The PS4 version barely won TC.
If you read this from the faceoff you will figure out why
Looking at the two console versions it's rather difficult to give a solid recommendation here as neither version performs well. Image quality is certainly superior on PS4 and, while performance is quite similar, screen tear is more noticeable. On the other hand, the Xbox One version suffers from more severe judder and its frame-rate dips even lower than the sub-optimal PS4 version. Both versions are playable but neither feels enjoyable as a result of the low frame-rate and inconsistent performance. We'd give the nod to the PS 4 version if pressed, but we can't help feel this is not the way the game should be played.
That particular honour goes to the PC version of Lords of the Fallen. It's a demanding title, but even middling hardware should be able to achieve a more stable 30fps than the consoles - and without the intrusive tearing. It's just a shame that the finished product ended up shipping with so many performance problems as the game itself is actually rather well made and definitely worth playing. For now, we can only hope that Deck13 concentrates on optimising console performance.
Both versions of the game look really blurry from what I have seen from that DF video.
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