PS3's 256-player MAG is a failure ...

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abuabed

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#51 abuabed
Member since 2005 • 6606 Posts
I have played it, believe me it is a 2.0 material :roll:
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DevilMightCry

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#52 DevilMightCry
Member since 2007 • 3554 Posts
I'm just putting this out there, but it might be prudent to wait for MAG to be released before deciding whether or not it's a 'failure'...67gt500
I'm pretty sure not much will change from the BETA. Maybe little thing here, and there...
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WilliamRLBaker

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#53 WilliamRLBaker
Member since 2006 • 28915 Posts

Id have to say the same, as much time as i spent with mag, There are more time spent on the aquisition gametype then domination *domination being the only one capable of doing 256 players* 256 players was chaotic it had no cohesion in the end it felt like the squad on squad mentallity till the enemy would send the entire betallion after one objective and you being one squad would be obliterated.

Aquisition seemed to be more of a better gametype 128 players each squad had something to protect and each enemy squad had something to attack there were only 2 attack points for each betallion but on domination there were so many that it got insane.

then we have the fact of air raids being called in on spawn points...ect making it severly unfair and spawn killing, More often then not spawn killing could not be done by the defending team, but the attacking team could constantly do it.
And alot of the maps are vastly uneven. The game requires a huge amount of work before its janurary release.

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wooooode

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#55 wooooode
Member since 2002 • 16666 Posts
eh..killzone 2 sucked,and im a pretty huge coww... looks like this will follow the same steps as KZ2,shame.Another thing,socom confronts community is so small,Zipper was once great,now,not so much as they were with P-ES-TOORatchet_Fan8
Zipper did not make Confrontation which is why the community is lacking because it took them 9 months of updates to make a decent game.