PS3 more powerful than 360 (oblivion comparison included)

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rahzel54

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#101 rahzel54
Member since 2004 • 1732 Posts
[QUOTE="rahzel54"][QUOTE="Bluestorm-Kalas"][QUOTE="Wasdie"]This really is impressive.



On the left, 360, the right, PS3.
Bluestorm-Kalas
I'd say the left looks better, by a lot.

yeah, if you take your fanboy glasses off, youll see the difference, lol.

Excuse me? Iin the left, you can see the trees from far away, the water effect looks way better, the images are sharper, and the textures are better. The other one does have a better draw distance, but that is it. Also, the one on the left is a lot brighter and clearer.

meh, to each his own i guess... i personally agree with what bethesda and what all the other websites say.
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Rougehunter

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#102 Rougehunter
Member since 2004 • 5873 Posts
[QUOTE="Buff-McBlumpkin"]

[QUOTE="l1mIt"]explain how a 360 patch/download/autoupdate whatever, gives a game like oblivion better in game graphics like drawdistance without the game being installed into the HDDl1mIt

It works EXACTLY like the other Oblivion patches that have been released over Live (like the ones that fixed other glitches, like the Clavicus Vile game grashing glitch, etc.) The patches are stored onto whatever device you're using to save the game (in the case of the vast majority it's the 360's HDD, in the case of the idiots that bought the core system it's the memory card.

Honestly, how can you not realize how a patch works? Jesus.... you really shouldn't post unless you know what you're talking about.

its going to add drawdistance? :lol:

Im pretty sure the patch makes changes to the games coding and video settings to make the the extra details possible

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Bluestorm-Kalas

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#103 Bluestorm-Kalas
Member since 2006 • 13073 Posts
[QUOTE="Bluestorm-Kalas"][QUOTE="rahzel54"][QUOTE="Bluestorm-Kalas"][QUOTE="Wasdie"]This really is impressive.



On the left, 360, the right, PS3.
rahzel54
I'd say the left looks better, by a lot.

yeah, if you take your fanboy glasses off, youll see the difference, lol.

Excuse me? Iin the left, you can see the trees from far away, the water effect looks way better, the images are sharper, and the textures are better. The other one does have a better draw distance, but that is it. Also, the one on the left is a lot brighter and clearer.

meh, to each his own i guess... i personally agree with what bethesda and what all the other websites say.

Then you admit it, you follow propoganda?  No wonder you said the worse one looks better.
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rahzel54

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#104 rahzel54
Member since 2004 • 1732 Posts

Cows use to call this game overrated. :lol:

PS3_3DO

i still do call this game overrated. i'm probably not gonna buy it. its just good news for ps3 owners in general (and to fans of the game that own ps3's).
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AgentA-Mi6

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#105 AgentA-Mi6
Member since 2006 • 16739 Posts
I heard the Ps3 version had 3 disks.Shadow_Elite192
NO WAY, Blu ray came to solve that kind of problems dude !
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Haseokicksass

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#106 Haseokicksass
Member since 2006 • 4604 Posts

[QUOTE="rahzel54"][QUOTE="Bluestorm-Kalas"][QUOTE="Wasdie"]This really is impressive.



On the left, 360, the right, PS3.
Bluestorm-Kalas
I'd say the left looks better, by a lot.

yeah, if you take your fanboy glasses off, youll see the difference, lol.

Excuse me?  Iin the left, you can see the trees from far away, the water effect looks way better, the images are sharper, and the textures are better.  The other one does have a better draw distance, but that is it.  Also, the one on the left is a lot brighter and clearer.

ESCUSE ME? The hole pic on left  is bleachy, the grass is flat nad ugly, you can obvoiusly see the trees further sicne ther are mountains on the right sidde.

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lemonmanblugdo1

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#107 lemonmanblugdo1
Member since 2005 • 839 Posts

funny how these 2 sony fanboys are trying to make an argument, the game was released a year after the 360 release, id sure as hell hope it looks better!

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rahzel54

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#108 rahzel54
Member since 2004 • 1732 Posts
[QUOTE="rahzel54"][QUOTE="Bluestorm-Kalas"][QUOTE="rahzel54"][QUOTE="Bluestorm-Kalas"][QUOTE="Wasdie"]This really is impressive.



On the left, 360, the right, PS3.
Bluestorm-Kalas
I'd say the left looks better, by a lot.

yeah, if you take your fanboy glasses off, youll see the difference, lol.

Excuse me? Iin the left, you can see the trees from far away, the water effect looks way better, the images are sharper, and the textures are better. The other one does have a better draw distance, but that is it. Also, the one on the left is a lot brighter and clearer.

meh, to each his own i guess... i personally agree with what bethesda and what all the other websites say.

Then you admit it, you follow propoganda? No wonder you said the worse one looks better.

propaganda, you mean? umm... so just because i agree with game sites and the fact that the developer of the game said the ps3 version got upgrades, i follow propaganda? give me a break.... that screenshot is too small imo. here are some better comparison shots. http://www.beyond3d.com/forum/showthread.php?t=38405&page=3 imo, the textures are better, the draw distances are better, its sharper, and the overall image looks more realistic. the 360 version has brighter colors (probably why you think it looks sharper) but to me, thats why the ps3 version looks more realistic... the colors are more lifelike imo. like i said, to each his own. just because my opinion differs from yours, doesnt mean i follow propaganda.
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Rougehunter

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#109 Rougehunter
Member since 2004 • 5873 Posts
u have got to be kidding, the xbox version has AA?? yea right it does, not with its outdated GPU. but if it does it would explain the low Framerate :lol:l1mIt
Xenos outdated? the PS3 is using a G70 that came out 2 years ago and the Xbox 360 is using a R600 prototype. Please explain yourself
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GazzaB

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#110 GazzaB
Member since 2004 • 27139 Posts
I guess the only way to resolve this is wait for the patch to be released *sigh*
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primetime2121

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#111 primetime2121
Member since 2004 • 3953 Posts
u have got to be kidding, the xbox version has AA?? yea right it does, not with its outdated GPU. but if it does it would explain the low Framerate :lol:l1mIt

maybe you were living in a cave or something but Xenos > RSX....everyone and their momma knows this
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mohammad112388

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#112 mohammad112388
Member since 2006 • 609 Posts
[QUOTE="l1mIt"]u have got to be kidding, the xbox version has AA?? yea right it does, not with its outdated GPU. but if it does it would explain the low Framerate :lol:primetime2121

maybe you were living in a cave or something but Xenos > RSX....everyone and their momma knows this

cell>360 processor by 30% Xenos>Rsx by less thab 10%
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rahzel54

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#113 rahzel54
Member since 2004 • 1732 Posts
[QUOTE="l1mIt"]u have got to be kidding, the xbox version has AA?? yea right it does, not with its outdated GPU. but if it does it would explain the low Framerate :lol:primetime2121

maybe you were living in a cave or something but Xenos > RSX....everyone and their momma knows this

yeah, but its not as much as lemmings make it out to be. most people agree that Cell is better than Xenon too, so both systems are pretty much equal overall, and if you think either system is far better than the other, you're kidding yourself. Where RSX trails behind, it makes up for with the ability to work with Cell. most of the articles saying the 360 is better overall even say that the ps3 has great potential, but they don't think they will be able to use all of the ps3's power. considering the lack of power the ps2 had and what devs got out of that (and considering devs say the ps3 is EASIER to develop for than the ps2) i think devs WILL be able to use the ps3's power and because it has headroom, well see great looking games near the end of its life, such as God of War 2 on the ps2.
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tumle

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#115 tumle
Member since 2004 • 1274 Posts
I can believe that the draw distance will be fixed with a patch, but shaders and textures? that would be one heck of a download.

and for that guy who started talking about how they had to copy things on the blu ray because of slow load times. I think that they also clarified that in the IGN article, where they said it wasn't more than what they had done for the 360 version.

and at last a question why can't the ps3 do AA and HDR at the same time? i thought that the cell could help out with lighting and such? just a question.
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rahzel54

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#116 rahzel54
Member since 2004 • 1732 Posts
[QUOTE="mohammad112388"]

http://www.gamesradar.com/us/ps3/game/features/article.jsp?articleId=20070214154134589045§ionId=1003&releaseId=20060726163237511007

But teh 360...its more powerful.......eeeeehhhhhhh...wrong

wawowowoworr

oblivions developers said the ps3 version looks graphically better because of more development time, he said it has nothing to do with ps3 hardware /YOU FAILED NOOB.

YOU fail noob. READ and LISTEN to the interview... he Pete Hines says that most of the upgrades are exclusive to the PS3 and only a few things are coming to the 360. also here: http://spong.com/detail/editorial.jsp?eid=10109516&cid=&tid=&pid=&plid=&page=3&cb=17

SPOnG: Okay, back to the game! Some of the optimisations you've made on the PS3 version, you've said, are going to make their way over to the Xbox 360 and PC versions [via updates] at some point in the future. Pete Hines: Yeah, there's a few things we've done that are non-platform specific that may be applicable to the PC or the 360. SPOnG: But some at the same time will be PS3-specific? Pete Hines: Yeah, quite a few of the optimisations done for this version are specific to the way the PlayStation 3 is designed, in the way it processes information… so those optimisations wouldn't be applicable to the other versions.

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Ninja-Vox

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#117 Ninja-Vox
Member since 2006 • 16314 Posts
Surely having nearly a year of extra development time would make that obvious? :|
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Ninja-Vox

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#118 Ninja-Vox
Member since 2006 • 16314 Posts
rahzel, you haven't got a clue what you're talking about. He's simply saying that Oblivion has been optimised to run a certain way on the PS3, because it's architecture is different to the PC and 360. If you READ what's been given to you they say specifically that it only looks better on the PS3 *SLIGHTLY* and the only reason for that is because of added development time - NOTHING TO DO WITH HARDWARE.
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Mystikef

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#119 Mystikef
Member since 2003 • 5125 Posts
[QUOTE="Mystikef"][QUOTE="mohammad112388"]

http://www.gamesradar.com/us/ps3/game/features/article.jsp?articleId=20070214154134589045§ionId=1003&releaseId=20060726163237511007

But teh 360...its more powerful.......eeeeehhhhhhh...wrong

datret

Here is where your logic COMPLETELY fails:

p>

But even if you put all of that aside...  all of these PS3 games have had EXTRA development time.

Oblivion came out five months after the 360 was released, now its coming out five months after the PS3. Damage control FAILED

The PS3 was delayed 6-8 months.  Oblivion was started years before the PS3 or 360 was released.  So...  maybe it is you whom failed.

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Fusible

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#120 Fusible
Member since 2005 • 2828 Posts

http://www.gamesradar.com/us/ps3/game/features/article.jsp?articleId=20070214154134589045§ionId=1003&releaseId=20060726163237511007

But teh 360...its more powerful.......eeeeehhhhhhh...wrong

mohammad112388
You do realize that the Spring update that has been annouced by Bethesda. Will fix texturing, and draw distance for the PC, and 360.
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Leejjohno

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#121 Leejjohno
Member since 2005 • 13897 Posts
There was a video somewhere on the review of shivering isles that mentions the ps3 version of oblivion having issues with not having enough memory, and being not in good shape as it is right now. The additional content in the ps3 version may be a pick and choose issue for the developers. Take that for what its worth.
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Eidog

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#122 Eidog
Member since 2007 • 249 Posts
There was a video somewhere on the review of shivering isles that mentions the ps3 version of oblivion having issues with not having enough memory, and being not in good shape as it is right now. The additional content in the ps3 version may be a pick and choose issue for the developers. Take that for what its worth.Leejjohno
the video was "debunked" and peter hines himself says there was no memory issuea, "The downloadable content didn't fit" was just a misinterpretation meaning it wouldn't FIT in with the story because they did change things around a little.
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Harbadakus

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#123 Harbadakus
Member since 2005 • 5474 Posts
[QUOTE="Leejjohno"]There was a video somewhere on the review of shivering isles that mentions the ps3 version of oblivion having issues with not having enough memory, and being not in good shape as it is right now. The additional content in the ps3 version may be a pick and choose issue for the developers. Take that for what its worth.Eidog
the video was "debunked" and peter hines himself says there was no memory issuea, "The downloadable content didn't fit" was just a misinterpretation meaning it wouldn't FIT in with the story because they did change things around a little.

Yeah, Horse armor didn't fit with the story...
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wawowowoworr

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#124 wawowowoworr
Member since 2007 • 172 Posts

[QUOTE="Leejjohno"]There was a video somewhere on the review of shivering isles that mentions the ps3 version of oblivion having issues with not having enough memory, and being not in good shape as it is right now. The additional content in the ps3 version may be a pick and choose issue for the developers. Take that for what its worth.Eidog
the video was "debunked" and peter hines himself says there was no memory issuea, "The downloadable content didn't fit" was just a misinterpretation meaning it wouldn't FIT in with the story because they did change things around a little.

lol, the memory issues wasnt debunked by peter hines, plus peter hines said oblivion looks better simply because of more dev time, not all due to ps3 hardware.

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wawowowoworr

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#125 wawowowoworr
Member since 2007 • 172 Posts

[QUOTE="Eidog"][QUOTE="Leejjohno"]There was a video somewhere on the review of shivering isles that mentions the ps3 version of oblivion having issues with not having enough memory, and being not in good shape as it is right now. The additional content in the ps3 version may be a pick and choose issue for the developers. Take that for what its worth.Harbadakus
the video was "debunked" and peter hines himself says there was no memory issuea, "The downloadable content didn't fit" was just a misinterpretation meaning it wouldn't FIT in with the story because they did change things around a little.

Yeah, Horse armor didn't fit with the story...

and how did it with xbox 360? when it's same game? lol

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Leejjohno

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#126 Leejjohno
Member since 2005 • 13897 Posts

[QUOTE="Leejjohno"]There was a video somewhere on the review of shivering isles that mentions the ps3 version of oblivion having issues with not having enough memory, and being not in good shape as it is right now. The additional content in the ps3 version may be a pick and choose issue for the developers. Take that for what its worth.Eidog
the video was "debunked" and peter hines himself says there was no memory issuea, "The downloadable content didn't fit" was just a misinterpretation meaning it wouldn't FIT in with the story because they did change things around a little.

I see. Lets just hope the PS3 version is better overall because atm, Sony hasn't got much going for them.

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wawowowoworr

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#127 wawowowoworr
Member since 2007 • 172 Posts
the shader update with improves oblivions visuals is being released for xbox 360 anyway.
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alcarazo9

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#128 alcarazo9
Member since 2005 • 7104 Posts
i have no idea where they got that screenshot for the 360 i have a normal TV and it looks way,WAY better than that
whens the update coming BTW
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wawowowoworr

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#129 wawowowoworr
Member since 2007 • 172 Posts
i dont believe than an xbox360 screenshot.
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Eidog

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#130 Eidog
Member since 2007 • 249 Posts
This is getting pathetic, no one cares anymore, please here me that no one cares anymore. XBOX GPU > PS3 GPU dev's said it in interveiws that it has more memory for greater textures.Pro_wrestler
link me to where non-biased developers said that.
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Leejjohno

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#131 Leejjohno
Member since 2005 • 13897 Posts

Surely having nearly a year of extra development time would make that obvious? :|Ninja-Vox

Well that would be the general consensus here. But it does seem somebody before thought it was downgraded in graphics.

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rahzel54

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#132 rahzel54
Member since 2004 • 1732 Posts
rahzel, you haven't got a clue what you're talking about. He's simply saying that Oblivion has been optimised to run a certain way on the PS3, because it's architecture is different to the PC and 360. If you READ what's been given to you they say specifically that it only looks better on the PS3 *SLIGHTLY* and the only reason for that is because of added development time - NOTHING TO DO WITH HARDWARE.Ninja-Vox
i dont know what i'm talking about? lol LISTEN to this interview: http://www.gamesradar.com/us/ps3/game/movies/index.jsp?releaseId=20060726163237511007 and READ what i quoted. in the interview above, they ask him when 360 owners can expect the upgrades. Pete Hines says that upgrades is kind of an overstatement and that only a few things can be brought to the other versions. most of the upgrades Oblivion got are exclusive to the ps3 because of the architecture, meaning the hardware... what else would that mean? also, again:

Pete Hines: Yeah, quite a few of the optimisations done for this version are specific to the way the PlayStation 3 is designed, in the way it processes information… so those optimisations wouldn't be applicable to the other versions.

please read THAT specific interview and listen to the one on gameradar. even if they had more dev time on the 360, they could only be done on the ps3 as quoted above. also, IF the ps3 version got more dev time, i doubt they had that much more. Pete Hines said they started working on the PS3 version in March 2006 (when the 360/PC versions were released). its pretty much done already and it hasnt even been a year. i doubt Oblivion for the 360 and PC versions took a lot less time than a year. also, the ps3 version is a ported version, and the ps3's hardware is very complex and the dev tools are not very mature yet. so the extra time was probably mostly needed because of this. i doubt they had that much time to optimize for the ps3.
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#133 Eidog
Member since 2007 • 249 Posts
ummm the ps3 version has been in development longer than the 360, if the 360 version had the same development time has the ps3 version then that's a different story.p3anut
\ Do you know how long it takes to port a game to a system with completely different architecture? Takes awhile and doubt they spent a year tinkering with graphics and framerates and what not.
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#134 Darth_Stalin
Member since 2005 • 8681 Posts
[QUOTE="Mystikef"][QUOTE="mohammad112388"]

http://www.gamesradar.com/us/ps3/game/features/article.jsp?articleId=20070214154134589045§ionId=1003&releaseId=20060726163237511007

But teh 360...its more powerful.......eeeeehhhhhhh...wrong

datret

Here is where your logic COMPLETELY fails:

p>

But even if you put all of that aside... all of these PS3 games have had EXTRA development time.

Oblivion came out five months after the 360 was released, now its coming out five months after the PS3. Damage control FAILED

The PS3 dev kits were issued at the same time as the 360. The only thing holding the PS3 back was Blu-Ray, the Cell, and RSX were ready at the same time as the 360. So that is no excuse. Actually the PS3 dev's had more time to work on the kits, and learn from MS.
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toxicmog

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#135 toxicmog
Member since 2006 • 6355 Posts
if anyone actualy looks at the web site. They show one picture of the 360..which isn't even they same comparison xD
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primetime2121

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#136 primetime2121
Member since 2004 • 3953 Posts
[QUOTE="primetime2121"][QUOTE="l1mIt"]u have got to be kidding, the xbox version has AA?? yea right it does, not with its outdated GPU. but if it does it would explain the low Framerate :lol:mohammad112388

maybe you were living in a cave or something but Xenos > RSX....everyone and their momma knows this

cell>360 processor by 30% Xenos>Rsx by less thab 10%


and where did you get those numbers from ?? how much percent is 360's available memory better compared to PS3 ??
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wawowowoworr

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#137 wawowowoworr
Member since 2007 • 172 Posts

[QUOTE="Ninja-Vox"]rahzel, you haven't got a clue what you're talking about. He's simply saying that Oblivion has been optimised to run a certain way on the PS3, because it's architecture is different to the PC and 360. If you READ what's been given to you they say specifically that it only looks better on the PS3 *SLIGHTLY* and the only reason for that is because of added development time - NOTHING TO DO WITH HARDWARE.rahzel54
i dont know what i'm talking about? lol LISTEN to this interview: http://www.gamesradar.com/us/ps3/game/movies/index.jsp?releaseId=20060726163237511007 and READ what i quoted. in the interview above, they ask him when 360 owners can expect the upgrades. Pete Hines says that upgrades is kind of an overstatement and that only a few things can be brought to the other versions. most of the upgrades Oblivion got are exclusive to the ps3 because of the architecture, meaning the hardware... what else would that mean? also, again:

Pete Hines: Yeah, quite a few of the optimisations done for this version are specific to the way the PlayStation 3 is designed, in the way it processes information… so those optimisations wouldn't be applicable to the other versions.

please read THAT specific interview and listen to the one on gameradar. even if they had more dev time on the 360, they could only be done on the ps3 as quoted above. also, IF the ps3 version got more dev time, i doubt they had that much more. Pete Hines said they started working on the PS3 version in March 2006 (when the 360/PC versions were released). its pretty much done already and it hasnt even been a year. i doubt Oblivion for the 360 and PC versions took a lot less time than a year. also, the ps3 version is a ported version, and the ps3's hardware is very complex and the dev tools are not very mature yet. so the extra time was probably mostly needed because of this. i doubt they had that much time to optimize for the ps3.

those optimisations are done because of ps3's shortcomings like installing 5gb of game onto hdd when you first start game, to shorten loadtimes or to make up for lack of memory etc..playstation 3 is less powerful than xbox 360 check this out

http://www.shacknews.com/extras/2007/020807_petehines_1.x

Shack: Can you offer any insight into how much of that was made possible by the PS3 hardware versus simply the additional development time?

Pete Hines: It was entirely due to extra development time. It's not like the PS3 can do this and the others can't, it's actually something we were considering doing for the other platforms as well. We specifically did it here because we had some time and one of our graphics programmers said he could do it. Things like that are in the PS3 version, but everything else is just things that make the game load faster and run faster, so it runs as well if not better than the PC or 360 version. That was our goal all along. We felt like we were going to take however long it took until the PS3 version looked and played as well as it could.

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rahzel54

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#138 rahzel54
Member since 2004 • 1732 Posts
[QUOTE="mohammad112388"][QUOTE="primetime2121"][QUOTE="l1mIt"]u have got to be kidding, the xbox version has AA?? yea right it does, not with its outdated GPU. but if it does it would explain the low Framerate :lol:primetime2121

maybe you were living in a cave or something but Xenos > RSX....everyone and their momma knows this

cell>360 processor by 30% Xenos>Rsx by less thab 10%


and where did you get those numbers from ?? how much percent is 360's available memory better compared to PS3 ??

its not better. PS3 Cell - 256MB XDR @ 3.2Ghz RSX - 256MB of GDDR3 @ 700Mhz 360 512MB GDDR3 @ 700Mhz of total system memory + 10mb of EDRAM for the sister core. the only advantage worth mentioning, is the 360's OS uses 32mb less memory and it has 10mb of edram for AA with little performance loss at 720p resolution. PS3 uses XDR memory which is faster than GDDR3. RSX can also use Cell's XDR memory if needed and can also offload duties to Cell's SPE's. like i said before, Xenos is slightly better than the RSX, but Cell is better than Xenon imo. both systems are pretty equal, but to me, the ps3 has more potential. ya ya, i know you've heard that word before, but one things for sure, both systems are pretty equal right now.
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Stevo_the_gamer

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#139 Stevo_the_gamer  Moderator
Member since 2004 • 50148 Posts
Ignorance FTW!
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rahzel54

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#140 rahzel54
Member since 2004 • 1732 Posts

[QUOTE="rahzel54"][QUOTE="Ninja-Vox"]rahzel, you haven't got a clue what you're talking about. He's simply saying that Oblivion has been optimised to run a certain way on the PS3, because it's architecture is different to the PC and 360. If you READ what's been given to you they say specifically that it only looks better on the PS3 *SLIGHTLY* and the only reason for that is because of added development time - NOTHING TO DO WITH HARDWARE.wawowowoworr

i dont know what i'm talking about? lol LISTEN to this interview: http://www.gamesradar.com/us/ps3/game/movies/index.jsp?releaseId=20060726163237511007 and READ what i quoted. in the interview above, they ask him when 360 owners can expect the upgrades. Pete Hines says that upgrades is kind of an overstatement and that only a few things can be brought to the other versions. most of the upgrades Oblivion got are exclusive to the ps3 because of the architecture, meaning the hardware... what else would that mean? also, again:

Pete Hines: Yeah, quite a few of the optimisations done for this version are specific to the way the PlayStation 3 is designed, in the way it processes information… so those optimisations wouldn't be applicable to the other versions.

please read THAT specific interview and listen to the one on gameradar. even if they had more dev time on the 360, they could only be done on the ps3 as quoted above. also, IF the ps3 version got more dev time, i doubt they had that much more. Pete Hines said they started working on the PS3 version in March 2006 (when the 360/PC versions were released). its pretty much done already and it hasnt even been a year. i doubt Oblivion for the 360 and PC versions took a lot less time than a year. also, the ps3 version is a ported version, and the ps3's hardware is very complex and the dev tools are not very mature yet. so the extra time was probably mostly needed because of this. i doubt they had that much time to optimize for the ps3.

those optimisations are done because of ps3's shortcomings like installing 5gb of game onto hdd when you first start game, to shorten loadtimes or to make up for lack of memory etc..playstation 3 is less powerful than xbox 360 check this out

http://www.shacknews.com/extras/2007/020807_petehines_1.x

Shack: Can you offer any insight into how much of that was made possible by the PS3 hardware versus simply the additional development time?

Pete Hines: It was entirely due to extra development time. It's not like the PS3 can do this and the others can't, it's actually something we were considering doing for the other platforms as well. We specifically did it here because we had some time and one of our graphics programmers said he could do it. Things like that are in the PS3 version, but everything else is just things that make the game load faster and run faster, so it runs as well if not better than the PC or 360 version. That was our goal all along. We felt like we were going to take however long it took until the PS3 version looked and played as well as it could.

those aren't the optimizations im talking about... you fail. i'm talking about the visual optimizations. if you would have listened to the interview i posted (near the 13 minute mark) you would know what i'm talking about. and like i said before, he says that most of the optimizations that were done on the ps3 version are exclusive to the ps3, so even if the 360 had more dev time, it wouldn't be possible. you also fail because the lack of memory of the ps3 has been debunked, probably about 3 times already and the load times had nothing to do with the memory, it was the DLC (which was again, debunked). Bethesda loaded cache onto the PS3's HDD to cut down on load times, yes. but this was also done on the 360 version (and obviously the PC version). Pete Hines has stated this in several interviews.
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wawowowoworr

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#141 wawowowoworr
Member since 2007 • 172 Posts
[QUOTE="wawowowoworr"]

[QUOTE="rahzel54"][QUOTE="Ninja-Vox"]rahzel, you haven't got a clue what you're talking about. He's simply saying that Oblivion has been optimised to run a certain way on the PS3, because it's architecture is different to the PC and 360. If you READ what's been given to you they say specifically that it only looks better on the PS3 *SLIGHTLY* and the only reason for that is because of added development time - NOTHING TO DO WITH HARDWARE.rahzel54

i dont know what i'm talking about? lol LISTEN to this interview: http://www.gamesradar.com/us/ps3/game/movies/index.jsp?releaseId=20060726163237511007 and READ what i quoted. in the interview above, they ask him when 360 owners can expect the upgrades. Pete Hines says that upgrades is kind of an overstatement and that only a few things can be brought to the other versions. most of the upgrades Oblivion got are exclusive to the ps3 because of the architecture, meaning the hardware... what else would that mean? also, again:

Pete Hines: Yeah, quite a few of the optimisations done for this version are specific to the way the PlayStation 3 is designed, in the way it processes information… so those optimisations wouldn't be applicable to the other versions.

please read THAT specific interview and listen to the one on gameradar. even if they had more dev time on the 360, they could only be done on the ps3 as quoted above. also, IF the ps3 version got more dev time, i doubt they had that much more. Pete Hines said they started working on the PS3 version in March 2006 (when the 360/PC versions were released). its pretty much done already and it hasnt even been a year. i doubt Oblivion for the 360 and PC versions took a lot less time than a year. also, the ps3 version is a ported version, and the ps3's hardware is very complex and the dev tools are not very mature yet. so the extra time was probably mostly needed because of this. i doubt they had that much time to optimize for the ps3.

those optimisations are done because of ps3's shortcomings like installing 5gb of game onto hdd when you first start game, to shorten loadtimes or to make up for lack of memory etc..playstation 3 is less powerful than xbox 360 check this out

http://www.shacknews.com/extras/2007/020807_petehines_1.x

Shack: Can you offer any insight into how much of that was made possible by the PS3 hardware versus simply the additional development time?

Pete Hines: It was entirely due to extra development time. It's not like the PS3 can do this and the others can't, it's actually something we were considering doing for the other platforms as well. We specifically did it here because we had some time and one of our graphics programmers said he could do it. Things like that are in the PS3 version, but everything else is just things that make the game load faster and run faster, so it runs as well if not better than the PC or 360 version. That was our goal all along. We felt like we were going to take however long it took until the PS3 version looked and played as well as it could.

those aren't the optimizations im talking about... you fail. i'm talking about the visual optimizations. if you would have listened to the interview i posted (near the 13 minute mark) you would know what i'm talking about. and like i said before, he says that most of the optimizations that were done on the ps3 version are exclusive to the ps3, so even if the 360 had more dev time, it wouldn't be possible. to anyone who tries to say the same thing as the person i quoted above, LISTEN TO THE INTERVIEW before commenting... thats now 2 people who have said the same thing.

the only visual optimisation is the shader update smart guy, he's talking about other optimisations nothing else graphical is done to the game, ps3 will end up running oblivion worse than 360 lol.

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wawowowoworr

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#142 wawowowoworr
Member since 2007 • 172 Posts
LOL...the developer himself said ps3 is less powerful so wtf? oblivion will look better on xbox 360 once shader update comes out, because it uses aa unlike ps3 and has hdr and upscalable to 1080p unlike ps3.
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#143 rahzel54
Member since 2004 • 1732 Posts
[QUOTE="rahzel54"][QUOTE="wawowowoworr"]

[QUOTE="rahzel54"][QUOTE="Ninja-Vox"]rahzel, you haven't got a clue what you're talking about. He's simply saying that Oblivion has been optimised to run a certain way on the PS3, because it's architecture is different to the PC and 360. If you READ what's been given to you they say specifically that it only looks better on the PS3 *SLIGHTLY* and the only reason for that is because of added development time - NOTHING TO DO WITH HARDWARE.wawowowoworr

i dont know what i'm talking about? lol LISTEN to this interview: http://www.gamesradar.com/us/ps3/game/movies/index.jsp?releaseId=20060726163237511007 and READ what i quoted. in the interview above, they ask him when 360 owners can expect the upgrades. Pete Hines says that upgrades is kind of an overstatement and that only a few things can be brought to the other versions. most of the upgrades Oblivion got are exclusive to the ps3 because of the architecture, meaning the hardware... what else would that mean? also, again:

Pete Hines: Yeah, quite a few of the optimisations done for this version are specific to the way the PlayStation 3 is designed, in the way it processes information… so those optimisations wouldn't be applicable to the other versions.

please read THAT specific interview and listen to the one on gameradar. even if they had more dev time on the 360, they could only be done on the ps3 as quoted above. also, IF the ps3 version got more dev time, i doubt they had that much more. Pete Hines said they started working on the PS3 version in March 2006 (when the 360/PC versions were released). its pretty much done already and it hasnt even been a year. i doubt Oblivion for the 360 and PC versions took a lot less time than a year. also, the ps3 version is a ported version, and the ps3's hardware is very complex and the dev tools are not very mature yet. so the extra time was probably mostly needed because of this. i doubt they had that much time to optimize for the ps3.

those optimisations are done because of ps3's shortcomings like installing 5gb of game onto hdd when you first start game, to shorten loadtimes or to make up for lack of memory etc..playstation 3 is less powerful than xbox 360 check this out

http://www.shacknews.com/extras/2007/020807_petehines_1.x

Shack: Can you offer any insight into how much of that was made possible by the PS3 hardware versus simply the additional development time?

Pete Hines: It was entirely due to extra development time. It's not like the PS3 can do this and the others can't, it's actually something we were considering doing for the other platforms as well. We specifically did it here because we had some time and one of our graphics programmers said he could do it. Things like that are in the PS3 version, but everything else is just things that make the game load faster and run faster, so it runs as well if not better than the PC or 360 version. That was our goal all along. We felt like we were going to take however long it took until the PS3 version looked and played as well as it could.

those aren't the optimizations im talking about... you fail. i'm talking about the visual optimizations. if you would have listened to the interview i posted (near the 13 minute mark) you would know what i'm talking about. and like i said before, he says that most of the optimizations that were done on the ps3 version are exclusive to the ps3, so even if the 360 had more dev time, it wouldn't be possible. to anyone who tries to say the same thing as the person i quoted above, LISTEN TO THE INTERVIEW before commenting... thats now 2 people who have said the same thing.

the only visual optimisation is the shader update smart guy, he's talking about other optimisations nothing else graphical is done to the game, ps3 will end up running oblivion worse than 360 lol.

lmao... you obviously have no idea what you're talking about. again, LISTEN to the interview. it runs worse on the ps3? lol is all i have to say... have you read ANYTHING regarding oblivion on ps3?
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#144 rahzel54
Member since 2004 • 1732 Posts
LOL...the developer himself said ps3 is less powerful so wtf? oblivion will look better on xbox 360 once shader update comes out, because it uses aa unlike ps3 and has hdr and upscalable to 1080p unlike ps3.wawowowoworr
when did he say this? you are the most blind fanboy ive EVER seen. you're now im my ignore list.... your ignorance makes me laugh.
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wawowowoworr

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#145 wawowowoworr
Member since 2007 • 172 Posts
[QUOTE="wawowowoworr"]

[QUOTE="rahzel54"][QUOTE="Ninja-Vox"]rahzel, you haven't got a clue what you're talking about. He's simply saying that Oblivion has been optimised to run a certain way on the PS3, because it's architecture is different to the PC and 360. If you READ what's been given to you they say specifically that it only looks better on the PS3 *SLIGHTLY* and the only reason for that is because of added development time - NOTHING TO DO WITH HARDWARE.rahzel54

i dont know what i'm talking about? lol LISTEN to this interview: http://www.gamesradar.com/us/ps3/game/movies/index.jsp?releaseId=20060726163237511007 and READ what i quoted. in the interview above, they ask him when 360 owners can expect the upgrades. Pete Hines says that upgrades is kind of an overstatement and that only a few things can be brought to the other versions. most of the upgrades Oblivion got are exclusive to the ps3 because of the architecture, meaning the hardware... what else would that mean? also, again:

Pete Hines: Yeah, quite a few of the optimisations done for this version are specific to the way the PlayStation 3 is designed, in the way it processes information… so those optimisations wouldn't be applicable to the other versions.

please read THAT specific interview and listen to the one on gameradar. even if they had more dev time on the 360, they could only be done on the ps3 as quoted above. also, IF the ps3 version got more dev time, i doubt they had that much more. Pete Hines said they started working on the PS3 version in March 2006 (when the 360/PC versions were released). its pretty much done already and it hasnt even been a year. i doubt Oblivion for the 360 and PC versions took a lot less time than a year. also, the ps3 version is a ported version, and the ps3's hardware is very complex and the dev tools are not very mature yet. so the extra time was probably mostly needed because of this. i doubt they had that much time to optimize for the ps3.

those optimisations are done because of ps3's shortcomings like installing 5gb of game onto hdd when you first start game, to shorten loadtimes or to make up for lack of memory etc..playstation 3 is less powerful than xbox 360 check this out

http://www.shacknews.com/extras/2007/020807_petehines_1.x

Shack: Can you offer any insight into how much of that was made possible by the PS3 hardware versus simply the additional development time?

Pete Hines: It was entirely due to extra development time. It's not like the PS3 can do this and the others can't, it's actually something we were considering doing for the other platforms as well. We specifically did it here because we had some time and one of our graphics programmers said he could do it. Things like that are in the PS3 version, but everything else is just things that make the game load faster and run faster, so it runs as well if not better than the PC or 360 version. That was our goal all along. We felt like we were going to take however long it took until the PS3 version looked and played as well as it could.

those aren't the optimizations im talking about... you fail. i'm talking about the visual optimizations. if you would have listened to the interview i posted (near the 13 minute mark) you would know what i'm talking about. and like i said before, he says that most of the optimizations that were done on the ps3 version are exclusive to the ps3, so even if the 360 had more dev time, it wouldn't be possible. you also fail because the lack of memory of the ps3 has been debunked, probably about 3 times already and the load times had nothing to do with the memory, it was the DLC (which was again, debunked). Bethesda loaded cache onto the PS3's HDD to cut down on load times, yes. but this was also done on the 360 version (and obviously the PC version). Pete Hines has stated this in several interviews.

the game  information from the blu ray is loaded into system memory and graphics and then processed and rendered on screen please keep your hands off the keyboard you dont know crap,.

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wawowowoworr

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#146 wawowowoworr
Member since 2007 • 172 Posts
[QUOTE="wawowowoworr"][QUOTE="rahzel54"][QUOTE="wawowowoworr"]

[QUOTE="rahzel54"][QUOTE="Ninja-Vox"]rahzel, you haven't got a clue what you're talking about. He's simply saying that Oblivion has been optimised to run a certain way on the PS3, because it's architecture is different to the PC and 360. If you READ what's been given to you they say specifically that it only looks better on the PS3 *SLIGHTLY* and the only reason for that is because of added development time - NOTHING TO DO WITH HARDWARE.rahzel54

i dont know what i'm talking about? lol LISTEN to this interview: http://www.gamesradar.com/us/ps3/game/movies/index.jsp?releaseId=20060726163237511007 and READ what i quoted. in the interview above, they ask him when 360 owners can expect the upgrades. Pete Hines says that upgrades is kind of an overstatement and that only a few things can be brought to the other versions. most of the upgrades Oblivion got are exclusive to the ps3 because of the architecture, meaning the hardware... what else would that mean? also, again:

Pete Hines: Yeah, quite a few of the optimisations done for this version are specific to the way the PlayStation 3 is designed, in the way it processes information… so those optimisations wouldn't be applicable to the other versions.

please read THAT specific interview and listen to the one on gameradar. even if they had more dev time on the 360, they could only be done on the ps3 as quoted above. also, IF the ps3 version got more dev time, i doubt they had that much more. Pete Hines said they started working on the PS3 version in March 2006 (when the 360/PC versions were released). its pretty much done already and it hasnt even been a year. i doubt Oblivion for the 360 and PC versions took a lot less time than a year. also, the ps3 version is a ported version, and the ps3's hardware is very complex and the dev tools are not very mature yet. so the extra time was probably mostly needed because of this. i doubt they had that much time to optimize for the ps3.

those optimisations are done because of ps3's shortcomings like installing 5gb of game onto hdd when you first start game, to shorten loadtimes or to make up for lack of memory etc..playstation 3 is less powerful than xbox 360 check this out

http://www.shacknews.com/extras/2007/020807_petehines_1.x

Shack: Can you offer any insight into how much of that was made possible by the PS3 hardware versus simply the additional development time?

Pete Hines: It was entirely due to extra development time. It's not like the PS3 can do this and the others can't, it's actually something we were considering doing for the other platforms as well. We specifically did it here because we had some time and one of our graphics programmers said he could do it. Things like that are in the PS3 version, but everything else is just things that make the game load faster and run faster, so it runs as well if not better than the PC or 360 version. That was our goal all along. We felt like we were going to take however long it took until the PS3 version looked and played as well as it could.

those aren't the optimizations im talking about... you fail. i'm talking about the visual optimizations. if you would have listened to the interview i posted (near the 13 minute mark) you would know what i'm talking about. and like i said before, he says that most of the optimizations that were done on the ps3 version are exclusive to the ps3, so even if the 360 had more dev time, it wouldn't be possible. to anyone who tries to say the same thing as the person i quoted above, LISTEN TO THE INTERVIEW before commenting... thats now 2 people who have said the same thing.

the only visual optimisation is the shader update smart guy, he's talking about other optimisations nothing else graphical is done to the game, ps3 will end up running oblivion worse than 360 lol.

lmao... you obviously have no idea what you're talking about. again, LISTEN to the interview. it runs worse on the ps3? lol is all i have to say... have you read ANYTHING regarding oblivion on ps3?

yes, it will run worse on ps3, because dev dev stated ps3 lacks memory compared to xbox 360 and less shader/second output...once 360 recieves shader update game will run faster/look better...it comes out in march.

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wawowowoworr

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#147 wawowowoworr
Member since 2007 • 172 Posts

[QUOTE="wawowowoworr"]LOL...the developer himself said ps3 is less powerful so wtf? oblivion will look better on xbox 360 once shader update comes out, because it uses aa unlike ps3 and has hdr and upscalable to 1080p unlike ps3.rahzel54
when did he say this? you are the most blind fanboy ive EVER seen. you're now im my ignore list.... your ignorance makes me laugh.

playstation 3 sucks..you are ignorant you cant accept oblivion looks better because of more dev time even when developer said it wasnt because of playstation 3's so called more power noob.

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#148 Lazy_Boy88
Member since 2003 • 7418 Posts
I can't wait to see the framerate and loading times for the PS3. :)Stevo_the_gamer


Wow you just owned yourself so hard. The article even says it runs smooth and the loading times are far less than 360 because of the PS3 HDD caching.
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#149 sdifjds
Member since 2003 • 1088 Posts
This really is impressive.



On the left, 360, the right, PS3.
Wasdie
That is a HUGE upgrade over the 360 version. Wow. The PS3 version doesn't have that old-gen Farcry geometry. The trees and the grass consist of different color pallets. The ground textures are better. The clouds are more visible. We see ruins, mountain ranges, and bridges. Just wow.
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#150 gamer4life85
Member since 2003 • 1203 Posts

You guys are Retards Oblivion is already an old a$$ game thats almost a year old the game plays the same both on 360 and PC

360 is getting a patch that will fixed everything besides Loading times, PS3 version should run better since its has had an extra year in development hell it should look damn more amazing which it doesn't looks the same as 360.                                                            

Oblivion with a top of the line hardware runs just like 360 version are you gonna say PS3 more powerfull than a PC I think NOT.