Ps3 GPU Stronger than Xbox 360's GPU?????

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After_Math

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#1 After_Math
Member since 2007 • 975 Posts

http://www.sonyprotectiongroup.com/?/content/view/77/2/

 

Wow, I didn't bother reading/looking up the dudes links, but whats your guys response? 

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ParadiddleFill

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#2 ParadiddleFill
Member since 2007 • 3506 Posts

http://www.sonyprotectiongroup.com/?/content/view/77/2/

 

Wow, I didn't bother reading/looking up the dudes links, but whats your guys response?

After_Math

 

never ever use that website as credible source 

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evil_naruto08

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#3 evil_naruto08
Member since 2007 • 208 Posts
sony pro group yep believe them all the way lol. yeah right
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TriangleHard

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#4 TriangleHard
Member since 2005 • 9097 Posts

Well that's not the point is it?

Just compare the numbers. 

550 mhz > 500 mhz.

Simple math.

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After_Math

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#6 After_Math
Member since 2007 • 975 Posts
Sony Prot. Group didn't make the video (atleast I hope not). I was hoping someone could give me and other members a better response, so if anyone brings that up, I could just copy and paste. Still, whoever made that was a big fanboy, "all xbox fanbows have left is teh Halo 3" No, they have Gears, Alan Wake, Mass Effect, etc. not to metion the exclusives they jacked like DMC4, RE5,etc.
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Peter_Darkstar

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#7 Peter_Darkstar
Member since 2003 • 1091 Posts
It has already been confirmed that the GPU inside the 360 is infact superior to the one inside the PS3. However, the cell can be used to enhance graphical performance and quality (although I've yet to see the PS3 take advantage of this capability).
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mattbbpl

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#8 mattbbpl
Member since 2006 • 23333 Posts

Well that's not the point is it?

Just compare the numbers.

550 mhz > 500 mhz.

Simple math.

TriangleHard

It doesn't work that way, especially with video cards. 

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mattbbpl

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#9 mattbbpl
Member since 2006 • 23333 Posts

http://www.sonyprotectiongroup.com/?/content/view/77/2/

 

Wow, I didn't bother reading/looking up the dudes links, but whats your guys response?

After_Math

Linked 

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After_Math

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#10 After_Math
Member since 2007 • 975 Posts
[QUOTE="After_Math"]

http://www.sonyprotectiongroup.com/?/content/view/77/2/

 

Wow, I didn't bother reading/looking up the dudes links, but whats your guys response?

mattbbpl

Linked

Thankyou. 

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evil_naruto08

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#11 evil_naruto08
Member since 2007 • 208 Posts

just went to the site like the layout lol.

 

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mattbbpl

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#12 mattbbpl
Member since 2006 • 23333 Posts

http://www.sonyprotectiongroup.com/?/content/view/77/2/

 

Wow, I didn't bother reading/looking up the dudes links, but whats your guys response?

After_Math

It's the same numbers Sony spewed out pre-release and they mean nothing.

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ctmab

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#13 ctmab
Member since 2005 • 1268 Posts
lol the URL of this site reminds of Sony Defence Force, that was a funny site.
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Big_T-Mac

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#14 Big_T-Mac
Member since 2005 • 6973 Posts
and pigs can fly.
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TriangleHard

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#15 TriangleHard
Member since 2005 • 9097 Posts
[QUOTE="After_Math"]

http://www.sonyprotectiongroup.com/?/content/view/77/2/

 

Wow, I didn't bother reading/looking up the dudes links, but whats your guys response?

mattbbpl

It's the same numbers Sony spewed out pre-release and they mean nothing.

and same numbers Microsoft spewed out means something?  

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mattbbpl

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#16 mattbbpl
Member since 2006 • 23333 Posts
[QUOTE="mattbbpl"][QUOTE="After_Math"]

http://www.sonyprotectiongroup.com/?/content/view/77/2/

 

Wow, I didn't bother reading/looking up the dudes links, but whats your guys response?

TriangleHard

It's the same numbers Sony spewed out pre-release and they mean nothing.

and same numbers Microsoft spewed out means something?

Incorrect, they both mean nothing. Specs on paper are never a good judge. Companies inflate their strong points, avoid even mentioning their weak points, and try to paint a picture of "higher triangles per second" or "more gigflops" equaling higher performance. These are all parts of performance, but the picture is much bigger than that. And, like I mentioned, they're inflated theoretical performance, not real world.

Edit: I had to edit my post to account for your sarcasm. Changed "Correct" to "Incorrect". Either way, they both mean nothing and they're garbage figures - from both sides. 

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hailltoyou

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#17 hailltoyou
Member since 2005 • 1493 Posts

and pigs can fly.Big_T-Mac

in video games YES  :lol:

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Big_T-Mac

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#18 Big_T-Mac
Member since 2005 • 6973 Posts

[QUOTE="Big_T-Mac"]and pigs can fly.hailltoyou

in video games YES  :lol:

maybe, but when it comes to real life games and graphics, xenos >>>>> rsx.
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TriangleHard

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#19 TriangleHard
Member since 2005 • 9097 Posts
[QUOTE="TriangleHard"][QUOTE="mattbbpl"][QUOTE="After_Math"]

http://www.sonyprotectiongroup.com/?/content/view/77/2/

 

Wow, I didn't bother reading/looking up the dudes links, but whats your guys response?

mattbbpl

It's the same numbers Sony spewed out pre-release and they mean nothing.

and same numbers Microsoft spewed out means something?

Incorrect, they both mean nothing. Specs on paper are never a good judge. Companies inflate their strong points, avoid even mentioning their weak points, and try to paint a picture of "higher triangles per second" or "more gigflops" equaling higher performance. These are all parts of performance, but the picture is much bigger than that. And, like I mentioned, they're inflated theoretical performance, not real world.

Edit: I had to edit my post to account for your sarcasm. Changed "Correct" to "Incorrect". Either way, they both mean nothing and they're garbage figures - from both sides.

Of course companies are going to release numbers highest possible point. Even if GPU can perform such level, that doesn't mean it will be put into use to that limit, because it is physically impossible due to system structure. 

However, we are talking about GPU only specifically, and PS3 do have more powerful GPU. Does that mean PS3 has better graphics? I'd say no because Xbox 360 has better structure which has very flexible RAM. However, GPU the part specifically, PS3 has more powerful chip which probably will never be used to it's limit due to structual limitation. In the end, it's pretty much a wash between two systems in terms of performance. Still PS3 has more powerful GPU.  

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dudy80

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#20 dudy80
Member since 2004 • 1787 Posts
[QUOTE="mattbbpl"][QUOTE="TriangleHard"][QUOTE="mattbbpl"][QUOTE="After_Math"]

http://www.sonyprotectiongroup.com/?/content/view/77/2/

 

Wow, I didn't bother reading/looking up the dudes links, but whats your guys response?

TriangleHard

It's the same numbers Sony spewed out pre-release and they mean nothing.

and same numbers Microsoft spewed out means something?

Incorrect, they both mean nothing. Specs on paper are never a good judge. Companies inflate their strong points, avoid even mentioning their weak points, and try to paint a picture of "higher triangles per second" or "more gigflops" equaling higher performance. These are all parts of performance, but the picture is much bigger than that. And, like I mentioned, they're inflated theoretical performance, not real world.

Edit: I had to edit my post to account for your sarcasm. Changed "Correct" to "Incorrect". Either way, they both mean nothing and they're garbage figures - from both sides.

Of course companies are going to release numbers highest possible point. Even if GPU can perform such level, that doesn't mean it will be put into use to that limit, because it is physically impossible due to system structure.

However, we are talking about GPU only specifically, and PS3 do have more powerful GPU. Does that mean PS3 has better graphics? I'd say no because Xbox 360 has better structure which has very flexible RAM. However, GPU the part specifically, PS3 has more powerful chip which probably will never be used to it's limit due to structual limitation. In the end, it's pretty much a wash between two systems in terms of performance. Still PS3 has more powerful GPU.

 

Yes, but it wasen't built with gaming in mind. Thats the major drawback, the cell just dosen't take games well, sonys dumb for not going with a cpu more built twords gaming. Sure the cell is more powerful, but look at how hard its been for developers to make games for. Its a shame really.  

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Klash47

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#21 Klash47
Member since 2006 • 445 Posts
PS3 pwns 360 in ever way:D
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7thSIN

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#22 7thSIN
Member since 2002 • 1386 Posts
This argument has been layed to rest a long time ago.
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mattbbpl

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#23 mattbbpl
Member since 2006 • 23333 Posts

Of course companies are going to release numbers highest possible point. Even if GPU can perform such level, that doesn't mean it will be put into use to that limit, because it is physically impossible due to system structure.

However, we are talking about GPU only specifically, and PS3 do have more powerful GPU. Does that mean PS3 has better graphics? I'd say no because Xbox 360 has better structure which has very flexible RAM. However, GPU the part specifically, PS3 has more powerful chip which probably will never be used to it's limit due to structual limitation. In the end, it's pretty much a wash between two systems in terms of performance. Still PS3 has more powerful GPU.

TriangleHard

I would like to hear your reasoning as to how it's more powerful. 

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TriangleHard

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#24 TriangleHard
Member since 2005 • 9097 Posts
[QUOTE="TriangleHard"][QUOTE="mattbbpl"][QUOTE="TriangleHard"][QUOTE="mattbbpl"][QUOTE="After_Math"]

http://www.sonyprotectiongroup.com/?/content/view/77/2/

 

Wow, I didn't bother reading/looking up the dudes links, but whats your guys response?

dudy80

It's the same numbers Sony spewed out pre-release and they mean nothing.

and same numbers Microsoft spewed out means something?

Incorrect, they both mean nothing. Specs on paper are never a good judge. Companies inflate their strong points, avoid even mentioning their weak points, and try to paint a picture of "higher triangles per second" or "more gigflops" equaling higher performance. These are all parts of performance, but the picture is much bigger than that. And, like I mentioned, they're inflated theoretical performance, not real world.

Edit: I had to edit my post to account for your sarcasm. Changed "Correct" to "Incorrect". Either way, they both mean nothing and they're garbage figures - from both sides.

Of course companies are going to release numbers highest possible point. Even if GPU can perform such level, that doesn't mean it will be put into use to that limit, because it is physically impossible due to system structure.

However, we are talking about GPU only specifically, and PS3 do have more powerful GPU. Does that mean PS3 has better graphics? I'd say no because Xbox 360 has better structure which has very flexible RAM. However, GPU the part specifically, PS3 has more powerful chip which probably will never be used to it's limit due to structual limitation. In the end, it's pretty much a wash between two systems in terms of performance. Still PS3 has more powerful GPU.

 

Yes, but it wasen't built with gaming in mind. Thats the major drawback, the cell just dosen't take games well, sonys dumb for not going with a cpu more built twords gaming. Sure the cell is more powerful, but look at how hard its been for developers to make games for. Its a shame really.

Yes I know that, and due to complicated structure, it becomes port unfriendly and more expensive for developers to make games for.

Still, the topic was that which system has more powerful GPU. GPU is specific part and PS3 does have more powerful GPU.

As for overall performance, I'd still say PS3 does have slight advantage but it is pretty much a wash and I'm sure all developers would rather have simple structures to make their lives easier than complicated structure who knows why they did it.  

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TriangleHard

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#25 TriangleHard
Member since 2005 • 9097 Posts
[QUOTE="TriangleHard"]

Of course companies are going to release numbers highest possible point. Even if GPU can perform such level, that doesn't mean it will be put into use to that limit, because it is physically impossible due to system structure.

However, we are talking about GPU only specifically, and PS3 do have more powerful GPU. Does that mean PS3 has better graphics? I'd say no because Xbox 360 has better structure which has very flexible RAM. However, GPU the part specifically, PS3 has more powerful chip which probably will never be used to it's limit due to structual limitation. In the end, it's pretty much a wash between two systems in terms of performance. Still PS3 has more powerful GPU.

mattbbpl

I would like to hear your reasoning as to how it's more powerful.

Both Microsoft and Sony released numbers related to their GPU and RSX reached higher number in most category.

That means that GPU is more powerful than the other.  

And again, 550 mhz > 500 mhz.  

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TOAO_Cyrus1

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#26 TOAO_Cyrus1
Member since 2004 • 2895 Posts

http://www.sonyprotectiongroup.com/?/content/view/77/2/

 

Wow, I didn't bother reading/looking up the dudes links, but whats your guys response? 

After_Math

They are using E3 2005 data which proves that they are idiots. For instance we now know that the 360 does 96 million shader opps per second not 48 million (it does two per clock per shader unit) and MS quoted 500 million triangles while sony said 1.2 billion vertices. A triangle has two or three vertices. Also they claim 1.8 terraflops which is pure BS considering an R600 only does 500 GFlops. The RSX is now knowm to be a cut down 7900.

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deactivated-61ff675e61178

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#27 deactivated-61ff675e61178
Member since 2004 • 12558 Posts
It has already been confirmed that the GPU inside the 360 is infact superior to the one inside the PS3. However, the cell can be used to enhance graphical performance and quality (although I've yet to see the PS3 take advantage of this capability). Peter_Darkstar
Lair uses it extensively, as well as Heavenly Sword.  Ninja Theory said they have HDR running on the Cell in Heavenly Sword.
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SpideR_CentS

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#28 SpideR_CentS
Member since 2006 • 4766 Posts
PS3 pwns 360 in ever way:DKlash47
Except games, controller, online play, games, games, games
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osan0

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#29 osan0
Member since 2004 • 18239 Posts

looking at the video.....i find the source a bit suspect to be honest. there could be a bit of bias there.

the fiures quoted for both systems by there manufacturers are complete and utter rubbish...lets get that out of the way first. those are theoretical figures and have little effect on their real world performance. hell they dont even tell us how they got those figures. did MS and sony agree on a set of tests to run?

so which is more powerful? well (note source is wikipedia)

The PS3s chip has 300million transistors and runs at 500MHz (it was supposed to be 550 but i think sony reduced it at the last minute. it has 24 pixel and 8 vertex shaders. the pixel shaders can do 5 operations per clock cycle (though in a real world scenario some of those operations will be wasted). the vertex shaders can do 2. it has access to 256MB of its own ram and can also access the other 256 through the cell (though this probably should be avoided as it puts more work on the CPU then).

The 360s chip has a 337million transistors and also runs at 500MHz. it has 48 unified shaders and each shader can do 2 operations per cycle (again some ops will be loast in the real world). it has its own dedicated 10MB of really fast memory and can readily access all 512MB of the 360s memory without bothering the CPU too much due too the unified memory architecture.

unlike the PS3s chip, the unified shaders can do pixel or vertex operations so theroetically it has 48 of both (note not going to happen in the real world, not even close). this does give more flexibility to devs as they can reprogram the chip as requirements change (eg moving from a cave to a big open area in oblivion). however the shaders only carry out 2 ops per cycle. the pixel shaders on the PS3 carry out 5. this means its going to take more unified shaders to do the same workload as the PS3s pixel shaders. in terms of vertex shaders, there the same.

so which is better> well the PS3s chip is by no means a piece of junk, nor is the 360s. the PS3s is less flexible comared to the 360s, however its pixel shaders can do alot more work when they are put too work. overall id say that the 360s does have an edge due to its flexibility though. those 24 pixel shaders would beat 24 unified shaders in pixel operations but they wont beat 36 or all 48 of them. in vertex operations the 360s chip also has a much higher count (and there both the same in terms of performance).

however there is more to consider that goes beyond the scope of this thread when looking at overall graphical performance of both systems. 

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mattbbpl

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#30 mattbbpl
Member since 2006 • 23333 Posts
[QUOTE="mattbbpl"][QUOTE="TriangleHard"]

Of course companies are going to release numbers highest possible point. Even if GPU can perform such level, that doesn't mean it will be put into use to that limit, because it is physically impossible due to system structure.

However, we are talking about GPU only specifically, and PS3 do have more powerful GPU. Does that mean PS3 has better graphics? I'd say no because Xbox 360 has better structure which has very flexible RAM. However, GPU the part specifically, PS3 has more powerful chip which probably will never be used to it's limit due to structual limitation. In the end, it's pretty much a wash between two systems in terms of performance. Still PS3 has more powerful GPU.

TriangleHard

I would like to hear your reasoning as to how it's more powerful.

Both Microsoft and Sony released numbers related to their GPU and RSX reached higher number in most category.

That means that GPU is more powerful than the other.

And again, 550 mhz > 500 mhz.

Ah, so now I see where you're coming from. Well, as I said previously, it doesn't really work that way (especially with video cards), but I don't want to delve into points on GPU architecture.  So let's just say that, assuming the two architectures are the same and they have the same number of shaders/pipelines then you are correct - the 550mhz part would be faster than the 500 mhz part.

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Klash47

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#31 Klash47
Member since 2006 • 445 Posts

Rsx pipelines
-24 shader pipelines.
-each pipeline produces 5.7 ops.{(shader opperations per second)
-a total of 136 sops
 

ATI pipelines
-48 shader pipelines.
-each pipeline produces 2 ops
-a total of 96 sops.{(shader opperations per second)

 

RSX=WINNER

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Verge_6

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#32 Verge_6
Member since 2007 • 20282 Posts
I wouldn't trsut anything regarding console hardware comparisons form a site like that...
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iwo4life

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#33 iwo4life
Member since 2004 • 1155 Posts
[QUOTE="mattbbpl"][QUOTE="TriangleHard"]

Of course companies are going to release numbers highest possible point. Even if GPU can perform such level, that doesn't mean it will be put into use to that limit, because it is physically impossible due to system structure.

However, we are talking about GPU only specifically, and PS3 do have more powerful GPU. Does that mean PS3 has better graphics? I'd say no because Xbox 360 has better structure which has very flexible RAM. However, GPU the part specifically, PS3 has more powerful chip which probably will never be used to it's limit due to structual limitation. In the end, it's pretty much a wash between two systems in terms of performance. Still PS3 has more powerful GPU.

TriangleHard

I would like to hear your reasoning as to how it's more powerful.

Both Microsoft and Sony released numbers related to their GPU and RSX reached higher number in most category.

That means that GPU is more powerful than the other.

And again, 550 mhz > 500 mhz.

Its actually rumored that the RSX is only running at 500Mhz. Devs are under an NDA however. The RSX is really only weaker in vertex processing.  Which can be aided with Cell using backface culling.  Basically the Cell sets up the scene and RSX renders it.

My question is when was the last time you saw an ATI graphics card that is clocked = to a Nvidia card outperform it? The X1900 had to be clocked at least 150Mhz faster than the 7900 just to beat it. Even the new R600 has to be clocked higher and paired with GDDR4 compared to the 8800 to even match it performance. This has been law for years in the videocard world.

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shimfight13

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#34 shimfight13
Member since 2006 • 25 Posts
Some people seem to think that higher numbers on paper means higher performance. Look at Pentium 4 vs AMD Athlon. A prime example is the 2900XT video card compared to the 8800 series. You would think the 2900XT would own, but that is just not the case.
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Spartan8907

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#35 Spartan8907
Member since 2006 • 3731 Posts

http://www.sonyprotectiongroup.com/?/content/view/77/2/

 

Wow, I didn't bother reading/looking up the dudes links, but whats your guys response?

After_Math
Nice credible source you got there...../thread
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7thSIN

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#36 7thSIN
Member since 2002 • 1386 Posts
Alot of the numbers are nice and all, but the way they work with the cpu and in between is what counts.  In the end as of right now it seems to be a wash until later in the consoles lifespan.  Only thing that bothers me is that the PS3 came out a yr later and the performance gap should be pretty big... but it isnt.
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#37 dudy80
Member since 2004 • 1787 Posts
[QUOTE="TriangleHard"][QUOTE="mattbbpl"][QUOTE="TriangleHard"]

Of course companies are going to release numbers highest possible point. Even if GPU can perform such level, that doesn't mean it will be put into use to that limit, because it is physically impossible due to system structure.

However, we are talking about GPU only specifically, and PS3 do have more powerful GPU. Does that mean PS3 has better graphics? I'd say no because Xbox 360 has better structure which has very flexible RAM. However, GPU the part specifically, PS3 has more powerful chip which probably will never be used to it's limit due to structual limitation. In the end, it's pretty much a wash between two systems in terms of performance. Still PS3 has more powerful GPU.

iwo4life

I would like to hear your reasoning as to how it's more powerful.

Both Microsoft and Sony released numbers related to their GPU and RSX reached higher number in most category.

That means that GPU is more powerful than the other.

And again, 550 mhz > 500 mhz.

Its actually rumored that the RSX is only running at 500Mhz. Devs are under an NDA however. The RSX is really only weaker in vertex processing. Which can be aided with Cell using backface culling. Basically the Cell sets up the scene and RSX renders it.

My question is when was the last time you saw an ATI graphics card that is clocked = to a Nvidia card outperform it? The X1900 had to be clocked at least 150Mhz faster than the 7900 just to beat it. Even the new R600 has to be clocked higher and paired with GDDR4 compared to the 8800 to even match it performance. This has been law for years in the videocard world.

 

I agree with that, hell ATI hasen't had a good lead sence the 9800s IMO.  

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jhunte99

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#38 jhunte99
Member since 2003 • 2673 Posts
[QUOTE="mattbbpl"][QUOTE="TriangleHard"]

Of course companies are going to release numbers highest possible point. Even if GPU can perform such level, that doesn't mean it will be put into use to that limit, because it is physically impossible due to system structure.

However, we are talking about GPU only specifically, and PS3 do have more powerful GPU. Does that mean PS3 has better graphics? I'd say no because Xbox 360 has better structure which has very flexible RAM. However, GPU the part specifically, PS3 has more powerful chip which probably will never be used to it's limit due to structual limitation. In the end, it's pretty much a wash between two systems in terms of performance. Still PS3 has more powerful GPU.

TriangleHard

I would like to hear your reasoning as to how it's more powerful.

Both Microsoft and Sony released numbers related to their GPU and RSX reached higher number in most category.

That means that GPU is more powerful than the other.

And again, 550 mhz > 500 mhz.



512MB Asus HD2900XT = 740 MHz
768Mb XFX 8800GTX = 600 MHz

which is better? lets see... http://www.guru3d.com/article/Videocards/431/17/

edit: however, reading a few posts up, iwo4life makes a good point. But you never know, the 360 GPU may be more powerfull and we have only ever heard that, and then suddenly an article comes along saying the ps3 gpu is more powerfull and it's on a sony site.
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Sup11722

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#39 Sup11722
Member since 2005 • 1757 Posts

Zzzomg 360 is such a litttttlesrr NUBBB THE GPU is lozWer

i honestly could not care ever "EVER"

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TOAO_Cyrus1

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#40 TOAO_Cyrus1
Member since 2004 • 2895 Posts

Rsx pipelines
-24 shader pipelines.
-each pipeline produces 5.7 ops.{(shader opperations per second)
-a total of 136 sops
 

ATI pipelines
-48 shader pipelines.
-each pipeline produces 2 ops
-a total of 96 sops.{(shader opperations per second)

 

RSX=WINNER

Klash47

Ahh no. thats the theoretical maximum. In the real world the Xenos wins due to greater efficiency. It also has free AA which helps allot.

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cecx

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#41 cecx
Member since 2004 • 10568 Posts
Doesn't matter, they both are capable of running great looking games. :) 
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TOAO_Cyrus1

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#42 TOAO_Cyrus1
Member since 2004 • 2895 Posts
[QUOTE="TriangleHard"][QUOTE="mattbbpl"][QUOTE="TriangleHard"]

Of course companies are going to release numbers highest possible point. Even if GPU can perform such level, that doesn't mean it will be put into use to that limit, because it is physically impossible due to system structure.

However, we are talking about GPU only specifically, and PS3 do have more powerful GPU. Does that mean PS3 has better graphics? I'd say no because Xbox 360 has better structure which has very flexible RAM. However, GPU the part specifically, PS3 has more powerful chip which probably will never be used to it's limit due to structual limitation. In the end, it's pretty much a wash between two systems in terms of performance. Still PS3 has more powerful GPU.

jhunte99

I would like to hear your reasoning as to how it's more powerful.

Both Microsoft and Sony released numbers related to their GPU and RSX reached higher number in most category.

That means that GPU is more powerful than the other.

And again, 550 mhz > 500 mhz.



512MB Asus HD2900XT = 740 MHz
768Mb XFX 8800GTX = 600 MHz

which is better? lets see... http://www.guru3d.com/article/Videocards/431/17/

edit: however, reading a few posts up, iwo4life makes a good point. But you never know, the 360 GPU may be more powerfull and we have only ever heard that, and then suddenly an article comes along saying the ps3 gpu is more powerfull and it's on a sony site.

its a video showing E32005 data which is mostly BS. It tries to argue that 1.2 billion vertices is somehow better then 500 million triangles and seems to think the Xenos does 48 shader ops per clock instead of 96. It also believes the RSX does 1.8 terraflops which is pure crap.

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iwo4life

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#43 iwo4life
Member since 2004 • 1155 Posts
[QUOTE="TriangleHard"][QUOTE="mattbbpl"][QUOTE="TriangleHard"]

Of course companies are going to release numbers highest possible point. Even if GPU can perform such level, that doesn't mean it will be put into use to that limit, because it is physically impossible due to system structure.

However, we are talking about GPU only specifically, and PS3 do have more powerful GPU. Does that mean PS3 has better graphics? I'd say no because Xbox 360 has better structure which has very flexible RAM. However, GPU the part specifically, PS3 has more powerful chip which probably will never be used to it's limit due to structual limitation. In the end, it's pretty much a wash between two systems in terms of performance. Still PS3 has more powerful GPU.

jhunte99

I would like to hear your reasoning as to how it's more powerful.

Both Microsoft and Sony released numbers related to their GPU and RSX reached higher number in most category.

That means that GPU is more powerful than the other.

And again, 550 mhz > 500 mhz.



512MB Asus HD2900XT = 740 MHz
768Mb XFX 8800GTX = 600 MHz

which is better? lets see... http://www.guru3d.com/article/Videocards/431/17/

Its clocked 140Mhz higher and is far worse.  Ati has had a lousy track record with this for the last 2-3 generations.  Unified shaders isn't as important in a closed box environment.  Plus each dedicated shader is more powerfull than each unified shader.  The eDRAM is also too small to do what it was supposed to do.  If it was 30Mb the Xenos would walk away with it.

The biggest problem the PS3 has is that Sony has reserved at last count 24Mb of Vram and 55ish MB of XDR for OS that will probably be trimmed down more when the complete feature set of the PS3 is implemented.  They just cant let all of it go and then break something down the road if they need it.  It has come down from the original 32Mb Vram and 64Mb XDR but it is still to high.

MS reserves only 32MB of ram for the OS.  That is why some early multiplatform games sucked.  When you take something with a 480Mb footprint and try and squeeze it into 416MB your going to have a bad time.

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#44 iwo4life
Member since 2004 • 1155 Posts
[QUOTE="Klash47"]

Rsx pipelines
-24 shader pipelines.
-each pipeline produces 5.7 ops.{(shader opperations per second)
-a total of 136 sops

ATI pipelines
-48 shader pipelines.
-each pipeline produces 2 ops
-a total of 96 sops.{(shader opperations per second)

 

RSX=WINNER

TOAO_Cyrus1

Ahh no. thats the theoretical maximum. In the real world the Xenos wins due to greater efficiency. It also has free AA which helps allot.

It doesn't have free AA. That is another fallacy. There is always a cost involved in AA. In order for AA to be even close to this "free" they need to tile the image on the screen. The first games that really do this are Forza 2 and Halo 3 which have been kinda lacking graphically compared to other 360 games.

As far as that first quote you have to remember that some of those 48 shaders on the Xenos have to be used for vertex.  The RSX has 8 Vertex Pipes on top of the 24 already mentioned. 

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#45 Nedemis
Member since 2002 • 10715 Posts

http://www.sonyprotectiongroup.com/?/content/view/77/2/

After_Math

:lol: you have got to be kidding me?  :lol: 

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Tnasty11

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#46 Tnasty11
Member since 2005 • 4497 Posts

who knows

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TOAO_Cyrus1

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#47 TOAO_Cyrus1
Member since 2004 • 2895 Posts
[QUOTE="TOAO_Cyrus1"][QUOTE="Klash47"]

Rsx pipelines
-24 shader pipelines.
-each pipeline produces 5.7 ops.{(shader opperations per second)
-a total of 136 sops

ATI pipelines
-48 shader pipelines.
-each pipeline produces 2 ops
-a total of 96 sops.{(shader opperations per second)

 

RSX=WINNER

iwo4life

Ahh no. thats the theoretical maximum. In the real world the Xenos wins due to greater efficiency. It also has free AA which helps allot.

It doesn't have free AA. That is another fallacy. There is always a cost involved in AA. In order for AA to be even close to this "free" they need to tile the image on the screen. The first games that really do this are Forza 2 and Halo 3 which have been kinda lacking graphically compared to other 360 games.

As far as that first quote you have to remember that some of those 48 shaders on the Xenos have to be used for vertex.  The RSX has 8 Vertex Pipes on top of the 24 already mentioned. 

I know it hasn't been really used but it is there. Some of the best looking games didn't use AA at all like GeoW.

A more divided up arcitechure is always more efficient. Each pshader unit in the g70 can do 5 ops per cycle but they have to be done to the same pixal. The R600 has 320SP's compared to 128 in the G80 but they are grouped into 64 vector units compared to 128 seperate scalor units on the G80. Its theoritical math power is much greater but its real world is much closer. That along with its texture limitations make it worse then the G80.

If you read any tech article from people who actually know what they are talking about they will tell you that the Xenos is diffidently better.

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#48 latinrage69
Member since 2003 • 2649 Posts
sony protection group is a FUD site full of sony biased drones. never use that site, especially when they bring up the 360. hell the name of the site sony protection group.com. that's as biased as anyone can get. why not just call the site wii60sux.com or $ony-pays-us.com.
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#49 Nagidar
Member since 2006 • 6231 Posts

Rsx pipelines
-24 shader pipelines.
-each pipeline produces 5.7 ops.{(shader opperations per second)
-a total of 136 sops
 

ATI pipelines
-48 shader pipelines.
-each pipeline produces 2 ops
-a total of 96 sops.{(shader opperations per second)

 

RSX=WINNER

Klash47

The RSX is clocked at 550MHZ *136 shader ops per clock =74 billion 

Xenos is clocked at 500MHZ *192 shader ops per clock = 96 billion shader ops per second.

RSX: 250 million triangles per second

Xenos: 500 million triangles per second

RSX Shader Model: 3.0

Xenos Shader Model: 3.0+

RSX OpenGL

Xenos DX9L

RSX Pipelines: 24 Pipelines

Xenos Pipelines: 48 Unified Pipelines

 

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Nagidar

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#50 Nagidar
Member since 2006 • 6231 Posts
[QUOTE="TOAO_Cyrus1"][QUOTE="Klash47"]

Rsx pipelines
-24 shader pipelines.
-each pipeline produces 5.7 ops.{(shader opperations per second)
-a total of 136 sops

ATI pipelines
-48 shader pipelines.
-each pipeline produces 2 ops
-a total of 96 sops.{(shader opperations per second)

 

RSX=WINNER

iwo4life

Ahh no. thats the theoretical maximum. In the real world the Xenos wins due to greater efficiency. It also has free AA which helps allot.

It doesn't have free AA. That is another fallacy. There is always a cost involved in AA. In order for AA to be even close to this "free" they need to tile the image on the screen. The first games that really do this are Forza 2 and Halo 3 which have been kinda lacking graphically compared to other 360 games.

As far as that first quote you have to remember that some of those 48 shaders on the Xenos have to be used for vertex.  The RSX has 8 Vertex Pipes on top of the 24 already mentioned. 

 

AA is not free, thats correct, but the daughter die on the 360 gives AA and frame buffering at almost no hit on the Xenos.