[QUOTE="lhughey"][QUOTE="caseypayne69"] Jan 2008 Issue of Playstation "The Official Magazine."
"It's official. The Guiness World Records confirmed this in September 2007 when it recognized Standord University's Folding@Home program as "the most powerful distributed computing network in the world." Joining the 200,000 PCs in the program, 670,000 PS3s have hlped push Folding@home's computer power to over a whole whooping petaflop."
But then we say, well what can it do with games. Well, the answer to that is this:
60 players online mp
8 player campain online co-op
With improved graphics over the original.
http://forums.gametrailers.com/showthread.php?t=284446
caseypayne69
Huh? Is 60player online mp really a feather in the cap for the console? Itsn't it like saying "My computer is so powerful that i can download music from the internet in high speed"? 60 player online MP is a function of the servers, not the console.
The console determines how much ram is being used at any given moment. Off or online. As well as the console is responsible for the processing power of what all is going on. Hit detection etc. Don't ack like the Wii could pull this off with the same graphics, and for that matter I'm willing to bet the 360 couldn't run Resistant 2. Stop hiding.
Point 1. The line of command to determine the amount of RAM to use is encoded into the game. It's is extreamly basic and any basic computer can do it.
Point 2. Hit detection is also very low and works in co-ordination with the server. The processor is used for physics, and rendering stuff on the fly. The point of the cell is that the GPU can't render the uncompressed images that come on blue ray since it sucks so bad. THe cell takes the uncompressed textures ect from the disk and compresses them so the GPU can handle them.
I love the way you put one point (Hit detection) then put ect as if you knew the other processes it does.
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