PS3 is like the Sega Saturn, which was more powerful than the PS1, but the development platform was too different from what most devs already knew with existing technology.Blue-Sky
By more powerful, you must mean 2D. The PS1 was more powerful in 3D than the Saturn in polygon tests. I could go into threoriticals for both, but we both know Sony's was higher, and EA said back at both system's launch that they were happy to get 360,000 polys per second in a game (Sony said the PS1 could do 500,000 polys per second) while EA was struggling to get 60,000 out of the Saturn.
Of course, the architecture held the Saturn back, and there were some standout titles.
You are right though, Sega did have dual processors that made developing games on the Saturn harder than on PS1. Instead of using familiar C series coding, developers had to use Assembly. The Dual processors were fantastic in 2D, but hard to use for 3D (Which when Sega started the Saturn, they didn't know the industry was about to take a full 3D turn so swifly, and it has been speculated that the extra processor in the Saturn was thrown in late to compete with the PSX's 3D powers.) Ironically, although the PSX couldn't do 2D as well as the Saturn, Castlevania : SOTN was better on PSX.
So, when comparing the Saturn to the PS3, yes, the Saturn and PS3 were/are harder to develop for. However, the Saturn and PS3 don't compare when looking at modern comparison's to technology. The Saturn wasn't ready for the onslaught in 3D tech.
The PS2 was harder to code for than the Saturn anyways, and that worked out okay for Sony, strangly enough. There were a ton of PS2-Saturn comparison's back in the day before the PS2 hit it's sales stride.
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