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vaderhater

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#1 vaderhater
Member since 2003 • 3972 Posts
Can someone point me to a site or article that gives the breakdown on the PS3 GPU in full detail?? All the specs and stuff.
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vaderhater

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#2 vaderhater
Member since 2003 • 3972 Posts

What I mean...Has Sony release the full specs??

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justforlotr2004

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#3 justforlotr2004
Member since 2004 • 10935 Posts
Would you know what they mean?  If not why bother.
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Danthegamingman

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#4 Danthegamingman
Member since 2003 • 19978 Posts
Can someone point me to a site or article that gives the breakdown on the PS3 GPU in full detail?? All the specs and stuff.vaderhater
click the link under my gamertag. It goes into great detail about both the PS3 and X360 GPU's. The X360 GPU is better by the way.
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vaderhater

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#5 vaderhater
Member since 2003 • 3972 Posts
[QUOTE="vaderhater"]Can someone point me to a site or article that gives the breakdown on the PS3 GPU in full detail?? All the specs and stuff.Danthegamingman
click the link under my gamertag. It goes into great detail about both the PS3 and X360 GPU's. The X360 GPU is better by the way.

Ya I know its a really good read! Im just wondering why Sony hasnt released the full specs?........Are they scared?:D
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swaginator

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#6 swaginator
Member since 2003 • 3732 Posts
[QUOTE="Danthegamingman"][QUOTE="vaderhater"]Can someone point me to a site or article that gives the breakdown on the PS3 GPU in full detail?? All the specs and stuff.vaderhater
click the link under my gamertag. It goes into great detail about both the PS3 and X360 GPU's. The X360 GPU is better by the way.

Ya I know its a really good read! Im just wondering why Sony hasnt released the full specs?........Are they scared?:D

Obviously it didn't live up too expectations. So now they just won't release final specs.
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XenoNinja

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#7 XenoNinja
Member since 2003 • 5382 Posts
The GPU in a PS3 is the equivalent of a mouse on a wheel.
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Danthegamingman

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#8 Danthegamingman
Member since 2003 • 19978 Posts
[QUOTE="vaderhater"][QUOTE="Danthegamingman"][QUOTE="vaderhater"]Can someone point me to a site or article that gives the breakdown on the PS3 GPU in full detail?? All the specs and stuff.swaginator
click the link under my gamertag. It goes into great detail about both the PS3 and X360 GPU's. The X360 GPU is better by the way.

Ya I know its a really good read! Im just wondering why Sony hasnt released the full specs?........Are they scared?:D

Obviously it didn't live up too expectations. So now they just won't release final specs.

I agree, many forumites on various sites believe the reason Sony has not released final specs as it would be an admission that the GPU clock speed was downgraded from 550MHZ to 500MHZ and its 256MB DDR RAM speed was downgraded from 700MHZ to 650MHZ. Bottomline is if final specs aren't released and confirmed thats not a good sign........kinda like pleading the fifth in court.
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vaderhater

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#9 vaderhater
Member since 2003 • 3972 Posts
[QUOTE="vaderhater"][QUOTE="Danthegamingman"][QUOTE="vaderhater"]Can someone point me to a site or article that gives the breakdown on the PS3 GPU in full detail?? All the specs and stuff.swaginator
click the link under my gamertag. It goes into great detail about both the PS3 and X360 GPU's. The X360 GPU is better by the way.

Ya I know its a really good read! Im just wondering why Sony hasnt released the full specs?........Are they scared?:D

Obviously it didn't live up too expectations. So now they just won't release final specs.

YA I guess that is why.:lol:
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EvilDrifter

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#10 EvilDrifter
Member since 2004 • 792 Posts
The GPU in a PS3 is the equivalent of a mouse on a wheel.XenoNinja
What would the Wii's be?
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swaginator

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#11 swaginator
Member since 2003 • 3732 Posts
[QUOTE="swaginator"][QUOTE="vaderhater"][QUOTE="Danthegamingman"][QUOTE="vaderhater"]Can someone point me to a site or article that gives the breakdown on the PS3 GPU in full detail?? All the specs and stuff.Danthegamingman
click the link under my gamertag. It goes into great detail about both the PS3 and X360 GPU's. The X360 GPU is better by the way.

Ya I know its a really good read! Im just wondering why Sony hasnt released the full specs?........Are they scared?:D

Obviously it didn't live up too expectations. So now they just won't release final specs.

I agree, many forumites on various sites believe the reason Sony has not released final specs as it would be an admission that the GPU clock speed was downgraded from 550MHZ to 500MHZ and its 256MB DDR RAM speed was downgraded from 700MHZ to 650MHZ. Bottomline is if final specs aren't released and confirmed thats not a good sign........kinda like pleading the fifth in court.

We all know if RSX really was as great as they want us too believe they would have been hyping it up more. The fact that they went silent on this matter simply shows things didn't go as expected.
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swaginator

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#12 swaginator
Member since 2003 • 3732 Posts
[QUOTE="XenoNinja"]The GPU in a PS3 is the equivalent of a mouse on a wheel.FinalEvil
What would the Wii's be?

Old people ******.
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vaderhater

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#13 vaderhater
Member since 2003 • 3972 Posts
[QUOTE="swaginator"][QUOTE="vaderhater"][QUOTE="Danthegamingman"][QUOTE="vaderhater"]Can someone point me to a site or article that gives the breakdown on the PS3 GPU in full detail?? All the specs and stuff.Danthegamingman
click the link under my gamertag. It goes into great detail about both the PS3 and X360 GPU's. The X360 GPU is better by the way.

Ya I know its a really good read! Im just wondering why Sony hasnt released the full specs?........Are they scared?:D

Obviously it didn't live up too expectations. So now they just won't release final specs.

I agree, many forumites on various sites believe the reason Sony has not released final specs as it would be an admission that the GPU clock speed was downgraded from 550MHZ to 500MHZ and its 256MB DDR RAM speed was downgraded from 700MHZ to 650MHZ. Bottomline is if final specs aren't released and confirmed thats not a good sign........kinda like pleading the fifth in court.

Well they just like to brag up all the other aspects of the PS3 except for where it counts when being a gaming machine! You know...CHECK OUT OUR CELL....CHECKOUT THE BLUERAY!!! GPU WHAT???......Naw you dont need to know that!
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emotions

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#14 emotions
Member since 2005 • 876 Posts
lol to the topic creater dont listen to these lemming

GPU  360 and PS3 have more or less the same power; once devs will start to use SPUs to speed up RSX things will start to be even more interesting (and a few titles are already doing that.."

http://www.beyond3d.com/forum/showthread.php?t=37033&page=3

from the Heavenly sword devs

oh and dont even bother arguing that " Bu bu they work for sony!! " because they worked on heavenly sword for the xbox360 for atleast a year before realising the 360 just didnt have the graphical power like the ps3..hence why they moved production to ps3 ;)

/ thread



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vaderhater

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#15 vaderhater
Member since 2003 • 3972 Posts
lol to the topic creater dont listen to these lemming

GPU  360 and PS3 have more or less the same power; once devs will start to use SPUs to speed up RSX things will start to be even more interesting (and a few titles are already doing that.."

http://www.beyond3d.com/forum/showthread.php?t=37033&page=3

from the Heavenly sword devs

oh and dont even bother arguing that " Bu bu they work for sony!! " because they worked on heavenly sword for the xbox360 for atleast a year before realising the 360 just didnt have the graphical power like the ps3..hence why they moved production to ps3 ;)

/ thread



emotions
But why does the RSX need help to begin with??
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#16 emotions
Member since 2005 • 876 Posts
[QUOTE="emotions"]lol to the topic creater dont listen to these lemming

GPU 360 and PS3 have more or less the same power; once devs will start to use SPUs to speed up RSX things will start to be even more interesting (and a few titles are already doing that.."

http://www.beyond3d.com/forum/showthread.php?t=37033&page=3

from the Heavenly sword devs

oh and dont even bother arguing that " Bu bu they work for sony!! " because they worked on heavenly sword for the xbox360 for atleast a year before realising the 360 just didnt have the graphical power like the ps3..hence why they moved production to ps3 ;)

/ thread



vaderhater
But why does the RSX need help to begin with??



Its not helping it, its speeding it up..think of a turbo in a car and you get the idea

...what ever way you people try to spin it at the end of the day the RSX is superior

tho the 360 is alot easy to develop for
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vaderhater

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#17 vaderhater
Member since 2003 • 3972 Posts
[QUOTE="vaderhater"][QUOTE="emotions"]lol to the topic creater dont listen to these lemming

GPU 360 and PS3 have more or less the same power; once devs will start to use SPUs to speed up RSX things will start to be even more interesting (and a few titles are already doing that.."

http://www.beyond3d.com/forum/showthread.php?t=37033&page=3

from the Heavenly sword devs

oh and dont even bother arguing that " Bu bu they work for sony!! " because they worked on heavenly sword for the xbox360 for atleast a year before realising the 360 just didnt have the graphical power like the ps3..hence why they moved production to ps3 ;)

/ thread



emotions
But why does the RSX need help to begin with??



Its not helping it, its speeding it up..think of a turbo in a car and you get the idea

...what ever way you people try to spin it at the end of the day the RSX is superior

tho the 360 is alot easy to develop for

Ya but that is helping it to do its job.
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#18 emotions
Member since 2005 • 876 Posts
[QUOTE="emotions"][QUOTE="vaderhater"][QUOTE="emotions"]lol to the topic creater dont listen to these lemming

GPU 360 and PS3 have more or less the same power; once devs will start to use SPUs to speed up RSX things will start to be even more interesting (and a few titles are already doing that.."

http://www.beyond3d.com/forum/showthread.php?t=37033&page=3

from the Heavenly sword devs

oh and dont even bother arguing that " Bu bu they work for sony!! " because they worked on heavenly sword for the xbox360 for atleast a year before realising the 360 just didnt have the graphical power like the ps3..hence why they moved production to ps3 ;)

/ thread



vaderhater
But why does the RSX need help to begin with??



Its not helping it, its speeding it up..think of a turbo in a car and you get the idea

...what ever way you people try to spin it at the end of the day the RSX is superior

tho the 360 is alot easy to develop for

Ya but that is helping it to do its job.



Beside the point :|

The 360 gets no help while the ps3 does

like i said no matter how you spin it the ends up faster
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vaderhater

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#19 vaderhater
Member since 2003 • 3972 Posts
[QUOTE="vaderhater"][QUOTE="emotions"][QUOTE="vaderhater"][QUOTE="emotions"]lol to the topic creater dont listen to these lemming

GPU 360 and PS3 have more or less the same power; once devs will start to use SPUs to speed up RSX things will start to be even more interesting (and a few titles are already doing that.."

http://www.beyond3d.com/forum/showthread.php?t=37033&page=3

from the Heavenly sword devs

oh and dont even bother arguing that " Bu bu they work for sony!! " because they worked on heavenly sword for the xbox360 for atleast a year before realising the 360 just didnt have the graphical power like the ps3..hence why they moved production to ps3 ;)

/ thread



emotions
But why does the RSX need help to begin with??



Its not helping it, its speeding it up..think of a turbo in a car and you get the idea

...what ever way you people try to spin it at the end of the day the RSX is superior

tho the 360 is alot easy to develop for

Ya but that is helping it to do its job.



Beside the point :|

The 360 gets no help while the ps3 does

like i said no matter how you spin it the ends up faster

So the rsx is superior even though it steals resources and clock cycles from the cpu because it needs help??!:question: Who is doing the spinning here??
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#20 hatecalledlove
Member since 2004 • 1383 Posts

lol to the topic creater dont listen to these lemming

GPU  360 and PS3 have more or less the same power; once devs will start to use SPUs to speed up RSX things will start to be even more interesting (and a few titles are already doing that.."

http://www.beyond3d.com/forum/showthread.php?t=37033&page=3

from the Heavenly sword devs

oh and dont even bother arguing that " Bu bu they work for sony!! " because they worked on heavenly sword for the xbox360 for atleast a year before realising the 360 just didnt have the graphical power like the ps3..hence why they moved production to ps3 ;)

/ thread



emotions

True there pretty much identical. While the 360 can achieve 100% efficiency the ps3 gpu can't because of traditional architecture. This means while the ps3 gpu is slightly more powerful it can't achieve its true power while the 360 gpu can because of the 100 % efficiency.

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chubz256

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#21 chubz256
Member since 2005 • 171 Posts
[QUOTE="vaderhater"][QUOTE="emotions"]lol to the topic creater dont listen to these lemming

GPU 360 and PS3 have more or less the same power; once devs will start to use SPUs to speed up RSX things will start to be even more interesting (and a few titles are already doing that.."

http://www.beyond3d.com/forum/showthread.php?t=37033&page=3

from the Heavenly sword devs

oh and dont even bother arguing that " Bu bu they work for sony!! " because they worked on heavenly sword for the xbox360 for atleast a year before realising the 360 just didnt have the graphical power like the ps3..hence why they moved production to ps3 ;)

/ thread



emotions
But why does the RSX need help to begin with??



Its not helping it, its speeding it up..think of a turbo in a car and you get the idea

...what ever way you people try to spin it at the end of the day the RSX is superior

tho the 360 is alot easy to develop for

Wow, you are just a fanboy to the max, obviously u didn't read that 11 page article, did you? Xenos is superior against RSX in every way, I'm not bsing, allow me to explain. RSX is equal to the geforce 7800, downgraded to 500 MHZ, 32 pixel pipelines, 8 vertex pipelines, and 256 mb VRAM downgraded to 650 MHZ. Xenos is almost(but not all) equal to the ATI R600 coming next month, 500 MHZ, 48 shader pipelines, unified shader architecture, and 10 mb eDRAM, plus it can access total 480 mb RAM from the unified RAM. First, Xenos, being almost equal to the R600 because of the unified shader architecture and stream out capability, is soo much more superior to the RSX being only a 7800. Xenos even has DX10 features because it has that unified shader architecture and the stream out capability thx to the memexport allowing it to be mostly qualified as a dx10 chip, RSX, being equal to the 7800, doesn't have the unified shaders nor does it have stream out. RSX can't do dx10 at all. BTW, the 7800 was released last year before the ps3, while the R600 will arrive next month while the 360 was released 2005, pretty impressive on the 360's part. Secondly, 48 shader pipelines(xenos)>32 shader pipelines(rsx), not only does it have 16 more pipes but they're all unified making each pipe support both pixels and vertex's while the RSX pipes are only 24 pixel pipes and 8 vertex pipes, that's it, xenos has more and can have max performance because of the unified pipes unlike RSX. Lastly, xenos has the 10 megs of eDRAM for frame buffer. This eDRAM can handle 4xAA with no cost for the main GPU. It also has an internal bandwith of 256 GB/s. RSX doesn't have this eDRAM, with that said xenos can do 4xAA and HDR at the same time while RSX can't, also xenos, having the way higher bandwith, can output 1080p better than RSX. This is why games like motorstorm was downgraded to 720p because of RSX. The 360 can output 1080p way better thx to Xenos. So, in conclusion, RSX is inferior in everyway. This can be proven by 8 games that all look better on the 360, plus FEAR looks better on the 360 as well. About oblivion, they had a year to make it for the ps3 and even then it won't look better because the makers are releasing a graphics patch for the 360 version via xbox live. Don't be soo fanboyish and let it make you foolish. Xenos is next gen, RSX isn't.
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chubz256

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#22 chubz256
Member since 2005 • 171 Posts
Oh, I 4got to add that Xenos can access twice the amount of RAM over RSX. Xenos can access total 480 megs, RSX only has 192 megs VRAM.
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vaderhater

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#23 vaderhater
Member since 2003 • 3972 Posts

[QUOTE="emotions"]lol to the topic creater dont listen to these lemming

GPU  360 and PS3 have more or less the same power; once devs will start to use SPUs to speed up RSX things will start to be even more interesting (and a few titles are already doing that.."

http://www.beyond3d.com/forum/showthread.php?t=37033&page=3

from the Heavenly sword devs

oh and dont even bother arguing that " Bu bu they work for sony!! " because they worked on heavenly sword for the xbox360 for atleast a year before realising the 360 just didnt have the graphical power like the ps3..hence why they moved production to ps3 ;)

/ thread



hatecalledlove

True there pretty much identical. While the 360 can achieve 100% efficiency the ps3 gpu can't because of traditional architecture. This means while the ps3 gpu is slightly more powerful it can't achieve its true power while the 360 gpu can because of the 100 % efficiency.

So if it cant achieve it true power then it is the weaker of the two.
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Nagidar

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#24 Nagidar
Member since 2006 • 6231 Posts
[QUOTE="hatecalledlove"]

[QUOTE="emotions"]lol to the topic creater dont listen to these lemming

GPU  360 and PS3 have more or less the same power; once devs will start to use SPUs to speed up RSX things will start to be even more interesting (and a few titles are already doing that.."

http://www.beyond3d.com/forum/showthread.php?t=37033&page=3

from the Heavenly sword devs

oh and dont even bother arguing that " Bu bu they work for sony!! " because they worked on heavenly sword for the xbox360 for atleast a year before realising the 360 just didnt have the graphical power like the ps3..hence why they moved production to ps3 ;)

/ thread



vaderhater

True there pretty much identical. While the 360 can achieve 100% efficiency the ps3 gpu can't because of traditional architecture. This means while the ps3 gpu is slightly more powerful it can't achieve its true power while the 360 gpu can because of the 100 % efficiency.

So if it cant achieve it true power then it is the weaker of the two.

 No, no, no, hes off by ALOT, the RSX is no where near the power of the Xenos, don't listen to him, but he is right about the architecture, the Xenos runs at almost full potential, while the RSX can't.

Architecture: Xenos > RSX

Power: Xenos > RSX

Its like that.

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vaderhater

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#25 vaderhater
Member since 2003 • 3972 Posts
[QUOTE="vaderhater"][QUOTE="hatecalledlove"]

[QUOTE="emotions"]lol to the topic creater dont listen to these lemming

GPU  360 and PS3 have more or less the same power; once devs will start to use SPUs to speed up RSX things will start to be even more interesting (and a few titles are already doing that.."

http://www.beyond3d.com/forum/showthread.php?t=37033&page=3

from the Heavenly sword devs

oh and dont even bother arguing that " Bu bu they work for sony!! " because they worked on heavenly sword for the xbox360 for atleast a year before realising the 360 just didnt have the graphical power like the ps3..hence why they moved production to ps3 ;)

/ thread



Nagidar

True there pretty much identical. While the 360 can achieve 100% efficiency the ps3 gpu can't because of traditional architecture. This means while the ps3 gpu is slightly more powerful it can't achieve its true power while the 360 gpu can because of the 100 % efficiency.

So if it cant achieve it true power then it is the weaker of the two.

 No, no, no, hes off by ALOT, the RSX is no where near the power of the Xenos, don't listen to him, but he is right about the architecture, the Xenos runs at almost full potential, while the RSX can't.

Architecture: Xenos > RSX

Power: Xenos > RSX

Its like that.

Yes this kind of got off topic as to why wont Sony release the white papers (specs) on this gpu? That would kind of end all debates right there dont you think?
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#26 Nagidar
Member since 2006 • 6231 Posts
[QUOTE="Nagidar"][QUOTE="vaderhater"][QUOTE="hatecalledlove"]

[QUOTE="emotions"]lol to the topic creater dont listen to these lemming

GPU  360 and PS3 have more or less the same power; once devs will start to use SPUs to speed up RSX things will start to be even more interesting (and a few titles are already doing that.."

http://www.beyond3d.com/forum/showthread.php?t=37033&page=3

from the Heavenly sword devs

oh and dont even bother arguing that " Bu bu they work for sony!! " because they worked on heavenly sword for the xbox360 for atleast a year before realising the 360 just didnt have the graphical power like the ps3..hence why they moved production to ps3 ;)

/ thread



vaderhater

True there pretty much identical. While the 360 can achieve 100% efficiency the ps3 gpu can't because of traditional architecture. This means while the ps3 gpu is slightly more powerful it can't achieve its true power while the 360 gpu can because of the 100 % efficiency.

So if it cant achieve it true power then it is the weaker of the two.

 No, no, no, hes off by ALOT, the RSX is no where near the power of the Xenos, don't listen to him, but he is right about the architecture, the Xenos runs at almost full potential, while the RSX can't.

Architecture: Xenos > RSX

Power: Xenos > RSX

Its like that.

Yes this kind of got off topic as to why wont Sony release the white papers (specs) on this gpu? That would kind of end all debates right there dont you think?

 Agreed, but the fact remains the RSX is based off the G7 architecture, using that, you can pretty much determine the specs, the architecture isn't even arguable.

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-GeordiLaForge-

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#27 -GeordiLaForge-
Member since 2006 • 7167 Posts
[QUOTE="vaderhater"][QUOTE="hatecalledlove"]

[QUOTE="emotions"]lol to the topic creater dont listen to these lemming

GPU 360 and PS3 have more or less the same power; once devs will start to use SPUs to speed up RSX things will start to be even more interesting (and a few titles are already doing that.."

http://www.beyond3d.com/forum/showthread.php?t=37033&page=3

from the Heavenly sword devs

oh and dont even bother arguing that " Bu bu they work for sony!! " because they worked on heavenly sword for the xbox360 for atleast a year before realising the 360 just didnt have the graphical power like the ps3..hence why they moved production to ps3 ;)

/ thread



Nagidar

True there pretty much identical. While the 360 can achieve 100% efficiency the ps3 gpu can't because of traditional architecture. This means while the ps3 gpu is slightly more powerful it can't achieve its true power while the 360 gpu can because of the 100 % efficiency.

So if it cant achieve it true power then it is the weaker of the two.

No, no, no, hes off by ALOT, the RSX is no where near the power of the Xenos, don't listen to him, but he is right about the architecture, the Xenos runs at almost full potential, while the RSX can't.

Architecture: Xenos > RSX

Power: Xenos > RSX

Its like that.

I can actually prove that the dpad article is wrong by using the Xenos's spec sheet from ATI.com. The RSX is indeed a little more powerful, but the Xenos is more efficient and of course can do HDR an AA without effecting the GPU's workload.
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Nagidar

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#28 Nagidar
Member since 2006 • 6231 Posts
[QUOTE="Nagidar"][QUOTE="vaderhater"][QUOTE="hatecalledlove"]

[QUOTE="emotions"]lol to the topic creater dont listen to these lemming

GPU 360 and PS3 have more or less the same power; once devs will start to use SPUs to speed up RSX things will start to be even more interesting (and a few titles are already doing that.."

http://www.beyond3d.com/forum/showthread.php?t=37033&page=3

from the Heavenly sword devs

oh and dont even bother arguing that " Bu bu they work for sony!! " because they worked on heavenly sword for the xbox360 for atleast a year before realising the 360 just didnt have the graphical power like the ps3..hence why they moved production to ps3 ;)

/ thread



-GeordiLaForge-

True there pretty much identical. While the 360 can achieve 100% efficiency the ps3 gpu can't because of traditional architecture. This means while the ps3 gpu is slightly more powerful it can't achieve its true power while the 360 gpu can because of the 100 % efficiency.

So if it cant achieve it true power then it is the weaker of the two.

No, no, no, hes off by ALOT, the RSX is no where near the power of the Xenos, don't listen to him, but he is right about the architecture, the Xenos runs at almost full potential, while the RSX can't.

Architecture: Xenos > RSX

Power: Xenos > RSX

Its like that.

I can actually prove that the dpad article is wrong by using the Xenos's spec sheet from ATI.com. The RSX is indeed a little more powerful, but the Xenos is more efficient and of course can do HDR an AA without effecting the GPU's workload.

 Please do, I'm very curiuos about this. You have a link?

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hatecalledlove

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#29 hatecalledlove
Member since 2004 • 1383 Posts
[QUOTE="Nagidar"][QUOTE="vaderhater"][QUOTE="hatecalledlove"]

[QUOTE="emotions"]lol to the topic creater dont listen to these lemming

GPU 360 and PS3 have more or less the same power; once devs will start to use SPUs to speed up RSX things will start to be even more interesting (and a few titles are already doing that.."

http://www.beyond3d.com/forum/showthread.php?t=37033&page=3

from the Heavenly sword devs

oh and dont even bother arguing that " Bu bu they work for sony!! " because they worked on heavenly sword for the xbox360 for atleast a year before realising the 360 just didnt have the graphical power like the ps3..hence why they moved production to ps3 ;)

/ thread



-GeordiLaForge-

True there pretty much identical. While the 360 can achieve 100% efficiency the ps3 gpu can't because of traditional architecture. This means while the ps3 gpu is slightly more powerful it can't achieve its true power while the 360 gpu can because of the 100 % efficiency.

So if it cant achieve it true power then it is the weaker of the two.

No, no, no, hes off by ALOT, the RSX is no where near the power of the Xenos, don't listen to him, but he is right about the architecture, the Xenos runs at almost full potential, while the RSX can't.

Architecture: Xenos > RSX

Power: Xenos > RSX

Its like that.

I can actually prove that the dpad article is wrong by using the Xenos's spec sheet from ATI.com. The RSX is indeed a little more powerful, but the Xenos is more efficient and of course can do HDR an AA without effecting the GPU's workload.

The dpad article states its 4 ops? I thought It was 2 shader ops which puts it around 48 billion compared to the rsx 68 billion or so. Though we all know that the 360 gpu has a more efficient architect allowing it to get closer to its specs the rsx is able to. Yes you also have the edram and the fact the rsx can't do traditional hdr with aa at the same time. The 360 gpu is better but its because of its architect not its power.

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vaderhater

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#30 vaderhater
Member since 2003 • 3972 Posts
[QUOTE="Nagidar"][QUOTE="vaderhater"][QUOTE="hatecalledlove"]

[QUOTE="emotions"]lol to the topic creater dont listen to these lemming

GPU 360 and PS3 have more or less the same power; once devs will start to use SPUs to speed up RSX things will start to be even more interesting (and a few titles are already doing that.."

http://www.beyond3d.com/forum/showthread.php?t=37033&page=3

from the Heavenly sword devs

oh and dont even bother arguing that " Bu bu they work for sony!! " because they worked on heavenly sword for the xbox360 for atleast a year before realising the 360 just didnt have the graphical power like the ps3..hence why they moved production to ps3 ;)

/ thread



-GeordiLaForge-

True there pretty much identical. While the 360 can achieve 100% efficiency the ps3 gpu can't because of traditional architecture. This means while the ps3 gpu is slightly more powerful it can't achieve its true power while the 360 gpu can because of the 100 % efficiency.

So if it cant achieve it true power then it is the weaker of the two.

No, no, no, hes off by ALOT, the RSX is no where near the power of the Xenos, don't listen to him, but he is right about the architecture, the Xenos runs at almost full potential, while the RSX can't.

Architecture: Xenos > RSX

Power: Xenos > RSX

Its like that.

I can actually prove that the dpad article is wrong by using the Xenos's spec sheet from ATI.com. The RSX is indeed a little more powerful, but the Xenos is more efficient and of course can do HDR an AA without effecting the GPU's workload.

Then again unless Sony is more forthcoming with the specs then how can we know for sure? Why does sony not tell?
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chubz256

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#31 chubz256
Member since 2005 • 171 Posts
Wasn't it actually 96 ops instead of 48 ops for xenos, which by the way is higher than RSX's ops. Even if xenos was lower there was a good point on how it could outperform RSX because of the architecture efficiency. Just like it outperforming an x1950 because of the unified shaders. Which pretty much puts it between the x1950 and R600.
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Nagidar

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#32 Nagidar
Member since 2006 • 6231 Posts

Wasn't it actually 96 ops instead of 48 ops for xenos, which by the way is higher than RSX's ops. Even if xenos was lower there was a good point on how it could outperform RSX because of the architecture efficiency. Just like it outperforming an x1950 because of the unified shaders. Which pretty much puts it between the x1950 and R600.chubz256

 96 apparently is correct, the Xenos has 48 shaders, each shader is made up of 4 ALU's that can each execute a single operation per cycle.

48 shader units * 4(ALU's) ops per cycle = 192 shader ops per clock, 500MHZ *192 shader ops per clock = 96 billion shader ops per second.

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Me-Ur-Daddy

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#33 Me-Ur-Daddy
Member since 2007 • 547 Posts
[QUOTE="emotions"][QUOTE="vaderhater"][QUOTE="emotions"][QUOTE="vaderhater"][QUOTE="emotions"]lol to the topic creater dont listen to these lemming

GPU 360 and PS3 have more or less the same power; once devs will start to use SPUs to speed up RSX things will start to be even more interesting (and a few titles are already doing that.."

http://www.beyond3d.com/forum/showthread.php?t=37033&page=3

from the Heavenly sword devs

oh and dont even bother arguing that " Bu bu they work for sony!! " because they worked on heavenly sword for the xbox360 for atleast a year before realising the 360 just didnt have the graphical power like the ps3..hence why they moved production to ps3 ;)

/ thread



vaderhater
But why does the RSX need help to begin with??



Its not helping it, its speeding it up..think of a turbo in a car and you get the idea

...what ever way you people try to spin it at the end of the day the RSX is superior

tho the 360 is alot easy to develop for

Ya but that is helping it to do its job.



Beside the point :|

The 360 gets no help while the ps3 does

like i said no matter how you spin it the ends up faster

So the rsx is superior even though it steals resources and clock cycles from the cpu because it needs help??!:question: Who is doing the spinning here??

the system was designed around this motto of cell helping GPU, and it steals hardly any resources cus the spe's run separately and dont share bandwith like gpu and cpu on 360.
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Me-Ur-Daddy

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#34 Me-Ur-Daddy
Member since 2007 • 547 Posts
[QUOTE="emotions"][QUOTE="vaderhater"][QUOTE="emotions"]lol to the topic creater dont listen to these lemming

GPU 360 and PS3 have more or less the same power; once devs will start to use SPUs to speed up RSX things will start to be even more interesting (and a few titles are already doing that.."

http://www.beyond3d.com/forum/showthread.php?t=37033&page=3

from the Heavenly sword devs

oh and dont even bother arguing that " Bu bu they work for sony!! " because they worked on heavenly sword for the xbox360 for atleast a year before realising the 360 just didnt have the graphical power like the ps3..hence why they moved production to ps3 ;)

/ thread



chubz256
But why does the RSX need help to begin with??



Its not helping it, its speeding it up..think of a turbo in a car and you get the idea

...what ever way you people try to spin it at the end of the day the RSX is superior

tho the 360 is alot easy to develop for

Wow, you are just a fanboy to the max, obviously u didn't read that 11 page article, did you? Xenos is superior against RSX in every way, I'm not bsing, allow me to explain. RSX is equal to the geforce 7800, downgraded to 500 MHZ, 32 pixel pipelines, 8 vertex pipelines, and 256 mb VRAM downgraded to 650 MHZ. Xenos is almost(but not all) equal to the ATI R600 coming next month, 500 MHZ, 48 shader pipelines, unified shader architecture, and 10 mb eDRAM, plus it can access total 480 mb RAM from the unified RAM. First, Xenos, being almost equal to the R600 because of the unified shader architecture and stream out capability, is soo much more superior to the RSX being only a 7800. Xenos even has DX10 features because it has that unified shader architecture and the stream out capability thx to the memexport allowing it to be mostly qualified as a dx10 chip, RSX, being equal to the 7800, doesn't have the unified shaders nor does it have stream out. RSX can't do dx10 at all. BTW, the 7800 was released last year before the ps3, while the R600 will arrive next month while the 360 was released 2005, pretty impressive on the 360's part. Secondly, 48 shader pipelines(xenos)>32 shader pipelines(rsx), not only does it have 16 more pipes but they're all unified making each pipe support both pixels and vertex's while the RSX pipes are only 24 pixel pipes and 8 vertex pipes, that's it, xenos has more and can have max performance because of the unified pipes unlike RSX. Lastly, xenos has the 10 megs of eDRAM for frame buffer. This eDRAM can handle 4xAA with no cost for the main GPU. It also has an internal bandwith of 256 GB/s. RSX doesn't have this eDRAM, with that said xenos can do 4xAA and HDR at the same time while RSX can't, also xenos, having the way higher bandwith, can output 1080p better than RSX. This is why games like motorstorm was downgraded to 720p because of RSX. The 360 can output 1080p way better thx to Xenos. So, in conclusion, RSX is inferior in everyway. This can be proven by 8 games that all look better on the 360, plus FEAR looks better on the 360 as well. About oblivion, they had a year to make it for the ps3 and even then it won't look better because the makers are releasing a graphics patch for the 360 version via xbox live. Don't be soo fanboyish and let it make you foolish. Xenos is next gen, RSX isn't.

that was so much bs i almost threw up, xenos is nowhere close to dx10 just because it has a couple of the features, you completely omitted the fact that cell works in conjunction with rsx, 360 CANNOT do better 1080p theres not even any games in native 1080p except what a tennis game LOL, the 360 was never intended to run 1080p and worse yet it has an anolog scaler :lol:i dont see forza 2 in 1080p or i for that matter ;) the cell is so much more advanced than the xenon its sad, and it works in conjunction with rsx unlike 360 gpu and cpu fighting for bandwith. multiplat games look better cus they were deved on 360 of course they will run better DURRRRRR and 360 gpu was outdone lasty year buddy stop spewing lies through ur teeth
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#35 plancy
Member since 2006 • 229 Posts
[QUOTE="emotions"][QUOTE="vaderhater"][QUOTE="emotions"]lol to the topic creater dont listen to these lemming

GPU 360 and PS3 have more or less the same power; once devs will start to use SPUs to speed up RSX things will start to be even more interesting (and a few titles are already doing that.."

http://www.beyond3d.com/forum/showthread.php?t=37033&page=3

from the Heavenly sword devs

oh and dont even bother arguing that " Bu bu they work for sony!! " because they worked on heavenly sword for the xbox360 for atleast a year before realising the 360 just didnt have the graphical power like the ps3..hence why they moved production to ps3 ;)

/ thread



chubz256
But why does the RSX need help to begin with??



Its not helping it, its speeding it up..think of a turbo in a car and you get the idea

...what ever way you people try to spin it at the end of the day the RSX is superior

tho the 360 is alot easy to develop for

Wow, you are just a fanboy to the max, obviously u didn't read that 11 page article, did you? Xenos is superior against RSX in every way, I'm not bsing, allow me to explain. RSX is equal to the geforce 7800, downgraded to 500 MHZ, 32 pixel pipelines, 8 vertex pipelines, and 256 mb VRAM downgraded to 650 MHZ. Xenos is almost(but not all) equal to the ATI R600 coming next month, 500 MHZ, 48 shader pipelines, unified shader architecture, and 10 mb eDRAM, plus it can access total 480 mb RAM from the unified RAM. First, Xenos, being almost equal to the R600 because of the unified shader architecture and stream out capability, is soo much more superior to the RSX being only a 7800. Xenos even has DX10 features because it has that unified shader architecture and the stream out capability thx to the memexport allowing it to be mostly qualified as a dx10 chip, RSX, being equal to the 7800, doesn't have the unified shaders nor does it have stream out. RSX can't do dx10 at all. BTW, the 7800 was released last year before the ps3, while the R600 will arrive next month while the 360 was released 2005, pretty impressive on the 360's part. Secondly, 48 shader pipelines(xenos)>32 shader pipelines(rsx), not only does it have 16 more pipes but they're all unified making each pipe support both pixels and vertex's while the RSX pipes are only 24 pixel pipes and 8 vertex pipes, that's it, xenos has more and can have max performance because of the unified pipes unlike RSX. Lastly, xenos has the 10 megs of eDRAM for frame buffer. This eDRAM can handle 4xAA with no cost for the main GPU. It also has an internal bandwith of 256 GB/s. RSX doesn't have this eDRAM, with that said xenos can do 4xAA and HDR at the same time while RSX can't, also xenos, having the way higher bandwith, can output 1080p better than RSX. This is why games like motorstorm was downgraded to 720p because of RSX. The 360 can output 1080p way better thx to Xenos. So, in conclusion, RSX is inferior in everyway. This can be proven by 8 games that all look better on the 360, plus FEAR looks better on the 360 as well. About oblivion, they had a year to make it for the ps3 and even then it won't look better because the makers are releasing a graphics patch for the 360 version via xbox live. Don't be soo fanboyish and let it make you foolish. Xenos is next gen, RSX isn't.

And who said the RSX was downgraded, for all we know, it could have been upgraded.
Pretty sure it was just a rumor; Sony probably analyzed all gpus of current competitors and realized that they're up against something more powerful, I'm hoping.
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#36 chubz256
Member since 2005 • 171 Posts
[QUOTE="chubz256"][QUOTE="emotions"][QUOTE="vaderhater"][QUOTE="emotions"]lol to the topic creater dont listen to these lemming

GPU 360 and PS3 have more or less the same power; once devs will start to use SPUs to speed up RSX things will start to be even more interesting (and a few titles are already doing that.."

http://www.beyond3d.com/forum/showthread.php?t=37033&page=3

from the Heavenly sword devs

oh and dont even bother arguing that " Bu bu they work for sony!! " because they worked on heavenly sword for the xbox360 for atleast a year before realising the 360 just didnt have the graphical power like the ps3..hence why they moved production to ps3 ;)

/ thread



Me-Ur-Daddy
But why does the RSX need help to begin with??



Its not helping it, its speeding it up..think of a turbo in a car and you get the idea

...what ever way you people try to spin it at the end of the day the RSX is superior

tho the 360 is alot easy to develop for

Wow, you are just a fanboy to the max, obviously u didn't read that 11 page article, did you? Xenos is superior against RSX in every way, I'm not bsing, allow me to explain. RSX is equal to the geforce 7800, downgraded to 500 MHZ, 32 pixel pipelines, 8 vertex pipelines, and 256 mb VRAM downgraded to 650 MHZ. Xenos is almost(but not all) equal to the ATI R600 coming next month, 500 MHZ, 48 shader pipelines, unified shader architecture, and 10 mb eDRAM, plus it can access total 480 mb RAM from the unified RAM. First, Xenos, being almost equal to the R600 because of the unified shader architecture and stream out capability, is soo much more superior to the RSX being only a 7800. Xenos even has DX10 features because it has that unified shader architecture and the stream out capability thx to the memexport allowing it to be mostly qualified as a dx10 chip, RSX, being equal to the 7800, doesn't have the unified shaders nor does it have stream out. RSX can't do dx10 at all. BTW, the 7800 was released last year before the ps3, while the R600 will arrive next month while the 360 was released 2005, pretty impressive on the 360's part. Secondly, 48 shader pipelines(xenos)>32 shader pipelines(rsx), not only does it have 16 more pipes but they're all unified making each pipe support both pixels and vertex's while the RSX pipes are only 24 pixel pipes and 8 vertex pipes, that's it, xenos has more and can have max performance because of the unified pipes unlike RSX. Lastly, xenos has the 10 megs of eDRAM for frame buffer. This eDRAM can handle 4xAA with no cost for the main GPU. It also has an internal bandwith of 256 GB/s. RSX doesn't have this eDRAM, with that said xenos can do 4xAA and HDR at the same time while RSX can't, also xenos, having the way higher bandwith, can output 1080p better than RSX. This is why games like motorstorm was downgraded to 720p because of RSX. The 360 can output 1080p way better thx to Xenos. So, in conclusion, RSX is inferior in everyway. This can be proven by 8 games that all look better on the 360, plus FEAR looks better on the 360 as well. About oblivion, they had a year to make it for the ps3 and even then it won't look better because the makers are releasing a graphics patch for the 360 version via xbox live. Don't be soo fanboyish and let it make you foolish. Xenos is next gen, RSX isn't.

that was so much bs i almost threw up, xenos is nowhere close to dx10 just because it has a couple of the features, you completely omitted the fact that cell works in conjunction with rsx, 360 CANNOT do better 1080p theres not even any games in native 1080p except what a tennis game LOL, the 360 was never intended to run 1080p and worse yet it has an anolog scaler :lol:i dont see forza 2 in 1080p or i for that matter ;) the cell is so much more advanced than the xenon its sad, and it works in conjunction with rsx unlike 360 gpu and cpu fighting for bandwith. multiplat games look better cus they were deved on 360 of course they will run better DURRRRRR and 360 gpu was outdone lasty year buddy stop spewing lies through ur teeth

Don't forget that the ps3 doesn't have alot of games in 1080p neither. Both consoles will probably stick with 1080i or 720p just like I stated with motorstorm being downgraded to 720p. But it's a fact that xenos can output 1080p better. This is because of the eDRAM that is used for framebuffer alone and extremely high bandwith that doesn't stress the main GPU at all. As for you cpu statement, cell has twice the amount of floating point performance, xenon has 3 times the amount of general purpose power. Which one is more important? Games require 90% general purpose power and 10% floating point performance. Xenon wins, although cell is faster ;) . You also pulled this out of your ass right here- "and it works in conjunction with rsx unlike 360 gpu and cpu fighting for bandwith" quoted by you. That is bs in a nutshell! Xenos has that framebuffer eDRAM with an internal bandwith of 256 GB/s which means the GPU doesn't need alot of RAM to do it's work, also, xenon and xenos work together way better than cell and rsx working together. This is because xenon and xenos share the same memory pool so it can change info. in the same memory pool which doesn't hurt bandwith, unlike cell having it's own RAM and RSX having it's own VRAM. If RSX needs more RAM, which it probably will because it only has 192 free VRAM it has to borrow RAM from Cell which will choke Cell soo much. Xenos is better, stop denying this fact.
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nextgengaming18

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#37 nextgengaming18
Member since 2006 • 2719 Posts
[QUOTE="swaginator"][QUOTE="vaderhater"][QUOTE="Danthegamingman"][QUOTE="vaderhater"]Can someone point me to a site or article that gives the breakdown on the PS3 GPU in full detail?? All the specs and stuff.Danthegamingman
click the link under my gamertag. It goes into great detail about both the PS3 and X360 GPU's. The X360 GPU is better by the way.

Ya I know its a really good read! Im just wondering why Sony hasnt released the full specs?........Are they scared?:D

Obviously it didn't live up too expectations. So now they just won't release final specs.

I agree, many forumites on various sites believe the reason Sony has not released final specs as it would be an admission that the GPU clock speed was downgraded from 550MHZ to 500MHZ and its 256MB DDR RAM speed was downgraded from 700MHZ to 650MHZ. Bottomline is if final specs aren't released and confirmed thats not a good sign........kinda like pleading the fifth in court.

First of all. It wasn't downgraded. Where did you get this info from? Im wondering.