In a recent interview conducted by our very own James Pinnell, with development studio 'Krome Studios', an interesting tidbit came out…
Apparently their engine has gotten to a stage where it's no longer harder to develop a PS3 game than a 360 game.
From a technology perspective, where the engine (Mercury) is right now, I don't think you can say one costs more to develop then other from a purely technological perspective. I think really it just comes down to the publisher.
Read the entire interview here
Which makes for a nice change compared to the usual "PS3 is too hard to develop for" rhetoric. Perhaps this is the beginning of a new stage in the PS3's lifecycle?
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