PS3 Metal Gear Solid 4 Will be a System Seller Just like Halo for The 360

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Heil68

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#101 Heil68
Member since 2004 • 60817 Posts
[QUOTE="Dreams-Visions"]

Sorry, but no. HELL NO.

Wake me when a PS3 game sells more in its lifetime than Halo 3 did in 2 weeks. Then I'll consider this.

(point being, PS3 gamers don't buy games. Expecting them to start with MGS4 is something very unlikely.)

black_awpN1

Im a PS3 gamer, and I buy PS3 games. So you fail.

I buy PS3 games too. :|
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l-_-l

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#102 l-_-l
Member since 2003 • 6718 Posts
When I get a PS3, I will not be getting this game. I lost interest after playing MGS2 for the PS2. There are only two games at this point that interest me for the PS3. Those games are the new Ratchet and Clank and Uncharted. Other than them two, there is nothing. But thats not a bad thing seeing there is nothing at all for the wii or 360 that interest me.
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Xeratule

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#103 Xeratule
Member since 2003 • 4472 Posts
So PS3 owners will now be able to "Finish the fight" with MGS4.
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fuzzysquash

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#104 fuzzysquash
Member since 2004 • 17374 Posts

Halo = always sold extremely well

MGS = always sold okay, but not amazing enough to be a system seller

Keep dreaming, guys.

goodlay

I beg to differ.

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Fumpa

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#105 Fumpa
Member since 2003 • 3307 Posts
Lets all pray together.
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crazegamez

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#106 crazegamez
Member since 2007 • 138 Posts

As good as Halo3?? Forget it, it won't happen.

horgen123

Halo 3 is over hyped i dont see any difference between 1, 2, or 3..It have fun MP thats it..Story line sucks..

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excelR83

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#107 excelR83
Member since 2003 • 2932 Posts
[QUOTE="Dreams-Visions"]

Sorry, but no. HELL NO.

Wake me when a PS3 game sells more in its lifetime than Halo 3 did in 2 weeks. Then I'll consider this.

(point being, PS3 gamers don't buy games. Expecting them to start with MGS4 is something very unlikely.)

black_awpN1

Im a PS3 gamer, and I buy PS3 games. So you fail.

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NavigatorsGhost

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#108 NavigatorsGhost
Member since 2006 • 6483 Posts

Halo = always sold extremely well

MGS = always sold okay, but not amazing enough to be a system seller

Keep dreaming, guys.

goodlay

its not? Look at this list of bestselling PS2 games:

  • Grand Theft Auto: Vice City (13 million)
  • Grand Theft Auto: San Andreas (12 million)
  • Grand Theft Auto III (11 million)
  • Gran Turismo 3: A-Spec (11 million)
  • Gran Turismo 4 (8.79 million)
  • Metal Gear Solid 2: Sons of Liberty (7 million)
  • Final Fantasy X (6.6 million)
  • Kingdom Hearts (5.6 million shipped)
  • Metal Gear Solid 3: Snake Eater (3.7 million)
  • Final Fantasy XII (3.68 million)
  • Dragon Quest VIII: Journey of the Cursed King (3.6 million)
  • Madden NFL 2004 (3.5 million in US)

Look at where MGS2 is. Between GT4 and FFX. You telling me those games aren't system sellers?

"Always sold okay"? Maybe you should check sales figures from last gen. MGS2 sold more copies than any game besides Halo 2, the GT series, and the GTA series.

So if MGS2 sold more than the original Halo, how can you say that Halo has always sold extremely well and MGS has not? You know what else has sold more copies than the original Halo? The original MGS from PS sold over 6.5 million, which beat Halo in sales significantly.

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caseypayne69

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#109 caseypayne69
Member since 2002 • 5396 Posts
[QUOTE="caseypayne69"]

It depends in order to sell as well, they would need just as big of a marketing compain.

-Huge budge for marketing on drinks, and other stuff like Halo 3 did

-give free shet to reviews in bags, like Halo 3 did

-Give MG online at half price for all those that bought MGS4.

-Get G4 to set aside the whole day for it.

-creator to give out first copy of game in some big city broadcasting.

-MGS4 needs Coca-Cola to market their drinks and so we can shoot coke cans in the game.

and yea it might come close.

But Halo is a frat boy and pimped face teen circle jerk session and well you can't compete against that.

But yea all games sell systems and MGS4 will sell systems but Killzone 2 will sell more.

Dreams-Visions

Spoken like a true gamer who can't accept that Halo 3 is better than the best game on the console your fanboy alliegances have forced you to purchase...and as such, you can't have it.

At the end of the day, there is no circumstance...no marketing plot that could move 3.3 million units of MGS4 in 2 weeks.

It's just not that kind of game. Wrong genre.

Whoa paco, I never said Halo 3 was bad. Just a weeeeeeeeeeee bit over hyped by the media.

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omarguy01

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#110 omarguy01
Member since 2004 • 8139 Posts
as much as i like mgs i highly doubt that... it'd have to have as much hype as halo 3 which i do not see yet... maybe closer to launch mabey?
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caseypayne69

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#111 caseypayne69
Member since 2002 • 5396 Posts

Halo = always sold extremely well

MGS = always sold okay, but not amazing enough to be a system seller

Keep dreaming, guys.

goodlay

What part of "every game is a system seller have you missed?"

I'm sure some weirdo in Sanmaswiscfort bought a 360 for the $4.99 Burger king Bumper car game. Yes, MGS is a system seller.

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mistervengeance

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#112 mistervengeance
Member since 2006 • 6769 Posts
[QUOTE="mistervengeance"][QUOTE="crazegamez"]

Lemmings its not coming to the 360 don't lie to yourself you are torturing your soul..

NavigatorsGhost

it will probably be ported to 360 later

why wouldn't they do it? it's like free money.

Cause it costs money? Plus, regardless of what lemmings say, it would require multiple disks.

And they would have to work around the sixaxis controls.

And MGS2 flopped on the original xbox.

just saying, it would make economical sense to port it to 360.

it would be a dumbed down version though, no doubt.

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fartgorilla

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#113 fartgorilla
Member since 2005 • 785 Posts

:lol: LMFAO :lol:

MGS2 sold 7 million copies. Only games that sold more last gen were Halo 2, the GTA series games, and the GT series games.

and MGS3 sold 4 million. Um, 4 million in sales is pretty damn good, especially when you look at how many games came out for the PS2. Almost 350 alone that scored an 8.0 or better here...

so, uh

Fission Mailed?

NavigatorsGhost

4 million is good, but why the big drop between 2 and 3? The ps2 userbase was closing in on 100 million when MGS3 came out and it barely sold half as many copies as MGS2. I don't doubt that MGS4 will be the biggest ps3 game yet when it releases, but it's also totally reasonable to expect it to sell less than the last one.

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NavigatorsGhost

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#114 NavigatorsGhost
Member since 2006 • 6483 Posts
[QUOTE="NavigatorsGhost"]

:lol: LMFAO :lol:

MGS2 sold 7 million copies. Only games that sold more last gen were Halo 2, the GTA series games, and the GT series games.

and MGS3 sold 4 million. Um, 4 million in sales is pretty damn good, especially when you look at how many games came out for the PS2. Almost 350 alone that scored an 8.0 or better here...

so, uh

Fission Mailed?

fartgorilla

4 million is good, but why the big drop between 2 and 3? The ps2 userbase was closing in on 100 million when MGS3 came out and it barely sold half as many copies as MGS2. I don't doubt that MGS4 will be the biggest ps3 game yet when it releases, but it's also totally reasonable to expect it to sell less than the last one.

okay, I already answered this earlier in the thread, and nobody could give me a reasonable response.

READ THIS (the parts in red):

[QUOTE="Yellow_Rose"]

Why don't you explain why 3 million people who bought MGS2 passed on MGS3.

NavigatorsGhost

MGS3 had ridiculous competition when it released. Again, the PS2 has had almost 350 games earn a score of over 8.0 here. And those are just the "good" games. Crappy games like 50 cent's Bulletproof are still legit competition (that game sold over a million copies). Gamers simply moved on to other games.

Also with MGS3, the wow factor was gone. It had slightly better visuals than the stunning visuals showcased in MGS2 (I'm talking about thieir quality and wowness when MGS2 first released). Visuals drive sales when consoles first release, because if you see groundbreaking visuals, you can convince yourself that the new systems will be that much better and worth getting early and paying a high price for. Its why developers get away with making less than stellar games at the beginning of console generations. You can make a successful game almost solely because of good graphics.

Also, at that point, casuals had already tried out MGS, and if you weren't attracted to MGS2, MGS3 wasn't going to catch your eye because it did nothing to attract new players.

MGS3 also came out near the end of the PS2's lifespan. End of 04. PS3 was originally supposed to launch in early to mid 2006.

And remember this whole discussion started because Wasdie said "The Metal Gear Soild series has never sold really well."

The fact that MGS2 sold 7 million proves that wrong. And the fact that the only other games to outsell it last gen were Halo 2, GTA series and GT series, further proves that to be wrong.

AND THEN READ THIS (the parts in red):

[QUOTE="Dreams-Visions"][QUOTE="Yellow_Rose"]

Why don't you explain why 3 million people who bought MGS2 passed on MGS3.

NavigatorsGhost

ouch? burn?

Um, I'll do that when you can explain to me why Super Mario Brothers 2 only sold 10 million? I'm not going to compare that to the 40 million figure that the original SMB sold, because I can't honestly tell you how many of those sales came later. But its obvious that it was a significant decrease.

Maybe you can tell me why SMB 3 rebounded and sold 18 million? Or, more importantly why Super Mario World on the SNES sold more (20 million) than either SMB2 or SMB3? Isn't that weird? According to previous games, the series was in decline. So why was it able to do better than its two most recent predecessors? Explain that.

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solidsnakeEx3

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#115 solidsnakeEx3
Member since 2004 • 26413 Posts
It won't be similar in magnitude.
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Gamer556

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#116 Gamer556
Member since 2006 • 3846 Posts
Not even close.
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Sparky04

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#117 Sparky04
Member since 2006 • 3390 Posts

The Metal Gear Soild series has never sold really well.

Wasdie

Actually I believe two of their titles are in the top ten best selling games on their respective consoles. It's no Halo but there's no denying it sells well.

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Sparky04

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#118 Sparky04
Member since 2006 • 3390 Posts
[QUOTE="Dreams-Visions"][QUOTE="Yellow_Rose"]

Why don't you explain why 3 million people who bought MGS2 passed on MGS3.

NavigatorsGhost

ouch? burn?

Um, I'll do that when you can explain to me why Super Mario Brothers 2 only sold 10 million? I'm not going to compare that to the 40 million figure that the original SMB sold, because I can't honestly tell you how many of those sales came later. But its obvious that it was a significant decrease.

Maybe you can tell me why SMB 3 rebounded and sold 18 million? Or, more importantly why Super Mario World on the SNES sold more (20 million) than either SMB2 or SMB3? Isn't that weird? According to previous games, the series was in decline. So why was it able to do better than its two most recent predecessors? Explain that.

I believe(actually I know) the reason the first game sold so much better than the rest in the series(and is still the best selling game to date) is because it came packaged with the console and Super Mario World came packaged with the SNES. I don't think anyone would argue that Metal Gear Solid 4 would sell better if it was packaged with the console.

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Sparky04

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#119 Sparky04
Member since 2006 • 3390 Posts
[QUOTE="NavigatorsGhost"][QUOTE="Dreams-Visions"][QUOTE="Yellow_Rose"]

Why don't you explain why 3 million people who bought MGS2 passed on MGS3.

Sparky04

ouch? burn?

Um, I'll do that when you can explain to me why Super Mario Brothers 2 only sold 10 million? I'm not going to compare that to the 40 million figure that the original SMB sold, because I can't honestly tell you how many of those sales came later. But its obvious that it was a significant decrease.

Maybe you can tell me why SMB 3 rebounded and sold 18 million? Or, more importantly why Super Mario World on the SNES sold more (20 million) than either SMB2 or SMB3? Isn't that weird? According to previous games, the series was in decline. So why was it able to do better than its two most recent predecessors? Explain that.

I believe(actually I know) the reason the first game sold so much better than the rest in the series(and is still the best selling game to date) is because it came packaged with the console and Super Mario World came packaged with the SNES. I don't think anyone would argue that Metal Gear Solid 4 would sell better if it was packaged with the console.

Since I doubt Navigatorsghost is going to hold up to his end of the bargain, I'll try to explain it to yellow rose. One of the important things about Metal Gear Solid is it's first showing to the public. The first game completly blew gamers away because people had never seen anything like it before. The second game did the same because it had the power of a new system to take advantage of. The third game while looking more impressive than Sons of Liberty didn't have to same aww factor involved. With the fourth game they have a new console to show off an absolutly massive jump in graphical quality just like the second did generating a massive amound of public apeal.

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the-very-best

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#120 the-very-best
Member since 2006 • 14486 Posts

The problem though is the timing of release. I mean, how many people are gonna buy a console in March/April? I hope it sells well, but I think we'll see a bigger boost when GTAIV releases, as Sony will already be feeding off the hype of MGSIV.

It's gonna be a good year for PS3 but I don't see MGSIV being the best selling title for the system next year.

The Metal Gear Soild series has never sold really well.

Wasdie

That's not slightly true.

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Dreams-Visions

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#121 Dreams-Visions
Member since 2006 • 26578 Posts

No chart...no direct evidence...no belief.

That is all. I've asked for simple proof. All I see is conjecture and complaint. Fuzzy's copy and paste job simply doesn't get it done for a host of reasons, that I won't go into detail about (everyone was blindsided by GTA3, as GTA1 and 2 sucked, lack of direct evidence, conjecture, speculation based on loose assumptions). Navigator's points are about as strong as a wet paper towel.

All I'm asking for is the only information that can be used to support the premise:

"Metal Gear Solid is a SYSTEM SELLER."

A graph.

Y 1 Axis (red) - PS2 sales (30,000-50,000 unit increments)

Y 2 Axis (green) - MGS2 sales (40,00-80,000 unit increments)

X Axis - Months, starting with October 20, 2001. Ending on December 15st. (1 week increments)

simply place a dot for each week.

If we see a sales spike around the weeks of November 14th relative to the rest of the months before it (with all due consideration for the christmas holiday sales), coupled with high sales of the game during that same month, I believe it to be fair to say that MGS2 was a system-seller.

That is the only thing we can really call proof. Otherwise, it's all speculation, conjecture and wishful thinking...none of which make the assertion that MGS is a system selling franchise a fact.

And the premise of this thread in general (that MGS4 could even possibly sell at the clip of Halo 3) failed in the womb.

That's really the bottom line.

Nothing I've seen yet qualifies as unequivocal evidence...and reprinting the same commentary as if it somehow will change my mind now is humerous.

Again, all I need is imperical evidence. If you can't get it, then drop the conversations. You can't say something is a fact without proof.

We can prove Halo is a system-selling franchise. Same with Mario, Zelda, Final Fanatsy, Gran Turismo and a few others. MGS...I need more.

(btw, I believe unequivocally that MGS4 *will* be a system seller...and the only one we can verify)

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Yellow_Rose

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#122 Yellow_Rose
Member since 2002 • 16739 Posts
[QUOTE="fartgorilla"][QUOTE="NavigatorsGhost"]

:lol: LMFAO :lol:

MGS2 sold 7 million copies. Only games that sold more last gen were Halo 2, the GTA series games, and the GT series games.

and MGS3 sold 4 million. Um, 4 million in sales is pretty damn good, especially when you look at how many games came out for the PS2. Almost 350 alone that scored an 8.0 or better here...

so, uh

Fission Mailed?

NavigatorsGhost

4 million is good, but why the big drop between 2 and 3? The ps2 userbase was closing in on 100 million when MGS3 came out and it barely sold half as many copies as MGS2. I don't doubt that MGS4 will be the biggest ps3 game yet when it releases, but it's also totally reasonable to expect it to sell less than the last one.

okay, I already answered this earlier in the thread, and nobody could give me a reasonable response.

I'll give you a reasonable response, kid

GTA3 (PS2) =11 million sold
GTA: VC = 14 million sold
GTA: SA = 15 million sold

The 11 million people who bought GTA3 bought GTA: VC and obviously convinced an additional 3 million more people to buy it.

And the 14 million who bought GTA VCbought GTA: SA and convinced an additional 1 million more to buy it.

What was bad bad about MGS2 that 3 million people said "no" to buying MGS3?

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OhhSnap50893

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#123 OhhSnap50893
Member since 2006 • 27110 Posts

It'll definitely be a system seller, but not to the extent that Halo was. And Sony need's more than one system seller right now, they need a handful of them.

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Tactis

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#124 Tactis
Member since 2006 • 1568 Posts
Halo 3 has already outsold MGS3 in its first 12 days. It might be a system seller but its going to be pretty minor if you compare it halo.
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Yellow_Rose

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#125 Yellow_Rose
Member since 2002 • 16739 Posts

Since I doubt Navigatorsghost is going to hold up to his end of the bargain, I'll try to explain it to yellow rose. One of the important things about Metal Gear Solid is it's first showing to the public. The first game completly blew gamers away because people had never seen anything like it before. The second game did the same because it had the power of a new system to take advantage of. The third game while looking more impressive than Sons of Liberty didn't have to same aww factor involved. With the fourth game they have a new console to show off an absolutly massive jump in graphical quality just like the second did generating a massive amound of public apeal. Sparky04

GTA VC and GTA SA didn't have the same "wow" factor as GTA3 and yet both managed to outsel each other respectively.

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NavigatorsGhost

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#127 NavigatorsGhost
Member since 2006 • 6483 Posts

No chart...no direct evidence...no belief.

That is all. I've asked for simple proof. All I see is conjecture and complaint. Fuzzy's copy and paste job simply doesn't get it done for a host of reasons, that I won't go into detail about (everyone was blindsided by GTA3, as GTA1 and 2 sucked, lack of direct evidence, conjecture, speculation based on loose assumptions). Navigator's points are about as strong as a wet paper towel.

All I'm asking for is the only information that can be used to support the premise:

"Metal Gear Solid is a SYSTEM SELLER."

A graph.

Y 1 Axis (red) - PS2 sales (30,000-50,000 unit increments)

Y 2 Axis (green) - MGS2 sales (40,00-80,000 unit increments)

X Axis - Months, starting with October 20, 2001. Ending on December 15st. (1 week increments)

simply place a dot for each week.

If we see a sales spike around the weeks of November 14th relative to the rest of the months before it (with all due consideration for the christmas holiday sales), coupled with high sales of the game during that same month, I believe it to be fair to say that MGS2 was a system-seller.

That is the only thing we can really call proof. Otherwise, it's all speculation, conjecture and wishful thinking...none of which make the assertion that MGS is a system selling franchise a fact.

And the premise of this thread in general (that MGS4 could even possibly sell at the clip of Halo 3) failed in the womb.

That's really the bottom line.

Nothing I've seen yet qualifies as unequivocal evidence...and reprinting the same commentary as if it somehow will change my mind now is humerous.

Again, all I need is imperical evidence. If you can't get it, then drop the conversations. You can't say something is a fact without proof.

We can prove Halo is a system-selling franchise. Same with Mario, Zelda, Final Fanatsy, Gran Turismo and a few others. MGS...I need more.

(btw, I believe unequivocally that MGS4 *will* be a system seller...and the only one we can verify)

Dreams-Visions

I don't understand how you can say the 6th biggest game for a console isn't a system seller. You are telling me that the PS2 only had two series that were system sellers? And only five games (gt3, gt4, gta, gta vc, and gta sa) on a system with hundreds of titles are considered system sellers? Thats ridiculous. Thats not even 1 per year. And again, you are forgetting that the follow-up, the "disappointing" MGS3 (which many consider the best in the series) was still the 9th best-selling game on the platform.

Since I doubt Navigatorsghost is going to hold up to his end of the bargain, I'll try to explain it to yellow rose. One of the important things about Metal Gear Solid is it's first showing to the public. The first game completly blew gamers away because people had never seen anything like it before. The second game did the same because it had the power of a new system to take advantage of. The third game while looking more impressive than Sons of Liberty didn't have to same aww factor involved. With the fourth game they have a new console to show off an absolutly massive jump in graphical quality just like the second did generating a massive amound of public apeal.

Sparky04

What bargain? I admit you proved me wrong, with answering my questions about SMB, forgot they were packed in with consoles. But its not like a series can't rebound. Again, look at DMC. First one was great, Second one sucked. Third one rivaled the first. And everyone is anticipating the 4th.

I already used the same reason concerning the "wow factor" before, in this post:

MGS3 had ridiculous competition when it released. Again, the PS2 has had almost 350 games earn a score of over 8.0 here. And those are just the "good" games. Crappy games like 50 cent's Bulletproof are still legit competition (that game sold over a million copies). Gamers simply moved on to other games.

Also with MGS3, the wow factor was gone. It had slightly better visuals than the stunning visuals showcased in MGS2 (I'm talking about thieir quality and wowness when MGS2 first released). Visuals drive sales when consoles first release, because if you see groundbreaking visuals, you can convince yourself that the new systems will be that much better and worth getting early and paying a high price for. Its why developers get away with making less than stellar games at the beginning of console generations. You can make a successful game almost solely because of good graphics.

Also, at that point, casuals had already tried out MGS, and if you weren't attracted to MGS2, MGS3 wasn't going to catch your eye because it did nothing to attract new players.

MGS3 also came out near the end of the PS2's lifespan. End of 04. PS3 was originally supposed to launch in early to mid 2006.

And remember this whole discussion started because Wasdie said "The Metal Gear Soild series has never sold really well."

The fact that MGS2 sold 7 million proves that wrong. And the fact that the only other games to outsell it last gen were Halo 2, GTA series and GT series, further proves that to be wrong.

NavigatorsGhost

GTA VC and GTA SA didn't have the same "wow" factor as GTA3 and yet both managed to outsel each other respectively.

Yellow_Rose

um. yeah they did. They didn't have the "wow factor" when it came to graphics, but do you remember how drastically different those game were? Not just in terms of settings, but in terms of sheer size of the cities? And all the extra stuff they added each time. Boats, planes, helicopters, buying properties, all that crap.

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mentzer

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#128 mentzer
Member since 2007 • 1242 Posts

MGS 4 will surely moves systems and software units.

Just not on Halo's level.

That task is up to GT 5 and maybe FF XIII.

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NavigatorsGhost

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#129 NavigatorsGhost
Member since 2006 • 6483 Posts

Here's another case of a series rebounding: Tekken. Tekken 3 (PS) sold more copies than Tekken Tag (PS2) which sold more copies than Tekken 4 (PS2). However, Tekken 5 sold more than any of those.

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Dreams-Visions

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#130 Dreams-Visions
Member since 2006 • 26578 Posts
[QUOTE="Dreams-Visions"][QUOTE="NavigatorsGhost"]

um, when MGS2 came out, the PS2 had a much smaller userbase. A lot smaller. And because of the amount of games and the amount of QUALITY games on the PS2, gamers, for the most part, that bought a PS2 farther down the road (2, 3 years later) did not bother looking at past PS2 games when considering what to buy. Especially since MGS2 did not have multiplayer. Its not like the Halo series, which is still being played by people online years after its inital release. Casuals want the "hip" game, the kind of the thing they can play and/or discuss with their friends. Once the release window on single-player games like MGS2 closes, the sales take a hit, regardless of the quality of the game.

Also, MGS2 is not casual friendly. Casuals might pick up the game when it debuts on a system because they see the awesome graphics and the character kicking ass. But then after they play it, they realize the complex story, long cinematics, and previous lack of multiplayer is not something they like, because those things are not something casuals want. If they do like it, they became MGS fans. Nobody passively follows a series like MGS, you either love it or you don't care about it or hate it.

Your attach rate statistic means absolutely nothing. If you have a game on a system that has sold over 120 million, and it trails only a handful of other games on that platform (GTA - one of the most casual games ever and GT) in sales, you've done something significant.

Why was Halo's (and Halo 2's) attach rate on the Xbox so high? Because it was casual friendly, had multiplayer, and had almost no competition. The Xbox lacked all gametypes, and the PS2 and GC certainly weren't putting out quality FPS games.

Halo has a signifcant sized fanbase now, and since Halo 3 is Microsoft's flagship title, it better have outstanding sales. And again, look at the game's competition in the FPS genre this gen. The best FPS games so far have been because of their single player components (Bioshock, THe Darkness) or have not been on 360 (Resistance). Other than that, you have the Orange Box, which just came out, and is not a casual game.

"Nevermind the fact that Halo 3 costs between $10 and $80 MORE."

That is a total garbage reason. You think people refuse to buy games now because they cost 10 dollars more than they did in 2001? Or 20-30 dollars more than in 1997? Thats adjusted for inflation and is dictated by the market. NEWSFLASH: in a 5 year span, COSTS INCREASE. And you do remember when SNES and N64 games were being sold for 50-70 dollars, right?

NavigatorsGhost

I respectfully disagree.

1.) MGS is casual friendly. In fact, almsot all games are casual friendly (obvious exceptions being games like Virtua Fighter). The genre this game falls into is just not super popular. As you said, it is a love-or-hate game, just like Splinter Cell...but I'd defeinitly say MGS is more noobish than Splinter Cell (in terms of ease of play). Consider Gran Turismo as a counter-point. It's not n00bish by any means. It's a fairly accurate driving simulator and clealry isn't for the crowd looking to play the next Burnout...yet GT is a SYSTEM SELLER. That's a fact. MGS--and its genre--simply doesn't do it for the masses. That's all there is to it.

That being said, I fully believe MGS4 could be a system-seller, because it may be the first really big PS3 game to hit its hype.

2.) I agree on the overall sales point. But the question that cannot be answered is how many of those sales of MGS2 came at or around its launch? And what kind of sales did it mean for the hardware? That's the critical question in this thread...and nobody has the data to answer it. So we'll talk in circles. :|

3.) Halo and Halo 2's attach rate are a function of the quality of the games themselves. Please remind yourself of the scores of technical achievement awards and GoTY awards those two games took home. Xbox had and has plenty of games. People just knew a quality product when they saw it. Of course, the fact that Halo and Halo 2 are still played online by hundreds of thousands of gamers should be enough to tell you that point was flawed.

4.) Its interesting you'd try to simply dismiss the sales of Halo 3 by simply saying "it should sell like this...", as if to suppose any game in the history of GAMING has EVER sold like this. 3.3 million in a little more than a week? GTHO. Mario is a flagship. Zelda is a flagship. Gordon Freeman is a flagship. "Final Fantasy" is a flagship. "GT" is a flagship. "GTA" is a flagship.

NONE of those games...or any game in their family of games...has ever...EVER so much as touched 1/3 of these sales in their opening MONTHS...never mind their first couple of weeks.

Halo 3's 3.3 million may never be touched in the forseeable future of gaming.

I also find it interesting that you'd consider The Orange Box not casual friendly...as if it does something that makes it difficult to get into :|

5.) Lastly, inflation is the least of the reasons game costs have increased.

MGS is not casual friendly. Until MGS3 Subsistence, it didn't even have multiplayer (which was done half-assed). Mutliplayer is a huge plus for casuals. Think Halo and think Goldeneye 64, two of the most casual friendly games ever made. Why? Because they are so damn accessible, turn the console on and entertain your friends for hours. Halo was just an extension of that, turn on your console, get on Live (something a blind monkey can do) and start playing. Addictive gameplay, tight controls, its fun, its competitive, and its balanced.

MGS is not something you can enjoy, unless you are following the story and actually care about what happens, at least not extensively. As a more recent example, look at Bioshock. A lot of players were disappointed with the game because they played it like any other run-and-gun FPS. They didn't attempt to follow the story, acquire the audio-diaries and try and understand the idea behind Rapture or discover why it failed. They breezed through the game, just trying to get to the next level. The pacing of MGS is slow, people rag on the amount of cinematics all the time, and those are just the hardcore gamers that ***** about it here. The story isn't very accessible either because of its complexity, longetivity, and the fact that it hasn't concluded and answered all the questions yet.

Casuals can't handle that stuff. They want everything explained for them, they want everything to be laid out and easily accomplished. Complex controls, and high difficulty levels are things that turn off casual gamers. They want something that they can "be good at" without putting much time or effort into it.

You know why GT sells so well? To casuals anyway? Its because they see the graphics and the stats for how many cars and tracks are in the game. They have no understanding of what "driving simulation" means. When they boot the game up and realize they have to go through license tests? That turns them off. Having to drive "crappy" and less recognizable cars for the first part of the game? That turns them off. I mean, manual transmission driving alone turns off casuals.

My point about Halo and Halo 2 attach rates is not wrong. I've never said, nor will I, that Halo is a bad game. But the lack of competition certainly did not hurt it. But is that the only reason or the main reason why it did so well? No, of course not. But it certainly affected it. Its by far and away the best console FPS since Goldeneye, of course it will do well in sales. It was the "it" game when it came out, similar to what Goldeneye was for the N64. It filled the void that existed after Goldeneye was gone.

And if you're telling me that Half-Life is not predominantly for hardcore gamers, you're flat out wrong. For starters, its essentially a PC franchise. Casuals gamers do not play PC FPS games online, especially 8 years ago or whenever CS started. Mods do not mix with casual gamers, either. And the Orange Box is primarily a sequel to a game that most gamers, especially casuals, have never even played. Its not like Halo 3, where everyone was exposed to the previous installments.

Ok sparkle muffins. :) I'm now officially off work (was there from 9am-9:30pm working with MD's) and I'll now respond to your elloquent post, since your life would undoubtedly have been incomplete had I not.

MGS is not casual friendly. Until MGS3 Subsistence, it didn't even have multiplayer (which was done half-assed). Mutliplayer is a huge plus for casuals. Think Halo and think Goldeneye 64, two of the most casual friendly games ever made. Why? Because they are so damn accessible, turn the console on and entertain your friends for hours. Halo was just an extension of that, turn on your console, get on Live (something a blind monkey can do) and start playing. Addictive gameplay, tight controls, its fun, its competitive, and its balanced.NavigatorsGhost

No, you're confusing "casual" with "multiplayer". That is the problem with the premise of that entire paragraph. Just because a game has a multiplayer element making it more desirable doesn't mean it's more casual. MGS is a very approachable game. It's not technically challenging or complicated. What it is....is a single player game in a niche section of gaming. That doesn't make it "hard core"...unless...welll...maybe you should define what you mean when you say "hard core" because everything that is "niche" (catering to a small cross-section of gamers) is not "hard core"...and everything that is hardcore is not niche. But to suggest that because MGS3 is more casual than MGS2 is failure in and of itself...as sans multiplayer, it's a continuation of the story and game series, and done in classic Kojima fashion.

MGS is not something you can enjoy, unless you are following the story and actually care about what happens, at least not extensively. As a more recent example, look at Bioshock. A lot of players were disappointed with the game because they played it like any other run-and-gun FPS. They didn't attempt to follow the story, acquire the audio-diaries and try and understand the idea behind Rapture or discover why it failed. They breezed through the game, just trying to get to the next level. The pacing of MGS is slow, people rag on the amount of cinematics all the time, and those are just the hardcore gamers that ***** about it here. The story isn't very accessible either because of its complexity, longetivity, and the fact that it hasn't concluded and answered all the questions yet.NavigatorsGhost

Disagree. Before I played MGS2 and 3, the last time I played MGS was...never. I started with Metal Gear. No Solid (PS1) for me. I didn't need the background to enjoy the game...and quite frankly, as long as the gameplay is good, people will play. Also, I don't know anyone who had a PS2 and consciously decided to NOT buy MGS because of the cut-scenes or story. I've just never seen it or heard of it. Everyone I showed the game off to loved how it looked. I think in the end, it's a great game in a niche gameplay segment that isn't super popular.

I mean really...suggesting the story is holding the game back? The story is the best part. :lol:

As far as Bioshock goes, I agree that some just blew through the game...but that is to be expected. Some will do that. Many more played the game how it was meant to be played. Why focus on the minority that blew through the game quickly and skipped the story? Oh yea...to try to make a loose point. But guess what? Bioshock sold strongly. The story didn't hold it back...and the story (or people's desire to experience the story) won't keep Bioshock 2 from selling better than Bioshock 1...or maybe even becoming a system seller in and of itself.

Casuals can't handle that stuff. They want everything explained for them, they want everything to be laid out and easily accomplished. Complex controls, and high difficulty levels are things that turn off casual gamers. They want something that they can "be good at" without putting much time or effort into it.NavigatorsGhost

Explain Gran Turismo.

Explain Final Fanatsy.

Explain Madden.

Explain Tekken.

Explain Grand Theft Auto.

Explain Devil May Cry.

All are exceptional games. Are are more complex than Metal Gear Solid to control. All (with the exception of DMC) are system-sellers. And why quote difficulty levels, as if they can't be set to "easy"? Another failed point. Casuals will play hard, complex games if they want to. The problem is the GENRE. It's just not super popular yet. Not on the level of the others listed.

You know why GT sells so well? To casuals anyway? Its because they see the graphics and the stats for how many cars and tracks are in the game. They have no understanding of what "driving simulation" means. When they boot the game up and realize they have to go through license tests? That turns them off. Having to drive "crappy" and less recognizable cars for the first part of the game? That turns them off. I mean, manual transmission driving alone turns off casuals.NavigatorsGhost

Surely you jest. GT sells so well because the game feels real. It successfully mimics the driving experience of the cars presented...and makes it hella fun. Hella fun. It's like you think casuals are retarted or something. They know the difference between Gran Turismo and Burnout. Gran Turismo has been around for what? 12 or 13 years? I think by now it's safe to assume that people buy Gran Turismo because they want more GRAN TURISMO. They want to tune their cars. They want to play arguably the best driving game on the planet.

Not because they're so stupid they don't even know what "driving simulation" means. :|

My point about Halo and Halo 2 attach rates is not wrong. I've never said, nor will I, that Halo is a bad game. But the lack of competition certainly did not hurt it. But is that the only reason or the main reason why it did so well? No, of course not. But it certainly affected it. Its by far and away the best console FPS since Goldeneye, of course it will do well in sales. It was the "it" game when it came out, similar to what Goldeneye was for the N64. It filled the void that existed after Goldeneye was gone.NavigatorsGhost

Maybe you need to read your initial post then. You never supposed that there could be other factors involved in Halo's attach rate. You never suggested that your statement wasn't "the only or the main reason why it did so well..." You said, categorically that Halo 2 and 3 sold well because

a.) they didn't have competition

b.) they had multiplayer

c.) they were "casual friendly"...whatever the hell that means to you.

That's what you said. Now you're simply trying to change what you said to not look ignorant. It is what it is...and I responded to what you said. No more, no less. Fair? You got called out on a ridiculous statement. It happens. Life goes on. Live and learn.

And if you're telling me that Half-Life is not predominantly for hardcore gamers, you're flat out wrong. For starters, its essentially a PC franchise. Casuals gamers do not play PC FPS games online, especially 8 years ago or whenever CS started. Mods do not mix with casual gamers, either. And the Orange Box is primarily a sequel to a game that most gamers, especially casuals, have never even played. Its not like Halo 3, where everyone was exposed to the previous installments.NavigatorsGhost

You'll have to define what you mean by "hardcore" because you use it a lot and rather loosely. IMO, very few games are "hard core" in and of themselves. I think games like Virtua Fighter are hardcore because it is technically difficult to play. Beyond a few very limited examples, I'd say most games are considered "hard core" because of the people who play them...not the product itself. You can casually play counter strike, half life, halo, soul calibur, DoA, tekken, Smash Brothers, madden, gears of war, battlefield, starcraft, ninja gaiden, etc. etc. etc. you can also be hard-core about those games and join clans that play religiously. hell, you can even be hard-core about Tetris and Viva Pinata if you want to be. But again, you can also have fun casually playing any of those games. So to say any game is designed to cater specifically TO the hardcore...ehhh...very few. They may be adopted by the hardcore because they're well balanced...and maybe in the case of Counter Strike...now several years old...perhaps all that is left are the hardcore...but was it always? Who knows. It definitely is now, though.

And quickly:

1.) Yes, casual gamers sure as hell do play PC FPS games online. ESPECIALLY when CS started. Plenty of casuals were playing Counter Strike, Unreal Tournament '99 and Quake Arena, amongst others. In fact, I knew NON-GAMERS that would play Quake Arena, CS and UT. (at my job after work...people that would still be there would play...including 40 and 50 year old men). Those who *still* play those games are most likely hard-core nowadays. But back in the day...everyone played those games. Online. Oh yes.

2.) Casuals are buying and playing The Orange Box. That's fact. So poof goes another point. And I agree that mods probably don't mix with casuals, but Counter Strike was a special case. Word of mouth was significant for that game and it became a stand-alone product. By contrast, I wouldn't expect that too many cauals played Red Orchestra, for example. Keep in mind, I was a harder core PC gamer than I ever was a console gamer.

---------------------

So there's your response. I hope you can be happy now.

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deactivated-600fd0017f1ba

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#131 deactivated-600fd0017f1ba
Member since 2005 • 808 Posts
[QUOTE="Wasdie"]

The Metal Gear Soild series has never sold really well.

Nike_Air

Shirley you can't be serious ? I know you can find better sellers out there but to say that it doesn't sell well is laughable. If it was sarcasm , I apologise.

He's serious, MGS 3 has sold less than any of the others to date and only half as many as Halo 2, selling roughly 4 Million copies on a system whose userbase is 120 Mil is not great at all, thats like 3% of the users.

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fuzzysquash

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#132 fuzzysquash
Member since 2004 • 17374 Posts

No chart...no direct evidence...no belief.

That is all. I've asked for simple proof. All I see is conjecture and complaint. Fuzzy's copy and paste job simply doesn't get it done for a host of reasons, that I won't go into detail about (everyone was blindsided by GTA3, as GTA1 and 2 sucked, lack of direct evidence, conjecture, speculation based on loose assumptions). Navigator's points are about as strong as a wet paper towel.

All I'm asking for is the only information that can be used to support the premise:

"Metal Gear Solid is a SYSTEM SELLER."

A graph.

Y 1 Axis (red) - PS2 sales (30,000-50,000 unit increments)

Y 2 Axis (green) - MGS2 sales (40,00-80,000 unit increments)

X Axis - Months, starting with October 20, 2001. Ending on December 15st. (1 week increments)

simply place a dot for each week.

If we see a sales spike around the weeks of November 14th relative to the rest of the months before it (with all due consideration for the christmas holiday sales), coupled with high sales of the game during that same month, I believe it to be fair to say that MGS2 was a system-seller.

That is the only thing we can really call proof. Otherwise, it's all speculation, conjecture and wishful thinking...none of which make the assertion that MGS is a system selling franchise a fact.

And the premise of this thread in general (that MGS4 could even possibly sell at the clip of Halo 3) failed in the womb.

That's really the bottom line.

Nothing I've seen yet qualifies as unequivocal evidence...and reprinting the same commentary as if it somehow will change my mind now is humerous.

Again, all I need is imperical evidence. If you can't get it, then drop the conversations. You can't say something is a fact without proof.

We can prove Halo is a system-selling franchise. Same with Mario, Zelda, Final Fanatsy, Gran Turismo and a few others. MGS...I need more.

(btw, I believe unequivocally that MGS4 *will* be a system seller...and the only one we can verify)

Dreams-Visions

Weak.

I've given you plenty of evidence. Sales numbers, articles by GS describing how MGS2 outsold GTAIII although GTAIII only launched weeks before, all of these are evidence for the fact that MGS2 was a system seller.

And what evidence have you given me for believing that it was not a system seller?

"My friends didn't buy a PS2 for MGS2" :lol:

You can't be serious. What kind of sample size is that?

Meanwhile, you've claimed that MGS games sold 6, 7 million plus by a slow trickle, which in your view doesn't qualify it as a system seller. Where's your proof? Give me a chart, a graph. Or a link? Or some citation of any sort?

It's easy for you to keep demanding evidence while I do the work of finding it. And I've already found plenty.

You've also stated in the past that Final Fantasy is undoubtedly a system seller. But you provided me no evidence of the sort you're demanding. If you don't want to play by double standards, show me a chart.

Y1 Axis (red) - PS2 sales (30,000-50,000 unit increments)

Y2 Axis (green) - Final Fantasy X sales (40,000-80,000 unit increments)

X Axis = Months, starting with July 19, 2001. Ending on September 15 (1 week increments)

simply place a dot for each week.

Can't do it? Well, then I guess we'll have to conclude Final Fantasy isn't a system seller!

And don't even bother denying that you said FF was a system seller, because it'd be quite easy for me to find the quote :wink:

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#133 Dreams-Visions
Member since 2006 • 26578 Posts

MGS 4 will surely moves systems and software units.

Just not on Halo's level.

That task is up to GT 5 and maybe FF XIII.

mentzer

no other game this generation will move 3 million units in 2 weeks. had someone suggested it could happen last year, I would have slapped them. 3 million+ units in 2 weeks is stupid. it doesn't happen. it's never happened before.

None of those games you listed will either. It's just an anomoly...and probably will remain as such forever.


Halo 4 won't even have comparable numbers. Guaranteeed.

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#134 FusionApex
Member since 2006 • 1151 Posts
It's a game for serious gamers, but i'm sure it'll push systems.
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fuzzysquash

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#135 fuzzysquash
Member since 2004 • 17374 Posts

In fact, make a chart for Mario, Zelda, and Gran Turismo while you're at it, since you said yourself you can "prove" all those are system selling franchises.

Otherwise, according to your standard, they're not system sellers.

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#136 Dreams-Visions
Member since 2006 • 26578 Posts
[QUOTE="Dreams-Visions"]

No chart...no direct evidence...no belief.

That is all. I've asked for simple proof. All I see is conjecture and complaint. Fuzzy's copy and paste job simply doesn't get it done for a host of reasons, that I won't go into detail about (everyone was blindsided by GTA3, as GTA1 and 2 sucked, lack of direct evidence, conjecture, speculation based on loose assumptions). Navigator's points are about as strong as a wet paper towel.

All I'm asking for is the only information that can be used to support the premise:

"Metal Gear Solid is a SYSTEM SELLER."

A graph.

Y 1 Axis (red) - PS2 sales (30,000-50,000 unit increments)

Y 2 Axis (green) - MGS2 sales (40,00-80,000 unit increments)

X Axis - Months, starting with October 20, 2001. Ending on December 15st. (1 week increments)

simply place a dot for each week.

If we see a sales spike around the weeks of November 14th relative to the rest of the months before it (with all due consideration for the christmas holiday sales), coupled with high sales of the game during that same month, I believe it to be fair to say that MGS2 was a system-seller.

That is the only thing we can really call proof. Otherwise, it's all speculation, conjecture and wishful thinking...none of which make the assertion that MGS is a system selling franchise a fact.

And the premise of this thread in general (that MGS4 could even possibly sell at the clip of Halo 3) failed in the womb.

That's really the bottom line.

Nothing I've seen yet qualifies as unequivocal evidence...and reprinting the same commentary as if it somehow will change my mind now is humerous.

Again, all I need is imperical evidence. If you can't get it, then drop the conversations. You can't say something is a fact without proof.

We can prove Halo is a system-selling franchise. Same with Mario, Zelda, Final Fanatsy, Gran Turismo and a few others. MGS...I need more.

(btw, I believe unequivocally that MGS4 *will* be a system seller...and the only one we can verify)

NavigatorsGhost

I don't understand how you can say the 6th biggest game for a console isn't a system seller. You are telling me that the PS2 only had two series that were system sellers? And only five games (gt3, gt4, gta, gta vc, and gta sa) on a system with hundreds of titles are considered system sellers? Thats ridiculous. Thats not even 1 per year. And again, you are forgetting that the follow-up, the "disappointing" MGS3 (which many consider the best in the series) was still the 9th best-selling game on the platform.

I'm not saying it didn't sell well and I never have. This is simply what I'm saying:

-I categorically challenge the notion that this game moved systems in volume in November, 2001.

-I categorically challenge the notion that because in the end it's total sales were 7 million, we should assume it sold ridiculous numbers at launch. If we have launch sales numbers, I'd love to see them. I was a launch sale for MGS2...but I don't know how many hundreds of thousands it sold. I need to see it to believe it. Based on what we know (7 milllion sold), it could have simply steadily sold copies over 6 years. We simply don't have the data to say otherwise. if we do, I'd love to see it.

If it did, show me the numbers, because I'm skeptical.

I have accepted many games as system sellers. In fact, MGS2 was probably one of my 3 favorite games last generation. But I don't believe it sold systems in volume.

I never mind being wrong, but I'll only accept correction with specific information supporting another point. otherwise, it's all speculation. You know what they do with speculation in court? toss that **** out.

am I being unfair for asking for proof? I don't think I am.

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#137 Dreams-Visions
Member since 2006 • 26578 Posts

In fact, make a chart for Mario, Zelda, and Gran Turismo while you're at it, since you said yourself you can "prove" all those are system selling franchises.

Otherwise, according to your standard, they're not system sellers.

fuzzysquash

so does that mean you can't make a chart for MGS? ok. let me know when that chart is ready to go, okay?

otherwise, simmer down. I don't have the burden of proof here. this thread is not about Mario, Zelda or GT in reality. it's about claims of MGS' selling.

I didn't make the thread or premise it. I only challenged its notion and presented what would be acceptable proof.

That being said, you can go make a thread saying Mario, Zelda and GT aren't system sellers if you want to...but the entire interweb might laugh at you.

But by all means...do you.

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#138 bonethug1213
Member since 2005 • 575 Posts
[QUOTE="bonethug1213"]

[QUOTE="etbny22"]MGS4 doesnt really appeal to the casual gamers like halo does.... i dont see it as a system seller.Dreams-Visions

But with the direction the 4th has taken, it could very well appeal to the casual gamer, its all up to the advertisement at this point.

What direction is that? It plays the same as any other MGS game, with a few new options and FPS mode (which probably won't work nearly as well as the standard 3rd person view)

Dont think you've played MGS 2 or 3, they both had an FPS mode. And if you actually read any hands on with the game especially GS's, youll know that the gameplay is much different from the previous ones. The 3rd person camera is a huge addition as opposed to a top-down limited camera view, so much more freedom. Also the fact that its set on a battlefield and not a deserted forest would make it more appealing. Maybe you should of look into the game before jumping into a thread and acting like you know everything?

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#139 fuzzysquash
Member since 2004 • 17374 Posts
[QUOTE="fuzzysquash"]

In fact, make a chart for Mario, Zelda, and Gran Turismo while you're at it, since you said yourself you can "prove" all those are system selling franchises.

Otherwise, according to your standard, they're not system sellers.

Dreams-Visions

so does that mean you can't make a chart for MGS? ok. let me know when that chart is ready to go, okay?

otherwise, simmer down. I don't have the burden of proof here. this thread is not about Mario, Zelda or GT in reality. it's about claims of MGS' selling.

I didn't make the thread or premise it. I only challenged its notion and presented what would be acceptable proof.

That being said, you can go make a thread saying Mario, Zelda and GT aren't system sellers if you want to...but the entire interweb might laugh at you.

But by all means...do you.

In other words, "I challenge other people to make tedious charts using information that virtually impossible to come by, but when they ask me to take the first step I cower away and shift the burden of proof."

The burden of proof lies with the proponent of the argument; thus, the burden of proof absolutely lies with you to show that Mario, Zelda, and GT are system sellers (since you just said they were).

I'd personally be happy if you cited sales numbers, but apparently those aren't good enough for you. So get crackin' on those charts, because if you're going to demonstrate that Mario, Zelda, and GT are system sellers, it might take awhile.

I quote: "No chart.......no evidence........no belief."

If you don't want to set up a double standard, start drawing.

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#140 Dreams-Visions
Member since 2006 • 26578 Posts

Weak.

I've given you plenty of evidence. Sales numbers, articles by GS describing how MGS2 outsold GTAIII although GTAIII only launched weeks before, all of these are evidence for the fact that MGS2 was a system seller.

And what evidence have you given me for believing that it was not a system seller?

"My friends didn't buy a PS2 for MGS2" :lol:

You can't be serious. What kind of sample size is that?

Meanwhile, you've claimed that MGS games sold 6, 7 million plus by a slow trickle, which in your view doesn't qualify it as a system seller. Where's your proof? Give me a chart, a graph. Or a link? Or some citation of any sort?

It's easy for you to keep demanding evidence while I do the work of finding it. And I've already found plenty.

You've also stated in the past that Final Fantasy is undoubtedly a system seller. But you provided me no evidence of the sort you're demanding. If you don't want to play by double standards, show me a chart.

Y1 Axis (red) - PS2 sales (30,000-50,000 unit increments)

Y2 Axis (green) - Final Fantasy X sales (40,000-80,000 unit increments)

X Axis = Months, starting with July 19, 2001. Ending on September 15 (1 week increments)

simply place a dot for each week.

Can't do it? Well, then I guess we'll have to conclude Final Fantasy isn't a system seller!

And don't even bother denying that you said FF was a system seller, because it'd be quite easy for me to find the quote :wink:

fuzzysquash

So the days of expecting proof when someone suggests something as "fact" is now "weak"? :lol:

Okay. Let's just all accept everything anyone says just because they say it. Sound good? :|

Let's keep it simple: et's see the weekly sales numbers for October, November and December, 2001. Fot the console and for the game. That's all we need.

Don't have it? Then let trying to pass it off as fact go. I didn't say for a fact that MGS sold by a slow trickle and you damn well know it. I said it could have. It was conjecture just like everything in your long, diatribe-like post was. Nothing you said was any more factual in the goal of establishing MGS as a "system seller" than my skeptical points were. My whole point was "how do you know?". Don't be upset because I didn't believe your patched-together logic was the end-all be-all you presumed it would be. I don't like assuming things in life. All I ever asked for was data that shows it.

Seems to be kryptonite or something. When did asking for *real proof* (not round-about, pieced together, guesses) become a bad thing?

...and did I really say the Final Fantasy SERIES is not a system-selling franshise? :? I highly doubt that. I might have said Final Fantasy X, X2 and XII weren't system-sellers...but I can't imagine saying FF as a franchise isn't a system seller. Millions of gamers are held sway by the letters "FF". That's a fact. The console millions will purchase depends on what console the next major FF game will be on.

That's what I know.

If you have a quote where I said something other than that about the FRANCHISE of FF, I'd love to see that too.

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Dreams-Visions

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#141 Dreams-Visions
Member since 2006 • 26578 Posts
[QUOTE="Dreams-Visions"][QUOTE="bonethug1213"]

[QUOTE="etbny22"]MGS4 doesnt really appeal to the casual gamers like halo does.... i dont see it as a system seller.bonethug1213

But with the direction the 4th has taken, it could very well appeal to the casual gamer, its all up to the advertisement at this point.

What direction is that? It plays the same as any other MGS game, with a few new options and FPS mode (which probably won't work nearly as well as the standard 3rd person view)

Dont think you've played MGS 2 or 3, they both had an FPS mode. And if you actually read any hands on with the game especially GS's, youll know that the gameplay is much different from the previous ones. The 3rd person camera is a huge addition as opposed to a top-down limited camera view, so much more freedom. Also the fact that its set on a battlefield and not a deserted forest would make it more appealing. Maybe you should of look into the game before jumping into a thread and acting like you know everything?

MGS2 and 3 didn't have a FPS mode like MGS4 will have. You can play the entire game of MGS 4 in FPS mode. That's new stuff.

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Dreams-Visions

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#142 Dreams-Visions
Member since 2006 • 26578 Posts
[QUOTE="Dreams-Visions"][QUOTE="fuzzysquash"]

In fact, make a chart for Mario, Zelda, and Gran Turismo while you're at it, since you said yourself you can "prove" all those are system selling franchises.

Otherwise, according to your standard, they're not system sellers.

fuzzysquash

so does that mean you can't make a chart for MGS? ok. let me know when that chart is ready to go, okay?

otherwise, simmer down. I don't have the burden of proof here. this thread is not about Mario, Zelda or GT in reality. it's about claims of MGS' selling.

I didn't make the thread or premise it. I only challenged its notion and presented what would be acceptable proof.

That being said, you can go make a thread saying Mario, Zelda and GT aren't system sellers if you want to...but the entire interweb might laugh at you.

But by all means...do you.

In other words, "I challenge other people to make tedious charts using information that virtually impossible to come by, but when they ask me to take the first step I cower away and shift the burden of proof."

The burden of proof lies with the proponent of the argument; thus, the burden of proof absolutely lies with you to show that Mario, Zelda, and GT are system sellers (since you just said they were).

I'd personally be happy if you cited sales numbers, but apparently those aren't good enough for you. So get crackin' on those charts, because if you're going to demonstrate that Mario, Zelda, and GT are system sellers, it might take awhile.

I quote: "No chart.......no evidence........no belief."

If you don't want to set up a double standard, start drawing.

okay, so no sales data (the only real evidence) to support your argument. cool. remember, I didn't make the thread. the TC did...and before him, you did. I've laid out what I'd consider proof. can't do it, right?

There's no reason to suggest that the requested method is invalid just because you can't find the data to meet the standard. There's nothing wrong with my standard. There is only something wrong with the assumption-filled nature of your argument.

we can move on, then. well...maybe you won't, but this topic isn't going to take up another second of my time until I see some meaningful data.

Off to Warhawk I go.

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fuzzysquash

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#143 fuzzysquash
Member since 2004 • 17374 Posts

okay, so no sales data (the only real evidence) to support your argument. cool. remember, I didn't make the thread. the TC did...and before him, you did. I've laid out what I'd consider proof. can't do it, right?

There's no reason to suggest that the requested method is invalid just because you can't find the data to meet the standard. There's nothing wrong with my standard. There is only something wrong with the assumption-filled nature of your argument.

we can move on, then. well...maybe you won't, but this topic isn't going to take up another second of my time until I see some meaningful data.

Off to Warhawk I go.

Dreams-Visions

There's nothing wrong with your method? Then put it into practice for Pete's sake!

How are those charts coming, by the way?

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#144 Dreams-Visions
Member since 2006 • 26578 Posts

I'm outta this thread, boys. Been fun, but the thread failed on multiple levels:

1.) MGS4 will not sell systems like Halo 3, though I think it will be the first system seller for our PS3's...and perhaps the first console-selling game in the franchise (?)

2.) People turned the thread into something it's not, which I contributed to. When someone wants to gather real data to support the claim MGS2 was a system seller and show us the numbers, I'll entertain that conversation again. Otherwise, it is nothing but a frustrating circular argument and I can see others don't like it when people don't accept their assumptions as fact. me? I don't give a damn. I'm a grown man and people moaning on a web forum almost make me laugh.

In order to spare people's feeling from being hurt or seeing them get emotional, I'll simply acquiese, as I did from fuzzy's MGS thread some time ago. I have better things to do than write paragraps upon paragraphs of circular argumentation.

cheers, all. be safe.

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maabus99

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#145 maabus99
Member since 2006 • 970 Posts

To all the fanboys talking about system sellers. Remember, no matter how good number 4 is, at $400 a console (if Sony reduces it again below that by 4's release date, then that is a REALLY bad sign), it will not move as many systems as say a $200 (or was it less even?) PS2. Plain, economics folks.

Even though it may be a great game, Sony may end up causing it to be the lowest selling MGS in the series. Nothing to do with Konomai or anyone else.

Oh, even looking at the best LTDs for MGS, it still is around a 8% attach rate. That is lower then Halo's by a good margin (hell, it reached 50% in 11 days in the US), so arguing against the Halo effect is just dumb fanboyism. Has nothing to do with which is a better game, get that straight. MGS release may be credited with some sales of the 3 (1/2 million first 2-3 monthsis my guess), but it will only last a few months like all other hit titles.

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#146 Dreams-Visions
Member since 2006 • 26578 Posts

There's nothing wrong with your method? Then put it into practice for Pete's sake!

How are those charts coming, by the way?

fuzzysquash

I will when I feel like it. Then you know what I'll do? I'll make a thread proclaiming "x" game is a system seller. In reality, it's unnecessary for games like Mario Bros, Zelda, Final Fantasy and Gran Turismo...and you're trying to prove a point which ultimately doesn't change the facts.

I'll be sure to make a galaxy thread just for you. I'll make a MGS4 thread too. But since you're all about past MGS games being system sellers and have made threads to that point, you still bare that burden. Don't try to misdirect the focus of the issue just because you can't truly prove your point.

I said I was done before this post. I definitely am now.

Be safe.

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fuzzysquash

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#147 fuzzysquash
Member since 2004 • 17374 Posts

So the days of expecting proof when someone suggests something as "fact" is now "weak"? :lol:

Okay. Let's just all accept everything anyone says just because they say it. Sound good? :|

Let's keep it simple: et's see the weekly sales numbers for October, November and December, 2001. Fot the console and for the game. That's all we need.

Don't have it? Then let trying to pass it off as fact go. I didn't say for a fact that MGS sold by a slow trickle and you damn well know it. I said it could have. It was conjecture just like everything in your long, diatribe-like post was. Nothing you said was any more factual in the goal of establishing MGS as a "system seller" than my skeptical points were. My whole point was "how do you know?". Don't be upset because I didn't believe your patched-together logic was the end-all be-all you presumed it would be. I don't like assuming things in life. All I ever asked for was data that shows it.

Seems to be kryptonite or something. When did asking for *real proof* (not round-about, pieced together, guesses) become a bad thing?

...and did I really say the Final Fantasy SERIES is not a system-selling franshise? :? I highly doubt that. I might have said Final Fantasy X, X2 and XII weren't system-sellers...but I can't imagine saying FF as a franchise isn't a system seller. Millions of gamers are held sway by the letters "FF". That's a fact. The console millions will purchase depends on what console the next major FF game will be on.

That's what I know.

If you have a quote where I said something other than that about the FRANCHISE of FF, I'd love to see that too.

Dreams-Visions

:lol: wow, this is really too much.

The "Final Fantasy franchise" is a system seller but "individual FF games" aren't?

What has logic come to?

So by your logic I can say that the "Metal Gear Solid franchise" is a system seller but "individual Metal Gear games" aren't? Laughable.

All I ask is that you provide some evidence, according to your standard, demonstrating that Final Fantasy X, the biggest selling Playstation 2 Final Fantasy game, was a system seller.

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#148 bonethug1213
Member since 2005 • 575 Posts
[QUOTE="bonethug1213"][QUOTE="Dreams-Visions"][QUOTE="bonethug1213"]

[QUOTE="etbny22"]MGS4 doesnt really appeal to the casual gamers like halo does.... i dont see it as a system seller.Dreams-Visions

But with the direction the 4th has taken, it could very well appeal to the casual gamer, its all up to the advertisement at this point.

What direction is that? It plays the same as any other MGS game, with a few new options and FPS mode (which probably won't work nearly as well as the standard 3rd person view)

Dont think you've played MGS 2 or 3, they both had an FPS mode. And if you actually read any hands on with the game especially GS's, youll know that the gameplay is much different from the previous ones. The 3rd person camera is a huge addition as opposed to a top-down limited camera view, so much more freedom. Also the fact that its set on a battlefield and not a deserted forest would make it more appealing. Maybe you should of look into the game before jumping into a thread and acting like you know everything?

MGS2 and 3 didn't have a FPS mode like MGS4 will have. You can play the entire game of MGS 4 in FPS mode. That's new stuff.

I guess we interpreted that part of the video differently when Kojima said that, i thought it was the same as the previous 2, doubt you can play through the game in first person but then again thats only speculation. Anyways, i'll leave you to your ongoing argument with fuzzy, dont know what its about, too long for me to bother...

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#149 DaysAirlines
Member since 2006 • 9537 Posts
Didn't MGS3 sell just shy of 4 million units when the PS2 had a 100+ million install base? Even the most of us hardcore MGS fans will agree that if you skip an MGS game you are screwed.
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#150 fuzzysquash
Member since 2004 • 17374 Posts
[QUOTE="fuzzysquash"]

There's nothing wrong with your method? Then put it into practice for Pete's sake!

How are those charts coming, by the way?

Dreams-Visions

I will when I feel like it. Then you know what I'll do? I'll make a thread proclaiming "x" game is a system seller. In reality, it's unnecessary for games like Mario Bros, Zelda, Final Fantasy and Gran Turismo...and you're trying to prove a point which ultimately doesn't change the facts.

I'll be sure to make a galaxy thread just for you. I'll make a MGS4 thread too. But since you're all about past MGS games being system sellers and have made threads to that point, you still bear that burden. Don't try to misdirect the focus of the issue just because you can't truly prove your point.

I said I was done before this post. I definitely am now.

Be safe.

"I will when I feel like it."

Translation: I can't do it, but I will do it for future games, the data for which I will have access to.

I'm not misdirecting the focus of this thread. You set up an impossible evidentiary standard for which you yourself can't follow. I have no problem accepting that past Zelda, Final Fantasy, and GT games were system sellers.

All I have to do is look at the sales numbers. I know, from common sense, that games that sell 6, 7, 8 million units by the end of the console lifespan don't sell in a "slow trickle." I also know, from common sense, that games that sell in those numbers indicate that they are powerful incentives for purchasing a platform.

But according to you, that's not good enough. According to you, the only kind of evidence that counts as evidence is a graph that plots week to week sales of consoles within the launch window of the game in question.

Okay, go ahead then, draw me up a chart of Final Fantasy X's launch window including PS2 console sales. Oh wait, you can't. You'll "do it when you feel like it" :roll:

What this whole exchange demonstrates is that you have no understanding of the requirements of evidence for inductive arguments, or the scientific concept of "inference to the best explanation."

And ask yourself: what conclusion is most logically, inductively inferred from this evidence?

One of the most often repeated SW myths is that MGS might be a good game, but it's not a system seller.

Proponents often proceed by way of three arguments, which I'll refute individually.

Argument #1: MGS is not mainstream.

No, it's not, but that doesn't mean it isn't a system seller. The concept of a "system seller" is difficult to define clearly, but we all have some general idea of what it means. If I might make an attempt: a "system seller" is a game or franchise that moves millions of units and is considered one of the most powerful reasons for why people buy a particular platform.

In this sense, MGS most certainly fits the definition.

Sales of Metal Gear Solid (PS) as of 2002 were at 6.6 million worldwide.

Sales of Metal Gear Solid 2: The Sons of Liberty (PS2) as of 2006 were at over 7 million worldwide.

Sales of Metal Gear Solid 3: Snake Eater (PS2) as of 2007 were at 3.7 million worldwide (not including Subsistence).

On the Playstation, Metal Gear Solid sales followed only Gran Turismo, Final Fantasy, Tomb Raider, and Crash Bandicoot, all of which are considered system sellers for the Playstation. Out of thousands of Playstation titles, MGS was the seventh best selling game on the platform.

On the Playstation 2, Metal Gear Solid 2 sales followed only Grand Theft and Gran Turismo, both of which are considered major system sellers. It outsold such system moving franchises as Kingdom Hearts, Final Fantasy, and Dragon Quest. Out of thousands of Playstation 2 titles, Metal Gear Solid 2 was the sixth best selling game on the platform.

Metal Gear Solid 3, the latest and least popular of the MGS games, followed close behind MGS2 in ninth place out of all Playstation 2 games. It still beat popular games like Dragon Quest VIII, Devil May Cry, and Kingdom Hearts II.

No, MGS is not mainstream, but the numbers show that it is beyond question a system seller for Playstation platforms.

Argument #2: MGS sales are only a fraction of Playstation and PS2's huge userbase.

True. But again, this fact does not mean the franchise is not a system seller.

Two things to consider. First, there weren't 130 million PS2 owners when MGS2 launched in November 2001. The Playstation 2 was barely a year old. The fact of the matter is that MGS2 was a tremendous help to get the Playstation 2's momentum going and establish a strong install base.

Second, if MGS2 is only a fraction of the PS2's userbase, so is Grand Theft Auto. And Gran Turismo.

But would anyone venture to suggest that these two franchises are not system sellers? The bare-bones truth is that when evaluating whether a game is a system seller on the Playstation and PS2 platforms, the ratio of game sales to install base is meaningless, because the install bases of those two platforms are gigantic, spread across a huge demographic, and thus diminish any franchise's sales to a fraction of their total.

So just because every franchise on PS and PS2 is a fraction of the install base, the PS and PS2 have no system sellers? That's obviously nonsensical. With install bases that huge, there must have been a healthy amount of system sellers for both PS and PS2.

MGS is one of them because like all the other franchises indubitably considered "system sellers" on Playstation platforms, it moves millions of units per iteration and provides a powerful incentive for people to purchase the platform.

Argument 3: MGS is a system seller, but the series is on the decline

The third argumentative approach is to concede that MGS is a system-selling franchise, but focus on the relatively low sales of MGS3 compared to MGS and MGS2, and hence assert that the series is dropping off the map.

This, I agree, is a possibility, but a highly unlikely one. More likely than not, MGS4 will be the Playstation 3's first big system seller, and I'll explain why.

The argument that MGS3 sold less than MGS2, and therefore MGS4 will sell less than MGS3, assumes a linear slope of decline in sales for the series. This of course, is an entirely unsubstantiated assumption. For example, Gran Turismo (Playstation) sold 10.5 million, GT2 (PS) sold 8.5 million, GT3 (PS2) sold 11 million, and GT4 (PS2) sold 8.79 million. As you can see, sales trends for GT games have been anything but linear, yet no one would suggest that GT is not a system seller, or that GT5 will sell less than GT4 because GT4 sold less than GT3.

Like the Gran Turismo series, MGS games have traditionally been a showcase for Playstation platforms.At trade shows like E3 and TGS, crowds would jam the convention floor with their mouths agape at the technical and aesthetic achievement of the debut MGS trailer.

Given that MGS3 was a late game on the Playstation 2, its debut had nowhere close the impact as MGS or MGS2. Its controls were also more complex than ever, creating a higher than usual learning curve and thus limiting itself to a narrower audience.

Unlike MGS3, MGS4 was a return to form for the series, as its debut at TGS in November 2005 literally brought the industry to a halt (those of you on the forums then will remember).

It had the same impact as MGS and MGS2 in terms of generating that instantaneous and universal reaction of awe at the first time Snake's profile was shown. And Kojima Productions has worked tirelessly to streamline the controls for a broader audience, as evidenced by the ample gameplay footage available.

MGS4's hype continues to this day, and the level of anticipation for this title far exceeds anything prior to MGS3. At Tokyo Game Show this year, Gamespot reported that even with a record 48 kiosks, attendees still waited up to 3 and a half hours to play the demo, and packed the show floor to see the new trailer.

Seasoned industry analyst Michael Pachter even suggests that Sony may adjust its pricing next year to coincide with the launch of "blockbuster games Grand Theft Auto IV and PS3 exclusive Metal Gear Solid 4." Source

Whether Sony will take such action is irrelevant to the purposes of this thread. The purpose is to argue that MGS is a system selling franchise and that MGS4 has tremendous potential to duplicate the success of MGS and MGS2. Analysts support the point by reiterating it and basing their projections on it.

People might say that MGS4 will sell less than MGS3, and that the series is dropping off the map. If I were to bet, I'd say that the MGS series will follow a similar pattern to the GT series. As the technical showcase for the Playstation 3 and the debut MGS title on that console, MGS4 will more likely than not move millions of Playstation 3's and continue its reputation as a system selling franchise for Playstation platforms.

Addendum: A certain poster has challenged me on the point that I did not show a sales spike immediately after the launch of an MGS game, and thus I have not demonstrated that MGS is a system seller. This individual claims that MGS games may have sold in a slow trickle, and thus cannot be said to have pushed sales of the PS2 console.

Given that MGS and MGS2 (the system sellers of the franchise) launched so long ago, it is difficult to obtain data on sales trends. Nevertheless, here is even more evidence to bolster my position, from an article published by gamespot the month after MGS2 launched:

Sony releases more Playstation 2 sales figures

The Playstation 2 is doing quite well despite two new competitors on the market.

Sony Computer Entertainment America has announced that it has sold 1.5 million units of the Playstation 2 since the week of Thanksgiving helping to establish an installed user base of 6.5 million units in the US. Sony also claims that according to TRSTS reports from the NPD Group, Playstation and Playstation 2 software sales have accounted for more than two-thirds of the video game software market during the month of November. Sales from the Playstation family of products, including hardware, software, and peripherals, have generated more than $700 million in revenue during the same time period.

Konami's Metal Gear Solid 2: Sons of Liberty was the best-selling console game in November, followed by Grand Theft Auto III, Tony Hawk's Pro Skater 3, Harry Potter: The Sorcerer's Stone, Madden NFL 2002, and WWF Smackdown! Just Bring It. In all, the Playstation family of products accounted for five of the top 10 best-selling console games in November and more than 60 percent of that in total revenue.

source

As you can see, Metal Gear Solid 2 was outselling Grand Theft Auto III on its debut, though GTA III (an undisputed system seller) had launched less than a month earlier. As the leading title in December 2001, there is no doubt MGS2 helped establish the PS2 as the dominant system in that month and in the broader generation.

MGS2 sold in a slow trickle? The facts say otherwise.