it's stupid to compare multi-platform games when the Xbox 360 is the lead platform for development 90% of the time. The game was optimized for the 360's hardware to begin with. Of course it would look better on the 360.

  • It was fully optimized for the Xbox 360's hardware.
  • Then, it was ported to the PS3.
  • Graphics are slightly downgraded on the PS3 version to maintain a decent framerate (some developers choose not to do this as much as others and the PS3 version will end up having crappy framerate).
  • 360 version wins (duh).